NOTE: The last article was removed as per the request of the author.
The Dominatium saga has ended with the unfortunate disbanding of the group by its leader, Amory Gears. I talked to him earlier today about the situation.
Amory Gears: Caine, do you have a minute ? I have a scoop for you.
Caine Constantine: Sure, although I may not be able to write much for a bit.
Amory Gears: This is going to make many people happy, others will say “I knew it would happen” but i hereby announce the dissolution of the Dominatium Regime. In short : The Dominatium is dead.
Caine Constantine: Wow, why are you taking this step?
Amory Gears: We lost support from our main sponsors after the recent events and as it seems our sim has been sold to someone. We couldn’t afford it anymore.
Amory Gears: We stood tall for more than a year, we were there before Echelon, we were there when the IS was still young, we never gave up, no matter what happened but this time it is no longer a matter of choice. I see myself forced to quit.
Amory Gears: All i will say to my men and to those who supported us for so long is that i am sorry. I wish we could go on but this is no longer possible, i encourage them all to join Chaos and support the group on the best of their abilities. All groups will be disbanded, with the exception of the main group which will stay as a memorial group for us to remember how Echelon’s lies ended up with the death of one of their former allies.
Caine Constantine: So it was finances that did Dominatium in. But why would you encourage them to join Chaos?
Amory Gears: Because Chaos seeks to expose the corruption of the IS. And that’s what its all about.
Caine Constantine: Will you be joining Chaos?
Amory Gears: No, I am quitting military life. This will be the end of my career.
Caine Constantine: I am sorry to hear that Amory. Do you have any last words for the readers of the Journal?
Amory Gears: I would like to publicly apologize towards my men and towards the community. I am sad that my group has been subject of so much drama and I never wanted things to escalate in a mind crusade against the Iron Symphony.

One of Herbert Feldmann's propaganda poster creations.
We started to make posters, we started to spread rumors ourselves, we started to act like our enemies and caused harm around us, we offended people and for that I am sorry. But above all I apologize towards my men, these few faithful individuals who gave me everything. Armies come and go, others will rise from their ashes, but not the Dominatium, this is the end. I am sorry.
Caine Constantine: Well I appreciate the information Amory and I wish you the best of luck on your future projects.
Amory Gears: Thank you.
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The story of Dominatium ended as many militaries do – with a request by the leadership that its members join another group who is seen as carrying on the best traditions of the ended group. But the request that the members of the Dominatium join Chaos is what seems to be an example of a growing trend in combat in Second Life – dissatisfaction with the status quo.
Right now, it appears that the predictions of one member of 39th, who came to talk to me after the article on their short-lived blockade against the Merczateers, are true, when he said that it’s essentially the “Iron Symphony versus everyone else.” There is no more Vanguard, and the Alliance Navy is on such friendly terms that it is not unusual to see it and soldiers of various I.S. groups joining in on attacks together.
Other groups are good at playing defense, but attacks on the hundreds and hundreds of soldiers that make up the core groups of the Iron Symphony are not practical unless you use underhanded tactics. During the last major raid into the Merczateers base for example – in which it took every bit of the rest of combat on the grid to challenge the group and its allies – people on both sides swore up and down that they saw an attacker sit hack into the base and teleport enough people into it to make claiming victory seem reasonable. And what is the point of a fight if it’s done with underhanded tactics?
Word among the Merczateers is that soldiers from the Republic of Germany are even now looking for turncoats willing to teleport invading forces into the sim for yet another backhanded attack on the base. This is what it takes for smaller groups to breach defenses that are routinely 10 to 20 soldiers strong.
As a result, much of the serious military combat these days goes on in seriously limited void sims, whose processing power is set to only decrease as Linden Lab squeezes script limits into sims already limited to 20 avatars. Except for Ziost, Thorium and Second Chance – whose rules prevent it from usually having more than a void sim worth of people regardless – there are no full sims for traditional military combat. Many of the members of the I.S. claim that it’s better this way, with smaller raids and less lag, but even small raids can turn into grey goo in a void sim.
There is a growing feeling among many that combat on the grid is just plain gummed up. Chaos is a symptom of this. It’s made up in large part of people who are frustrated with the current situation. Some of its members are even experienced members of I.S. militaries with strong track records with them, but who for reasons of intrigue are no longer with them.
Other symptoms include the recent ban of Ordo Imperialis from Nerva, the home of one of their allies, the Militant Collective. The ban is apparently due to a feeling among many MC that Ordo is disrespectful toward their group and has recently been combing its membership for new recruits in a time in which the MC is looking to grow and become a larger part of the combat scene. On the other hand, Ordo has not had a recruit from the Militant Collective in over a month. The Merczateers are apparently mediating the dispute towards a positive resolution.
What these random bits add up to is that military combat on the grid appears to need a new major force to get it going again. This could come from Nanao Mahfouz’s new Ascendant Initiative military group, or from Kharne Spyker’s Teen-Grid imported New Rome military – both new challengers with old histories. Or, the steady growth of the unallied Chthonic Syndicate could continue to represent a third way from the Iron Symphony and the ruins of the old Ascendant Initiative alliance.
I have heard more people talk about military diplomacy, improving intergroup relations, and establishing a new way of doing combat in Second Life this past month than I have ever heard before. But what good is all of this if it doesn’t result in more fighting for the average soldier? Or are Second Life’s militaries now more about socialization than about combat?
This isn’t an attack on any groups or alliances, to be sure, but it would be interesting to know how many people – soldiers, officers and leaders – are truly satisfied with the present system. If it seems to focus mostly on the Iron Symphony, that is simply another example of the alliance’s ability to be the 800-pound gorilla in the room that all other things are measured against.
Right now there’s a whole lot more talking than there is shooting. The question is whether this is a positive development for anyone other than the leaders who are doing the talking.
-Caine Constantine







In Defense of Major Militaries
In Special Commentary on May 18, 2009 at 1:27 amThe level of unfounded hatred toward the major groups, Ordo Imperialis and the Merczateers, in combat on the grid is really quite sad. For example, let’s focus on the Merczateers for a bit. Here’s a burning noob in Merczateers armor overlooking Thorium, home base of the Chthonic Syndicate.
The same thing is visible in Second Chance, the home region of Sparta. This Merczateer has a spear through his heart instead.
After seeing this, someone made an interesting point. Could you imagine how absolutely outrageous people would be if say, greeting visitors at Salamis, were burning Chthonic Syndicate soldiers or Spartans impaled through the heart? They’d immediately complain about how terrible it is that the Merczateers were going against the Iron Symphony doctrine by doing such a thing. And for that matter, does it say anything about the Merczateers that they don’t have anything similar to burning enemy soldiers?
Of course, it’s a game and it’s just e-puffery, right? Nothing behind it other than playful combat roleplay. Or is it?
For example, the maker of the burning Merczateer in Thorium, is the same person who was caught sithacking into Badnarik during the recent assault by CS, 2142 and Sparta on the Merczateers. Sour grapes for being caught? Or indicative of a bigger chip on one’s shoulder? Sounds like some people are out for more than just roleplay.
The hypocrisy of it all extends further. Recently, during the 2142/CS/Spartan assault on the Merczateers, they had roughly 40 soldiers fighting less than half their number of Merczateers. They swarmed – I used the S word! – swarmed the Merczateers. And there’s nothing wrong with that! Winning a fight is about bringing more to the table, whether it be in terms of tech, skill, or manpower, after all. I love fighting swarms. One time Ordo came to New Jessie as a group of 20 people or so, and basically me and two others were the only ones fighting them. And we all had a great time!
The only problem with the swarming of the Merczateers is that the same people who swarmed them routinely claim that they themselves are, yes, swarmed, usually by evil Merczateers. In fact, CS and Sparta have full sims – and yet they impose an avatar cap of 20 on their regions, making it quite literally impossible to swarm them to any real degree, unless these groups have virtually nobody on base at the time.
To be fair, CS does offer a way around the limit:
Christopher Compton: The limit is set to twenty.
Christopher Compton: If you need more, fill out a request.
Takkun Gray: How do I fill out a request?
(Takkun was denied this request.)
But regardless, does it really seem fair to make swarming impossible for others to do, only to then do it to someone else? And if you, as I, think that it doesn’t matter how many numbers someone wants to put on a battlefield – doesn’t it still seem wrong to complain about it if you yourself do it?
Another common complaint is the use of various tactics of the Merczateers – most namely, their use of armored combat. To be sure, this is definitely something that they’ve got a lead over everyone else on for the moment and they’ve not been shy of deploying the stuff. But what about other groups?
Groups like 39th for example pioneered fast, flying and heavily armed mechs. They had them and nobody else did, at least at first. Did they offer to help others develop the technology, or develop a doctrine for its restrained use? They probably didn’t. Should they have been expected to?
No, probably not. It’s a combat community, and sharing tech and helping others can conversely mean putting yourself less further ahead. But then again, when your adversaries do the same thing as you in creating something new, and then go one further in actually trying to help others create similar units and then one more further in writing up a doctrine on how to restrain the use of said units, can you really complain when they’re doing nothing more than a kinder, gentler version of what you yourself did? You really can’t.
I’ve often heard about the nature of the setup of Salamis and Badnarik and how it’s impregnable. It’s pretty tough to crack. But what about other sims? How hard is it to crack a place like Thorium or Second Chance – both of which feature teleporters for defenders in the sim to use to navigate around it? How fair is that? It seems leagues less fair than to have a pretty vulnerable wall about 10M high that the Merczateers are likely to be caught chatting on rather than dug into, as they do in Badnarik.
But hey – everyone has their own sims, and everyone has their own rules, and that’s part of the enjoyable thing about combat on the grid is that everywhere is unique. But the problem lies in the hateful hypocrisy – the fact that people will accuse the large groups of doing and saying so much that is supposedly bad, while partaking in it themselves, and sometimes doing worse – like sithacking into someone’s sim to try and win a battle against a force that is already vastly outnumbered anyway.
All I’m saying is, make sure your own house is in order before attacking someone else’s.
So why burn effegies and post spiteful comments about the Merczateers? There are dozens of Merczateer spin-off groups out there to boot. For example, one member of 39th is in charge of a group called Merch-Uh-Tears, whose charter reads:
“Merch-Uh-Tears”
Our job: To lag you back to the stone-age.
We’ll take over your sim in a matter of seconds (the equivalent of about 7hours due to the lag) so don’t mess with us! Or we’ll cheat and whine and spawn camp you till the bitter end!!!1!!!SHIFT11!!!1!!!!11
The 39th member also shares another rank due to the group, that of Mercshiteer Marshal. Again, what motivates someone to do something like that?
The point I am trying to make is therefore that criticism is fine, but unfounded hate and needless insults, as well as hypocritical condemnations of things done by those who levy the same criticisms, is wrong to do. You can’t hate being swarming, think it’s wrong, and then go swarm people. You can’t decry the use of new technology on you when you’ve used it on others. You can’t complain about an impenetrable base when your base itself is built to be much the same way.
And so therefore, I say that it’s really time to move off the Merczateers as a common punching bag of complaints, because it’s essentially true that while they are far from perfect as all us mortal beings are, they at least aspire to get out of the common muck that is the endless drama and burning effegies and hate groups that make up a lot of combat today.
I am quite certain of course that I myself will not be a target for writing such a piece. After all, they must have paid me to write it. Rest assured that if I could get people to pay me to write nice stories about them, I’d…well…write a lot more of them, because I like money. Kidding aside, such charges are ridiculous. I write about things as I see them. A couple months ago I wrote a column in defense of smaller militaries, and I was praised as having looked at a side of things not often looked at. I am confident that all of those who are fair of mind will understand that I am doing the same thing here in looking at the side of the group that usually has the mud slinged at it and is not slinging much in return. And though I have focused on the Merczateers because I hear about them more in terms of my sources of information in combat, the same usually applies to Ordo as well in terms of what I’ve said.
Nevertheless, I am eager to know what you think. Am I wrong in my observations, or are these fair points? Please share your thoughts in our comments section.
-Caine Constantine