It’s been quite a month for combat in Second Life, and so, as the Journal does its best to keep up, here’s a collection of stories from across the grid. This month, we’ll be discussing the new Iron Symphony, some leadership changes in the Alliance Navy, Militant Collective, Raven Raiders and Sparta, and the bad blood between Chaos and Vanguard.
The More Things Change…
The Iron Symphony recently went past being a simple alliance and became a full-fledged discussion group as well. This has been the state of things for the past couple of weeks, and is best explained through the notice sent through the Iron Symphony groups discussing it.
Some important changes we’ve made are the following:
~IS is no longer an alliance. Though politically allied, all members are free to ally and go to war with anyone they please. Important details included in the Doctrine.
~Larger emphasis on transparency. Important decisions will be up for member speculation and concern, not just the leader’s.
~All militaries are required to have at least two ISDs (Iron Symphony Delegates) who act as diplomats, promoting good communication and addressing the concerns of those both inside and outside the Iron Symphony.
~Iron Symphony meetings. The leadership of all IS groups will meet at a certain time each month to stay on the same page, debate policy and admit militaries into the IS after a sufficient discussion and debate between themselves and the military in question.
In not altogether surprising news though, the Iron Symphony is still the grid’s largest alliance, comprised of the 800 or so soldiers who make up the Merczateers, the Ordo Imperialis, the Militant Collective and now the Alliance Navy, who recently joined the group and joined in banning its most despised enemy, Vanguard.
“AN diplomatic stance update.
Sunday, 12 Jul 2009 23:21:26 GMT
>> The Alliance Navy after a meeting with IS leaders has become a member of the Iron Symphony. From this point in these member groups should be regarded as allied:
- The Merczateers – The Ordo Imperialis – The Militant Collective
>> After recent events with the Vanguard including the trashing of our own wiki and the return of the Merczateers base. This is an ugly side of the community that completely goes against our own ethics as a group. We have taken a stand to not be included in these practices.”
So the real question is – what’s the difference between the old and new Iron Symphony?
The change in policy allowed for a brief war between the Ordo Imperialis and the Militant Collective that was either a lot of friendly fun or just more proof of what one side already knew about the other, depending on who you talk to. Having observed some of the fighting, it was without a doubt fierce, mostly fair, and was to date probably the best example of the inter-alliance combat often touted by the leaders of the Iron Symphony.
In the wake of Raideur Ng’s resignation as leader of the Militant Collective, its war with Ordo was put on hold and then ended, and the two groups are now allied once again. Past that conflict, it’s still an alliance between the largest groups on the grid, minus Vanguard, who all IS members – including the newest member, the Alliance Navy, have banned.
In all honesty, the biggest difference between the new and old Iron Symphony seems to be that the new discussion group is in fact a stronger alliance than ever. The recent changes allowing combat between IS members made the prospect of the AN joining much more palatable to the group’s high command, and many of the IS leadership hope that the admission of the AN into the group will be only the first of many new memberships in an Iron Symphony that is now meant to facilitate fair combat as opposed to being a large alliance.
But considering all of the groups in this no-alliances-necessary and no-blockades-required Iron Symphony are all allies and are all blockading Vanguard, the new direction the IS is looking toward moving in, with new members united not by an alliance but only by shared ideals, will probably require the admission of a major group who will break from the current precedent of joining as a full ally.
Another alternative would be another war between members of the Iron Symphony, in the spirit of the recent one between the Ordo and the Militant Collective. Though it was short it was still a good show of what could be possible if the members of the IS went for full combat with one another rather than the occasional pre-planned match. This would show that the new IS is indeed more than just an alliance. As an added benefit, such matches should conceivably be free of any cheating or otherwise foul play, assuming everyone who subscribes to the IS Doctrine is happy to fight under its terms against other IS members.
At the moment, it still really looks like business as usual, plus the new admission of the Alliance Navy. Of course, business as usual is no problem for the 800 members of the Iron Symphony who seem to agree with the direction their groups are moving in enough to remain a part of them. Most of the criticisms put toward the IS involve it somehow restricting combat or trying to control everyone. At this point, there are no restrictions left on members.
And so perhaps the biggest difference between the old and the new Iron Symphony is that the ugly truth is out! Members of the IS are allies with one another and all ban Vanguard because they want to, not because they have to. And so for all of those who keep dreaming of the epic Merczateer/Ordo war that will never be, well, keep dreaming. That’s about as likely as the day either group unbans Vanguard. In other words, you’d probably do well to focus on more plausible matters, like squaring the circle or something.
As always, keep an eye on the Iron Symphony. Second Life combat’s 800-lb gorilla in the room isn’t going anywhere anytime soon.
A New Alliance and a New Leader
This summer has been quite the season for changes in power, and the Alliance Navy has had the biggest shift of all. I talked to Jason Backer, the new man in charge of the Alliance Navy, about his promotion, his group’s admittance into the Iron Symphony and the blockade of Vanguard.
Caine Constantine: Hello Jason, how are you doing? I heard the Alliance Navy recently joined the Iron Symphony and I was hoping to learn more about the motivations behind this big decision.
Jason Backer: Hey Caine, I’m doing very well thank you. Yes, as of this Sunday become full members of the Iron Symphony, it’s quite a shock and just shows how much SL Combat has changed in the past 12 months. There are many reasons for joining, to name some key motives however would be to look back to late 08 with the break up of the AI, after everything what was said about us by the good king the first persons to stand by us were ironically our enemies, and since then relations have been improving greatly, we’ve been on joint attacks… Mercz have sure well helped us to defend as have Ordo. There’s also a great way to open up communications between our groups, at the IS meeting I attended recently I was really impressed how we were able to talk and resolve a matter between groups. There’s many reasons though.
Caine Constantine: Well to get to the heard of the matter, what seems to confuse people is that you have not only joined but also joined as full allies. What was the motivation for the alliance?
Jason Backer: Well we as hold no will ill to any of the IS members, as time goes on things may change I suppose, and this was stated in the meeting but theres no animosity between us.
Caine Constantine: Had the AN already not been fighting the Merczateers and Ordo?
Jason Backer: Actually no, we’d been in a state of friendly neutrality since December. This time was for our members to adjust and hopefully see them in a new light, we as HC knew they were good but we wanted to show some consideration for our members. It’s a bit hard going from baddies one minute to friends the next. Nothing really has changed you could say, Sunday was just the formal pen to paper.
Caine Constantine: So then one of the benefits the IS allows the AN is the ability to focus on other enemies then?
Jason Backer: That would be a fair point, but just a bonus that came along with joining, I and I’d like to think the group genuinely do like them and are happy to be in.
Caine Constantine: That sounds like a pretty positive development then if all the members wanted to be a part of it.
Jason Backer: I won’t lie there has been one or two that have been displeased, but after talking it over, explaining the motivations behind the decision, and informing them that changes that will be made will be minor at most they have been happy to put a little faith in me which I am very grateful and humbled for. I value every member of the AN, they’re always more than welcome to come talk anything over if they have disagreements.
Caine Constantine: Understood. I also wanted to ask, at the same time you joined the IS, you also blockaded the Vanguard, right?
Jason Backer: That is true, i’d just like to clarify that it would have been going up regardless, I was just waiting to talk things over with other military leaders to understand the situation on their side. I’m not a great fan of the blockade tactic, but then again I am not a fan of base returns, wiki trashings, spawn campings and all the wonderful things that seem to come with the Vanguard.
Caine Constantine: This blockade occurred after a massive Vanguard attack that appeared to require Merczateer and Ordo intervention to fight off. Did this attack have anything to do with your decision?
Jason Backer: That would have held no difference to me, I’ve had 45 Mercz & MC in the sim before with 6 defenders and didn’t ban a single one.
Jason Backer: What was done, was based on the cumulative actions that have been taken by the group as a whole.
Jason Backer: And I know some weren’t in the VG as some things happened, but if these are the types that are welcomed in? What else may happen?
Caine Constantine: The last question I’d like to ask on the subject is why instead of banning individual rulebreakers or troublemakers, you followed the IS in banning the whole group?
Jason Backer: I’d like to be clear this was a decision reached before joining the IS, actions were taken on other groups in and out the IS, the CS for example. It was not a requirement to join the IS we had to have the blackade, the Mercz earlier in the week had already helped to fight them off. The decision was not made because the IS members had been doing it.
Caine Constantine: I had one more question, about your promotion in the Alliance Navy recently?
Jason Backer: Sure
Caine Constantine: It seemed a bit unorthodox, as previously everyone had at least ostensibly had to go through the ranks to get up to any desired positions. But you were admitted as the first in command. What circumstances surrounded your rejoining the AN and becoming the leader of the group?
Jason Backer: The circumstances for my return were to nothing but the best by the group, Bizcut was trying his hardest, but things weren’t going so well. I did return to the position I did because I will always do best by the group, the manner of my leaving was because I couldn’t do that. Decisions were taken out of my hands and problems were made. I have been welcomed back well by the group I feel, and things have been improving steadily in the week or so I’ve been back. The people that know me have placed their faith in me and those who don’t I will prove myself to them.
Jason Backer: Give me some time, and I hope you can see a real kickstart for the AN.
Jason Backer: The group has such a rich history, it deserves nothing less than to be doing well for itself.
Caine Constantine: Yeah I agree. Good luck with your work reforming and building a new future for the Alliance Navy, Jason.
Jason Backer: Thank you Caine, a pleasure as always.
Caine Constantine: You too Jason.
And so after what many in the Alliance Navy had described as a “troubled period” in the last few months, the group seems by many accounts to have taken a new lease on life. Its recruitment has increased of late and both officers and soldiers report a tremendous boost in group morale. Under his new leadership, Admiral Backer has undertaken a revolutionary strategy – he has encouraged the growth of his group by means of more fighting! The seemingly rejuvenated AN now attacks at least twice daily and is even much more present now in places like New Jessie.
As the Alliance Navy moves into its brave new future four years after its founding, it’s certainly a whole new beast and is undoubtedly going to make its mark on combat on the grid as a major power once again.
Tell Me How You Really Feel, Raideur
The Alliance Navy is not the only military seeing new leadership this month. Raideur Ng stepping down from his position as leader of the Militant Collective under circumstances that are even now unclear. I was approached by Raideur, who was kind enough to focus not on his own situation but rather on me in a spirited discussion that took me completely by surprise. I was hesitant to post it but, seeing as how there’s no definitive answer out there yet about why he left, this probably exemplifies what was running through his mind and brought him to make his decision to leave the MC.
Raideur Ng: Your organization and the majority of military organizations suck.
Caine Constantine: Oh wow
Caine Constantine: haha
Raideur Ng: Your friends and business partners are assholes.
Caine Constantine: Well at least you’re honest.
Raideur Ng: Especially your wannabe germans.
Raideur Ng: Im leaving or going to a real RPG
Caine Constantine: My wannabe Germans?
Raideur Ng: Im not playing a game I want to beat my head against a wall dealing with
Raideur Ng: Vanguard, whom you so enjoy helping.
Caine Constantine: Ahh, yes, by not banning them.
Raideur Ng: Yes.
Raideur Ng: You can cease speaking now.
Caine Constantine: To hell with you.
Raideur Ng: That’d be awesome.
Caine Constantine: Run off to wherever you’re going because other people seem to get on your nerves.
Raideur Ng: Or I’ll just do it myself.
Caine Constantine: You have a good day.
Raideur Ng: Oh yea, write a good one about this.
Raideur Ng: I expect no less stupidity from you.
Raideur Ng: Christoph and Aryte and Bruno can assist you
Raideur Ng: and I cant hear you.
Caine Constantine: Ahh certainly.
Caine Constantine: Good job Raideur.
Caine Constantine: This is your problem.
Caine Constantine: You love talking and hate listening.
Caine Constantine: It’s why I guess you gave up.
Raideur Ng: Which makes this a bit easier.
Caine Constantine: Now you can cease speaking now.
Raideur Ng: Of course.
New Leaders for the Militant Collective, Raven Raiders and Sparta
And so Rancid Nurmi is now the new leader of the Militant Collective, and the group is quietly planning for its own new future as the dust settles after the end of the recent war with the Ordo Imperialis and the resignation of its longtime former leader. Though many members have many divergent views on where MC will go from here, it’s almost assuredly going to become a bigger player on the combat scene now that new leadership, with new priorities, has taken command. Great things are certainly on the horizon for the Militant Collective.
The Raven Raiders have also seen a change in leadership. Raven Isan, the longtime leader of that group and the leader who brought the group out of a mainland parcel and into a full region, gave a heartfelt resignation speech recently, praising his soldiers and all of the progress they made in reforming combat on the grid in their own way.
“To all Raven Raiders, friends & comrades in arms,
I am writing you to announce my resignation from the Raven Raiders Army as RRGA. EG Burnstein is now RRGA and in charge of the RR Army and all RR related groups. I am resigning for purely personal reasons regarding aspects of my RL that command my full attention now and in the future.
I will no longer be financially supporting the Raven Raiders group land here at Mountain. This SIM is paid for until 17 Aug 2009 at 12:26:53 (SL time) when at this time the RR base here at Mountain will cease to exist unless someone or everyone pitches in to support this SIM.
The leadership exists in the RR Army in a very real and functional way. Whether the RR Army continues to exist and build on what we have now is up to all Raven Raiders now. The future is unwritten…
I hope that everyone has gained in a positive way from all our experiences together, through our team work, friendships and trials with each other and our customers. I know I have learned a lot from everyone and all we have done as a military group.
The RR Army has done much in the SL military community to influence in a positive way the hearts and minds of many of those we have been involved with. I truely believe the RR Army holds some of the highest standards of fair combat and respect in the SL military community and through this have made it a better place for everyone.
I want you all to be proud of yourselves as I am proud of you for all the great things as a team we have done together. This is the moment of truth when the dream we share continues to live on through the respect, honor, loyalty and hard work that you all will bring to the SL military community in the future.
My hope is that the Raven Raiders Army group will continue exist and grow and certainly will as long as you all rally together in every way it takes to make it happen!
My best wishes to you all and my greatest gratitude for everything everyone has contributed to the Raven Raiders to make us shine like the brightest star on the SL military grid! So now go forth into the unwritten future and fly together even higher than we have soared and continue to be the uplifting force we have been so far…
Farewell everyone and thank you,
- Raven Isan”
The new leader of the Raven Raiders, EG Burnstein, prepared a speech of his own to address his new office and the man whose shoes EG would now have to step into.
“Dear friends,
Because that is what you are to me after almost a year together in combat.
I am standing in front of you, and silly me spent time crying alot, together with a great friend…
As you probably have read in the GN of Raven, we have busy times upon us.
We are facing the hardest time ever.
General Raven Isan left a big void. As our leader, inspirator, friend.
It is his wish that we we will continue.
Keep our name up high…
Save our heritage…
A small army which influences the grid.
Raven left a well organized army. We have few issues but one…our funding.
I do not think it is possible to find a benefactor, who is capable and willingly to take over the financial burden of a full sim.
A void sim however, with the monthly cost of $127.71 must be possible.
I myself will put me up for $50 per month and I am looking for people who want to help RR. Partners. People were I can count on.
I do not need an answer now. You are probably just as shocked as I am…
Let’s stay together and talk for a while…”
The Raven Raiders are nothing if not determined, and are sure to persist in some form or another. For a group so unique in its outlook as to thank its top attackers and refer to them as customers, encouraging the use of new types of base designs and objectives, and providing homepoints for attackers, RR has without a doubt certainly fulfilled its role of being a small army that influences the grid.
Former King of Sparta, Bruno Ziskey has left Second Life and the new King, RoudyRaccoon Hand, has already taken the initiative to secure a new sim for Sparta in Narnia, while also creating a new base design that is probably as close to an all-encompassing D-Day theme as has ever been seen on the grid. With searchlights scanning the dark skies, bullets whizzing above, and the sounds of war playing in the background, Sparta’s new look is a big departure from its typical Greek-temple styled build, and they’d have to start goose-stepping to the tune of “Deutschland Uber Alles” to make it any more encompassing of an environment for Normandy-style combat. As my alts and I can attest to without a doubt, the group’s new “Wardrobe Installation” is a lot of fun for both attackers and defending Spartans.
Meanwhile, On the Eastern Front…
The recent war between the Chaos Decretum and the Vanguard Armed Forces was probably as brutal as one could find on the grid today. Dark Svenska and Christoph Naumova, once allies, are now complete enemies, and like all truly epic wars, the battle between the two was rooted in mutual hatred and disrespect. Like the Germans and the Soviets on the Eastern Front, everyone else watching the fight could only marvel at seeing both of “the bad guys” tearing each other limb from limb.
Vanguard’s return had surely been in Christoph’s mind for months, but for most of 2009 he was a weapons merchant, and spent most of his time working on and selling Valycion brand weapons. He did a fair bit of socializing in New Jessie during this time. Meanwhile Dark, who was also spending a lot of time in the region due to continual work on the then-closed Chaos sim, eventually ran into him as he was working on his vendors in New Jessie. On more than one occasion the two butted heads over the proper way to run a group, with Christoph commenting on the way that Dark was working on building Chaos up. Suggestions turned into criticisms, which turned into a back and forth yelling match between the two.
Christoph eventually set his sights on the absorption of two groups into Vanguard – the Republic of Germany, and the Chaos Decretum. Seeing as how many of the members of both groups were ex-Vanguard and how the leadership was in the past quite friendly to Vanguard, he had every reason to expect major defections and probably the eventual annexation of both groups. But while the RoG happily joined the resurgent Vanguard, Dark stood firm and refused all talk of merging the groups.
At this point, the Vanguard high command decided that they’d use Chaos for a special purpose, apart being another normal base for soldiers to attack after receiving the go ahead from their leadership. In a group notice they told Vanguard members that, in so many words, Chaos “is our Poland, and you may attack it at any time you wish for any reason.” With that, Chaos was made into Vanguard’s “private New Jessie” as some Chaos and Vanguard had put it.
The assaults were constant. Upwards of 16 to 20 attacks a day on Meliae by random Vanguard were not uncommon, and following their bullets were applications to join Vanguard, which invading soldiers repeatedly hit Chaos soldiers with. Things got personal, fast. Chaos forces repeatedly hit back at the Vanguard base with their own invasion forces, making use of dropships to scale the vast heights of the new Verklund fortress. But the war was not to last.
Dark Svenska: For all those political maggots, Vanguard has been banned from Meliae.
Caine Constantine: ahh, why?
Dark Svenska: Well, it was fun while it lasted.
Dark Svenska: But after a vote of majority in Chaos of enlisted personnel. Vg was banned for: 1. Threats of sabotage against the group. 2. Disregard for the SIM 3. Abuse of technology and underhanded things in relation.
Dark Svenska: They were ordered they can attack Meliae like it was New Jessie, 24/7. Which we could not care less for at the time because we slaughtered them time to time even if at times they broke our line.
Dark Svenska: Treated us like Poland and trying to annex us which failed horribly.
Dark Svenska: So, we pounded VG early like they try to do to us. And beat on them until they cried.
Dark Svenska: So we proved we were not Poland, pounded their crappy un-skilled members. And in turn all they did was lag our SIM and lag their own SIM to hell.
Dark Svenska: Chaos is superior to VG in combat, VG is superior to crashing our SIM.
Caine Constantine: Oh you guys banned em? Why?
Dark Svenska: Over time we got tired of the VG planes doing what they were doing, the threats to return our SIM, and snow mew money flaunting.
Dark Svenska: I’m being perfectly honest with you, you can even log this in a notecard: I was enjoying the fighting constantly and the points where VG would actually break our lines like earlier before someone restarted the SIM. I was not enjoying the total disregard for the SIM and group. (Though seeing Christoph try to lecture me is funny).
Dark Svenska: So, I stayed neutral in voting and refused to vote.
Dark Svenska: I decided, we beat up VG, we’re not Poland anymore, hail Chaos.
Dark was, however, very emphatic that this ban was only temporary. And so while all may be quiet on the Eastern Front for now, you can bet that the flames of furious combat between the two groups are sure to rise again soon.
And On to New Frontiers
This has been one of combat’s most vibrant months in a long time. With some incredible fighting between Ordo and the Militant Collective, and between Chaos and Vanguard, it proved that there’s no reason former allies and friends can’t fight too. New leadership has shown that there are a lot of new things on the frontier for some of the grid’s most well-established groups. And the new Iron Symphony is surely going to be a growing factor in the military community if it continues to grow past its recent admission of the Alliance Navy into its ranks.
Indeed, my last update is that I’ll be bowing out of the reporting business. I’ve only ever reported because I believed that, in addition to being an interesting subject, it was a great way to get a combat sim – New Jessie – off the ground. It’s made a lot possible, but at this point it’s getting in the way of my operation and administration of New Jessie. As a result, seeing as how the Journal has never made more than a pittance anyway, I’ll be signing off to work full-time on New Jessie, and won’t be reporting anymore, except perhaps for the occasional opinion column should the mood strike me.
It’s been a lot of fun, and please check the story on New Jessie’s first year anniversary for more information. Until then, I’ll see you in New Jessie, and of course anywhere else Linden damage (the only combat system worth an honest damn anyway) prevails. See you on the battlefield!
-Caine Constantine