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Archive for June 2009

Tetra’s Open Rebellion Against the Echelon Union

In News from Second Life Combat on June 30, 2009 at 6:43 pm

The Echelon Union ended on Sunday, June 28th, 2009. In its place has risen a new group, called the Tetra Combine, made up of nearly everyone who left Echelon. An intensely-planned and fairly well-executed transition of power was launched on Saturday night and continued through Sunday by nearly all of the Officers and NCO’s of the Echelon Union.

The Echelon Union in its last hours at Vadoo Reef: "null and void."

The Echelon Union in its last hours at Vadoo Reef: "null and void."

Within hours, Echelon was already smaller than the group attempting to take its place, and by the end of the day Vadoo Reef was locked down and the Echelon Union was soon composed only of Archlord Roo Tenk and those dwindling numbers of Echelon who had not yet signed on to hear the news.

If anything in combat on the grid comes close to a coup, this was it, and it was pretty much complete and total. Roo soon found himself the last member of his own group and announced that it was all over on his profile by Monday.

As Roo put it, "Echelon is dead. (The period at the end means it's final.)"

As Roo put it, "Echelon is dead. (The period at the end means it's final.)"

In the process, the coup, which in practical terms took the smallest of the Iron Symphony groups, made it slightly smaller, and then took it out of the Iron Symphony altogether, nevertheless shook combat on the grid in much deeper ways.

Its unfolding offers lessons for leaders of all militaries with regard to considering the goals of their soldiers, and perhaps also offers inspiration to those who feel, rightly or wrongly, that their groups are headed in the wrong direction.

All the while, the coup also displays some of the impacts of the everpresent issues of combat in Second Life today. It caused a real stir within the Iron Symphony by taking out its fourth member overnight, while also furthering rumors that its third might soon follow, while also revealing the subtle paranoia some of the members have against other members. It gave the Chaos Decretum a place to further its own ambitions and to claim, wrongly, that it destroyed a member of the Iron Symphony, which also brings up the continued question of where Dark Svenska draws the line between roleplay and serious operations.

And as the coup spread, over thirty ex-Echelon members set out, ordered a new region and are building up their own forces in preparation for the inevitable retaliation.

So then the next questions then are comparatively obvious. What happened with the Echelon Union, and why?

—————————————————————————————————————————————————

“When you make peaceful revolution impossible…”

The saying above finishes through with the fact that you make violent revolution inevitable. Echelon has been racked with protests and complaints by its members from perhaps the very beginning. One of the most colorful outbursts Echelon hosted was a series of protests back in October of 2008.

Freedom isn't free.  Apparently, it's also flammable.

Freedom isn't free, but apparently, it is flammable.

Months after the first protests, Roo Tenk, increasingly concerned about the Iron Symphony’s goals, chose to eject Dezno Parx over vague claims of stealing and distributing gear belonging to other members of the Iron Symphony.

Most of the group was against the ejection – including Dante Indigo, who was co-leader of the Echelon Union along with Roo Tenk.  But while they discussed the issue, Dante was soon convinced that Echelon was headed in the wrong direction and left the group when Roo chose to eject Dezno anyway.  There was no longer an Echelon high command as it once existed, and Roo was firmly in charge. Those who were against the ejection believed that Roo had done it under pressure from his allies. Echelon founder Darakon Kayvon explained the situation to me.

Darakon Kayvon: Mercz pressured Roo to boot Dezno from the Group..Believing Dezno was a Copybotter..Dante spoke out against it, and Roo didnt..Without Dante’s approval Roo booted Dezno in order to appease the Merczateers..Dante left..He couldn’t work with someone like that
Caine Constantine: So was there ever any proof of the copying?
Darakon Kayvon: Negative

And, properly following this conclusion, one of the underlying worries of many members of Echelon was that its leader cared more about the Iron Symphony than the Echelon Union.

The group was also tired of being so restricted in its combat operations. Though this list is in dispute because of the circumstances of why various groups are on it, Echelon could not engage with the following groups in normal combat.  Please keep in mind that the totals are rounded and approximate and based mostly on land groups and shouldn’t be viewed as an authoritative or comprehensive list in terms of group size.

Banned outright:
Chaos Decretum – 70 members
Guerilla Rebels – 50 members
Vanguard Armed Forces – 150 members

Functionally banned:
Raven Raiders – 50 members – none of the group’s weapons were allowed in combat.

Allied:
Merczateers – 355 members
Ordo Imperialis – 265 members
Militant Collective – 115 members

Neutral:
Alliance Navy – 75 members – though they were allowed to engage if they gave one another forewarning, one must ask if that is the way a real fight should go?)

If you tally all of this up, even excluding the groups whom are not formally banned but whom it’s really unlikely that Echelon could have had a decent fight with, it’s still over 1000 people. Echelon was barred from fighting every major group, and other groups like the Chthonic Syndicate didn’t particularly like to visit Vadoo Reef anymore due to the fact that many of their weapons were banned by the Archlord.

In addition, the recent and questionably-authorized practice by the Merczateers of declaring unilateral protectorates over other groups was another problem to the Tetrans. Gordo Kohn, a Tetran leader explained it to me.

Gordo Kohn: Sometimes a new group would pop up and without anyone’s consent the Mercz would issue a protectorate or something and keep any IS from attacking them.

Caine Constantine: Forefront?
Gordo Kohn: That happened with Forefront and Silver Hawk just before they were added to IS.
Gordo Kohn: The FF protectorate really hurt IS internally imo

Caine Constantine: How so?
Gordo Kohn: It almost came to EU and Mercz exchanging killprims
Gordo Kohn: Proteus said that if EU attacks FF that Mercz will gun us down
Caine Constantine: Wow

Gordo Kohn: We thought it would be a lulzy raid
Gordo Kohn: In Mercz defense, they adjusted it so that if EU attacked Mercz would stay out of it.
Gordo Kohn: But for about a week we were told we cant touch FF without even letting us have a say in it.

Caine Constantine: Do you know if they ever asked Roo or anyone else before admitting new groups into the IS?
Gordo Kohn: We never got any information on any IS meetings or anything
Gordo Kohn: But I doubt Roo even knew what his group’s wants were.
Gordo Kohn: Personally I dont think EU’s voice was ever heard in IS.

Gordo Kohn: You know they say Christoph uses VG like a toolbox, but I think the same could be said about Mercz and the IS, but that’s just me being cynical.
Gordo Kohn: honestly I don’t think EU, MC, Dom, or SCS had much voice in IS matters
Gordo Kohn: I could be mistaken as I haven’t ever been a part of any discussion or meeting with IS leaders, but everyone feels like its that way

So who was left to fight? Not enough people to keep Echelon interested, it would seem. But what’s more interesting perhaps is the way in which Vanguard got on the list of banned groups. Billyjoe Benoir, a big contributor to Echelon’s land fund as the sponsor of its project with the Militant Collective to create a joint third sim for both groups, tried to talk to Roo about the blockade with Vanguard from the perspective of looking for more combat for a group not seeing much of it. The Tetrans said that this conversation was one of the last straws that made the specter of open rebellion into an inevitability.

Billyjoe Benoir: So VG, where are we going to stand on blockading them or not?
Roo Tenk: Blockade the fuck out of them, anally, and vaginally.

Billyjoe Benoir: Don’t you think it would be healthier for us though to not blockade them since we are rarely being attacked by anyone lately?
Roo Tenk:
Roo Tenk: Okay, let me ask you.
Roo Tenk: Have you ever fought VG?
Billyjoe Benoir: Nope

Roo Tenk: That’s why you don’t understand.
Roo Tenk: They have tech, that just straight up dodges bullets.
Roo Tenk:
Roo Tenk: As in, cannot be hit.

In this grainy file photo smuggled out of Verklund at the cost of many returns to my homepoint, we can see Vanguard's secret bullet-dodge tech.

In this grainy file photo smuggled out of Verklund at the cost of many returns to my homepoint, we can see Vanguard's secret bullet-dodge tech.

Roo Tenk: That’s just one example.

Billyjoe Benoir: I don’t think they will be using the same shit twice in a row
Roo Tenk: ………….
Roo Tenk: It’s VG.
Roo Tenk: They don’t learn, it’s that simple.

Billyjoe Benoir: How about this then
Billyjoe Benoir: Let them attack once and if they use the same shit fine, if they don’t and have changed lift the blockade entirely
Roo Tenk: Billy, they shouldn’t be on the grid. We aren’t unblockading them.
Roo Tenk: Not to mention they are close with Chaos.

Dark Svenska: It seems Christoph wants too consume Chaos. He deemed us as 'Poland'.

Dark Svenska: It seems Christoph wants to consume Chaos. He deemed us as 'Poland'.

Billyjoe Benoir: Christoph and Dark hate each other
Roo Tenk: Officers from VG went to Chaos.

Billyjoe Benoir: Caine was yelling at Dark the other day in NJ when he was harrassing Christoph.

Roo Tenk: OFFICERS.
Roo Tenk: Not commanders.
Billyjoe Benoir: Mmhmm

Billyjoe Benoir: So are we going to blockade RoG as well?
Roo Tenk: RoG is going to die.

Billyjoe Benoir: Well practically everyone in RoG is going to be going over to Vanguard when it starts up again
Roo Tenk: Yeah, so they will be fucked.

Billyjoe Benoir: Not to mention Moky is going over as well, you going to ban him as well?
Roo Tenk: RoG is another shit storm of SL combat.
Roo Tenk: And I already told Moky. If he leaves, he won’t be allowed here.
Roo Tenk: You don’t know Moky…
Roo Tenk: Like… Before you joined.
Roo Tenk: He wasn’t always so well behaved.

Billyjoe Benoir: Yeah well if he was he’s changed since then
Roo Tenk: Yeah, he has, unfortunately, not the rest of VG has.

Billyjoe Benoir: Also that stuff about bullet dodgers is BS, I have seen VG randoms that have attacked Vadoo that weren’t that hard to remove with bullets.

Roo Tenk: Ask one.
Roo Tenk: They have it.
Roo Tenk: They use it.

Billyjoe Benoir: Well they don’t use them anymore most likely cause they realize how dumb they are.
Roo Tenk: ……………
Roo Tenk facepalms.
Roo Tenk: They used them for 12 straight months.
Roo Tenk: With constant criticism.
Roo Tenk: They knew that people didn’t agree with them the whole time.

With Echelon’s soldiers feeling, rightly or wrongly, like there was just not enough fighting for them, the blockade of a new group that even had some fellow Echelon in its ranks just because of its past, without so much as  a thought about how Vanguard may fight now, was too much.  Soon after this conversation – which essentially said that a band of perhaps 30 people merely wanted to be able to fight a group several times its size rather than just ban them – the plotters of the coup came to believe that there was no hope with Roo.

—————————————————————————————————————————————————————————-

The Plot Thickens

One of Tetra’s leaders, Likmai Woodget, told me that the original plan was for Roo to be presented with four main demands.

1. EU is to reinstate Darakon Kayvon as Archlord
2.  All blockades are to become null and void
3.  Power is to be more spread out for officers
4.  EU will begin a transition out of the IS.

They predicted correctly that these demands, especially numbers two and four, had little if any real hope of being fulfilled.  They planned to present them to Roo nevertheless, hear his response, and then leave the group when they were inevitably rejected.

However, some Ordo Imperialis soldiers came to Vadoo Reef to talk about what they had pieced together of the plot so far.  Surprised that word had gotten out about their plans to leave the Echelon Union and the Iron Symphony, Billyjoe decided to lock down the base and keep Ordo out of the region.  He believed that the coup had to be launched then and there before word of it spread any further. This brief ban on Ordo was soon revoked by the other members though who believed it stood against the “no blockades” principle of the new group and it was agreed that it had been a rash, mistaken reaction. But nevertheless, word was out.

And so, with that, resignation letters were sent out via group notices en masse over the Echelon Union’s main group.

Dozens of letters were sent out, one after another - along with a few AK-47's to commemorate the revolutionary mood.

Dozens of letters were sent out, one after another - along with a few AK-47's to commemorate the revolutionary mood.

The letters – which had all been written independently – revealed that this coup was the product of a good deal of thought and planning, and that it was nobody’s first option.  The leaders of the rebellion, Likmai Woodget and Gordo Kohn, now Tetra’s co-leaders, had two especially interesting letters of resignation, which summed up the general consensus of the coup and what it aimed to do.

“My friends, Brothers and Sisters in arms, tonight I come to you looking for your support.  For too long the Iron Symphony has made our community a mere shadow of its former self, and tonight a group of us have decided to do something about it.  We are breaking free from the Echelon Union and the Iron Symphony.  Breaking away from all of these things that are strangling us as a whole…  I ask that you will follow us into this new age and come to join us in arms with a new group.  A group that isn’t plagued by blockades or bans, but one free to fight who it pleases!  If you do not wish to join us, take a good look at what you have been doing in EU since you have joined.  Look and see that while there may be many in sim, there is no one to fight.  Do you really want to stay in a group with nothing to do?

We just want to fight.  That is what this is all about, and why we must break free from the current community norms.  I only ask that if you do not follow us you take charge and realize what is wrong with SL combat today and try to fix it.

I hope to see you on the battlefield.

-Lik”

Gordo’s letter touched on many of the same theme’s as Likmai’s letter.

“For all of my friends here, it has truly been an honor to serve with each and every one of you.  Unfortunately we all have our own path to follow and my time here in EU has come to an end.  For months I have dedicated my service entirely to EU, working to create a solid and innovative structure to the mess that I’ve found internally.  And for the few of you that have helped me accomplish this, I’ll miss you.

As for now I have found myself conflicted however.  I’ve come to believe that the morals and attitudes that drew me to EU in the first place have all but vanished.  The care free, laid back atmosphere that I had loved so much had lifted and what was left I hardly recognized.  Blanket bans and blockades had taken the place of rich combat activity.  I’ve seen EU become a complete EU had turned into more of a political machine focusing more on IS’s goals rather than EU’s.

And beyond that I can no longer stand the blatant corruption that I’ve observed in both EU and IS…  Blackmail, Espianoge, and Extortion… Aside from the blatant Hypocracy that is IS… It is my belief that this practice is far from expected from your leaders and its something I cannot morally be a part of any longer.  So for all of you, I ask that you look carefully for a millitary showcases your own values, and if that is not possible…

Fight for yourself.

Gordo Kohn
Support Komdiv”

Billyjoe Benoir expressed another side of the discontent with the Echelon Union in his letter.

“My patience is at an end.

The actions of our so called “Allies” in the Ordo Imperialis combined with those of lack of leadership and in general not caring by our “leader” Roo Tenk have worn my patience to the breaking point. As of this moment I have resigned all duties pertaining to being in the EU. I do so with a heavy heart as EU was everything to me but it is now evident to me that things are not going to improve here. With this I must bid my adieu’s to the military that I grew to love so much and had so many good memories from it as well.

I now must bid you all farewell and hope to meet you in the next incarnation of EU.”

————————————————————————————————————————————————–

The Rebellion Begins

And with that, the Tetra Combine was founded. Now, the Tetrans, who’d been forced to act before their sim was open, decided instead to camp out at Vadoo Reef, offering the chance for a new start to anyone who wanted to leave Echelon and join their ranks. All of the active members of Echelon left EU and the IS for Tetra’s goal of more combat for all.

The Tetrans, who were just looking to swell their ranks with the rest of the dissatisfied Echelon Union, were soon faced with questioning over their goals and intentions by other members of the Iron Symphony. This had been going on for some time according to the Tetrans. Gordo told me about a recent incident where a member of the Ordo Frumentarii questioned a member of Echelon on their feelings toward the Iron Symphony and then asked it to be kept secret.

Aelus Janus: What are your thoughts on staying in the Iron Symphony?
Aelus Janus: Locke Tomba was recently talking about splitting with the IS.

Madison Foyston: I feel that important to stay together.

Aelus Janus: This to remain between you and I.
Aelus Janus: I agree! I think the Union is part of the definition of the Iron Symphony.

Madison Foyston: I wish we cooperated more
Madison Foyston: We should do more scrimmage matches, and try to create a tighter union.

The questioning and secrecy really bothered Gordo, who said it was nothing new.

Gordo Kohn: Usually I wouldn’t care much about something like that but he told Madi to keep it a secret.
Gordo Kohn: Anyway Madi ended up just telling him what he wanted to hear
Caine Constantine: Looks like she just told him what he wanted to hear. (This was one of those cases where two people have the same thought at the same second.)

Gordo Kohn: Which is what everybody does its because we’re used to this shit by now.
Gordo Kohn: Not the first time we had something like this happen, and I’ve seen it happen in other groups too

Caine Constantine: Other members of the IS?
Gordo Kohn: Yeah, basically anything that isn’t Mercz or Ordo
Gordo Kohn: Or if they do they spy on themselves, which is even worse.
Gordo Kohn: I don’t know, those kinds of things along with Lurdan basically telling everybody that the VG blockade sticks without even giving VG a chance to prove themselves.
Gordo Kohn: I just couldn’t stand the hypocrisy anymore, and from the support we’ve had everybody else felt the same.

Soon there was talk of an attempt by the Merczateers and the Ordo Imperialis to send troops to Vadoo Reef and keep the situation under control until such time as Roo could log on and deal with the problem. Chaos forces simultaneously decided to intervene, hoping to help the Tetrans keep the Iron Symphony out of Vadoo Reef. Though there were some sporadic verbal exchanges, most of the fighting was impossible because, as a void region, Vadoo Reef could only have 20 people in it at a time and was full of Tetrans and Chaos.

With 20 people already in it, Vadoo Reef was impenetrable.

With 20 people already in it, Vadoo Reef was impenetrable.

The Tetrans were mostly waiting out and recruiting any Echelon who came by. In time, the Chaos and the Tetrans, presumably bored, had a dance party.

Roo soon logged on, and Chaos kept him from banning them all for a brief time by repeatedly killing him in his spawn. He turned off physics and scripts and soon locked the sim down and kept everyone out. The Tetrans regrouped elsewhere and the Echelon Union was now dead.

————————————————————————————————————————————————–

The Chaos Factor

Immediately after the Tetran coup it was assumed by many that Chaos, whose presence was part of the day’s events, had helped further the coup. Talking to Dark Svenska, it sounded like he believed this to be the case. And while Dark is not often one believed by the members of the Iron Symphony, they all seemed to believe at first that he was telling the absolute truth when he claimed credit for what had happened.

Dark Svenska: So, did you hear?
Dark Svenska: Me along with Tetra consumed EU after a great siege of the SIM.

Caine Constantine: uh huh…
Caine Constantine: From what they tell me
Caine Constantine: you guys just spawnkilled Roo for a while
Caine Constantine: and had a dance party

Dark Svenska: Actually this was going on way before Roo was even online.
Dark Svenska: This is how it went: Tetra and i poured in a legion of Decretum soldiers. We stayed there hoping that Ordo or Mercz would drop by and give us some sport. Sadly though the SIM was filled to maximum capacity resulting in IS trying frantically to get in and try to stabalize the SIM. They tried and failed, with no resistance. So we sat there thinking. “Maybe some EU will log on and ect..” Then Roo hops on and we’re like “Oh sweet maybe he`ll fight us.” Then boom.
Dark Svenska: All of it was for two purposes, Tetra did it for their reasons. We however did it because i wanted revenge on Roo for the ejecting of Dezno Parx.

Caine Constantine: Did they ask you guys to come in or did you come in on your own?
Dark Svenska: I told Tetra it was pretty boring right now, and i said. “Hey who wants to scare things up a little?” They agreed and i TPed a legion of Chaos not expecting that the SIM would fill. I blame LL for that though.
Dark Svenska: I mean hell we all wanted IS to come storming in. It would of made a epic fight.

Dark told his group that they had indeed helped to destroy one of the members of the Iron Symphony, and that trophies would be awarded to all who participated in the event. In Dark’s words, things unfolded according to Chaos’s goals and plans.

"I guess what matters is we decimated a group that deserved destruction."

"I guess what matters is we decimated a group that deserved destruction."

It all made me ask why some leaders will ignore Dark when he claims to do something positive and then believe him totally when he takes credit for something that the people he says he helped say he has no responsibility for – the coup against Echelon.

Indeed, according to the Tetran leadership, Chaos was more an eager supporter of the circumstances than a group that the Tetrans wanted help or friendship from.

Likmai Woodget: Although Chaos was present at Vadoo Reef on the day of our uprising, I would like to make it clear that we are not openly hostile with Chaos, or allied with them in any sort of way.
Caine Constantine: Did they cause the uprising in any way?
Likmai Woodget: No, by the time they had learned about what we did they came to show support in our actions.
Likmai Woodget: And that is as far as it goes.

In fact, even some of the leaders of the Iron Symphony couldn’t understand what some of the Chaos were even bothering them about. One member of Chaos makes an ill-fated attempt at being…evil?

Slovic Jaggernov: Good your here. Tetra has overthrown Echelon with the help of Chaos. Ordo and we think IS is trying come with personnel to stabilize the situation until Echelon Admins get on.
Slovic Jaggernov: Bad news. Echelon Admins= Tetra Admins. EU has dissolved. Revolutions FTW good sir. Have a nice day.
Slovic Jaggernov: Oh and the sim is full of Chaos and Tetra personnel who have their spawnpoints et within the sim. Extreme Defensive Positions have been acquired.
Slovic Jaggernov: We’ll sit here all night for you Anthony. One man at a time.
Slovic Jaggernov: ;)
Slovic Jaggernov: Who says Chaos isn’t evil?

Anthony Lehane: I don’t understand why you’re being condescending, if the members of EU wanted to create a new group they have every right to.

Slovic Jaggernov: Aryte sees it as EU being defeated and is trying to attack the sim with your members.
Slovic Jaggernov: Open warfare with us before our own sim Meliae is open.

In the final analysis, it appears a large group of bored Chaos soldiers came to Vadoo to help keep out any attackers by jamming the sim. In terms of making the revolution a success, it’s really doubtful that they played any role in this, unless the Iron Symphony really was planning to attack the Tetrans for trying to leave Echelon.

But it’s pretty questionable whether this would have even happened considering that it would have essentially said that the Iron Symphony is a group you can never leave on your own accord. All in all, Chaos did only what it does best – create chaos and have fun doing it. For everyone else, they confused the real issues of the coup.

——————————————————————————————————————————————

The Last Echelon Soldier

Echelon Archlord Roo Tenk had become the last man in his group, aside from those who had not yet logged on to jump ship. He sent out a few notices through various Iron Symphony groups to express his feelings on the subject, especially focusing on the minor role Chaos had played in the revolt. He sent the following over a group of the leaders of the Iron Symphony.

“I’ve purged all groups except main, and land. The officer “revolution” was a massive misunderstanding. I’ve been inactive for the past 2 months. Darkdirt and Darakon had been in control. Apparently, no one else knew that. I came online to be spawn killed with riots in the sim, joined by Chaos members, and none other than Svenska himself. I don’t have time to rebuild Echelon to what it once was, so it’s over. I have no plan of restarting it. I’m sorry.”

He told the members of the group about some plans for it in the future.

“I have no ambition to restart this group. It’s over. Feel free to stay in this group, or the main group, or leave. It doesn’t matter either way. I will figure out some use for both of the groups. I may open a combat sandbox in honor of the former Echelon group. I’m really not sure yet. I’ll keep you all posted.”

Another point he insisted on making was that it was not himself who was in charge of the Echelon Union anymore, and hadn’t been that way for a month.

“Attention misinformants: I haven’t been the Archlord of Echelon since at least a month ago. I gave command to Darkdirt and Darakon. I’ve only been paying tier. But I guess you didn’t understand that.”

But probably his clearest statement with regard to his position on the rebellion was when he rejected any of the demands made by the former Echelon Union soldiers and seemed to blame it all on Chaos.

“I really don’t care. I’m not leaving EU to let you all turn it into Chaos II. And anyone in TC (Tetra Combine) can go fuck themselves, we aren’t leaving the IS. I don’t care if I’m the only person left in EU, I’m not allowing it to leave the IS, nor turn into Chaos.”

I knew that I had to talk to Roo if I wanted this to be anything resembling a legitimate article and not just something akin to the Tetran Declaration of Independence with pictures. What follows is an extensive discussion with Roo on the subject of the end of his group, and his beliefs with regard to the role of the Iron Symphony and the Echelon Union in each others affairs. At times it seems like an argument or a debate, but it’s an attempt to get out the information that people in our wide spectrum of readers would like to know about.

Caine Constantine: Hey Roo, do you think I could talk to you about the recent events surrounding Echelon and the new group Tetra?
Roo Tenk: I guess. But Tetra is apparently already experiencing difficulty. From what I’ve heard, the person paying for their sim is no longer going to pay for it.

Caine Constantine: Ah wow, so you have no love lost for the new group?
Roo Tenk: The thing people don’t understand is this. I have been inactive for the past 1-2 months. I gave full group power to Darakon Kayvon and Darkdirt Ohara during this period. I was only paying tier for the group. I had no involvement as far as command was concerned.

Caine Constantine: I talked to them about that this morning and they told me that while you had given them power in the group, you were still running all the “foreign relations” as it were.
Roo Tenk: Yeah, most of the officers had bad connections to either the Mercz, or Ordo. And I don’t really care whether they like it or not; I wasn’t going to allow them to leave the Iron Symphony. Because as you can see, they are now with Chaos. If that doesn’t tell you how poorly they are doing, I don’t know what really can.

Caine Constantine: So there was no way you guys would have ever left the IS?
Roo Tenk: While I was still breathing, no.

Caine Constantine: Why is this?
Roo Tenk: Because we shared the same values with them, and we were nothing like Chaos.

Caine Constantine: I think the statement was, even if I’m the only one left, we’ll never leave the IS, paraphrasing of course.
Roo Tenk: Obviously not. The group is done. So basically anything I am saying is past tense.

Caine Constantine: Is the choice really just Chaos or the IS?
Roo Tenk: I’m using them as an example. Considering Chaos was a large part of the disbanding of the group, they are sort of a primary example.
Roo Tenk: Chaos jumped on the first chance they saw to destroy an Iron Symphony group. No surprise there. Amirite?

Caine Constantine: Definitely understandable given much of their past.
Caine Constantine: So you think Chaos made it possible?
Roo Tenk: I could send you these photos I have… They are of Chaos notices.
Roo Tenk: Showing their direct involvement.
Roo Tenk: They take credit for it, if you’d look.

Caine Constantine: They do take credit indeed
Roo Tenk: And then afterwards, it seems they gave “trophies” out to anyone involved.

Caine Constantine: What did Chaos actually do to further the end of Echelon though?
Roo Tenk: Well, when I logged on, there were many Chaos members who attempted to spawn kill me. At which point I turned off sim access.
Roo Tenk: Dark Svenska himself was in the sim, and had gotten access to the land group.
Roo Tenk: Many Chaos members were invited to the land group after that, and set their home to Vadoo Reef.

Caine Constantine: But wasn’t the real damage the fact that nearly all of the officers and the NCO’s left?
Caine Constantine: Versus Chaos antics the day after?

Roo Tenk: I suppose. I mean, the officers leaving wouldn’t have really been so bad. But you know, then everyone else just plays follow the leader. And at the time, I was on a two day absence. So I didn’t have the chance to log in and neutralize any issues.

Caine Constantine: Yeah that can make things difficult, definitely.
Caine Constantine: Did you ever get to see the list of demands that the Tetrans were planning to put forth to you? I was wondering if I could get your thoughts on them.
Roo Tenk: Nope. I wasn’t really told anything. But the thing is, I don’t really care at this point. I have my own future ahead of me. And it doesn’t involve Tetra, or Chaos. I was, and still am inactive.

Caine Constantine: What are your plans, if you can disclose them?
Roo Tenk: Probably just work with Hua more and expand Imperium for a while. I’m have no ambition to start a new group, if that’s what you were asking. I may join another military group, though I’m not sure which. It’s all just whenever I have time to really get on SL more often. Right now I’m swamped with work. I can’t log on very often.

Caine Constantine: Well if you don’t mind, I wanted to ask you about some of the reasons that the Tetrans said they left Echelon, because it would be good to get the other side of their points here.
Roo Tenk: Sure. Although I’m not sure I can answer some of them, as I wasn’t informed of almost anything – hence my inactivity.

Caine Constantine: Alright, thank you. Okay, the first one I heard the most was that Echelon just was not getting enough combat.
Roo Tenk: That’s a bit hypocritic… Any of the officers who left could have lead attacks. Like I said though, I was offline, so there’s no way I could have lead the attacks myself. When I was online I was updating scripts, or dealing with inter-group issues.

Caine Constantine: Definitely, but what I found was that Echelon was not allowed to fight Vanguard, Chaos, GR, RR, Mercz, Ordo, MC, or AN, and it seems like this represents about a thousand people.
Caine Constantine: I was wondering if this was an accurate list.

Roo Tenk: No, it isn’t…RR is not banned, although most of their weapons were banned from OUR sim, due to intense lag. Their men, armed with other weapons were more than welcome though. Vanguard was dead the entire time EU was undergoing these combat constraints… So that’s sort of a null point. GR was dead most of the time we were in this situation as well. GR was actually banned by Dante way back in the day… But then they just died out.
Roo Tenk: And it’s obvious we aren’t going to attack our allies.

Caine Constantine: So then any lack of combat was the fault of the leaders of the group at the time, Darkdirt and Darakon?
Roo Tenk: No. Not really. Any of the officers could have lead attacks as well. Leon, Billy, Gordo, Likmai, you know… All the same people who complain about lack of combat? They could have attacked… They just chose to complain about it, instead of leading one themself.

Caine Constantine: The second major criticism most of the people in the new group had was that you were not really interested in considering any of their thoughts or new ideas in your decision making.
Roo Tenk: I had no decision to make. I gave entire control to Darkdirt and Darakon. I also gave specific officers full rights to make necessary changes while I was absent.
Caine Constantine: Well for example, I was given this notecard that they felt was “the last straw” or one of them in terms of deciding to leave the group. They said it illustrated this point.

I then sent Roo the conversation he had had with Billyjoe over the Vanguard blockade.

Roo Tenk: The IS decided as a whole, that we were going to blockade VG.
Caine Constantine: You, Aryte, Anthony, Lurdan and Raideur you mean?
Roo Tenk: Yes, and there was a notice sent out in the IS group about it too.

Caine Constantine: Did you talk to members of Echelon before making the decision for the group, or did you make the call yourself?
Roo Tenk: I believe I told you earlier that I was handling most outside policy, due to some of the officers having hate towards our allies. Such as Gordo, hating the Mercz. Leon never liked the IS either.

Caine Constantine: Did most Echelon like it?
Roo Tenk: Some. Others didn’t. But that wasn’t their issue.
Roo Tenk: We joined the IS before I was even in command.

Caine Constantine: It was not the issue of the soldiers what alliance they were part of?
Roo Tenk: Kudos, I guess you have a point. So allow me to reillustrate my point…
Roo Tenk: Have you ever heard the term…”I know what’s best for you”? That applies to their circumstances.

Caine Constantine: Not trying to make points, just trying to ask the questions I think people might ask. You know?
Caine Constantine: So just so it doesn’t seem like I’m trying to prove you wrong or anything.
Roo Tenk: It’s okay. You made a point, whether you were trying to or not. Hah.

Caine Constantine: So you think the IS was good for Echelon even though most of them didn’t want to be a part of it?
Roo Tenk: I wouldn’t say most of them…Most wanted to be in it.
Roo Tenk: Look at the IS, it’s the largest group by far. You can’t say most people don’t want to be in it. Most do.
Roo Tenk: If most people didn’t want to be in it, Ordo and Mercz wouldn’t be as large as they are.

Caine Constantine: Most Echelon left the EU though in large part over that issue.
Roo Tenk: I told you before, follow the leader.

Caine Constantine: So I am asking though, if most Echelon wanted to be in IS?
Caine Constantine: Was that the case?
Roo Tenk: One decided to have a butt-hurt about it, so everyone else followed.

Caine Constantine: They’re really that…simple?
Roo Tenk: It’s just a person sitting behind a monitor. That’s as simple as it gets.

Caine Constantine: But I mean, you’re saying the people who left Echelon, including the officers you entrusted with running it right down to most of the enlisted, left the group essentially because one guy did it?
Roo Tenk: Not one guy. A few. Gordo, Leon, Likmai, Mokymok, and Billy.

Caine Constantine: But how did they even convince the founder of the group, Darakon, to join them then if it was just on a whim?
Roo Tenk: Darakon was a large part of it too. I suspected Darakon was against me for a while. He stayed impartial up until that point.

Caine Constantine: Do you think they had any valid points in their decision to leave the group and the Iron Symphony?
Caine Constantine: Or was it really just shortsightedness?
Roo Tenk: I can’t speak for the opinions of others… Some see the IS as a beacon of fairness, others see the opposite. It’s really dependant on the person.

Caine Constantine: Yeah I see what you mean
Roo Tenk: As you can CLEARLY see, not everyone likes the IS.
Roo Tenk: But some really do.

Caine Constantine: All of the people who left EU and founded Tetra who I talked to told me that they were convinced that you cared more about the Iron Symphony and personal friendships with the leaders of those groups than you cared about the Echelon Union, and they said that in fact Echelon was as one of them put it, a “trophy army” useful for allowing you to be a part of the IS.
Caine Constantine: What do you think of that kind of accusation?
Roo Tenk: It’s a really simple response.
Roo Tenk: EU was in the IS before I was a leader. So that’s nonsense.

Caine Constantine: But you said you’d never, ever leave, even if all Echelon members left or wanted to leave.
Roo Tenk: Yeah, I saw it as our “ally”… That’s what the IS is, it’s an alliance. It’s more than an alliance, but evenso… That’s what you want you allies to be like. With you until the end.

Caine Constantine: But you’d really sooner have stayed in the Iron Symphony even if all of your members thought it was the wrong thing to do?
Caine Constantine: Because when you describe it that way, it does sound like you’re saying you are more loyal to the IS than to Echelon
Caine Constantine: Allies to the IS to the end, even at the loss of all of Echelon.
Roo Tenk: I’m saying we are set with our allies. If you don’t like it, join somewhere else.
Roo Tenk: Would you join the Mercz if you hated the IS? Not likely.

Caine Constantine: Sure, but if 90% of Echelon wanted to leave because they thought IS had become a bad institution, you’re saying that it wouldn’t make a difference, right?
Roo Tenk: I’d rather see EU die with a decent reputation, than seeing EU turn into Chaos. Is that understandable?

Caine Constantine: Definitely. And that reputation can only be had through the IS?
Roo Tenk: No. But in our case, we were already in the IS.
Roo Tenk: For the third time. We were in the IS before I became an Archlord.

Caine Constantine: I understand, definitely. The reason the point keeps coming up though is because it seems that you are saying to some degree that the IS is more important to you than the goals of the majority of the members of the group, which you seem to be saying is not relevant because you know what’s best for them in that respect. I am just trying to get what’s here clear.
Roo Tenk: The IS is a base to our group. The values, I mean.

Caine Constantine: Understood. Do you have any other comments you might like to share on the happenings of the past couple days?
Roo Tenk: Not really. I think I’ve expressed my discontent, yet uncaringness.
Roo Tenk: And if I haven’t…
Roo Tenk: I don’t care.
Roo Tenk: But I am discontent.
Roo Tenk: (expressed.^)

Caine Constantine: I appreciate all of your patience in discussing this with me Roo
Roo Tenk: No problem, Caine. Happy editing. This is a long log…haha.
Caine Constantine: Definitely, but I think it’s all pretty relevant. I wish you the best of luck with your new projects.
Roo Tenk: Thanks. I wish you luck with the Journal.

————————————————————————————————————————————————-

The Tetra Combine

In the final analysis the most important effects of the coup are that the Iron Symphony has lost a member, and the combat community has gained a new face while losing an old one.

The coup brings up some questions about whether the Iron Symphony is an alliance that responds to the needs and wants of its member groups, both for combat and for recognition as an equal. This is an important question to consider when the Iron Symphony in the past month went from five to three members with the expulsion of Silver Hawk as well. With rumblings in other groups, you can bet they are going to do their best to make sure this number doesn’t go any lower, with the lessons learned from the Tetran coup.

Though it was later rescinded, the Merczateer protectorate over Forefront and the threat to shoot any Echelon who might try and fight Forefront – in essence, siding with a protectorate over a long-time ally – was definitely a blow to relations between the Iron Symphony and the members of the Echelon Union, even if officially Roo himself did not care. Though Forefront needed breathing room, forcing it on allies was unpalatable.

Furthermore, the decision to blockade Vanguard, while definitely understandable in many ways on the Merczateers or Ordo Imperialis sides, seeing as how Christoph had done the groups and their leaders much harm in the past, nevertheless seems much weaker when it comes to the Echelon Union – many of whom had never even fought Vanguard and who were appalled at the idea of yet another group being banned.

While the Merczateers and the Ordo Imperialis may see combat all the time, Echelon didn’t. For them to lose the chance to fight a major group when they already couldn’t fight perhaps a thousand people was a big loss, especially when the justification Roo provided was made without consideration of the goals of Echelon soldiers.

Furthermore, the Tetrans have created a new enemy for nearly everyone to fight – themselves.

Sporting Soviet assault rifles new uniforms made on commission by Kamil Noel, the new Tetra Combine fully looks the part of revolutionaries.

Sporting Soviet assault rifles new uniforms made on commission by Kamil Noel, the new Tetra Combine fully looks the part of revolutionaries.

They’re currently working with members of the Militant Collective to acquire new weapons for use in battle. Furthermore, both groups have joined together to create “The Iron Outpost,” now a joint MC-TC project by which both groups will have an equal stake in an extra battlefield for both sides to defend and hang out at. So far, it would appear that the Tetrans are drawing close to their former ally, and developments between these two could also have far-reaching implications for combat on the grid.

The biggest lesson learned though is this. Even when a leader owns the land and is the only one with full authority, they disregard the wishes of the majority of their soldiers at will. The Echelon Union was a group with very strong morale – that’s the only way you can explain all of them but one leaving at once. But as an astute observer once put it, this is Second Life and you can join – or form – any army you like for any reason you like. And if you expect to keep a group together, they’ve got to be happy and having fun, too. Armies on the grid are not based on conscription, but instead on consent. And while pride and a desire to create and improve means people won’t automatically flock to greener pastures, they’ll sure think twice if the ones they’ve got look worse each day.

That said, one thing is sure – we’ll all be hearing more from Tetra real soon.

-Caine Constantine

Weapons Review – the Nortec Labs NAR74 “Vindicator”

In Weapon Reviews on June 30, 2009 at 6:43 pm

The New Jessie War Journal
Weapons Review Department

===========
Overview
===========
Weapon: Nortec Labs NAR74 “Vindicator”
Price: $500L
Prim Count: 158

The Nortec Labs NAR74 "Vindicator"

The Nortec Labs NAR74 "Vindicator"

–Manual Credits–
Crafter: Wolvensokolov Setzerman
Textures, Animations, Scripts and Sounds: Matti Deigan

===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JWJ~]

Performance: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~] (4.0)

Build: [~JWJ~]  [~JWJ~]  [~JWJ~] [~JW (3.5)

Texture: [~JWJ~]  [~JWJ~]  [~JW (2.5)

Animations: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JW (4.5)

Sounds: [~JWJ~]  [~JWJ~]  [~JWJ~] (3)

Ease of Use: [ ~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]  (4.0)

Value: [ ~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~](4.0)

===========
First Impressions
===========
The box is an opens weapon crate when it rezzes infront of you, showing a texture version of the gun. Included in the box is a  standard set of the active and slung weapon, manual, and a landmark.

The manual is a bit more fanciful than some others. It mentions the “designed” purpose, chassis ID, call sign, ect, and then goes on to invite people to IM Matti Deigan with critiques, complaints, comments, or suggestions. Then the features of the gun are listed, followed by commands, and then bug fixes/update log, and a list of received suggestions.

===========
Asthetics
===========
Rezzing the Vindicator brings back afew images of the Aeko Labs BTRL-Z9. Its an original gun with a very industrial look that uses more prims for details than it does textures.

The build is definitely unique, and as such I’m not quite sure how to describe it. There are certainly some parts I’d like to see tweaked a bit, but the build is very solid and fits together with no seams that I can see. The parts that could use some work mainly stand out because they look like extruding parts where you would expect to be vents cut out, screws that seem like they should be a bit more flush with the body of the rifle, and some joints that look like that could be smoothed out. Odd, interesting, and in need of a little bit of refinement.

Textures are simple and very metallic. They definitely seem to match the look of the gun, but they shine on some of them is out of place in some areas (like the flat part of the carry handle having the rounded shine). The other thing that looks a bit off is that the texture can get busy and almost distracting in some areas. Like the build, they fit well and look good, but need a bit of refinement here and there.

Animations are good looking and fit the gun extremely well. Hands are in the right place, not floating around, and the movement is smooth. The aim and hold are basic rifle style animations, but the most curious animation is the reload. Its a very interesting set of movements, and it syncs up to the sound well.

Effects are particle based and use an interesting method to vary their appearance. The muzzle flash particles are actualy located in three rotating prims in the barrel, which allows the particles to change their orientation. Muzzle smoke effects are not affected by this rotation. Clip drop is also included, and drops a detailed 6 prim magazine type object upon reload.

Sounds are clear and sound good, but the fire sound seems too subdued for a gun. It sounds very quiet and too smooth to be an weapon firing in your arms. The reload sound is unlike any I have ever heard, with an odd cranking at the end of the action, almost like the winding of the film advance on a 35mm film camera. Definitely interesting.

===========
Performance
===========

The Vindicator is good performer overall and functioned quite well with good reliability.

All through combat I rarely noticed any errors or hiccups.  However in heavy lag it would sometimes slow down and/or skip a beat or two. This includes bullets not rezzing, and sounds not playing or losing sync, but it would get back on track quite quickly. I had only one or two bullets lock up on me, but other than that, once they rezzed they didn’t stop until they hit something.

The built in animation over-ride worked flawlessly during my testing and was a welcome change to the Linden Duck Waddle I normally do when I test (I take off all other scripted attachments for testing). All animations triggered correctly, though I am still puzzled on what is going on during the reload with the cranking clicks, haha.

The only areas I had a problem with was accuracy. Even in the standard mode, the accuracy would deteriorate in a manner far more suited to an SMG than a rifle. The manual states that the longer you fire the wider the spread, which is excellent for realism, but I think this spread may be a bit much. Anything above very short bursts will have your accuracy going down the tubes, and I would personally like to see a tighter spread for a rifle.
The addition of “Suppressive Mode” reminded me of the Aeko LabsBTLR-79’s 5 slave variant, a real bullet hose. I tried this setting for a while, but the increased fire rate (and changed animation) aren’t worth the further decreased accuracy in my opinion.

Now for the hard numbers…

The Vindicator idles at 0.055ms of script time. When slung the number drops to 0.052ms. During full automatic fire in the normal mode and with all settings at the defaults, the Vindicator’s script time averages out to 0.288ms. This is about average from the tested guns by the Review Department of the New Jessie War Journal.

===========
Overall
===========

The Nortec Labs NAR74 “Vindicator” is a very unique looking and performing rifle.

Its performance in the field was good, even with its various effects on. Its reliable and has limited issues, earning it a 4 flag rating. For aesthetics, the build gets originality points for sure, but while its built well there are some very odd details that would look a lot nicer if done in some different ways, which gets it the 3.5 flag rating. Textures are very basic and do fit the gun’s mood well but only merit 2.5 flags because of oddities like the clashing in certain parts looks that makes it look very awkward, and the rounded sheen effect where there is nothing but flat surfaces.

Animations are excellent and fit the gun and its sounds nearly flawlessly. The built in AO is another great touch, and keeps every thing looking good while eliminating the need for extra HUD attachments. They definitely earn their 4.5 flags.

Sounds are interesting. The reload sound is very clear and clean, but the fire sounds are a bit muffled and not as sharp as I would expect a rifle to have. Overall the sounds merit a solid 3 flags. There are only a few things that really lowered the ease of use.  I thought the adjustable listener channel is a great idea, but the continuously varying spread has an very steep learning curve, and the gun automatically being slung and safe’d on every attachment got a bit annoying, and eliminates the quick attach-fight when I change guns in the field. Still, those two points aside, the weapon is simple to operate and gets  4 flags.

Lastly comes value. I was very unsure of how to do this for this gun, as the looks aren’t that impressive, and sounds were average. I was contemplating a 3.5 flag rating instead of a 4 flag rating, but it was the animations, AO and the just above average performance that makes me certain that, looks aside, this definitely more than an average value for $L500.

All in all, a fine weapon.

All in all, a fine weapon.

For a unique gun with interesting looks and features, the Nortec Labs NAR74 “Vindicator” delivers with good performance and a well animated AO for an affordable price. You can find the weapons at any of Nortec’s vendors, including the one in the New Jessie Armory at New Jessie.

-JessieWarJournal Frequency

Chaos: Grand Opening

In Military Status Reports on June 26, 2009 at 3:11 pm

Chaos Dectrum are finally opening their doors next Saturday, 4th of July, Dark Svenska tells the Journal. However, if things delay, it could be postponed to Sunday.

This news comes as great relief to Chaos members, who have been waiting for weeks after their sim Meliae was built, and a carnation of relief for the community.

Exiting the hub at Meliae.

Exiting the hub at Meliae.

With 68 personnel, and 2 cultists, Chaos are already a fairly strong force, without their base open.

“We want to hit 100 members” Dark Svenska told me, “We want to always have personnel on duty and guarding the wastes.”

I’m sure Chaos’s numbers will shoot up when they open, although, Vanguards return could cause some friction, as two of the most controversial groups on the grid meet face to face. “We’re not just accepting Veterans now” Dark says, “We are accepting fresh recruits, military drop outs, traitors, rejects and we have a full training program written.”.

Chaos Dectrum have chosen not to impliment an objective into their base, as it’s not fit for a Void Sim, they say.

2142_024I asked Dark if he had any systems in place within his infastructure, to reward the members. Unlocks, achievements and a motivation source is something I like to see in new militaries.

“We have unlocks to better equip our legions in a fair way. Our infantry has been seperated into two diffrent sections that work as a class and a squad. As for merits, we have many, one of them is even a merit for New Jessie pillaging. As for medals, we have a system of skulls and severed limbs as you can see on my uniform. We do not have merits for operations though, we give medals named after the operation, rather, in our group we call them trophy’s. My Burst Pistol and Chainsword are both unlocks that can be obtained through the system. The slaughtered remains of a soldier is the best award any Chaos soldier can acheive. The more favor they get from the dark gods, the more respected.

2142_022With this, Dark told the Journal that he wants to support role play, but it’s not heavily implimented.

“We like to draw in diffrent things too create a community within ourselves and not just another military group” he explained.

Metallicoe Keng

The New Jessie War Journal Editor

Brush up on the sim rules over on the wiki.

“Chaos cannot be defeated physically. If we lose, we stand up again, this war is our destiny, for the changer of ways deemed it so. As long as we are gifted by the greater powers, we will rule this grid whith banners made of flesh and gore. Never surrender, and always take joy in killing the false Imperator’s followers and the weaker maggots and their groups.” – Dark Svenska

A story of frags, bullets, teleports, attacks, tea and Queen. Oh, and 2142’s new base.

In News from Second Life Combat on June 26, 2009 at 2:14 pm

2142_001

Editor’s note: This story was quickly pushed off the front page and has been moved back up for a while.  Thank you – Caine.

Sure, base opening stories aren’t the most engaging reading material you could find, but the mysterious alour of Port Kelvin, guarded by 2142 personnel, might just give you something to do.

2142’s new base is, in fact, very detailed; and utilizes the 15000 prims wisely. With two hangars on the side of a steep hill, a subsequent wall, and an array of administration, infantry and defense structures being the walls, this looks to be an enjoyable place for attackers and defenders alike.

As I arrived, a hoard of Merczateer and Guerilla Rebel forces arrived, preparing to attack. As I was quickly taken care of, then teleported to one of the many buildings behind the personnel defenses, I set out to see how 2142 defended Port Kelvin.

As the bullets went flying, and the attackers dispersed across the east side of the sim, I took a moment to explore the base for myself.

The steep rising to 2142's stronghold.

The steep rising to 2142's stronghold.

The north cliff-side hanger, lit by the dim lights.

The north cliff-side hanger, lit by the dim lights.

2142 Commander LordBob Boa explained how the base consists of destroyable forcefields, as to keep things fair. He also showed me three flags across the wall of defense, for attacking forces to capture as a sign of progress.  LordBob also told me that 2142 were working on a Titan sky-ship for their homepoint, so they’d drop down into battle – replacing their current underground bunker homepoint. “It makes it more fun for the enemy, and us, giving an even playingfield” LordBob told the Journal.

Courtesy of IGN.com

Courtesy of IGN.com

Glancing back at the attacking forces, I saw a group of Merczateers teleporting each other to the south wall, much to the horror of the sprinting 2142 personnel.

A squad of Merczateer attackers brave a dim-lit corner of Port Kelvin, as approaching 2142 forces advance on their position.

A squad of Merczateer attackers brave a dim-lit corner of Port Kelvin, as approaching 2142 forces advance on their position.

A few minutes after, the Merczateers were in the compound.

Merczateers in the 2142 base.

Merczateers in the 2142 base.

Shortly after, 2142 cleared them out.

As attackers continued to flow in, I spoke with some of the attacking Merczateers.

Merczateer member billyyank Dagger told me how he thought the hill was too steep, and gave attackers a large disadvantage. I would agree with him partially, as 2142 have the higher ground, it’s easier for them. However, the Merczateers did manage to break the defense line, which shows it can be broken quickly with the right skill and forces.

On the Merczateer group chat, one Merczateer expressed his opinion that Port Kelvin is a good map on Battlefield: 2142, but not so good when it is translated into SL.

Proteus Hand commented that the base is an improvement to the last one, and General Poon Voom told me it has plenty of land cover, which is good in his books!

As I evacuated my tent at the sound of grenades around me, and dived under the staircase of a nearby administration building, one of the flags 2142 had placed around their base, shouted;

Capture the Flag v2 shouts: 2142 has lost the flag at Antare after holding it for 16h 23m 22s.
Capture the Flag v2 shouts: Ranga Surtees has captured the flag at Antare for Merczateers.

And, one minute and thirty-five seconds later;

Capture the Flag v2 shouts: Merczateers has lost the flag at Antare after holding it for 1m 35s.
Capture the Flag v2 shouts: Mokuno Zarco has captured the flag at Antare for 2142.

{Click here and play the video before you read on.}

2142_015Shown above, I was caught up in a crossfire; the building I was seeking refuge in was being fired upon in all angles, as I was carpet bombed by arial units.

Prompty, as another flag shouted it’s surrender, I was killed; and was rather bored then.

The flags were being contested all over the place now. Captured, recaptured, captured, recaptured; the flags just kept yelling.

“/me sighs.”

As fallen soldiers sunk through the snow around me, I hummed a bit of Queen to fill up some time.

“Another one bites the dust.”

The Merczateers were once again running throughout the base. Desperate pleads were ignored.

Vancouver Cortes shouts: damn idiot dont kill me!

Fighting continues. 2142’s new base has proven itself as interesting, to say the least.

Well. There you have it. Interesting, huh? And now, we’ll finish with a picture of LordBob with his supply of tea, prior to the battle.

2142_010 Explosions continue. And I make my departure.

Metallicoe Keng

New Jessie War Journal Editor

Tunivore Kohime: do i seriously
Tunivore Kohime: hear lightsabers or something
Metallicoe Keng: Yar
Metallicoe Keng: Merczateer Storm Trooper Division is here.

Benny’s bringin’ Batallion back.

In Military Status Reports, News from Second Life Combat on June 26, 2009 at 2:13 pm

Yes! He’s back! After lying low for a while, BennyBoy Ball, the character we all love to hate, is back in the community, commanding his newly reformed military; Imperium Batallion.

Based in Money Island 1, previously a hub for second life campers, Imperium Batallion doesn’t plan to open for a while. While details are sketchy, benny’s uniform, the other IB soldiers, and the built sim definitely suggests it’s making a glorious return.

A view of Money Island 1, IB HQ

A view of Money Island 1, IB HQ

Bennyboy sporting IBs old armour, soon being replaced.

Bennyboy sporting IBs old armour, soon being replaced.

So, watch this space!

What do you think?

Welcome

In Administration on June 23, 2009 at 2:25 pm

IronsightAd

BreachDesertEagle

forefront

titan

GR: “That that don’t kill me, can only make me stronger.”

In Military Status Reports, News from Second Life Combat on June 22, 2009 at 3:50 pm

As much as Kanye’s lyrics are grammatically hellish, it’s clear that the Guerilla Rebels are indeed, becoming stronger even when they are knocked down by loss of land.

Guerilla Rebels, the post Vietnam-themed milita, have recently moved to a new plot of land; a quarter of a sim in the region of Armaud. Contrary to expectation, the new land brought over ten new rebels, Zidene Kamm told me.

GR_001Shown above, the town of the Guerilla Rebels, 2000 meters in the air.

The base has a network of underground tunnels and passages, Kamm explained – where, recently, a raid group of Mercateers got lost, so I am told.

A dingy tunnel deep under the soil of SW Armaud.

A dingy tunnel deep under the soil of SW Armaud.

“We expect to have a linked core system up and running soon, to provide a much more enjoyable and challenging combat experience”. With this perhaps combat will become more than just shooting a cylinderical prim, tactics?!

What do you think of GRs new base? After being complimented by the attacking Merczeteers, and exploring it myself, it’s passed my test!

-Metallicoe Keng

Back from the dead.

Weapons Review – the Ironsight Armaments Colt M4A1

In Weapon Reviews on June 20, 2009 at 7:15 pm

The Jessie War Journal
Weapons Review Department

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Overview
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Weapon: Ironsight Armaments Colt M4A1
Price: $500L
Prim Count: 168(Without M203)/188(With M203)

The Ironsight Armaments Colt M4A1

The Ironsight Armaments Colt M4A1

–Manual Credits–
Model – Daffee Vita
Scripting – Tsume Xiao
Sounds – Tsume Xiao
Primary Animations – Tenaki Kupferberg

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Flags
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This is what a perfect 5 Flags looks like [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JWJ~]

Performance: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JW] (4.5)

Build: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   (4.0)

Texture: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   (4.0)

Animations:  [~JWJ~]  [~JWJ~]  [~JWJ~] (3.0)

Sounds:   [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JW] (4.5)

Ease of Use: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   (4.0)

Value: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JW] (4.5)

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First Impressions
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Once the sculpts of the special briefcase/crate rez and I am able to unpack the box, I am a bit surprised to see an unorthodox method of structure. Instead of two weapons I recieved four, a manual, and a landmark to the main armory.  What stands out is how Ironsight chose to do the M203 grenade launcher. There are two seperate active/slung weapon sets: one with the M203, and one without. This means there probably wont be any alpha’ed prims for the grenade launcher, and less script, both of which are good things.

The manual is very upfront. Credits are listed at the top under a header, then the command list, and then a fun little section called notes, then release notes, and then contact information. The notes section has interesting facts about the IRL weapon, as well as gestures to help those unfamiliar with non-chat listeners (the Colt M4A1 listens only to channel 1).

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Asthetics
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I must admit I was impressed when I rezzed the rifle onto the ground to do my usual inspection. I was not expecting a weapon from this price range to have such a clean build and such nice textures. There seems to be a good balance between prim and texture details and an high overal attention to quality.

The build itself is very nice, with only one or two visible seams. Even some of the minute details, such as the spring on the forward sling attach point and “birdcage” flash suppressor are taken care of. Even the notches in the stock are primed out. My biggest issues with the build of this weapon are that there are a few things missing here and there on a IRL accuracy level, and that there are some places I would prefer to see prim rather than texture. The sides of the rifle lack some prim details for some of the pins on the lower receiver, and there are other details in that area that are texture rather than prim, but unless you get up the side of the weapon with your camera, you probably would not notice. The most noticeable part is that the ejection port cover is closed, which although it would remain closed during travel, the first shot would lock it into the down position. Still, it is not a big issue. One thing I like especially on this weapon, is that there are only two alpha prims: the muzzle effects prim at the end of the barrel, and an infinity sign on the magazine, that becomes visible when the weapon is set to unlimited ammunition.

Textures are nice and clean like I actually have a brand new rifle and are overall very pleasing to look at and well applied. There are a few odd points around some area’s, such as where the sculpted grip meets the lower, but otherwise it seems much attention was paid to lining everything up and fitting it to its prim. I would still like to see some of the small parts done in prim rahter than texture, but it still looks very nice.

The sounds on this rifle are outstanding. The report it s sharp clear crack followed bow a slight reverb and echo, and the reload sound is clear and precise, with each action able to be heard and recognized. Whats more is that the reload sequence is IRL accurate. No silly charge handle nonsense. The draw and sling sounds are clear, and the  melee sound is a deep swoosh with a satisfying crack on impact. I have never just sat around firing off randomly and trying to melee the walls as i have with this gun, this sounds are just excellent. The only sound I would change would be the fire mode selector, which sounds a tiny bit odd, but its nothing major.

Animations are clean and solid. They work well with the models with no errors or glitches and minimal adjustment. Hold and aim are simple, basic animations. The reload is sync’ed with the sound very well, and your avatar actually hist the side of the upper to release the bolt. You dont hit the forward assist however, but that is in part ot the inability to switch the holding hand.

There is only one effect included with the Colt M4A1, and that is a subtle muzzle smoke. The smoke looks good, and is easy to turn off if you dont want it.

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Performance
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With the same scripter behind this weapon as who did the ENIC Type 08M, I had high expectations for the Ironsight Colt M4A1. I was not dissapointed.

Like the 08M, the M4A1 was an excellent combat weapon. The gun never had issues firing in heavy lag, the bullets refused to be locked up except when the sim seemed about ready to crash (the most extreme cases, such as when time dialation at numbers lower than Walmart clearance prices), and hit detection was always good. I never had to question if that person should have died, because if the bullet hit, they went down.

I was pleased to see that the spread decreased when I tossed the gun to semi-auto fire. I was taking shots at people from atop the Hospital and Radio Tower with no problem, even when they were across the sim and at street level. On auto, the spread is balanced. Its enough to be believable without being some crazy bullet hose.

What really surpirsed me was then numbers for this gun. Script time for the ENIC 08M that the Ironsight scripter did was an average of  0.236ms when firing full auto, so I was expecting about the same. However, for the Ironsight M4A1 the average was just 0.116ms, even with a faster rate of fire. I was skeptical myself about this, but I had checked the script time over twice as many times as I normally do (25 instead of 10) and averaged out all the points (and had someone else check my math IRL) and it still came out to 0.116ms.  Idle time is also lower than other guns, averaging out at 0.017m/s.

Furthermore, as people seem convinced that I should be checking EPS (events per second) instead of Script Time, despite their heavy relation to eachother, the Colt M4A1’s EPS was lower as well.

Even furthermore, I did some reasearching and asked some scripters much better than myself and they did confirm that script time is the best way to check this sort of thing.

Its also worth noting the combo-keys, which made reloading (Forward + Back) and Melee’ing those who got too close for comfort (Left + Right) a real ease, especially when you reload like a paranoid mental institution in-mate.

The only problem I encountered was that the muzzle smoke would stay on a little too long in heavy lag, but so do most muzzle flashes and other effects. Other than that small problem, I really can’t find many major problems with this weapon’s performance, and it was certainly a reliable weapon when it came to defending my Jessie War Journal Tower.

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Overall
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This Colt M4A1  is a great all around package. Its performance is top-notch and gets a near-perfect 4.5 flags. The build is a very handsome model, however it is not without its flaws, and lack of some prim details bring it to a respectable 4 flags. Texturing is also quite good, though also has a few minor issues here and there and also gets 4 flags.
Animations are good and fit the gun well, but are a bit generic, with only the reload appearing to be built for the gun, and get 3 flags. The sounds are sensational and well deserving of the 4.5 flag rating. Ease of use is great, the key combos and included gestures helping our greatly. However, the channel 1 only listener will undoubtedly hinder those who are not used to it, which is why the weapon get 4 flags. Value is phenomenal, as the asking price for the rifle seems far lower than what would be expected of a weapon with this kind of looks and performance, and gets 4.5 flags.  To be honest, it couldn’t be of much better value unless you gave it away.

Caine enjoys pouncing on unsuspecting targets at the fine MBC with his Colt M4A1.

Caine enjoys pouncing on unsuspecting targets at the fine MBC with his Colt M4A1.

The Ironsight Armaments Colt M4A1 is an fine piece of combat equipment, combining good aesthetics and outstanding performance in one, modestly priced package. There is no fluff here, just a mean fighting machine and an excellent companion in the battlefield.  If you’re interested in the Ironsights weapon line, you can find them in vendors in combat hubs across the grid, including the New Jessie armory in Eastern New Jessie.

Vanguard Reborn and Rising

In News from Second Life Combat on June 20, 2009 at 7:15 pm

For all of those who have in recent months wished for a shakeup in the combat community on the grid, it’s coming soon. Depending on who you’re talking to though, it may be a case of being careful for what you wished for.

Vanguard is back and with a warchest full of the vast proceeds from the Valycion Enterprises weapons company, Vorhut Fuhrer Christoph Naumova has picked up a new full region for the group – Verklund – and says it will be ready within a month. I talked to Christoph to find out more about what was going on in the new region, which is currently on access but still home to a growing new group.

Caine Constantine: I wanted to ask if I could talk to you more about the group coming back this weekend?
Christoph Naumova: Sure but it ain’t coming back for a few weeks.
Christoph Naumova: Just announced it.

Caine Constantine: Should be interesting. Good luck getting things back to speed, this is a prime time to get a new superpower going.
Christoph Naumova: Yeah I already got a sim.

Caine Constantine: So are you planning to pick up where you left off in terms of enemies?
Christoph Naumova: Read profile.

“Yup, its confirmed. I AM NOT INVITING YET.

All questions about Vanguard should be directed in notecard format to myself. If you wish to apply before the opening (unspecified date) do so in notecard form with your old rank or qualifications you have from prior militaries.

Upon opening all bans are null and void, any relations with prior militaries are open to negotiation, and terms are compromiseable if talked about beforehand.

So seriously, notecard it.”

Caine Constantine: I also heard you’re merging with RoG?
Christoph Naumova: I’m eating them, yes.

Caine Constantine: With their consent, or just marching in and declaring “it’s mine, everyone”?
Christoph Naumova: I did the later, and they were like, we’ll just let you do it, because they resisted the last 2 times, and it didn’t work out so well.
Christoph Naumova: I am however going to sit down with leaders of the IS.

They’re also going to be embracing some of the armored combat that many in the Iron Symphony have been working to bring into the mainstream of combat on the grid.

Caine Constantine: Are you doing the armored combat too?
Christoph Naumova: yep
Christoph Naumova: We have this badass tank
Christoph Naumova: Dual cannons
Christoph Naumova: dual vulcans
Christoph Naumova: mortars
Christoph Naumova: missiles
Christoph Naumova: and a flamethrower

What will happen next is probably clear to everyone. Christoph is going to put together another well-built sim and a new arsenal of weapons that are going to swell ranks that will already be growing strong when many ex-Vanguard inevitably return to the group. Christoph has already assembled most of his leadership team and now it’s more likely than not really only a matter of time before the group is back up to speed. The fact that the group is going to be well-sized and well-armed is no doubt, so long as the reborn Vanguard lasts a few months at least.

That said, there is still plenty left up to speculation – but what’s up to speculation is now in the hands of all of the combat community’s other groups.

The Republic of Germany

Christoph has said he is merging with the Republic of Germany. And he’s following through indeed – Vanguard is taking over the group entirely, and with the full consent of most Germans at that, who seem to look forward to becoming part of Vanguard. I talked to sassistrawberry Gossipgirl, who by the writing of this article, was the sole leader and financier of the Republic of Germany. She was one of the last to agree to the union of Vanguard and Germany, but is now a strong supporter of the two groups uniting.

Caine Constantine: Hey sassistrawberry, I had a quick question I wanted to run by you.
Caine Constantine: I just wanted to ask you about the merger with Vanguard.
Caine Constantine: Why’s it happening?

sassistrawberry GossipGirl: sure
sassistrawberry GossipGirl: I cant totally afford ROG to the fullest, and our sims are very messed up, as they always lag now.
sassistrawberry GossipGirl: Our Kommand is rarely on, and most of the higher ranked are all Ex-Vanguard.
sassistrawberry GossipGirl: They are going back regardless.

Caine Constantine: So I’m not sure what to think, is this a happy merger or a matter of “Well, we don’t have a choice.”?

sassistrawberry GossipGirl: I am ok with it.
sassistrawberry GossipGirl: Not totally thrilled, as I love ROG.
sassistrawberry GossipGirl: But being the only one who supports it…

Caine Constantine: Will you be joining Vanguard?

sassistrawberry GossipGirl: With this merger.. there will be several hands in the money pot
sassistrawberry GossipGirl: Yes, I am. All of my Kommand are going.
sassistrawberry GossipGirl: This includes Gabe, Gunner, KC and Tristan.

Caine Constantine: I see
Caine Constantine: Are they receiving any special positions?

sassistrawberry GossipGirl: We have positions.

Caine Constantine: Officers?

sassistrawberry GossipGirl: Some of my officers already have spots as well.
sassistrawberry GossipGirl: I cant speak for the others.

Caine Constantine: I hope they at least make you an officer as you’ve certainly showed a lot of dedication.

sassistrawberry GossipGirl: Yes, I will be an officer.

Caine Constantine: That’s good, for them too.

sassistrawberry GossipGirl: I applaud Chris on his effort to make changes.

Caine Constantine: What do you mean?

sassistrawberry GossipGirl: To make some of this bad blood go away. I know VG was blockaded. I have already been given that information that now that ROG is merging .. we too will be blockaded

Caine Constantine: Wow, who said this?

sassistrawberry GossipGirl: We want to change that. It came down from Lurdan… To Ayatora Slade, who then told me as Aya and I are friends.
sassistrawberry GossipGirl: We want to fix that, we just want to be able to fight

Caine Constantine: Yeah, understandable.

sassistrawberry GossipGirl: In fact, Mercz attacked us the other day and afterwards… we had a dance party with them.

Caine Constantine: And so now they’re refusing to fight because you’re joining Vanguard?

sassistrawberry GossipGirl: Yes, when we merge all members of ROG will as well be blockaded from the Iron Symphony.
sassistrawberry GossipGirl: And in fact…none of them have been attacking us now.
sassistrawberry GossipGirl: But our active members are depleting with this merge.

Caine Constantine: How many active members do you think will be following you into Vanguard?

sassistrawberry GossipGirl: At least 50 of the good ones.
sassistrawberry GossipGirl: All of my current officers…
sassistrawberry GossipGirl: But we are trying (to establish friendly combat relations with the I.S.).

Caine Constantine: Any other thoughts on the merger?

sassistrawberry GossipGirl: I am saddened to see something i worked so hard on go away, but I alone can not run an army…
sassistrawberry GossipGirl: I do not have the experience…

Caine Constantine: Do you think it’s really going away though?
Caine Constantine: As in, totally disappearing?

sassistrawberry GossipGirl: No…ROG never does.
sassistrawberry GossipGirl: We spawn from other failures.

Caine Constantine: Sounds like with 50 people you guys are taking Vanguard as much as they’re taking you.

sassistrawberry GossipGirl: Yes. I think its fair to say we make up a large piece of this new Vanguard
sassistrawberry GossipGirl: My best are all going…very few have left…they are loyal to me.
sassistrawberry GossipGirl: I have built something with them and they trust me enough to follow.
sassistrawberry GossipGirl: I know ranking was not a fun thing to discuss.
sassistrawberry GossipGirl: I have officers who have been in ROG since birth…they will be having to start over in some senses.

Caine Constantine: Yeah, I think that can be difficult indeed.

sassistrawberry GossipGirl: But, they thank me and say we trust you.
sassistrawberry GossipGirl: So I hope this works.
sassistrawberry GossipGirl: You can ask Christoph, I wasn’t for this for months.

Caine Constantine: So he’s been trying for a long while?

sassistrawberry GossipGirl: Planning…now we are doing.
sassistrawberry GossipGirl: Talks of VG have been flying around for months.
sassistrawberry GossipGirl: I believe the purchase of the Vanguard sim was full disclosure it is coming.

Caine Constantine: Verklund right?
sassistrawberry GossipGirl: Verklund has been reborn you could say.
sassistrawberry GossipGirl: Yes.

Caine Constantine: Ahh I understand
Caine Constantine: Well I appreciate your help in understanding the German side of this.

sassistrawberry GossipGirl: It isnt a bad thing.
sassistrawberry GossipGirl: Everyone is bringing hatred to this.

Caine Constantine: What do you mean bringing hatred?

sassistrawberry GossipGirl: They don’t seem to understand that spending 400USD a month all alone is painful.

Caine Constantine: Yeah, that really is.

sassistrawberry GossipGirl: I have had a few leaders.. say well we are going to ban you if… you do A,B and C
sassistrawberry GossipGirl: putting judgment on us already.
sassistrawberry GossipGirl: Not even giving us a chance to rise.
sassistrawberry GossipGirl: What fun will it be if we cant have some friendly combat?

Caine Constantine: You have to wonder who they’re going to fight.
Caine Constantine: I bet that Vanguard is going to start positioning itself to ally with all of the Anti-IS coalition if the IS won’t fight them.

But what sassistrawberry told me next was probably the biggest surprise to me of the whole return of Vanguard. The Anti-IS Coalition claims to be fighting the oppression of the Iron Symphony, which at this point stands uncontested in its power with regard to the rest of the combat community in a way that is really hard to truly understand until you look at the numbers. The Merczateers alone probably have more active members than most any other group or combination of groups put together – except for their allies in the Ordo Imperialis, who are of roughly equal power. She told me that this coalition won’t be working with the new Vanguard.

sassistrawberry GossipGirl: They wont let VG in.

Caine Constantine: Really?

sassistrawberry GossipGirl: yes
sassistrawberry GossipGirl: I was told no by Zidene and Raven
sassistrawberry GossipGirl: ROG has pulled out already…

I really doubt that this will be the case as the situation unfolds, however. You can bet that if the Iron Symphony or even just the Merczateers – currently the most eager to resume the old blockade – indeed again ban Vanguard and all of its members from combat in their regions, Christoph will eagerly scan all combat sims for potential I.S. invasions as often as possible.

And you can bet that – assuming the past and the words of all involved are a good guide – Vanguard forces will do their best to fight off Iron Symphony military attacks wherever possible if they cannot attack the actual lands of the Iron Symphony – and they’ll do this with or without the consent of the people they’re ostensibly defending.

Caine Constantine: I would be surprised if that stayed that way.
Caine Constantine: Once the Merczateers or Ordo have one of those groups by the throat, they’re gonna call Christoph.

sassistrawberry GossipGirl: ROG pulled out of Anti -IS because of the views of Vanguard…we don’t know what will happen, so I pulled us out.

Caine Constantine: Something tells me that if you had to pick a side you probably picked the right one…I really doubt they’re going to avoid calling in the Vanguard if it means they can fend off the I.S.

sassistrawberry GossipGirl: I support them… I truly do.
sassistrawberry GossipGirl: Well lets hope.
sassistrawberry GossipGirl: If you think about the history of the two armies…ROG and VG, we are seriously almost one.

Caine Constantine: Yep, one is always around.

sassistrawberry GossipGirl: Most of the members…as well as the ideals
sassistrawberry GossipGirl: As I said to my members… we are still Germany.
sassistrawberry GossipGirl: That has not changed
sassistrawberry GossipGirl: What does change is the organization some flashy armour , weaponry, less lag

Caine Constantine: More money.

sassistrawberry GossipGirl: Yes, working as a team…we have money, not to mention some of the best builders in SL.

Caine Constantine: Yes indeed.
Caine Constantine: I gotta run sassistrawberry, but I wish you the best of luck with this new direction.
Caine Constantine: Thank you

sassistrawberry GossipGirl: Np.

Caine Constantine: Have a good day and good luck with the merger.

And with that, the Republic of Germany is now under the leadership of Christoph Naumova and a fully-integrated part of the Vanguard Armed Forces. German leadership had been afraid of this fate a few months ago, but now seems eager to embrace it – even sassistrawberry, Germany’s biggest defender. And from all of the Germans I talked to, it seems that almost universally, whether it be for new weapons and armor, for more power and less lag, or for survival, the Germans have thoroughly accepted their accession into Vanguard.

But what about the Iron Symphony, who Christoph claims to want to talk to, and who his new German membership also wants to parlay with? The views from the top brass on the other side of the combat community are mixed.

The Merczateers

Considering the Merczateers are one of the only two superpowers left on the grid, and because they are the dominant voice in the Iron Symphony alliance, I talked to Lurdan Huszar, who was and is probably the strongest advocate of keeping the ban on Vanguard tightly enforced and in-place for the foreseeable future. He’s very solid in the opinion that the group ought to be kept behind the ban line.

Caine Constantine: Hey Lurdan, how’s it going? Do you have some time?

Lurdan Huszar: Sure, what’s up?

Caine Constantine: I wanted to ask, I heard that Vanguard is back and Christoph is trying to talk to all the Iron Symphony leaders. Has he contacted you?

Lurdan Huszar: No, not yet.
Lurdan Huszar: We’re not interested though.

Caine Constantine: So you’re going to keep the new Vanguard banned indefinitely?

Lurdan Huszar: Yes.
Lurdan Huszar: The rest of the IS is following my lead.

Caine Constantine: So there’s not going to be any combat between you guys outside of, say, them intervening as a third party in attacks on other groups as they did last year?

Lurdan Huszar: And the occasional encounter in New Jessie, yeah.

Caine Constantine: I understand. Thanks for the help Lurdan, I appreciate it.

Lurdan Huszar: No problem Caine.

This position is not particularly surprising, and has some merit. Christoph Naumova did try to destroy the Merczateers after he was booted from the group, being a former Merczateers General. He ejected most of the membership and abandoned most of the land, though he always maintains that he only took from the group what he contributed, but he

Furthermore, when Tangent Eponym released most of the Merczateers’ arsenal in 2008, Christoph did contribute to its wide spread across the combat community, and according to Lurdan it was Christoph who actually did the leaking and convinced Tangent to release the gear in the first place.  Christoph then threatened to release it all if the Merczateers did not allow Vanguard weapons and troops back into their combat zones.  Though they are rarer to see now, with new leaked items taking their place, they’re still out there in force.  Christoph has also been one to threaten Lurdan with legal action and with threats to release real life information.

On top of all of this, the reputation Vanguard has had as a spoiler and even as a force that cheats has never quite been shaken. This reputation, deserved or not, has a lot of power to unite people against the group. At the two meetings on armored combat across the grid held a few weeks ago, there was only one thing everyone could agree – “come on, we’re not like Vanguard, guys” – saying in essence that that group was probably the real roadblock to all advancement in negotiations with regard to combat on the grid in 2008.

Nevertheless, the majority of the wrongs done by Vanguard against the Merczateers would more aptly be called wrongs done by Christoph Naumova against the Merczateers. And it would certainly be a fair question to ask, as many asked last year, whether or not a ban of many for the crimes of one is just. But what’s most interesting is who may, ever so slightly, perhaps, be open to the negotiations that Christoph is asking for and Lurdan is completely against.

The Ordo Imperialis

The Ordo Imperialis is the only other superpower left on the grid, in that it routinely has 20 to 30 people in the midst of its base on defense – even in the wee hours of the morning – and in that it can bring incredible numbers of soldiers to bear on anyone while simultaneously arming and armoring them with the best stuff on the grid. In this respect, however, it has no real competition other than the Merczateers in terms of its power – and vice versa.

However, the end result of this is that both groups are often left fighting groups like C.A.T.I., in battles that fairly inevitably all turn out the same way. Is Ordo perhaps up for some more challengers?

Caine Constantine: Hey Aryte, how’s it going? Do you have a minute?

Aryte Vesperia: Goes very well. What’s up?

Caine Constantine: I just wanted to ask, I hear that Vanguard is back and Christoph is trying to talk to the Iron Symphony leaders. Has he contacted you at all lately?

Aryte Vesperia: I spoke to him very briefly.

Caine Constantine: Do you think you’re going to continue the old blockade and keep Vanguard from engaging in combat with Ordo?

Aryte Vesperia: At this point, it’s really too early to tell what will become of it. Anything we do would have to be discussed in detail with the IS leaders.
Aryte Vesperia: The Ordo is interested in listening to what he has to say, at least.
Aryte Vesperia: To add, at this point, the blockade is in effect.

Caine Constantine: Ah, understood. Thank you for the help Aryte, I appreciate it.

It’s still unlikely that Vanguard will be unblockaded by the Ordo Imperialis, so long as the resolve of the Merczateers’ leadership holds strong to keeping Vanguard banned. Nevertheless, there is still, small though it may be, some disagreement within the alliance with regard to how to engage the new Vanguard and its leader.

The Final Question

The question really is then whether or not the old blockade will remain. Everything really comes down to this. If it is lifted, then you can expect to see a lot of more serious assaults on the Iron Symphony militaries. Currently, any successful assault requires the coordination of multiple groups, and naturally this is a difficult undertaking. But Vanguard would be able to do this much easier, and with more advanced weaponry and technology, as well as more seasoned soldiers.

If the blockade remains, however, and all indications are that it indeed will, then the Iron Symphony militaries can look forward to fighting Vanguard abroad instead of at home. Vanguard has seized upon a moment in the history of the combat community where things are divided, as Tsevorak Romano once put it quite well, the Iron Symphony and everyone else. 2008 showed that smaller militaries, often unable to keep up with the Iron Symphony groups because of the men and materiel they can bring to the battlefield, will eagerly call in for reinforcements.

And though the Anti-IS Coalition may today say that Vanguard is not welcome, it really comes down to the question of whether or not a group whose base is thoroughly under the control of the Iron Symphony is really going to say “Well, we could call in for help and get them out, but I don’t like Vanguard, because they’ve got a pretty checkered past.”

You can almost certainly bet that if Vanguard lasts, its soldiers will see combat in probably ever military region other than the six regions belonging to the Iron Symphony. If Vanguard is allowed to fight there, it could become a fair and worthy member of the mainstream combat community. But if it’s banned, it will once again have its fun by spoiling every assault the Iron Symphony groups can muster.

And with the Ascendant Initiative alliance a diplomatic afterthought, and the Commonwealth being a stunted alliance as well, it’s fair to wonder how the Iron Symphony will really get around fighting Vanguard in some form or another.

Smaller groups should also worry too, though. While Vanguard more likely than not wants to take on the “big fish” as it were, the growth of small groups in the past year was in large part fueled by the death of the old Vanguard. It’s very likely that many of these members will join the new Vanguard and leave their old groups.

The next month will definitely determine a lot about how combat on the grid in 2009 will unfold, and whether it will be amicable, or whether it will be like 2008 to the extreme. Whether the fighting be done through bans or bullets – the decision will be made by the words or lack thereof between the leaders of the Iron Symphony, Vanguard, and various members of the Anti-IS Coalition who themselves have a large part to play in determining what role the new Vanguard will have in a community currently dominated by the militaries of the Iron Symphony.

-Caine Constantine

Plugging the Drain – Inside of Second Chance

In News from Second Life Combat on June 20, 2009 at 7:14 pm

The story of Sparta this past week looks like it’s coming to a conclusion, but where it will end up is definitely different depending on who you talk to on the subject.  RoudyRaccoon Hand, Sparta’s Aerospace Commander, issued this statement today to inform the combat community that Sparta is indeed as strong as ever.

In the previous article on the Journal, it was well stated that Sparta was indeed aiming for death. Many rumors have been spread about how we’re dealing with the recent actions and happenings. But I am very glad to report that Sparta has taken a full recovery including a democratic reformation of the command structure.

As for the funding issues of a full sim, we will easily be able to compensate for the tier price of a full sim, even if Second Chance is lost. In this very short published report I do re-assure you that Sparta is not dying and is no where near death. Actions have been taken within high command relating to the reported events between Bruno and Delila including a full and resolved investigation.

To the rest of the SL military community, Sparta has opened doors to combat and that’s what we plan to do for a long time to come, with the past behind us I hope to see our fellow SL combatants on the front lines.

Signed,
Sparta’s Aerospace Commander
RoudyRaccoon Hand

And so from the Spartan side of things, all is well.  But according to former Spartan Queen Delila Shippe, this may not be the case, as Linden Lab is investigating the situation.

Delila Shippe: Heya Caine. Roudy just gave me what he was hoping to publish, but the information in it is incorrect. The sponsorship is not officially gone as yet – LL is conducting an investigation and working with me and the treasurer of the rescue, and their decision regarding deleting the sim or simply removing sponsorship has not come about yet.

Caine Constantine: Any idea how it’s going so far?

Delila Shippe: They just got the formal letters from the rescue today
Delila Shippe: I’ve been told now that even though Bruno’s name is on the sim, it is actually legally the property of the name on the 501(c)(3) papers, which would be the treasurer of our rescue.
Delila Shippe: So now its just a matter of their investigation and a waiting game to see what happens.

And so it seems likely that a decision on the future of Second Chance is going to be made soon.  Depending on how it unfolds, Sparta’s future is definitely in part based on the decision.  It’s not likely that Linden Lab will ignore the revocation of the non-profit status; if they can find an excuse to rake in a few more dollars, they surely will.  But the question is whether Sparta can really afford another full region.  If they can, then the argument is indeed moot – it will simply be a move and at worst a week of downtime and rebuilding.

On the other hand, when 39th Blackwatch had to leave their full region of Ziost, they had to settle for a homestead region instead, New Scottish Highlands. Though it has led to no less fierce combat, it was still a loss in terms of processing power, though it is according to 39th only a temporary move until a suitable full region is found.  If Linden Lab determines it wants more than just Second Chance back, and decides to retroactively bill Spartan King Bruno Ziskey, then it could become much more difficult to afford a new region.

However, Sparta itself will surely exist in some form or another.  It will in fact probably retain a full region just as Roudy said.  But how easy this will be and what kind of obstacles are in its way in the process of doing so are now in the unpredictable hands of the Linden Lab game gods who purport to rule us all.

-Caine Constantine

Weapons Review – the Mistral Munitions HK416 Assault Rifle

In Weapon Reviews on June 13, 2009 at 10:10 am

The Jessie War Journal
Weapons Review Department

===========
Overview
===========
Weapon: Mistral Munitions HK416
Price: $400L
Prim Count: 118

The Mistral Munitions HK416 Assault Rifle

The Mistral Munitions HK416 Assault Rifle

–Manual Credits–
None

Inspection Credits
Build: Sera Otoro
Scripts: Sera Otoro
Animations: Sera Otoro (Aim/Hold), Tenaki Kupferberg(Reload), Timmahy Widget(Crouch)

===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JWJ~]

Performance: [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JW(4.5)

Build:[~JWJ~]  [~JWJ~]  [~JWJ~]  (3.0)

Texture:[~JWJ~]  [~JWJ~]  [~JWJ (2.5)

Animations:[~JWJ~]  [~JWJ~]  [~JWJ~] (3.0)

Sounds:[~JWJ~]  [~JWJ~]  [~JWJ~] (3.0)

Ease of Use:[~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   (4.0)

Value:[~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   (4.0)

===========
First Impressions
===========

Even before I unpack the weapon, I can infer from the vendor images and the box itself that this is going to be a basic, all business weapon made for combat. The manual that pops over my screen on unpack continues this, telling me little more than commands, what they are, and what they do.

Clean, simple, and to the point.

===========
Aesthetics
===========

The HK416 is a weapon of modest appearances. It doesn’t scream for attention, it doesn’t grab the eye so much as suggest a look, and doesn’t ooze of photo-realistic textures or micro prim details.

The build fits together well. Prims fit with one another with only few seams. Prim details are well done, subtle, but noticeable. A few points of the rifle’s build look odd and out of place however.  The back sights have sides that are too thick, and the drum, typical of Heckler and Koch weapons, is not hollow. The ejection port’s cover flap is to long and to thin and looks fixed in place, rather than hinged so it could pop open with the first shot. The rails on the foregrip look far too rectangular, and don’t seem the right size. The charge handle seems oddly shaped, and halfway between a pull.

Textures are adequate, but a bit too plain and generic in my opinion. There is a base texture that seems to cover the entire gun, tinted differently to add depth in certain parts, and a texture for the barrel. What stands out the most though is the much higher detailed textures that are in odd spots around the gun. The front barrel guard has a higher detail texture for the holes, the left side of the receiver has a etched texture for the fire selector, and the  magazine has a its own texture. The magazine texture is also oriented wrong, as  it suggests I have tried to shove the magazine into the lower receiver upside down ( the black indent that is on the bottom of the this magazine is where it should hook onto the magazine catch inside the gun).

Sounds are average. Firing sounds are clear, but are quite quiet and the unsilenced sound could use more of a sharp bang at the beginning. The reload sound is very odd, as it is so quiet and full of what sounds like background noise (as though recorded from a game), I wonder if I am reloading or if there is a guy 15m behind me reloading.  There are no sounds for attaching or detaching the silencer.

Animations are basic and to the point. They fit the gun, though the aim isn’t at eye level, and work well together. The biggest issue is there is no walk for the crouch. I simply slide around on the ground in a crouched position. That’s going to wear out my shoes very quickly!

Effects included on this rifle are good in looks, but lacking a bit in execution. The both muzzle smoke and shell ejection dont seem to sync with the firing, and seem to start and stop randomly of their own accord.

===========
Performance
===========
I felt quite confident with this weapon in my hands. Bullets always rezzed, the gun never lost controls, and never faltered. Even in the most severe lag I encountered, the gun kept firing. However, the bullets did like to physlock in the heavy lag, but I was able to predict this, and know when to cease fire. The physlocking is not unique to this weapon however, and the bullets are very large.

A large plus to this gun, something I love seeing on SL weapons, is that spread decreases as you switch to burst and semi auto fire modes, meaning you get something in return for slowing down your fire rate.

The animation and effect toggles work as described, and the velocity adjustment comes in handy.
However, on default settings this rifle was more than capable of taking out targets at all ranges, including when I was calling for combatants in New Jessie, and two people ran up the stairs behind me. I was able to shoot them both without worying about velocity. One was quite close to me (within 10m), while his partner was in the doors about 23m away. I was able to fire a burst at the first target, round the corner while reloading and take out the other one.  I was quite pleased.

Number wise, the HK416 comes in at some very respectable numbers. While idle, it uses an average of 0.031ms of script time. During full auto fire, the gun sits in at 0.227ms average, which is just a tad below the ENIC Type 08M.

===========
Overall
===========

The Mistral Munitions HK416 may be lacking in asthetics, but it more than makes up for it with performance.
The weapons earns 4.5 flags for its exceptional performance. Build is average at 3 flags, and is solid prim work, though it wont win any beauty pageants. Textures are there, but rather generic and earn a flag rating of 2.5. Animations and sounds both rank at 3 flags. They are good and simple, though each has its own downsides (animations lack a crouch walk and the aim is a bit too low, sounds are quiet and not as violent/gun like). Ease of use is very good and scores four flags, though I just wish there were some key combos for things like reload and crouch. Value is above average if looks aren’t your number one concern, as you get such a hearty performing rifle for such a modest price

The MM HK416 does not dissapoint on the battlefield, but if you are looking for something to stun on lookers, you may want to look elsewhere. If you want to kill those looking at you, or running from you, then you are getting an exceptional weapon at a very frugal price. It all comes down to priorities.

And as Caine would like me to remind you, if you’re interested in the Mistral Munitions HK416 Assault Rifle, check it out at the Eastern New Jessie sim, in the New Jessie Armory, where you can also find the whole lineup of Mistral Munitions products.  With a wide selection you’re sure to find something that interests you.

-JessieWarJournal Frequency

“Circling the Drain” – A Story from Second Chance

In News from Second Life Combat on June 13, 2009 at 10:10 am

Of all of today’s groups on the grid, there may be no-more driven by its leader than Sparta.  King Bruno Ziskey of Sparta is the defining member of his group in a way not often seen on the grid, rivaled only by the role of Imperator Aryte Vesperia of the Ordo Imperialis.  His role in the group is that of a self-described father figure, as he personally described himself in a January 27th, 2008 edition of his “Weekly Wisdom” in-group Spartan newspaper when he said to his Spartan readers that “I will, as the Father of Sparta, protect you from the darkness that lurks.”

Unfortunately, Sparta’s father has had to deal with a whole lot of darkness lately, most of which is personally related to him.

From a blockade against the Merczateers allegedly based on personal jealousy, to the potential defrauding of Linden Lab for the purpose of obtaining a discount on the Second Chance region, and even to the harassment and attempted extortion of the former Queen of Sparta, Delila Shippe, for financial purposes, the father of Sparta has had a lot of charges levied against his character in the past month.

The Journal is not a grocery-store e-tabloid akin to the Second Life Herald; we do our best not to cover sleazy military sex-posés.  People are constantly bringing them to me, and someone even propositioned an idea for one as I wrote this very sentence.  But, we don’t write about such things.

However, the story we’re about to go into is justly related to combat because it, unfortunately, shows just how far people will sometimes go to get what they want when it comes to combat on the grid.

_____________________________________________________________________________________________________

The Search For A Reason to Blockade

The original blockade against the Merczateers by Sparta was slated to last just a week, and was ostensibly blamed on, for the most part, the lag that King Ziskey claimed was caused by Merczateers during their attacks on Second Chance.  He summed it up quite simply when I talked to him on the subject.

Bruno Ziskey: We just dont think that we have to fight Mercz, who lag like hell and keep having people like Proteus and Avil Creegan, along with Strealok Moskalev, who aren’t responsible people and keep trying to break our rules and grief. And yes I’ll damn a group for them because these members have been in Sparta most over a year, and still commit these things, and we know they have done similiar things in the past. If the Mercz are irresponsible to have these sorts of people in the ranks that they have them, we see no need to affiliate with them.

Merczateers Marshal Lurdan Huszar and others in his group pressured King Ziskey for a chance to prove that Merczateer weaponry was by no means any laggier than anything else.  With pressure from Delila Shippe, who threatened to pull Second Chance’s non-profit status – which we will go into soon – King Ziskey begrudgingly agreed to the test.  RoudyRaccoon Hand, who may be perhaps one of the most admired combatants on the grid for his persistence in combat and level-headed nature, conducted the actual weapons tests.  He even defused an initial argument between the leaders of both groups.

Lurdan Huszar: Don’t think I’m impressed at all Bruno.
Lurdan Huszar: I know exactly why you’re here.
RoudyRaccoon Hand: Lurdan, lets just keep this to the testing
Bruno Ziskey: Against my wishes, trust me Lurdan.
Lurdan Huszar: Fair enough Roudy.

During the weapons tests, Roudy examined the impact of the Merczateers’ assault weaponry and ammunition on the function of a sim during combat.

RoudyRaccoon Hand: Okay Lurdan
RoudyRaccoon Hand: Sim performance is Stable at a Dil. of 0.95/96, Top effecting the sim is currently geometry
RoudyRaccoon Hand: I’d say we’re ready to test.
RoudyRaccoon Hand: Okay, fire when ready.
RoudyRaccoon Hand: 3 second burst, forgot to specify, sorry.

Lurdan Huszar: One sec, that wasn’t three seconds.
RoudyRaccoon Hand: Okay
RoudyRaccoon Hand: fire when ready.

Lurdan Huszar: Again? Sure.

RoudyRaccoon Hand: Ya

Lurdan Huszar: Full mag or three second burst?

RoudyRaccoon Hand: Full mag, why the hell not.
RoudyRaccoon Hand: 0.13 sim impact
RoudyRaccoon Hand: minimal for first rezzing if you ask me.
RoudyRaccoon Hand: I’m gona fire our gun now, as I currently have the most updated fire slaves.
RoudyRaccoon Hand: Firing.
RoudyRaccoon Hand: 0.15 impact
RoudyRaccoon Hand: Roughly 2 points over
RoudyRaccoon Hand: Very minimal as far as difference goes.
RoudyRaccoon Hand: Next up is bullet testing, because the guns are so similar on automatic fire.
RoudyRaccoon Hand: We’ll simply use a normal setting with the classic issued damage rounds.
RoudyRaccoon Hand: Lurdan, same gun, with normal damage rounds please.

Lurdan Huszar: Alright.

RoudyRaccoon Hand: Alright, full mag on my command.
RoudyRaccoon Hand: Fire
RoudyRaccoon Hand: 0.09 per bullet.

Lurdan Huszar: Can we test our low lag rounds?
Lurdan Huszar: We switch to these in bad conditions.

RoudyRaccoon Hand: Sure
RoudyRaccoon Hand: Fire at will, sim is stable
RoudyRaccoon Hand: …holy f*ck

Lurdan Huszar: ..What?

RoudyRaccoon Hand: 0.004 sim impact
RoudyRaccoon Hand: .____.

Lurdan Huszar: Yeah, exactly.

RoudyRaccoon Hand: Okay
RoudyRaccoon Hand: I’ll fire our gun.
RoudyRaccoon Hand: ….same thing, 0.09
RoudyRaccoon Hand: There is one more thing I’ve always wondered
RoudyRaccoon Hand: what an AO does in combat.

Lurdan Huszar: Our weapon has a built in AO.

RoudyRaccoon Hand: Indeed
RoudyRaccoon Hand: I wish to see exactly what it does.
RoudyRaccoon Hand: Sort of personal curiosity, and I have all the sh*t up, so why not.

Lurdan Huszar: So what? Should I just run around?

RoudyRaccoon Hand: sooo, ya do your thing.
RoudyRaccoon Hand: Ya, pretty much.
RoudyRaccoon Hand: ………..0.0000000789
RoudyRaccoon Hand: No use, Bruno.

Nexii Malthus: most built in AOs are nice and streamlined for their use, the real AOs are bloated with functions and yadda.

RoudyRaccoon Hand: That jump however did do a little impact.

Anthony Lehane: The combat roll?

RoudyRaccoon Hand: 0.07, ya.

Ethan Schuman: My avatar and HUDs might be making an impact. I’ll detach them if you like.

RoudyRaccoon Hand: Nah, even with those the sim settles to 95% performance.

The lag test was concluded rather amicably, and the end result seemed to be that, barring any other unforeseen factors that could be causing lag on the part of the Merczateers, they’re about as laggy as anyone else, or at least the Spartans, though Roudy was still ready to do more research.

However, King Ziskey had more to say after the conclusion of the test. He was about to seriously demand that he be allowed to select which officers lead attacks into Second Chance.

Bruno Ziskey: There’s one more thing to handle.
Bruno Ziskey: As you’ll recall from our last “chat” Lurdan I had trust issues with your officers who were heading the attacks on Sparta.

Lurdan Huszar: Are you seriously going to make the argument that you need to trust everyone that enters your sim for combat?

Bruno Ziskey: EU and Ordo have both agreed to have certain chosen individuals who have had a good past relations with Sparta, be the commanders of the attacks and so far its turned out well. I have yet to hear of cheating from attacking Ordo or EU.

Ethan Schuman:

Bruno Ziskey: Do you want to be unblockaded or not? I’m giving you a chance here.
Bruno Ziskey: Or do yuo feel you’re somehow “better” than your allies?
Bruno Ziskey: If Smulet Back were to be responsible for leading attacks, this blockade would drop right now, And ONLY smulet.

King Leonidas kicks the Persian messenger into a pit because Xerxes refuses to limit his attacking forces - the people out to kill Leonidas and crew - to only those people Leonidas personally trusts.

King Leonidas kicks the Persian messenger into a pit because King Xerxes refuses to limit his attacking forces to only those people Leonidas personally trusts.

Lurdan Huszar: No Bruno.
Lurdan Huszar: I can’t accept that.

Bruno Ziskey: Oh? You dont trust your own officers?

Lurdan Huszar: I trust each and every one of my officers.

Bruno Ziskey: But not smulet?

Lurdan Huszar: That is why I am refusing.
Lurdan Huszar: Officers are officers in my group because I trust them.
Lurdan Huszar: Smulet is among them.

Bruno Ziskey: Hes an Officer. You say you trust them. Yet you cant trust Smulet to lead attacks on Sparta? Do explain.

Lurdan Huszar: I never said that Bruno.
Lurdan Huszar: You’re taking this argument where you want it to be, not where it’s actually at.
Lurdan Huszar: Wake up.

Bruno Ziskey: So what are you saying? Why cannot a mere officer who has been friendly with the whole of Sparta lead attacks on us?

RoudyRaccoon Hand: He means he trusts all of them, not just smulet. just to clear that up, he’d prefer a more opened appraoch.

Lurdan Huszar: Bruno, you don’t understand what I’m saying.

Bruno Ziskey: EU and Ordo both agreed to these terms and it all ended up fine. I do recall Mercz saying they’d always “be open to ways to coordinate with defenders for a fair fight”

Lurdan Huszar: I trust all of my officers, so I will not accept that only Smulet will be allowed to lead attacks.
Lurdan Huszar: Ordo did not agree.
Lurdan Huszar: They called bullshit.
Lurdan Huszar: Just like I am.

Bruno Ziskey: Oh?

Ethan Schuman: Actually, Bruno. We did call bullshit.

Bruno Ziskey: Interesting, Waffle says its fine.
Bruno Ziskey: ah well

Ethan Schuman: We’re only cooperating to make you look like an ass when, not if, you ban us after agreeing to your own terms.

Lurdan Huszar: Bruno, our militaries should be able to cooperate to appropriately attend to combat infractions.
Lurdan Huszar: I’ve shown to you in the past that I am ready and willing.

Bruno Ziskey: Not entirely it would seem.
Bruno Ziskey: I would agree to such terms. I can trust my people. If you cant trust Smulet, who can you trust?

Lurdan Huszar:
Lurdan Huszar: Bruno, I’ve said three times that I trust Smulet.

Anthony Lehane: Bruno, he’s not saying he can’t trust Smulet.

Lurdan Huszar: Pay attention please.

Bruno Ziskey: Yet not enough to allow him to lead attacks on Sparta?

Lurdan Huszar: I never said he couldn’t lead attacks on Sparta Bruno.

Anthony Lehane: We. Are. Not. Saying. Smulet. Can’t. Lead. Attacks. On. Sparta.

RoudyRaccoon Hand: No he means, if anyone else isn’t allowed, then Smulet isn’t allowed.

Ethan Schuman: You really outta be thankful, Bruno. Lurdan is cooperating far more than Sparta deserves. If it wasn’t for him, you’d be looking down the barrel of an entire IS blockade right now.

Bruno Ziskey: Sparta doesn’t need the IS to survive Ethan, wake up to that.

Lurdan Huszar: This isn’t about fucking survival people, this is about all of us enjoying combat.

Bruno Ziskey: Regardless.
Bruno Ziskey: Roudy has convinced me to unblockade you.
Bruno Ziskey: However this will not be today, but in this week.

Lurdan Huszar: I’m trying to do what’s best for both of us Bruno.

Bruno Ziskey: And I seriously doubt it Lurdan. I really do.

Lurdan Huszar: I never expect you to believe anything I say.
Lurdan Huszar: I know what kind of person you are.

Bruno Ziskey shrugs “Jim once told you that I am so ‘mean’ because I really dont care. I still dont, nor will I ever. And before you go throwing around that I am a super banner, do look to your allies the MC before looking at me. Analyze your friends before your enemies, otherwise you are surrounded by hypocrisy”
Bruno Ziskey: I”ll be at base Roudy.

And for a while, it was good; Sparta had briefly unbanned the Merczateers. However, they were soon banned yet again before any sort of real combat could even take place. Why did this happen, seemingly out of nowhere, once the reason for the blockade – lag – had been negotiated out of the issue?

In fact, the idea of actually demanding the Merczateers only allow one of the 11 people they have who can authorize attacks to do so sounded like an attempt by King Ziskey to continue the blockade, not to end it.  Was he looking for more reasons to continue to forestall combat, and if so, what were the real reasons behind the blockade?

The answer it seems is that the current blockade and probably the original one are completely unrelated to combat complaints of any kind.

____________________________________________________________________________________________________________________________

Banning Over a Broken Heart?

Our story now shifts to its root – the once happy relationship between Bruno Ziskey and Ivy Contepomi, now known as Delila Shippe – the King and the former Queen of Sparta.  It is in the relationship between these two people that an understanding of the real motives behind the blockade of the Merczateers can be found.

Bruno and Ivy in less vindictive times.

Bruno and Ivy in less vindictive times.

Ivy, who abandoned her account after cutting all ties with King Ziskey and Sparta and joining the Merczateers, now goes by the name Delila Shippe, and explained the background of her relationship with the enigmatic Spartan king.  She tells a tale of someone who was brought into a group as a friend and a confidant, and eventually became little more than a target for King Ziskey’s pent-up rage.

Delila Shippe: I was pretty green to combat. I met Bruno on his alt, and he never even mentioned being the leader of a military. After a few weeks, he showed me to the new base they were building.
Delila Shippe: I went through training, became queen, and later on the infantry commander as well, etc etc.
Delila Shippe: In August, I took full reins with Sparta, because Bruno went back to school.
Delila Shippe: I worked my ass off, doubled our numbers, started working on getting the banhammer reputation removed.
Delila Shippe: Whenever he came on, he always angry, dissatisfied. Banned people for no reason, shut down the sim for weeks, etc.
Delila Shippe: Shutting down the sim stopped when I used my non-profit to help fund his sim purchase, because then I was the sim manager and put a stop to it.

Apparently King Ziskey did not enjoy the assistance and the reforms, and wasn’t afraid to share his thoughts on the changes to the group.

Delila Shippe: By December, I was called moronic and stupid every day for improving relations with Iron Symphony armies, and dropping blockades with them, and also clearing the ban list.
Delila Shippe: The Gerousia and I begged him for a formal reform of Sparta so that things could work more efficiently, and he refused.
Delila Shippe: I dont know if you remember or know of the party Sparta held in February, but I actually resigned the night of the part, along with three  of ‘my’ commanders, since he refused to help us reform or let AD develop new technology.
Delila Shippe: We were all tired of the constant verbal abuse dished out by Bruno, tired of being held down by ancient technology, and tired of repeated sim rebuilds and unfair bases.
Delila Shippe: I abandoned the Ivy account.  Bruno at first was simply trying to apologize and get me back, though anytime I raised issues within sparta with him, he was as abusive as he was to begin with, so I ended all communication with him.

At this point, King Ziskey began to take things much more angrily, and began work on a now-legendary blog based first on missing Ivy, and then on hating her.

Delila Shippe: He got a Tumblr (http://hewhoknows.tumblr.com) to  more or less harass me online (I’m a Tumblr user). First posting about missing me, now its all about how I’m a bitch.
Delila Shippe: He’s also, on occasion, posted threats about getting me ejected from Mercz, Second Life, and a few things that could be taken as death threats, but he’s removed a lot of them now that I gave out his Tumblr to others that he was making threats against
Delila Shippe: And that’s pretty much the whole story.

King Ziskey’s blog, entitled”The Nietzchean,” speaks for itself through some of the images Delila has posted of it.  Though it was originally open for public viewing, this changed when the links to the blog were sent over an in-world group called the “Sparta Bullshit Division,” and the King eventually made the blog private.  He denies its existence, but Google’s caching of web pages, however, means that the blog is still open in an older form for people to check out.  The front page really speaks for itself.

With the internet, we can broadcast our hatred of others through images, text and music in one complete package.  Thanks, Al Gore!

With the internet, we can broadcast hatred through images, text and music in one complete package.

According to King Ziskey, President Obama is not a secret Muslim but far worse – a secret Merczateer!

Comrade Obama plans to use his presidential authority to avenge both Operations MMC.

Comrade Obama plans to use his presidential authority to avenge both Operations Make Mercz Cry.

Some entries are not very nice.  One of them uses chalky Valentines candy to convey King Ziskey’s feelings to his former Queen.

These kind of candy hearts are plain terrible, and the messages usually aren't even this clever.  They make Sweet Tarts candy hearts now though, which I highly recommend instead.

These kind of candy hearts are plain terrible in taste, and the messages usually aren't even this clever. They make Sweet Tarts candy hearts now though, which I highly recommend having instead.

There are many other posts with similar themes.  They run along the same three subjects – Delila, the Merczateers, and an interesting cartoon or so sometimes thrown in the mix.  It was this Tumblr account that ultimately led to the real reason for the blockade of the Merczateers, however – sheer anger at the group for taking in his former Queen on her new account.  After King Ziskey posted a link to Delila’s personal Web site on his blog, she e-mailed him asking him to remove it, and a fiery exchange began that led to the current, permanent blockade of the Merczateers by Sparta.

In the e-mail exchange that follows, King Ziskey hurls some pretty rude insults Delila’s way, and then threatens to extort 300 bucks from her in a crude attempt at blackmail.  In it is the clearly stated reason for the current blockade of the Merczateers by Sparta.  You really have to read this to believe it.
________________________________________________________________________________________________________________________________

Delila to Bruno

I just got a notice from my hosting that your tumblr is set to forward to my personal website. I suggest you end the forward now.

Thanks,
Katy
________________________________________________________________________________________________________________________________
Bruno to Delila

I’ve also seen that you’ve posted pics of what are supposedly my tumblr on your flickr. Take down those pics and we’ll see what happens hm?

________________________________________________________________________________________________________________________________
Delila to Bruno

All I did was put together a compilation of screenshots. Also, you should be aware that google caches the website, so making it private or forwarding it to my site doesn’t remove the fact the tumblr clearly shows you responding to me and things happening to you.

Also, it’s too late now. Forwarding to my website is the last thing I’m willing to put up with. I’ve emailed Linden Labs to remove the non-profit status of the site, and I’ve A/R’d the sim as well.
________________________________________________________________________________________________________________________________
Bruno to Delila

Thank you for finally freeing me, you stupid cunt whore bitch. I’ve been getting rather tired of being pushed around by your bullshit just because you’re able to be a fucking lazyass and keep the sponsorship of the sim. What I didnt tell you when I reminded you that I have a job and you dont (hows it going with paying the insurance and car payments by the way? Money must be running out eh?) is that at work I got a nice little promotion, enough to allow us to keep the full sim. So no, you’re not going to be able to destroy Sparta. Sorry, I know its something you really wanted, and look, you’ve even proven that yet again, you’re a liar, having said to me before that you wouldnt ever pull the sponsorship and cause the destruction of sparta because you dont want to be responsible for that. Looks like you’ve become everything you’ve been saying I am huh? Oh and again, nice job with Sukasa. Hes broken how many hearts now? Three? Four? Well I guess that’ll make you four or five then.

I am now also free to release every single thing I have about you. Pics, sound clips, logs, address, phone, all of it. I’d also like my $300 back. I had given it to a girl who was kind and caring, but shes disappeared and replaced by a total bitch who cares only for herself. Give me the money back and I wont release anything.

A visual representation of the above paragraph.

For the reader's ease of understanding, a visual representation of the two paragraphs above.

In short, you’ve made your own life harder. Oh well, sucks to be you huh? So far, everythings getting better and better for me while circling the drain for you.
________________________________________________________________________________________________________________________________
Bruno to Delila

You can also tell your mighty mouse mercz HC that because of YOUR actions, the mercz ban is extended indefinitely for harboring a person like you. Congrats.
________________________________________________________________________________________________________________________________
Delila to Bruno

Marc with  tumblr kindly removed the forward, and will be on hand to do so if you choose to do it again. I’m also printing a nice stack of emails, complete with the IP routing information sent with each, for any further threats of any nature will be turned in. I’m not playing the “who’s the bigger internet bully” game. Your threat for money was extortion, your threat to release my RL info is not only breaking the TOS, but I my old law school friend said he believes that would also be applicable under federal law of the CIPPA of 97.

Again, have a nice day.
________________________________________________________________________________________________________________________________

As a point of clarification, according to Delila, “the 300$ Bruno mentions was a payment I received in November of 2008 as an attempt to “pay me” for 8 months of running his army.”

These e-mails were unfortunately very real.

These e-mails were unfortunately very real.

In essence, King Ziskey bans the Merczateers because they had the audacity to admit someone he no longer likes.  In addition to this, he openly tries to threaten Delila to return money he paid her some time earlier for months of service, telling her he’ll release pictures and information if she does not give him 300 dollars.

But perhaps the most interesting revelation out of all of this is a shady phenomenon of military sims trying to exploit nonprofit status to avoid paying their proper tier to Linden Lab.  This deceptive practice is best exemplified through the Spartan region Second Chance.

________________________________________________________________________________________________________________________________

Whose Second Chance?

Little Miss Tennessee

Little Miss Tennessee is a three year old black miniature horse standing just under two and a half feet tall.  Rescued from a terrible abuse situation and suffering from malnutrition, parasites, and near death, she never had any medical care for her whole life.  She was brought to a hospital facility for emergency treatment by a not-for-profit group known as Chance’s Mini Horse Rescue – formerly known as Second Chance Rescue.

Sparta’s region was named Second Chance in order to pass as a non-profit region – costing half as much as a normal full region.  At a time in which a group with a homestead region may often have to pay perhaps 125 dollars a month to their estate owners – depending on the deal, of course – King Ziskey had managed to secure a deal where he could get a full region in exchange for only 150 dollars a month.

With Delila being actively involved with the group, he had a chance to ask her to vouch for Sparta as a non-profit group in Second Life committed to helping wounded miniature horses.  She asked the board of the organization whether they’d be interested and she donated to the board out of her own pocket in order to keep them happy with the otherwise questionable practice of using their name to further an online virtual world project like Sparta.

According to Delila, in its time on the grid Sparta has done nothing to help the real-world group from which it obtains the means to secure half price from Linden Lab.  In 2008 the group maintained a small stable in its village where people could learn about the real-world organization, but by the time of the new rebuild even that was gone.  Having now reported Second Chance as being part of a military combat sim and having nothing to do with the real-world organization it derives its name from, Delila has opened King Ziskey up to the possibility of having to pay back the hundreds – and potentially thousands, depending on how long the region has been non-profit for – of dollars he would in theory owe should Linden Lab act on its own stated policy:

“If Linden Lab determines at any time, at its sole discretion, that a region is not being used for educational or non-profit purposes, either in part or in whole, Linden Lab reserves the right to cancel all related billing agreements and accounts, and/or bill retroactively for past usage at standard rates.”

Regardless of how much combat was prevented through a continual march of bans and blockades, the region clearly would seem to fall into the category of sims Linden Lab would probably demand restitution from if it indeed does so at all in practice.  Sparta could be in serious trouble if Linden Lab come calling, as they could decide that, perhaps next month for example, the new, retroactive tier bill could be so high as to end Sparta in any form involving a Bruno Ziskey who would be banned from the grid for his inability to pay.

In the final analysis then, the cost of the full region could end up being a lot more than anyone could expect for a group already forced to deal with a doubling in tier costs now that it’s lost non-profit status altogether.

Little Miss Tennessee was indeed adopted after recovering from her terrible state, but her second chance had nothing to do with Sparta’s non-profit status rooted in helping small horses like her.  Check out the Web site if you’re interested in learning more about the horse rescue project at http://www.chancesminihorserescue.org/index.htm .

________________________________________________________________________________________________________________________________

King Ziskey’s Response

We at the Journal do our best to talk to both sides of a serious issue like this, and I made several attempts to contact Sparta’s leader.  When he finally got back to me after my third attempt, he did not have much to say other than a simple denial of everything we’ve established thus far.

Caine Constantine: Hi Bruno, do you have a minute?  I would like to talk to you if possible
Bruno Ziskey: About?

Caine Constantine: I wanted to ask you your thoughts on some lag testing that apparently happened recently between you and the Merczateers, and I also wanted to ask you about some claims made by Delila Shippe with regard to personal threats
Bruno Ziskey: Personally, this is something that has started between me and Delila and has been so overblown its just not necessary to spread ir further by making it into an article as it doesn’t impact combat, which is what your journal is about. Otherwise it would be more fitting for the drama laden Herald.
Bruno Ziskey: And they so far have shown no interest in booting her, nor do I care anymore.
Bruno Ziskey: The matter is settled as it is, and I’d prefer that this was just dropped and not blown up with another article.

Caine Constantine: We are going to be writing about this subject because it covers a number of combat related subjects, including bans for non-combat purposes, the use of a non-profit sim for combat purposes, and according to the people who talked to me this is by no means something that has been amicably settled.
Caine Constantine: That is why I wanted to ask your thoughts on the subject before we put anything up.
Bruno Ziskey: Well if you’re going to insist on it, try me getting odd phone calls as of two days ago, as well as odd emails and messages on my MSN with people calling me Bruno and making irrational comments like “go die in your hole Bruno” and “stop fucking up with your queen Bruno” etc
Bruno Ziskey: and the only person who has my phone number, email and MSN who would do this is the former queen
Bruno Ziskey: however
Bruno Ziskey: I have no proof that she did it
Bruno Ziskey: so nothing can be done
Bruno Ziskey: and I don’t really care anymore
Bruno Ziskey: as for nonprofit, is there proof of this?
Bruno Ziskey: we dropped that a while ago

Caine Constantine: According to Delila she canceled it.
Bruno Ziskey: its even been told by Ivy on your journal that months ago we dropped it
Bruno Ziskey: not recently

Caine Constantine: She said she canceled it because of personal threats made by you to release her real life information.
Bruno Ziskey: Yeah, sadly for her I didn’t.

Caine Constantine: Which she claimed were made on your part to try and dissuade her from cancelling it.
Bruno Ziskey: I didnt, as it was cancelled months ago.
Bruno Ziskey: as said on your journal
Bruno Ziskey: by Ivy/delila
Bruno Ziskey: months ago
Bruno Ziskey: unless of course shes a liar, which has been true lately
Bruno Ziskey: anyways I have to log
Caine Constantine: Alright, thanks Bruno.  I appreciate it.
Bruno Ziskey is Offline

I couldn’t get any more clarification before he left and have been unable to talk to him since then.  As a result, his response consisted of a blanket denial of everything, other than interestingly enough the illegitimate non-profit status, though he claims it ended long ago.  King Ziskey also claims that there were some serious threats made against his person though he admits to have no proof.  If this is the case, such threats should indeed be wholeheartedly condemned as well.

________________________________________________________________________________________________________________________________

Conclusion

In the final analysis, one can really only ask the question of “why?”  Why start a blog just to harass someone you once professed to love?  Why ban an entire group of people all out of anger that they accept a single person you don’t like anymore?  Why threaten someone’s personal information in an attempt to get money out of them?  And why put forth falsified information to use a group founded to save animals in need in order to fund a combat zone?

Anyone doing such a thing would be a lot of things, but none of them would live up to the reputation of someone who says that “I will, as the Father of Sparta, protect you from the darkness that lurks.”  Clearly, Sparta is in a time of need, but its greatest threat lies not in exterior foes, but in a crushing lack of reform from the top combined with what seem to be some serious lapses in good judgment and common decency on the part of King Ziskey.

There is some real talent in the Spartan ranks, to be sure, and that’s why three years after its founding Sparta continues on.  But the challenge of the group is to ensure that it is led by someone as able as its regular soldiers.  And if Bruno Ziskey is indeed that leader, if nothing else, he ought to take a long look at his recent actions – even if the worst of what he says about others is true – and ask himself if they were for the good of the group, or for the placation of his own ego.

And if he arrives at the right answer to that question, it will be a good step to a new and better future for Sparta and for all combat on the grid.

-Caine Constantine

Armored Aircraft – The Debate Begins

In News from Second Life Combat on June 13, 2009 at 10:09 am

Through some intensive meetings between Raideur Ng, leader of the Militant Collective and proponent of the Air Combat Realism Project, and several heads of militaries across the grid both large and small, a rough baseline for how to potentially bring armored aircraft and fleetships into the skies of Second Life combat was established.

Raideur Ng: This meeting is Informal, non policy
Raideur Ng: I don’t feel I need to explain the issue concerning modern aircraft and ships to any of you.
Raideur Ng: And the lack of realism or fairness associated with said vehicles.
Raideur Ng: The problem is apparent and obvious.
Raideur Ng: We all want a solution and I believe that the introduction of HP systems into vehicles of all types BEST offers the ability to appease all groups, provide necessary realism, and function in a game environment.

The last meeting was held in a massive ship floating above the Militant Collective's stronghold in Nerva.

The meeting was held in a massive ship floating above the Militant Collective's stronghold in Nerva.

The baseline, while nothing intensively solid, was an attempt to establish a framework for future negotiations to work off of. Though it’s been a couple weeks since then, development on the aircraft seems poised to continue, at least by the Iron Symphony groups.

Speeds:
80-100 m/s Forward Flying
35 m/s VTOL
10 m/s Ships

Armor:
Fighters: None
Gunships/Dropships: 30-80 HP
Small Ships: 100-300 HP
Capital Ships: 300-600 HP

Weapons:
Limit 2 per vehicle
+2 per extra avatar

AP Rounds:
5 Damage (Autocannon)
10 Damage (Heavy Cannon)
20 Damage (AP Rocket)
50 Damage (Anti-Ship Torpedo)

__________________________________________________________________________________________

In what we at the Journal hope is the beginning of a spirited debate on the subject, we’re publishing our first opinion piece on the subject of armored aircraft. Please share your thoughts on this new subject facing the combat community. Is armoring the skies to a degree a logical extension of combat on the grid, or a case of technological development gone too far? Check out what Lindsay Bruun, a commentator on the subject who errs on the side of this being a development going too far, has to say on the subject.

-Caine Constantine
__________________________________________________________________________________________

As some of you know, there have been various debates about putting HP/armor scripts in vessels such as aircraft and fleetships over the past couple of weeks. After a recent debate in the IS, some information has made it my way regarding this. And frankly… It disturbs me, as it should anyone else here on the grid.

To be fair, let’s look on the upsides of such an implementation. Anyone in a dropship vessel or a fairly large ship won’t be able to be taken out by a single stray bullet. I will say here and now that I certainly don’t think things like transport vessels should be able to have the entire ship taken out by a single bullet — especially if what you are going for is realism. However, the non-phys damage distribution system already covers that. Perhaps a required HP system will also force some groups to actually have their ships de-rez themselves once the pilot has been killed.

Now the flipside. I’ve seen arguments that this would be beneficial to ground units (sometimes referring to those under fire for some reason). Let’s look at this specific point from multiple angles, shall we? Those defending the base will have to flood said craft with specialized bullets (I’ll come back to this later). In some cases, this may require switching bullet types, and even then, they won’t be able to kill anyone by directly firing at them (depending on the ship layout). For those inside the craft, they’ll have a certain amount of protection. However, any transport crafts will have to be able to pass through objects in order of this to effectively work (though the practice of such can still be prohibited). Why? If the craft is phys, it will have to use Volume Detection so that a stray bullet can’t hit and immediately kill someone inside. For those unaware, Volume detection phantoms the avatar, allowing for a 100% phantomized object to be able to pass through anything it wants. The craft it’s self will also have to recognize the specific property of the bullet (object name, description, chat command, etc). This will require the ship to call a lookup command to the sim upon each “collision”. With many bullets and lag, this can potentially take a long while (Yes, this does mean that HP crafts can potentially be invincible simply because of a laggy situation).

I’m sure by now, many of you are wondering why you would have to add a property to the round. The plan is to have rounds with various damage capabilities based off of a hardcoded ID (ex: setting the object description to “missile”, or doing the same in the object name, through a chat command, etc.). Unless the volume detection system is scripted to accept bullets that aren’t set to any of these, standard rounds will do nothing. And if they are, they will most likely not be able to do much damage if at all. If a ship does use volume detection and is scripted to take damage from any collision, the vessel will take an HP cut each time a small part of it (or the detection box(es)) collide with land or a building (something not currently done). If you’re coming down to land, you have to be extra careful not to kill your ship by barely touching the surface which you’re moving down on. This being said, there are ways around this by only allowing collisions of a certain velocity. However, laggy and/or close-range situations may call for lower velocity rounds — which will potentially end up doing nothing. Of course, someone can also potentially set it to not accept collisions below 300 m/s and become invincible without anyone else knowing.

Something like this of course leads to various sorts of exploitation. There are already Anti-HP weapons which rely on creating a large number of collisions by making a projectile spawn collision prims to constantly ping/ding the HP target. This can be adapted and exploited to have each prim have a property which makes these proposed systems think they’re getting constantly hit by something that’s supposed to deal loads of damage. And since the current ping prims only die after a certain amount of time and not on collision, each pinger will be able to deal damage numerous amounts of time. This being said, you don’t even need a spawning prim to create the exact same effect. The point is, HP systems in the past have been horribly exploited both in favor of the defender and the attacker — this is the same situation.

In the case of fleet ships, the decent ones are already phantomed to compensate for the size and stray bullets. Since we’re supposed to be going with realism here, any large ship currently in existence in real life will not die from a single bullet, or even a barrage — they are specifically built to last. Just like real life, the fleet ships of today that phantom have the weakness of the cockpit, requiring a well-placed shot. Whereas with an HP system, a shot to the cockpit, or even a missile may not kill it.

For any ship, an HP system will cause more lag — especially the more complex it gets. I’ve already mentioned the lookups, but the script must also keep up with (and possibly update the floating text) of the current amount of HP. If you want to get around the stray bullet situation by placing more detection blocks around the ship, They will all have to relay to a central prim which will keep track of not only every incoming message but possibly every collision it recieves as well (And yes, passing collisions also involves sending messages back to the main prim).

Speaking of collision tracking and potential exploitations, let’s assume that they go with the proposed idea of making it in the object name (not description or script property). Anyone can make collision filters to tell the HP system, “Hey, ignore all collisions from objects with [x] in it! You’ll become invincible or insanely overpowered that way!” Without the HP system, using the LLDamage currently in place, llSetDamage() will still take precedence if it hits an avatar despite the collision filter(s) in place.

In the end, do we really want something this exploitable and laggy? Since no one really has any way of looking at scripts in use by the opposition and being absolutely certain those are the ones in use, there is absolutely no way to enforce such a system’s usage. Please, think very carefully before you or your own organization begins working on HP-based weaponry.

-Lindsay Bruun

Weapons Review – AMBO Science Incorporated Type 05 .45 SMG

In Weapon Reviews on June 6, 2009 at 5:40 pm

The Jessie War Journal
Weapons Review Department

===========
Overview
===========
Weapon: AMBO Science Incorporated Type 05 .45 SMG
Price: $1650L
Prim Count: 51

AMBO Science Incorporated Type 05 .45 SMG

AMBO Science Incorporated Type 05 .45 SMG

Inspection Credits
All Dingo Nikolaidis.

===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JWJ~]

Performance: [~JWJ~]  [~JWJ~]  [~JWJ~] (3.)

Build:[~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JW(4.5)

Texture:[~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]   [~JW(4.5)

Animations:[~JWJ~]  [~JWJ~]  [~JWJ~]  [~JWJ~]  (4.0)

Sounds:[~JWJ~]  [~JWJ~]  [~JWJ~] (3)

Ease of Use:[ ~JWJ~]  [~JW (1.5)

Value:[~JWJ~]  [~JWJ~]  [~JWJ (2.75)

===========
First Impressions
===========
As soon as I unpack the Type 05, Im confronted with the gun (active and slung),  manual, a HUD, and four gestures...a lot more than I was expecting. So, I cracked open the manual and started reading.

Well...kind of reading. I've seen a lot of manuals but none like this. I've read it twice through and am still not exactly sure how half of this stuff works. Looks like it will come down attaching the weapon and pressing buttons, something I'm not fond of as I'm the type who wants to know the weapon inside and out before going out onto the battlefield.

===========
Asthetics
===========
The overall original design of the Type 05 is quite interesting, and more importantly, believable. I can look closely and see parts of the Micro Tavor, MP7, and the BR2 Prototype rifle in this design, but its not just a repackaged gun by any means. It works well, and fits together like a high quality puzzle. You can see where the parts fit together, but its not out there screaming in your face, nor is it missing that piece that you will never find again because it fell under your couch that one night you were working on the puzzle with your girlfriend in the dark while watching a movie and then some how your cat got to it and took it away to chew on and then cough up somewhere for you or the next occupants of the house to find while leaving you with a puzzle missing a central piece.

I have to admit, I am not sure how a gun can look this well put together and be only 51 prims. Sculpts are everywhere, and I mean everywhere. It seems everything from the main body right down to the sling attachment is sculpted, and it all looks nice. I was unable to find one seam or overlap of prims; this model seems solid as a rock. My only negatives against this model is that  with so few prims it seems a bit slab-sided. Screws are just flat textures instead of the one piece sculpts, the ejection port seems like it might not even be there, but is just a picture pasted on, and some of the edges around the stock area are too flat. Low prim is great, and definitely an admirable quality, but I feel that adding a few more prims would raise the detail to a level that would far offset the number of prims added.

Textures are another custom delight on the Type 05. Every part of the weapon is clean and detailed, and bares the ASI name and/or logo. I only see one oddity on these textures, and that's the countersunk screw hole between the chamber and the grip, which suddenly sheers off on its back end. The main down to the textures isn't with the textures at all, but rather with the attempt to use textures as a substitute for prim details such as some of the large screws and ejection port area.

At this point I'm going to grab the gun and try and figure out these appearance options, because I can see that there are builds for other scopes and flashlights and lasers.

After about 10 minutes of fiddling with the menus and commands I figured out most of them, and was able to attach and detach the extras and what not.

The silencer looks great, and absolutely fits the gun that its clearly custom designed for. The text on the side is an excellent touch.

All optic options are textured to match the weapon and fit the feel quite well. However, I think flip up ironsights should be added for when the optics are removed rather than a bare rail, and the scope looks a little out of place on an SMG, although an ACOG would fit the bill. However, realism isn't my job, its looks and practical or not, that scope does look good.

On the vein of looks over practicality, the LAM and taclight look great on the sides of the Type 05. As for their use, I find them  annoying methods of further revealing your position. The Light DOES provide illumination, and could be deemed useful in some circumstances. The LAM however, is all cosmetic, as it doesn't point where you aim, nor do the bullets hit where it points.

Animations are quite good, but a few of them could use some polishing in their execution. Reload fits the gun well, and the three different holds fit the style well, though are a bit difficult to fit to the avatar. The biggest oddity is the recoil animation, which will sometimes randomly twitch to the sides and flicker. Otherwise they are above average in quality.

Effects are good looking, but have some snags when it comes to execution. The muzzle flash is well done, but the shell eject tends to get stuck and pop out many more shells than what I actually fired.

The Muzzle flash can glitch sometimes, but nothing major. The shell eject does get on my nerves though when I look out the corner of my eye and see a stream of casings after firing s 3 round burst, or a stream that just doesn't stop.

Sounds are interesting, but seem a bit wimpy as a whole. I cant believe I'm firing a .45ACP round when all I hear is a tiny little pop. Even a 9x19 Luger Parabellum makes a louder noise than this. The unsilenced sound would be a believable silenced sound for sure, but it lacks the power that it should, which is a bit of a downer. The burst fire suffers the same wimpification and has trouble playing a lot of the time, and the auto just sounds like a crazy chihuahua sized buzzsaw... or a really angry industrial strength vibrator... I'm not sure which, but is more believable than the semi/burst sounds.

Now... to reset defaults and head to the battlefield!

Um.. Where is the reset command?

Tools->Reset Scripts In Selection

===========
Performance
===========
I charge into battle and am immediately confronted as a Russian troop crests the hill. I open fire, but seem to miss every shot... His bullets find their mark, and I see blood spray.. but I don't die. So my bullets aren't rezzing and his aren't doing jack. Thank God for melee, as I was able to beat him down with brute force. I think I may have screwed something up trying to reset it. Time to grab a new one out of the box!

Fresh gun in hand and bullets confirmed rezzing, I went out back into the fray. The bullets always came out, and I mean always, even in heavy lag. That brings another problem though, as the bullets really like to phys-lock, and the times I was fast enough to duck around them, they un-phys-locked.. and hit me in the back of the head. These bullets are so lame they are literally square... Cube bullets... that explains all the phys-locking. When the bullets do fly they do hit targets and always kill, though I was swearing it was taking multiple shots at times. I double checked the  damage setting to be 100, and kept going at it, though it still seemed to take more than one hit some times (Hit detection issues?). Unlike the other gun I tested with an adjustable rate of fire, the Type 05 always keeps its rate of fire to what you set it, even through lag, which is good. I was able to buzz my way  through hostiles and defend my land (the New Jessie War Journal Tower) as well as capture the surrounding areas. This gun, like the Titan AK5, has ts grievances with lag, but just a different set of them. Here, the rate of fire never falters and bullets always rez.. though that can bite you in the ass in the long run.

All the adjustables work, though I was content with the defaults. Granted, I don't know what the defaults are because they are not all listed (Default vel is 200m/s, sensor range is 15m, and alternate velocity is 50m/s). With the default rate of fire, I was finding light pulses of the trigger still having me reloading quite often. The combo key is your best friend.

By the numbers, the Type 05 is above average in the performance sector. Script time averages 0.033ms for idling, and 0.227ms while firing on the default full auto speed. When you crank the rate of fire up though, you get large spikes, though with the speed the magazine is used up, its not really worth it.

===========
Overall
===========

The AMBO Science Incorporated Type 05 is a great looker and a modest performer, but when combined with other aspects of the weapon, it might not be my first choice for what I charge into battle with. However, for the role-play scene, when  you want form over function, or if its just for that occasional fight, its a fine choice. This weapon is NOT for those who want something simple and  easy to operate!

The Type 05 earns 4.5 flags for its build and texture work, with only minor things bringing it down. Performance is good, though despite its numbers, its not as reliable as some other weapons, and gets a slightly above average 3 flags. Animations have their hitches but are of very good quality and get four flags. Sounds are of good quality, though wimpy and could be a bit more custom to the application. Ease of use is very low with 1.5 flags, and there is a very large learning curve. Manual, commands, and menus need some serious work.  Value is a hair above average with 2.75 flags. You get a good amount for your Linden, but a lot of that isn't combat feasible, so it loses some value.

The ASI Type 05 Seems to try and bridge the gap between the highly featured RP looks based guns and the real combat machines. It offers adjustability on combat pertinent settings, and several aesthetic changes, but It still seems a bit more weighted toward the RP clientele and could stand to be made a bit leaner and meaner for the heavy combat demands.

Caine's not picky - he uses his AMBO-type 05 .45 SMG to blow away a bus full of hippies.  Don't those unwashed mouthbreathers know that all that weed funds terrorism?

Caine's not picky - he uses his AMBO-type 05 .45 SMG to blow away a bus full of hippies. Don't those unwashed mouthbreathers know that all that weed funds terrorism?

You can find the AMBO Science Incorporated Type 05 .45 SMG at the AMBO vendor in the Eastern New Jessie sim, so if you are interested in checking out this weapon, visit the New Jessie Public Armory for a closer look.

-JessieWarJournal Frequency

Sparta Bans Merczateers, Unbans Ordo Imperialis

In News from Second Life Combat on June 6, 2009 at 4:52 pm

After what was originally slated the be only a week-long ban of the Merczateers from Second Chance, the ban was extended recently to last indefinitely.  And so the Merczateers are once again banned from Sparta’s home in Second Chance, ostensibly for good, because of accusations of griefing and lag.  Meanwhile, the Ordo Imperialis has been unbanned from the region – under the condition that only two ex-Spartans in their ranks may lead the attacks into their old stomping grounds.

Why the bans, and why the difference?

I talked to Spartan King Bruno Ziskey to find out.

Caine Constantine: Hey Bruno, I heard Sparta has blockaded the Merczateers, and was wondering if I could ask you more about it when you have time.
Bruno Ziskey: We just dont think that we have to fight Mercz, who lag like hell and keep having people like Proteus and Avil Creegan, along with Strealok Moskalev, who aren’t responsible people and keep trying to break our rules and grief. And yes I’ll damn a group for them because these members have been in Sparta most over a year, and still commit these things, and we know they have done similiar things in the past. If the Mercz are irresponsible to have these sorts of people in the ranks that they have them, we see no need to affiliate with them. Besides, we’re unblockading Ordo today. Thats bigger news I should think

Caine Constantine: Also, any reason you unblockaded Ordo that you could tell me about to add to that?
Bruno Ziskey: yes, Because they have agreed to only attack, following our sim rules, and only with Wasaac Hax and Jaxx Loon, both ex-Spartans who can be trusted, leading the attacks.
Bruno Ziskey: Ergo, more responsible fighting.
Bruno Ziskey: To date, Mercz have only one person who I trust, and he rarely leads attacks. Smulet Back.

Caine Constantine: And he’s the only one?
Bruno Ziskey: Yes.

Caine Constantine: It seemed like relations had been improving for a while actually.  I heard though that one of your reasons you did not want to engage the Merczateers was that “Sparta did not feel like engaging Merczateers” or essentially something to that effect.  Is that for the reasons you’ve listed?
Bruno Ziskey: Yes. I talked to over with the Gerousia, which is our High Command, and mostly we all feel it would be better to leave the Mercz blockade up for now.

Caine Constantine: Understood.  Any other thoughts you might be able to share with the readers on the subject of the blockade?
Bruno Ziskey: Not really. I just hope they start to understand how seriously we uphold our rules and code of ethics in combat.

Caine Constantine: Thank you Bruno, I appreciate it.
Bruno Ziskey nods

The discussion was friendly enough and it seemed like it boiled down to this – the Merczateers cheat and lag, while the Ordo are willing to send only those people who are trustworthy (ex-Spartans) in to lead attacks.

Was there anything more to it?

I talked to Merczateer Marshal Lurdan Huszar, who sent me a log of what seems to be the last conversation he had with Bruno on the subject.

Lurdan Huszar: Hey, apparently there was an incident involving Strealok Moskalev and you guys, could you explain what happened when you’re not too busy?
Bruno Ziskey: Strealok and his friend George Reisman came over to our base a few days ago, and we all began crashing. During this time, Strealok and George went to the core room as we were all crashing and attacked the core, in clear violation not only of the visitation rights he had, but in violation of the blockade. Once he and his friend were able to be banned however the crashing stopped immediately.  I’m also uninterested in lifting the blockade against Mercz. I’m finding EU, Ordo and even Silver to be more…interesting.

Lurdan Huszar: Okay, so what sort of crashing was it?
Lurdan Huszar: Client crashing?
Bruno Ziskey: Yes
Lurdan Huszar: Okay, I’ll look into this.
Bruno Ziskey: Thank you.

Lurdan Huszar: Okay, and what more needs to be done to clear up our issues? Avil and Proteus were dealt with appropriately, is there another problem?
Bruno Ziskey: Lag. Silver attacked today with at least 8 people fighting our 8 people. Far less lag than Mercz. I’m finding personal problems with some Mercz but thats not an issue for officers, just a hate thing they have on me, which I dont really care about, the mute button fixes it just fine. I’d prefer to just fight other groups for the moment.

Lurdan Huszar: ..Lag?
Lurdan Huszar: So we’re currently being blockaded because we’re laggy?
Bruno Ziskey: horrendous lag that makes everything more complicated. As in matrix bullets. I’ve also found occasions for when your men sithack past our walls, and no thats not delayed tps. I’ve already talked to my Branch Commanders and for the most part they agree that it would be best to just fight other groups for right now because they offer less lag and more control, especially since we are able to work out certain members leading, which makes the groups more responsible and less prone to cheating.
Bruno Ziskey: Currently, with the exception to Smulet Back, I know no members in Mercz that I can trust to lead attacks and be responsible during those attacks.

Lurdan Huszar: Do you have the names of those who apparently sit hacked?
Bruno Ziskey: No.
Lurdan Huszar: ..
Lurdan Huszar: Why not.
Bruno Ziskey: Because nobody bothered to really write it down during the combat.
Lurdan Huszar: Uh.. alrighty then.
Lurdan Huszar: Don’t make it a huge problem then if you guys don’t care enough to properly take note of incidents.
Bruno Ziskey shrugs
Bruno Ziskey: You wanted what was wrong, so I listed them.

Lurdan Huszar: So uh, your reasons for maintaining the ban here aren’t very substantive.. vague complaints of lag and the fact that you can’t trust anybody to lead an attack without cheating? Despite the fact that you.. only have one vague example of cheating?
Lurdan Huszar: There’s gotta be something you’re not telling me here.
Lurdan Huszar: Because this is ridiculous.
Bruno Ziskey shrugs
Bruno Ziskey: Not really my problem.
Bruno Ziskey: Unless this wholly affects the Mercz in some way?

Lurdan Huszar: No, I’m just interested in preserving good relations with you guys.
Lurdan Huszar: We have some good combat in your sim.
Lurdan Huszar: And you guys seem to be getting more reasonable.
Bruno Ziskey: I’m quite sure. We designed it to be that way.
Lurdan Huszar: So apathy shouldn’t be an excuse here Bruno, I’m just trying to help everyone here.
Bruno Ziskey: I realize that.

Lurdan Huszar: If you have a substantive problem with us, I want to fix it.
Bruno Ziskey: Well then, I’d suggest you seek out Tsume Xiao and have him script your weapons instead of poon. His scripts are not nearly as laggy.
Lurdan Huszar: Our scripts are not laggy.
Lurdan Huszar: We’d know if our technology was more laggy than other average tech.
Lurdan Huszar: We have very talented scripters.
Lurdan Huszar: What I think the problem is is uh, agent time.
Lurdan Huszar: Silverhawk probably put up a slow, weak attack.
Lurdan Huszar: Which results in not many teleports going in and out.
Lurdan Huszar: Less agent time lag.
Lurdan Huszar: Twenty guys walking slowly towards a checkpoint getting gunned down probably lags less than ten guys ripping it up making everyone teleport around.
Bruno Ziskey: I noticed no difference between the attacks Mercz have made and attacks silver/Grey Nolders group has made besides the lag. How fast you guys killed or got killed made little difference….although we did kill them more often.

Lurdan Huszar: But regardless.
Lurdan Huszar: I’ve been on a couple attacks recently to your place.
Lurdan Huszar: The lag isn’t an outstanding problem.
Bruno Ziskey: It is when it complicates everything else.
Bruno Ziskey: Look, we can debate this until doomsday, point is, right now, Sparta is not interested in fighting Mercz. Thats it. Period. Perhaps some other day we’ll lift the blockade.
Bruno Ziskey: Until then, we’re busy enough just fighting everyone else.

Lurdan Huszar: It’ll be interesting to see how long you can maintain to the public that you’re blockading us because we “lag” and you “don’t feel like fighting us now”.
Lurdan Huszar: But uh, fair enough Ziskey.
Bruno Ziskey: What everyone else thinks is of little importance to me.
Lurdan Huszar: Yeah, I know.
Lurdan Huszar: But yeah, alright – if you have any other issues be sure to come talk to me.
Lurdan Huszar: See you later Bruno.
Bruno Ziskey: Cya.

And so it seems the Spartan King has closed his base off to Merczateers for the foreseeable future. Was this a simple, justified response to excessive cheating and lag, or an attempt to give the Spartans breathing space in the wake of incessant Merczateer raids and the unbanning of that other of the two titans of the grid, Ordo Imperialis? The only one who really knows either way is Bruno Ziskey, and so far, he and his high council are pointing the finger directly at the Merczateers.

Will the blockade stand?

Chances are it will for at least the near future. There are plenty of people attacking Sparta on a regular basis, and if the Spartans genuinely believe the Merczateers are a source of lag, there’s probably no motive on their end to open up negotiations.

However, the Spartans recently joined the fledgling Anti-Iron Symphony Coalition, or the AISC, founded by Raven Isan of the Raven Raiders, along with SCS, ROG, CATI, CS, and TCG.

Founded by Raven Isan, the new Anti-Iron Symphony Coalition has united many groups together, including Bruno Ziskey's Sparta.

Founded by Raven Isan, the new Anti-Iron Symphony Coalition has united many groups together, including Bruno Ziskey's Sparta.

As a result, since the AISC is probably going to work on bringing its size to bear on the Merczateers in large part, whether Spartans will join in on these attacks while banning the Merczateers is unlikely, as one would imagine they would not attack someone who could not in turn attack them. Nevertheless, answers are likely to come only as the new alliance – or anti-alliance, as it were – comes to grow in size and engage in more attacks.  As a result, the current blockade of Merczateers by the Spartans is likely to last for some time, and whether this is a positive or a negative development is entirely up to the groups in question.

-Caine Constantine