Archive for 2009
The New Jessie War Journal has moved.
In Administration on September 8, 2009 at 4:03 pmHey everyone,
The old New Jessie War Journal was ended by Metallicoe Keng today after some serious disagreements we had on the nature of running an online news source.
A new and improved one has been founded in its place.
Check it out at http://newjessie.wordpress.com/ and please be sure to update any bookmarks you might have used. The new address should be easier to remember anyway. We’re going to keep the familiar name and format and do our best to keep what works well while improving some of the problems the Journal had as well.
Metallicoe has also started a new news site, the Independent War Journal, and you can find more out about that below.
-Caine Constantine
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Hey guys,
The New Jessie War Journal is now the Independent Combat Journal. Check it out over here.
Click here to be redirected.
independentcombatjournal.wordpress.com
No more posts will be added to this URL. Be sure to update your bookmark!
This change has come about so the Journal can detach from New Jessie. The Independent is exactly that; Independent and not affiliated with any group. Just one of the reasons emerging was that Caine and New Jessie were being assosiated when a report was interpreted as controversial. This plans to end that.
See you on the Independent! Your new news source in the community.
Thanks, and apologies for any inconvenience this may cause.
Metallicoe Keng and the New Jessie War Journal Staff
The Independent.
The Adventures of Caine Constantine and the State of Combat on the Grid
In News from Second Life Combat on September 1, 2009 at 10:18 amAs many of you know, or may have figured from my spending a good deal less time on the grid, I’ve essentially retired – at least temporarily. I don’t write much for the Journal and the day-to-day administration of New Jessie is mostly handled by others. I’ve gone back to school to finish out my last year as an undergraduate, and then hopefully, embark on my quest to become an ass-kicking lawyer and then someday leader of the free world, or something to that effect.
In any event, I have spent a lot less time hanging around New Jessie, which I used to spend nearly all my time in, and gone exploring the grid.
I went on an expedition to find SionChickens to hunt, but when I noticed that these chickens – who I had assumed were roaming free in people’s e-backyards – were actually locked tight into cages and sometimes surrounded by electrical fencing, I leapt into action. With some fine friends I raided a chicken farm and we liberated over 20 of the laggy clucktastic bastards, using grenades, tanks, and ramps covered in pictures of Jesus and the American flag to free them from their wirey prisons. There were suspensions, but the chickens were freed!
I also visited the new “adult” continent known as Zindra. What a disaster that place is already. There are some few nice builds and land formations but by and large, it’s just what you’d expect from a bunch of people thinking with their dicks and all clustered together in one place – poor concepts, poor construction, poor taste and of course a general sense of fail. Even the Linden Lab team who built the place did a fine job at helping it to fail in advance when it built the public roads on sim borders. Imagine driving a car down a road and crossing a sim every two seconds.
Then again, I guess that doesn’t matter when the purpose of the continent though is to put all of the stupid BDSM “museums” – I mean, that’s what they call their porn collections, anyway – into one place.
I also checked out the mysterious Ravenglass Estates, home to famed Second Life blogger Prokofy Neva. This person is really famous for perhaps that saddest of tendencies – playing Second Life and taking it as even more serious than real life. Or whatever, all I know is that as soon as I flew up to say hello and talk to them, Prokofy banned me from the estate without question. I found her beautiful blog about Second Life, in which she calls everyone she disagrees with a communist. I normally endorse such blunt overuse of fear of the red menace but Prokofy brings it to a whole new level!
Check it out at http://secondthoughts.typepad.com/ sometime when you’re looking for a cheap laugh. Because she chose to ban me so rudely I gave free Soviet uniforms to everyone who is a member of the “Woodbury University” group, a lulztastic group of all kinds of /b/tards (I think that’s what you call them, I don’t know to be honest, but they seemed nice) who spend part of their time making her estates more appealing to her tastes with a monument to Soviet communism.
Another place I found was “Tha Slump,” a ghetto-fabulous semi-combat sim in which you can murderize thug-life wannabees who SWEAR they are “black irl.” You’ll never have a more satisfying experience than gunning down a 15 year old white kid who just bought his first griefing HUD in front of a Chinese restaurant while shouting “Step the f**k off mah’ hood n***a!” It really rekindled my interest in the grid!
Yes, there’s much to see past combat, and much to wreak havok upon as well. And the good news is that combat itself is really improving across all fronts, it’s really getting better.
You may recall that as 2009 began, almost everyone had a pessimistic tone about how combat was grinding to a halt, because all of the large groups had allied, and all of the small groups were, well, small. The fact is though that whereas it had once been a cakewalk for a large, organized group to take control of a small enemy base, the new groups of yesterday have really taken their place as hardened fighting forces. This is probably one of the brightest spots for combat on the grid. Groups like Raven Raiders, Sturm Korps, and TCG have grown and expanded their operations. For a while it seemed in fact like TCG, in their new full sim of Furizona, was the most war-torn sim on the grid, repeatedly attacked by Iron Symphony and Vanguard alike.
There are also appearing to be some signs that the blockade of Vanguard by the Iron Symphony is winding down. There have been a lot of high-level talks and regular meetings between them and individual key members of each group involved. Finally giving the Iron Symphony the reassurances they needed, Vanguard appears to be, as France was a couple years after Napoleon, “ready to be readmitted into the concert of respectable nations.” This is good news for the groups involved, considering that neither of them had any real source for a truly grand-scale war. The future is uncertain and the blockade, at least as far as I know, is still in force, but there is certainly reason to be hopeful.
In general, people are also agreeing on a lot of positive conventions and norms. Armor is being gradually accepted into the community, and looks to be fairly limited as well. Anti-armor weaponry is also following suit. The initial flurry of enthusiasm for clear combat objectives and destroyable cores has faltered, but in its place more and more groups are allowing for homepoints to be set in their spawns – and lag in combat has been decreased dramatically across the grid as a result. Airplanes are no longer slaughtering defenseless ground troops, but on the other hand, they represent one of the losers in combat today, as their role seems to be on the decline. Their role in being a strong counterpoint to armored vehicles, however, could bring them back.
Old groups like the Alliance Navy, previously stuck in a rut of some sort for the past year, are breathing with new vigor and the pace of new groups being born is still strong. The Spanish and Portuguese groups are even doing well. the RED ZONE at Sangria Beach, a Spanish-speaking combat zone is worth a visit, and CATI still represents what is all-too-often not given enough credit as one of the most powerful militaries, man for man, on the grid. They can raise numbers that would make even the three superpowers as it were think twice.
And as always, New Jessie remains a strong center of the community and a great place for combat, for shopping, for advertising and for hanging out with people from across the grid. I can only hope that some of the things we have done there have contributed to what I feel are positive changes across the grid as a whole.
And so as summer ends and a cold winter edges forth, I’m personally going to be eagerly awaiting the possible resurrection of the fierce German-Soviet (Vanguard-Merczateers) war on the Eastern Front (now I’m just indulging in historical dreamery). I would have to say that the greatest battles of combat on the grid are still to come, and that things are, without a doubt, improving across the board!
I myself will continue to spend what free time I have here adventuring and attacking randomly. After an experience I had at the Sturm Korps base fighting a Vanguard occupation, I was thinking about organizing a group of like-minded independents who might go in and try to liberate occupied sims.
Or maybe I’ll…egads…join a group!
But I ask everyone to remember that things will only continue to improve as long as we as individuals make positive changes to ourselves and our organizations, and always consider both sides of a fight when planning our sims, and our assaults at that.
With that said, I will see you on the front lines!
-Caine Constantine
The Alliance Navy’s New Look
In News from Second Life Combat on August 23, 2009 at 9:47 pmI walked out of the subterranean subway and breathed in a long breath of cool night air, then promptly looked around in surprise. In front of me was a bustling city street, with cheerful lights streaming out of buildings and lamp posts dotting the sidewalk. No this was not a new city sim, as I was soon to discover, but the new home of an army that has, for years, been entrenched in the battlefield that is Second Life Military. Only a moment after I realized that this was more than just another city street, a strange creature darted past me, followed by another. Both were carrying rifles, one of which had the markings of the Valor military on him. He stopped for a moment, said good morning, and sprinted off into the brightly lit streets. A few moments later I ducked for cover, the sounds of assault rifles and blasts from grenades echoing down the once silent streets as invader and defender engaged in mortal combat. The sounds of turbo engines suddenly became deafening, and I looked up to see an uniform leaning out of the open door of a dual bladed helicopter. “Get in!” He shouted, and I was more than willing to oblige. I looked around the small hold for a moment as the officer shouted to the cockpit, “To the Base!”
A few moments later I was struggling to hold onto my seat, watching as the distant sight of a newly built fortress grew larger in the view screen at the front of the helicopter. Lines of tracer fire at the invader flew from the walls, and a few moments later I was rushed out of the helicopter and into a safe room. The sound of battle outside of that room seemed to draw on for hours, then suddenly everything went silent. The pilot of the helicopter, a Warrant Officer by the markings on her shoulder, came into the room where I was, and motioned for me to follow her. As I exited the room and once again saw the skyscrapers and cheerful lights, I shuddered to think how much violence could possibly happen in this place. I was led to a group of five people. No, this is not some nightmarish post-apocalyptic sim. This is the new home, and the new way of the Alliance Navy, in the sim of Elshout.

As I looked around at the base I could see workers rushing about, trying to repair and also finish the buildings within the city as well as within the base. A fox, dressed in the garb of an officer, nodded to me and lifted a cup of hot tea, drinking it. Introductions were made, and I began talking to the four that remained, the pilot of the helicopter having rushed off to another assignment. I remembered the reason I came, and had the following discussion with Major Vaher, commander of the Marine Division, Lieutenant Colonel Moonlight, commander of Fleet Division, and the former commander of Marine Division, Air Division Cadet Ard.
Wyrik Hellershanks: Well, this entire facility is much different from the last Elshout base, could you tell me what brought it about?
Nadav Vaher: The easy answer to give is that we felt that we were in a need for change of scenery to compliment the change happening inside of the group.
Wyrik Hellershanks: When I first came here yesterday, I thought I had come to a brand new city sim, this entire complex is amazing.
Nadav Vaher: Thank you. Our builders have been hard at work.
Wyrik Hellershanks: And it shows, I see in your prim count listing you are still over 8,000 prims under the 15,000 limit for the sim, the amount of work done is spectacular. You said that the change in scenery was to compliment the changes in the group, could you elaborate on this?
Nadav Vaher: Well, I can only speak fully for the Division I am currently in command of.. But there is a major restructure in the way things are being done. Such as the addition of sub-branches in the Marine division (Addition of Cavalry and Infantry),the updating of weapons cores, Addition of new commanders and especially the revamp on training throughout the group.
Wyrik Hellershanks: When one thinks of Calvary, most times it’s horsebacked men running over a battlefield, or the Vietnam era helicopter divisions, what will the Alliance Navy’s Calvary ride to battle on?
Nadav Vaher: Cavalry will be using an assortment of Tanks and APCS.
Major Vaher then motioned to the engineering bay and shouted for someone to bring out the new tank. An eager cadet rushed inside, and then I heard the sound of air rushing from the bay as a massive tank rolled out.

Nadav Vaher: This is the NLAFV MK2 MBT. The model was built by Rear Admiral Jim Herbst, and scripting was done by Airman Jeremy Duport.
Nadav Vaher: The APC model is still currently in production, but it’s looking to be released sometime in the next week.
Wyrik Hellershanks: That is a very nice looking piece of hardware
welshfireman Ard: Very effective too I hasten to add
Wyrik Hellershanks: I would imagine!
Nadav Vaher: It is. In addition to the new APCs and MBTs, they will be getting turret upgrades to go with our new system.
Nadav Vaher: They proved to work extremely well in our scrimmage this past Sunday with the Ordo Imperialis.
Wyrik Hellershanks: So the entire Alliance Navy arsenal will be changing along with the simulator?
Nadav Vaher: Again, I can only speak for the Marines, But yes. I would most definitely say that our arsenal will be changing.
Michan Moonlight: And I can say for Fleet that we will be getting alot of new gear as well
Wyrik Hellershanks: That would pose alot of problems for an enemy that is used to fighting the old Alliance Navy systems!
welshfireman Ard: Of course the Alliance Navy strives to be at the forefront of the communities technological advances
Wyrik Hellershanks: So Major Vaher, I read the sim rules, and I see by the notice on the way in that the three reactor system that was in place in the desert base will still be in place here?
Nadav Vaher: At this point in time, I am not entirely sure. The idea of a core system being added to the simulator has been up in the air for some time now. However, if it were to come about, I do not think it would be the end all be all of the combat in Elshout. As you are probably aware, the whole core based system has raised some dramatic problems in some of our enemies simulators. I don’t really think the group as a whole is really in for that.. But that is just my opinion.
Wyrik Hellershanks nods, “Personally I find the militaries that offer win criteria for a win to be a refreshing sight on the battlefield, it gives the enemy something to shoot for.”
welshfireman Ard: If I may be so bold as to give an opinion, just looking at the layout of the sim, I feel that if the enemy over run the city outside these walls, that would surely be victory enough without the much used destruction of a said target scenario
Nadav Vaher: That is true, Mr.Hellershanks; however, I think it creates more issues than it solves in the long run. Extra scripting, Worrying about people sit hacking their way into the cores.. then having to go through the added arguments the person may have (It’s unfair to place it here, there, or there) just adds to the drama of combat. I’m not saying that we won’t explore the options of putting in a core, I just think that is not on the front of the build teams mind.
Nadav Vaher: Perhaps when we have 100% completed the simulator, we could explore that option.
Wyrik Hellershanks: I can easily see that there is alot more that goes on with this base than meets the eye, could you tell me some of the features of this facility?
Nadav Vaher: Well, The bridge is standing as a focus point of what is new in the simulator. It is an objective on its own. If you look underneath the bridge.. inside of the control room.. there is a button added which controls the portion of the bridge that retracts. I feel it has added another point of combat to the simulator. Instead of the enemy being able to just hop along the bridge, they have to battle it out to gain control of the room which allows them access to the retractable portion of bridge.
Wyrik Hellershanks: Improvements in arms, a Fleet and Marine division overhaul, and a new simulator layout that moves from desert combat to an urban warfare environment. There has been alot of changes within the Alliance Navy, is there anything else that has changed within the military?

Nadav Vaher: Our training has been improved. Some of the divisions have found it absolutely needed to move away from copy pasting training. We’ve found that it doesn’t actually teach the Cadet much of anything.. They could just sit back, coast through it and not have to do much of anything. The Majority of our DI’s, and Cadets have embraced this newer training format. Heck, it has really produced some rather good personnel in the AN. Our recruitment has taken a major boost since we’ve started to change the way the AN as a whole works.
Wyrik Hellershanks: What would be the active membership number of the Alliance Navy since the new changes in protocol?
Michan Moonlight: Fleet Division currently has about 8 Active members and we are the smallest division] Michan Moonlight: Since most sims wont allow our ships anymore many have chosen to join AD or MD instead. We are however looking over the possibility of “nerfing” the Fleet ships to make the more acceptable
Nadav Vaher: Division wise, The Marine division has about 20 – 22 active marines who currently make up the core of the division (DI’s, Branch Commanders, and combatants)
welshfireman Ard: and I am aware that Air Divisions boasts 17 active pilots
Wyrik Hellershanks: One last question, and please be as honest as possible.
Nadav Vaher: You’ve got my word on that one, Hellershanks.
Wyrik Hellershanks: How much would could a woodchuck chuck, if a woodchuck could chuck wood, if they were to go into Alliance Navy training?
welshfireman Ard: They would not do much chucking really, they would be to busy running laps
Michan Moonlight: Fleet Divisions answer, Give us the opportunity to train a woodchuck and it would take out the redwood forest in less than a few hours
Nadav Vaher: There would be quite a bit of wood for them to chuck… With the revamp of MDBT and the new occupational training system.
A moment later after we all wiped the smirks from our faces, a siren went off, with a message that the Merczateer’s Badnarik base was under assault. Goodbye’s were said, and I was ushered into a helicopter and rushed back to the subway. Before I left, I took one last look over the city. The Alliance Navy’s sim of Elshout not only signals a much different approach for combat, but also a new spark in the old military’s method of conducting warfare. Although the officers of the Alliance Navy gave no real indication of when the simulator will be open for combat, they are leaving it open. Old enemies of the Alliance Navy, as well as new, will find that Elshout is a new face, as well as a new attitude, for a familiar face.
-Wyrik Hellershanks
The Blockades
In News from Second Life Combat on August 13, 2009 at 6:24 pmLurdan Huszar
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I need to emphasize two important things before I begin. First, if you don’t invest the time required to fully understand the content of this article, don’t involve yourself in the debate. Second, this article is largely in response to Vanguard defiance of the blockade and an excess of misinformation. This is not an offensive effort.
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INTRODUCTION
Since Vanguard’s recent return, the combat blockades that they have received from various militaries and the reason for said blockades have become a widely debated and pivotal issue within the combat community. Being one of the key figures within the debate, I have decided to write this notecard so that individuals engaged in this issue may better understand our issues, concerns and actions. I will explain our history with Christoph and Vanguard, the steps we took in response to that colourful relationship, how it has lead to the more recent blockades, issues and events surrounding them and other points of relevance that need to be addressed.
PART 1: THE HISTORY——————————————————————————————————————————————————————–
” You have no idea. I’ve returned bases and ruined lives for a ‘lol’”
- Christoph Naumova, May, 2008
Christoph’s first appearance in my life was during the Adscita era of the Merczateers, many years ago. There were several noteable occurrences during his time spent in the Merczateers. The first of which was when he offered to educate the Merczateer high command with his knowledge in psychology, since, as he claimed, he had a PhD in it. This was later found to be a lie, one of many. He requested L$5000 for the service, which I excitedly agreed to, not being the sharpest tool in the shed at the time. The service never occurred and Christoph later “forgot” about it. In the same weeks, he claimed to have an inoperable brain tumour, complete with fake photographs. The ensuing sympathy helped him achieve the rank of General. During this period, he attempted to acquire our content with full permissions with promises of huge sales as he would apparently upload them into a vendor network for us. We never gave him the content, but if you extrapolate from the entirety of his history with us, ulterior motives of a malicious nature were likely. During the end of the Adscita era, using his power to do so, he declared war on the Alliance Navy. This resulted in an argument between himself and Merczateer General Spartan Plunkett. As the argument heated up, Christoph decided to release all of our land to Governor Linden, which cost me L$50,000 or more because I paid to buy each parcel. A few days before the argument I had bought space for an airfield for L$30,000. After this, he began to eject members from the Merczateers, and because of the poor state of the group interface and its options, we were unable to do anything about it without Linden support. Christoph had killed the Merczateers.
After this, Christoph dissapeared from the scene for quite some time. His next attack occurred when he apparently defrauded IntLibber Brautigan out of roughly $3000USD during our first year of residency within Brautigan and Tuck. The following is Christoph’s defense, and IntLibber’s rebuttal, judge for yourself who is right:
Christoph’s Defense
IntLibber’s Rebuttal
Shortly after this incident Christoph began to build the first incarnation of Vanguard. As people started to question this relatively new leader figure within the community, I would explain to them what Christoph had done to us in the past, as I explained above. Shortly after I recieved this message from Christoph:
Christoph’s Threats – 10/10/07
Charming.
During this period, a close friend of mine and member of the Merczateers, Uildiar Kuhn, was working for Christoph. He prepared a lengthy complaint shortly after his time with him that was sent to Linden Labs during the first of two organized abuse reports against Christoph. In the notecard below, Uildiar explains how he was harassed and blackmailed by Christoph.
In January, Christoph sent the following letter to the Alliance Navy. This notecard fully demonstrates the destructive attitude Christoph carried during his time leading the first Vanguard:
Christoph’s Declaration of War to the Alliance Navy
Also around this time, give or take a couple months, Christoph bought one of the Militant Collective’s sims from under their feet, returned all of the prims on the parcel, raised a Vanguard flag, then disposed of the sim. Here is Christoph attempting to justify his malicious actions:
Christoph on the MC Incident (From the NJJ)
Just another excuse for his consistently destructive attitude.
Things became a little quiet then until just a bit over a year from now while Vanguard was in full swing. It began shortly after Tangent Eponym resigned from the Merczateers. The following are excerpts from a conversation Christoph had with one of our personnel:
Christoph Open Sourcing Merczateer Content (Excerpts)
Christoph Open Sourcing Merczateer Content (Full)
Shortly after acquiring a good portion of our weapons and gear and releasing it to the public with full permissions, Christoph had the following discussion with Proteus Hand, an NCO in the Merczateers at the time:
Christoph’s Threats – 05/18/08
In this notecard Christoph explains that he plans to sue me because I apparently slandered him. I still have no idea where he got the idea that I was doing such a thing. He claims I was telling people that he copybotted Merczateer content when clearly the weapons he open sourced to the public were the original copies with the creator names intact. According to him I was also orchestrating a mass false abuse report effort against him at the time. I vaguely remember a combined effort to report Christoph for the various things he’s done to people and I do remember sending one in myself, however I never asked, let alone suggested that anybody send in anything false. My own report contained substantive complaints, most of which I’ve described above. It’s also worth noting that in the above log Christoph admits that there was a premeditated effort to lure me into slandering him so that he may “collect my assets”.
On the New Jessie War Journal, Christoph claims that I slandered him to achieve revenge. The following is an interesting conversation I had with Kitsukie Flare several days after our equipment was open sourced by Christoph. I also have one of Valycion’s weapons which we got from Radek shortly before he joined Vanguard with full permissions, is it open sourced? No.

I consider the public release of Merczateer content by Christoph a group attack for two reasons. Tangent Eponym, who became a member of Vanguard during this incident, was directly involved. Vanguard tolerated the actions of both Christoph and Tangent, and to my knowledge, there were no protests or resignations within Vanguard in response to what happened. In fact, I remember clearly watching Vanguard personnel enter Salamis wearing the leaked gear in an attempt to mock us. Also, a common Vanguard argument in regards to this entire incident is that Tangent gave Christoph only his own content. This is not true. Tangent gave Christoph things that Vasili Debevec, Keystone Gray and myself made.
Shortly after all of this one of Vanguard’s main scripters, Lance LeFay, hacked into Operations servers and released Operations products to Vanguard members for free. He also effectively shut the vendor network down entirely across the grid, causing monetary damages, and replaced the display on the vendors with various perverted images. The following is Christoph’s defense:
Christoph on Lance LeFay (From the NJJ)
So apparently it’s alright if it’s done while Christoph’s at work, and in response to something IntLibber never actually did. To my knowledge Lance received no disciplinary action for what he did and is still in Vanguard to this day.
PART 2: VANGUARD TODAY
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The standard Vanguard argument most of the time is that we’re blockading Vanguard solely for what they’ve done in the past.
They couldn’t be more wrong.
When we first began hearing rumours of a Vanguard return, we decided that we would keep the blockades raised and observe them. We weren’t ignorant to the fact that people can change, I am a living testament to that. However, we were not interested in finding out the potential bad news the hard way, so we decided to keep our guard up. Within the first week or two of Vanguard’s reincarnation, Christoph made these comments:
Christoph & Vegna (Full)
Christoph & Vegna (Excerpts)
These three excerpts show that Christoph has not changed his mindset at all, and was only offering to change Vanguard for the better if we dropped the blockades. This would later become a reoccuring theme within their interactions with us. It also shows the usual complete disregard for other groups. Vanguard actually made it an active policy to try and steal Chaos personnel.
So at this point it was already clear that Vanguard hadn’t changed much. However, they weren’t done flaunting their lack of a sincere will to improve themselves just yet.
Dagger sent out two notecards, one to the leaders of the Iron Symphony, and one to Vanguard, they are below.
Dagger Exonar’s Address to the Iron Symphony (*1)
Dagger Exonar’s Address to Vanguard (*2)
I’m gonna break down the first notecard first.
” Anoki’s actions with the AN wiki where done when he was in the service of the AN” *1
Another reoccurring idea within Vanguard is that if somebody does something malicious, the tag above their head or lack thereof determines whether it is okay or not.
“Christoph immediately estate banned him for ‘grieving’” *1
According to Anoki himself, he was banned for spamming the “You’re silly” gesture.
“until he (From my understanding of the story) convinced Christoph to unban him and that his ‘attack’ on the AN wiki was a ‘one time action, out of anger at the unfair treatment of my friend and squad leader.’” *1
That hardly makes it acceptable either, and why Vanguard would make this individual an officer shortly after he did this is still beyond me.
“Takkun’s actions where also performed while in the service of his military,” *1
Again, that doesn’t make it okay.
” Takkun returned the sim, yes, but he did so because he knew it was temporary. It was his way to leave the SL militaries and never have a chance to ‘come back’ like so many others do. This was a one-time act of anger against a group he felt had done him wrong,” *1
I’ll just respond to this one with another Dagger quote:
“Attached is our handbook, if you would like to view our Zero Tolerance policy first hand.” *1
I’ll just show another Dagger quote here to emphasize the spectacular hypocrisy of this all:
“We *do* accept people like Takkun and Anoki, as they made a mistake once” *1
In the quote below, Dagger basically makes up more excuses for inviting Takkun and explains that Takkun is valuable. Then basically says that it was okay to eject members from our group, attempt to dismantle our online assets, return every prim in our sims and leave because Christoph’s colossal amount of wrongdoings makes the wrongdoings of others appear smaller. This is amazingly contradictory to their apparent policy of zero tolerance and reputation reform.
“There was an article on the War Journal detailing how minor of an event Takkun’s ‘grand betrayal’ was, and it’s not like he’s going to return the Mercz sim ever again, I see no reason to deny a great tactician and LO officer from our ranks, especially since Christoph’s shadow (His ‘evil deeds’ of the past, per-se) grant many of us protection in terms of scale.” *1
Speaking of amazing contradictions:
“We do not support E-terrorism, or people with a history of E-terrorism” *1
“We do not support people with troubled pasts” *1
I shouldn’t even have to explain those two.
Their failure to adhere to even their own policies isn’t surprising at all to me. The last time they emphasized a certain policy within their rule book (no racism), their second in command at the time (currently an officer in Vanguard) turned around and defiled it in the ugliest way imaginable:
The contradictions don’t end there. The second notecard, which was sent to Vanguard, had an entirely opposite tone to the one sent to the Iron Symphony militaries. I’ll break this one down now.
“One of the major problems of VG 1.0 was the fact the IS was ignored and hated. This time around, we’d like to point out that the IS is our enemies – yes – but they should be treated with respect. You know why? Nothing annoys your enemies more than forgiving them. ” *2
Yeah, it certainly wasn’t the fact that the old Vanguard was essentially a group of griefers and common detritus of the military community, it was because we were hated, of course Dagger. Also, he basically says here that the only reason the Iron Symphony should be treated with respect is because it would apparently annoy us.
“Note at the top it says Takkun Gray was ejected. Takkun returned the sim and left.” *2
He was ejected by Proteus Hand, and again, he not only returned the sims, he attempted to eject members from the Merczateers and dismantle our online assets.
“He then goes on to accuse Christoph of stealing, Er, wait, no, of …. letting other people steal things. Wait, He’s also accusing Christoph of taking control of Tagent and making him release all of his property to the world when he quit the SL militaries. Oh, and insulting another military is a crime now according to lurdan…” *2
This is Dagger trying to undermine serious offences from Christoph and Vanguard personnel, clearly showing insincerity in his earlier statements in his address to the Iron Symphony. He repeats this in another quote:
” I honestly don’t understand much of Lurdan’s rants” *2
Below, he repeats his earlier belief that if you have a different tag over your head when you grief someone, it’s okay. And by the way, when Takkun’s friend copybotted the entire Operations product line shortly after Takkun joined Vanguard, we had the items blacklisted in just a few hours. Just because damage can be reversed doesn’t make it excusable.
“1) Anoki nuked an AN wiki page, and joined VG a few days later after we removed him from the estate ban list. – No damage done to the AN
2) Takkun returned Badnarik, and the sim was rolled back – No damage done – He joined VG shortly after, as I offered him a position. He was a high ranking Mercz officer after all, and my bitter enemy for a year. In VG we do not make leaders re-take boot camp, our egos are not that massive.
Both of these examples do not involve VG in any way,” *2
I’m unsure if Dagger will ever realize that it does indeed involve Vanguard when an individual is not only invited into the group as an officer the same day he commits a malicious act, he is congratulated for it as well.

So in conclusion, Dagger has a spectacular double standard. One in which he may recruit all of the malicious individuals he likes as long as they’re valuable and he has some half-assed excuse for doing so, and where he will eject people to put on a facade of zero tolerance for even thinking of emulating those acts while they’re in Vanguard, which isn’t a problem at all because Vanguard’s recruitment standards are terribly low – which provides a steady stream of individuals for Dagger to make false examples of.
To further my argument that Dagger and Christoph aren’t actually sincerely interested in changing Vanguard for the better, here are some self-explanatory quotes made by Dagger on his alt, Keira Skytower:
Proteus & Dagger (*3)
“[2009/07/30 15:58] Keira Skytower: You do understand that we’re offering to play by your rules, and be held accountable
[2009/07/30 15:58] Keira Skytower: But if you turn us away, What’s stopping us from returning sims, using autokillers and being a pain in your side? What options do you give us?” *3
What’s stopping you? Certainly not yourselves by the looks of it.
“[2009/07/23 20:57] Keira Skytower: but Chris is laying down a two week deadline
[2009/07/23 20:58] Keira Skytower: if the IS still refuses to even discuss with us what we need to change, shits going to be unpredictable” *3
Threats! Speaking of threats, here is Christoph threatening Bizcut just a month ago:
How do they honestly expect us to react to threats at this point? “Ohhh.. ohh noo.. I guess they’ve changed now guys, guess we betta’ unblockade ‘em!”?
Ridiculous!
After observing all of this, we are convinced that absolutely no changes have been made aside from a poorly organized effort to sport a facade in an attempt to deceive us so that Vanguard may engage the Iron Symphony in combat again. We believe that there is no sincere and signifigant will to make any real and substantive changes in Vanguard to prevent what I explained in the first section of this notecard from being relived if we decide to engage with Vanguard again in any manner.
PART 3: VANGUARD IN COMBAT——————————————————————————————————————————————————–
This will be a relatively short section because Vanguard’s poor conduct in combat is dwarfed by the ridiculous amount of infractions that have occurred off the battlefield from Vanguard. However, there still is a good bit to share here.
Vanguard’s conduct in combat during their first period on the grid was just as backwards as Christoph’s moral compass. I could sit here and share tales of being shot through walls, witnessing Christoph setting his home point on defensive structures, the swarm tactics they used, and all of the other ways I’ve personally seen Vanguard personnel perform less than poorly on the battlefield for a long time, but nothing explains it better than the words of Vanguard’s Kommand itself:
Vanguard “End all” Supox Tactics (*4)
This was an actual Vanguard policy notecard. Here are some noteworthy excerpts:
“Dealing with mass invasions is easy, a single bomb from a Viper, Reaper, or Kriss will ruin anyones day, even in lag. So heres what you do. Suicide – Fly in, drop a bomb, if it kills you who cares, youll get your target and anyone near them.
I also encourage use with grenade launchers. Shoot walls, shoot buildings, anything you can to take out the people inside. They fail somewhat in lag, so make up with quantity.
If all else fails, use the AD to whore bombs on where people are teleporting, itll fuck them over greatly.” *4
“Set your spawnpoints randomly around the sim, but not near the hub or ANYWHERE on the W side. Ill demote for it. Randomly set your homepoints in strategic areas along the base, different levels of the main HQ, etc. Make it so they cant spawncamp you in one place, it’s really easy to prevent. ” *4
“Pay attention to the fact we have a space station with ICBM’s pointing down at the sim. This means if theres ever a mass/major occupation I will be launching our tactical weapons down, to immediately purge the sim of all life, for the retaking from the station.” *4
” Walls half the time mean shit in H4. You can fire through them with low vel, or enough bullets, whatever works. This means if you see someone go behind a wall, shoot at it again and again until that green dot goes away. There are no walls thick enough in supox to stop bullets. Even 10m fails sometimes. ” *4
“Air division – If you see people getting planes and fleet ships ready, make sure to fly your ass over the HUB And wait for them to get up to altitude, then hit them with an Einstein. The einstein isn’t dodgeable unless you’re constantly avoiding, so constantly fire them every 8 seconds when you’re near an enemy craft. Air superiority is easy as shit to hold.” *4
These are quotes from just a little over a year ago. Has Vanguard’s conduct in combat changed? Judge for yourself. 2142, Chthonic Syndicate, Chaos have experienced the “new” Vanguard in combat and have blockaded them partially because of that experience. According to Chthonic Syndicate, Christoph exploited land powers in Thorium to set his home point inside their headquarters while himself and other Vanguard forces attacked. In addition to that, there were claims of blackscreening with Christoph as an active participant, and cases of Vanguard shooting through walls. The following is Christopher Compton, an Admiral in the Chthonic Syndicate explaining his reasoning behind the blockade from them:
Christopher Compton on Vanguard
2142 blockaded Vanguard for similar reasons, below is LordBob Boa, the leader of 2142, explaining:
Chaos blockaded Vanguard because of threats of sabotage received from them, crashing their simulator, and generally having poor conduct in combat. Dark Svenska explains in an interview with Caine Constantine:
PART 4: THE BLOCKADES—————————————————————————————————————————————————————-
There are two main reasons why we are currently choosing to specifically “blockade” Vanguard in response to all of the above.
#1. Prevention
Engaging Vanguard directly, in or off the battlefield, historically and even today, has resulted in the many incidents that I have described above. Christoph has a consistently destructive attitude and we believe that by interacting with him and the people that support/tolerate him, we will only relive the many acts of malice committed by them in the past. In order to prevent this, we believe that for the time being we should put as much distance between ourselves and Vanguard as possible. To further my argument, Christoph open sourced our content just a little over a year ago in response to us voicing concern over the weapons and tactics they were using against us in combat during that time.
Vanguard – Response to Current Events – 05/19/08 (*5)
Merczateer Request to Vanguard (Vanguard Mandate)
“Instead of submitting to the retardation of the Mandate in itself, I gave them the finger and threw down the idea of any submission at all, and retaliated. This was in defense of the reputation of Vanguard as a military, a military that does NOT submit to the will of anyone at all, regardless of how large they think their “E-Penis” is. ” *5
In addition to this, Christoph made the threats I showed earlier largely in response to me calling him “horrid and disrespectful”.
#2. Public Protest/Boycotting/Pressure
We steadfastly believe that individuals like Christoph Naumova should not be allowed to be in positions of power and influence within our community. He has and continues to carry a group that not only tolerates and supports his various acts of destruction, in many cases, his group even assists him in doing so. The blockades have helped us bring this issue of grave importance to light to many individuals. By continuing this protest and boycott of Vanguard, we hope to eventually see Christoph and the people who support him no longer in a position where they can effectively influence and galvanize groups of people against others, perform malicious acts, and otherwise be viewed as a community leader.
We hope to either one day fight a Vanguard with responsible, capable leadership that can meet the basic standards we feel all community leaders should meet, or see Vanguard cease to exist at all if they choose inaction and continued tolerance of Christoph and his supporters. Only banning choice individuals from our simulators who we have confirmed to either be or support Christoph would achieve little and appease the status quo, and to be frank, currently anybody who is in Vanguard and has read this notecard up to this point should be one of three things; a person who carries integrity and now wishes to leave Vanguard to find a group that truly abides by basic standards of conduct, behaviour, and ethics (to you, I wish the best), an individual who claims none of this matters to them and only wants combat and is currently not experiencing the full potential of combat in the military community due to the blockades, or somebody who genuinely supports Christoph and deserves to be barred from our simulators just as much as he is for doing so. Again, holding Vanguard in this situation will help the blockades be successful.
PART 5: CONCLUSION——————————————————————————————————————————————————————-
Again, I am not ignorant to the fact that groups have the ability to change. The very fact that we are currently close allies with the Alliance Navy is a powerful testament to that. Just over a year ago, they were blockaded much like Vanguard is today. The blockades brought serious issues between our two groups to light and highlighted problem individuals that instigated conflict – achieving a state of reconciliation and a period in which relations could begin to improve to the point in which they stand today. We have provided some fairly straightforward requests to Vanguard that they must fulfill before we begin official negotiations. You can find them in the following document that we sent to Vanguard Kommand roughly two weeks ago:
Merczateer Response to Vanguard Requests
It is often said by Christoph that I am putting politics before combat and that that is somehow gravely wrong of me. That I am somehow being selfish in denying combat from my personnel because of these protests. On the contrary, it is selfish of you, Christoph, to deny your men combat. It is you who must atone for your actions, and it is you who must step down from your position for the benefit of your group. In addition to this, you have defiled and attacked time and time again what truly makes our community so wonderful, and what many of us would put before combat here any day – content creation, camaraderie, and community itself. Realize this, or live in bliss and stagnation until your final days on this grid.
With hopes for the best,
Márshal Merczateers
Lurdan Huszar
Leave of absense – Metallicoe
In Administration on August 10, 2009 at 9:19 amDear Readers,
I will not be in Second Life from Tuesday 18th August through to Wednesday 2nd September, due to a two week holiday to Florida.
If you wish to contact me, email me at:
metallicoe@googlemail.com
IMs will be sent to my email but I will not be able to repy. Please email me if you wish to contact me, as I can reply back from my iPod.
During my leave, Caine Constantine will resume comment approval, and our team of reporters will keep stories going.
Thanks,
Metallicoe Keng
Editor in chief
Verklund to expand.
In News from Second Life Combat on August 9, 2009 at 1:58 pmVerklund is the home of Vanguard Armed Forces. Usually I’d introduce a little background about the military, but I’m sure Vanguard needs little introduction. Disbanded a while back, then restarted by Christoph Naumova after the success of his business, Valycion Enterprises, selling off the old VG gear, Vanguard rose to a prominent place in the military community, as debatably the second largest military on the grid today with around 220 active members, second only to the Merczateers with around 400. (Statistics not accurate) The Merczateers, in hand with CS, 2142 and numerous other groups, have blanket banned Vanguard members from their regions, unbeknown to some, but we plan to investigate in the coming week.

Verkland; Present Day.
Verklund is usually packed with Vanguard troops, and the region is known to lag considerably in attacks, such as the one involving Kratus and Vanguard at Verklund yesterday afternoon. But, Christoph and the Kommand of Vanguard plan to attach another full prim simulator to the West side of Verklund, continuing the theme of a snow setting, as Vanguard Captain Petros Siamendes tells me.
Metallicoe: Hey Petros, could you tell me about the new SIM planned to be attached to Verklund?
Petros: I would not know much about it at the moment. We did buy another SIM, but are still debating over the name.
Metallicoe: Will the SIM be attached as soon as it is named?
Petros: We paid to move it. It is UU’s old SIM. That’s the Uramach Union.
Metallicoe: Will you be continuing this theme onto that SIM, or rebuilding entirely?
Petros: Continuation most likely.
Metallicoe: Will it be a homestead?
Petros: No. It will be another full SIM.
Metallicoe: Wow. Do you have any plans drawn up for the layout of the new region?
Petros: Not at the moment. Most likely it will be a continuation of this cargo/storage, etc. plan, with roads.
Metallicoe: Will the VG frontline be moved forward?
Petros: Yes, Verklund will be ours; the SIM over to the west will be for attackers.
Metallicoe: And will you make it easier for people to get in? At the moment, it seems to only realistic way to get in is through the garage, as the fence blocks the other garage, and emerging over the cliff is a death wish!
Petros: Well right now, there are two garages, and the front doors.
Metallicoe: Alright, when can we expect to see the new SIM attached and named?
Petros: Within the next week or so.
So, this is setting out to be an interesting prospect. The Merczateers and Ordo, the only militaries with two SIMs joined together, other than Silver Hawk, which no longer do, and Black Talon, which is inactive, have an interesting setup. But, both Ordo and Merczateers’ SIMs are a homestead attached to a full SIM. So, Vanguard is pioneering two full SIMs attached to each other, each with no avatar cap. This could mean a large battle, if the Merczateers eventually unban Vanguard forces from Salamis and Badnarik.

An ariel view of Verkland; The new SIM will continue to the west, the left of this picture. The road will presumably continue.
So, in the coming week(s), we should see a new SIM emerge from Verklund, with a new build, hopefully more cover, and a lot more attacks happening on Verklund, not compressed to combat in the tunnels led through the garage. We’d love to hear your thoughts on this, so leave a comment below.
- Metallicoe Keng
- Editor in Chief
Weapons Review – Protean A-Type-02 “Chimera”
In News from Second Life Combat, Weapon Reviews on August 8, 2009 at 9:48 pmThe Jessie War Journal
Weapons Review Department
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Overview
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Weapon: Operations Protean A-Type-02 “Chimera”
Price: $899L
Prim Count: 71

Operations Protean A-Type-02 "Chimera"
–Manual Credits–
Build: Uildiar Kuhn
Scripts: Poon Voom
Animations: Ayatora Slade
Concepts: Anthony Lehane/Poon Voom
–Inspection Credits–
Animations: Uldiar Kuhn, Anthony Lehane, Mark Karlfeldt
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Flags
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This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JW (2.5)
Performance: [~JWJ~] [~JWJ~] [~JWj~] (3.0) ~Post Editors Correction. See Editor’s Note
Build: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Texture: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Animations: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (5.0)
Sounds: [~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
Ease of Use: [~JWJ~] [~JWJ~] [~JWJ~] (3.0)
Value: [~JWJ~] [~JWJ~] [~JWJ~] (3.0)
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First Impressions
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The folder you receive in your inventory Is the basic three items: drawn weapon, slung weapon, and manual.
The manual here is actually the most interesting thing, as it describes three different weapon functions, something that perks my interest greatly, combo keys for mode switching and reloading, and a full AO. With options Like these, I was half tempted to skip the usual aesthetics portion and go directly to the battlefield, but alas, I have protocol to follow.
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Aesthetics
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I’m not new to Operations weapons, so I had a slight idea what to expect. The Chimera however, is nothing like anything I had seen before, let alone seen from Operations.
The Chimera is so distinct in its style I struggled to find words to describe it. Its looks like something from the future, but it’s not sleek and smooth. It looks like something sci-fi, but again a bit rough for anything but an alien race to use. It looks like it’s from a post apocalyptic era, but still more advanced. This is when it hit me… Cyberpunk. I think back to my days playing Dystopia (a third party game on the Source platform) and realized that this weapon would fit perfectly into the steam punk universe. Regardless of where it fits or how you describe it however, It looks good. The glowing swirling plasma core in the center draws the eye in and the tube heavy design leads from there to the front vents and to the barrel in a rough but flowing way. The model is balanced well between textures and prims, and prim work is handled well, with a handful of sculpted prims working out some of the piping. A few areas in front are a bit slab sided, but they drop down to other areas so its not as noticeable. Buttons and the moving portion of the front vent work well together, but there is one thing I noticed on the moving texture… a hint of flashing purple. The biggest single downside i see on this model is the far back end and grip area. The entire back end is incredibly blocky, and the grip looks like it was made out of Legos, squared off at the side with square finger rests… Ouch!
The Chimera’s textures are well done and very fitting. All pieces are textured well and the whole weapon looks a bit dark and foreboding. This looks like a weapon that has seen its share of firefights and is awaiting more, tubes and piping scratches and dulling in places but still wanting more abuse. The plasma cylinder and its housing have some very nice details to them, covered with warnings, voltage capacities, and other hazard labels. Down on the front is a small production plate with the weapons full name and the Mercz/Operations logo, it too scratched and worn. The vents up front are done very well too. The only real area where the textures are just so-so is that back end again. With the exception of the cool data readout (which changes colors with modes) the back end and grip area just seems to be a flat color. The metal from the front of the gun doesn’t share its texture back here, and the only thing that has much detail is the trigger itself.
Animations! Animations! Animations! Boy are there a lot of them packed into this gun! Now some guns that boast animation overriders give you a walk, and run and maybe a jump. Not the Operations Chimera. They say animation override and they mean it. This gun’s AO is more complete than the one I wear when I am not in combat. Outside fo the standard gun AO animations, Operations loaded this weapon with all the little parts you see in commercial AO’s you buy from animation stores for more than the cost of this gun. All the little animations (pre-jump, hard landing, soft landing, jump, ect) are included along with many gun animations not seen in other guns, such as recoil, special prone reload, tactical reloads, crawl, and even an alternate stance. Now, I know it’s true that anybody with beginner SL knowledge can toss some animations into an AO scripted object and set it up to run, but that is NOT what you have here. I am very impressed at the quality of the animation and how precisely they fit the gun, especially the reload. As I am sure you have noticed through my reviews, I pay particular attention to sounds, and the reload animation ont his weapon matches the sound frame for frame, and it is placed perfectly on the gun. Excellent work!
The only real effects on the Chimera are the muzzle flash and the bullet glow. The muzzle flash istoggled by the effects command, and is just ok looking (it also changed colors when you change modes, but it looks a bit too opaque and blocked out). The bullet glow can only be turned off in the rapid-fire green mode by setting the weapon to its low lag bullet. Again, the bullet only effects green mode.
Sounds aren’t as consistent as I would like to see and could use some work. Fire sound for the green mode is ok, but too quiet to sound fitting for the menacing look of the gun. Blue mode’s fire sound is clear and sharp as it should be and with a good volume, and the charge up sound is right on the spot for volume and feel. Red mode follows suit with the sounds, sharp and crisp, thought he uncharged shot could be a bit louder. Reload sound is very fitting and as I said prior, matches the animation perfectly. However, there is one fairly sizeable problem I found with it. Like the fire sound for green mode that uses llTriggerSound to be heard for each shot (resulting in an inconsistent and choppy sounding firing) the reload sound uses llTrigger sound to play at the location you start your reload. If you are moving, your sound doesn’t keep playing at your location (as it would with llPlaySound) so you sound like you are passing someone who is reloading rather than reloading yourself.
I found a few errors in the manual that had me stumped and asking around for help. The velocity adjustment command is not listed in the manual, nor is the command for melee strikes. Velocity I discovered to be “vel.###” but I have yet to figure out the melee command. I was told that “a+d” is usually melee, but on the Chimera that is the mode change. I was then told, that it probably doesnt have one then, only to respond by pointing out that there is a kill prim named “riflebutt” in the object’s inventory. The manual is also confusing on the command listeners, with “uses channel 9005″ typed after every command but the mode changing commands. However, I noticed that, like on all Operations guns I have used during my time on the grid, it has a channel 0 listeners for all but one command. This is not listed or made clear, and I would suggest perhaps putting “All commands work on channel 0 and 9005″ to the top of the manual to avoid confusion.
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Performance
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Well, I have to admit I was disappointed.
I found numerous problems in each mode, and these were not small problems
Overall, the gun’s operation was heavily influenced by lag. Almost as though following a curve, performance degrades exponentially as lag increases. I have noticed this before in other guns, but it was never this pronounced. While the gun would never fully come to a stop, it would come very close in the extremely heavy lag situations.
The weapon also seems to reset on each attachment, meaning all settings you may have set, such as velocity and fire mode, are wiped.
Furthermore, the weapon will discharge after reloading if the mouse button is pressed while it is reloading.
–Green Mode/Rapid Fire–
Green Mode is a automatic SMG style weapon setup. There is no charge-up for any specials, just automatic fire. Each shot is one ammo unit. It’s simple, but probably the most useful weapon mode for general combat.
The fire rate is between a rifle and SMG, but the spread is fairly large, so if you want accuracy over distance you are going to have to change modes. The rate of fire is also extremely sensitive to lag. It is rare to see it at a constant rate in a full combat situation. The sound, based on a LLTriggerSound system is also inconsistent and jittery, although it only triggers when the bullet rezzes, so at least you know what your fire rate really is.
–Blue Mode/Plasma Blast–
First off, it’s worth noting that this mode isn’t legal in New Jessie the delay between the explosive rounds is too short.
The blue mode is accurate and semi auto with two charging modes. The uncharged shot is just a much larger than usual bullet. Its accuracy makes it useful as a replacement for the lack of semi-auto accuracy in green mode. This uses one ammo unit per shot.
The partial charge uses four ammo units per shot, and is simple an even larger bullet with a mushroom shaped head.
The full charge, taking up ten ammo units, fires a ball that generates a 3m explosive on impact. It is useful as a grenade launcher replacement.
Aside from the disturbingly massive bullets, Blue Mode was fairly bug free.
–Red Mode/Spread Shot–
The Spread Mode is basically a shotgun. Uncharged fires a four bullet shot cluster and consumes two units of ammo. A partial charge ups the cluster to six bullets, and ammo use to four units per discharge. A complete two second charge fires out a massive twelve bullet cluster, which uses six units of ammo.
Just like the Operations Striker-12 shotgun, the shotgun mode on the Chimera has a large bug. The “spread”, a multiple, unlinked set of bullets, does not fire consistently. Facing East/West and it works fine, but the further you turn away from that axis the closer the bullets rez to each other, eventually forming a vertical line when the user if facing the North/South directions. This is not a hard problem to solve, and after this bug was in the previous gun, it is unnerving that no work has been done to fix what more inexpensive weapon companies do not have a problem with.
The script time numbers were also disappointing, especially for such a company that totes its efficiency.
Idle time with the gun is 0.159ms, which is quite high, higher than the Aeko Labs and Ironsight Armament guns reviewed earlier when they are firing full auto. Granted, the Chimera has a full AO built into it, and a very good one at that. Slung time however, even though the AO is turned off, is also higher than average at 0.089ms. Most other guns I have reviewed register between 0.015ms – 0.035ms when slung. The firing script time, which was recorded in Green’s full auto mode, was unnerving. The Chimera does not have an exceptionally high rate of fire, yet its script time is well above other weapons at 0.793ms. Switching to the “low lag” bullet and disabling effects lowers the full auto time to 0.734ms, an improvement, but still very high.
Speaking of the bullets, they were perhaps the biggest disappointment of the entire gun.
For starters, every bullet, except for the low lag bullet and the parts of the “spread” in Red Mode are two prims, and all parts of the bullets appear to be made from spheres. Beyond that, the bullets do not perform well. They bounce, they get “stuck” on collision, and they just sit there for a few moments before dying. 2 seconds to be precise. How do I know the exact time? I will explain.
I had heard rumors through the community that Mercz and Operations weapons use bullets with the old Sirlor Stonecutter bullet scripts. I thought this was laughable, as no company would touch those scripts with a 10m pole. At least that is what I thought… or hoped. After observing the poor performance of the bullets, I decided to rez one and look into the contents. I was surprised to see the bullet script was full perms, and even more surprised to see that it was, in fact an old Sirlor Stonecutter script modified internally. I opened it up and read through it to further inspect it, and confirmed what it was. This explains the poor bullet performance, as the bullets have to do so much in the script before llDie() is called, including an llSleep(2.0), llSetAlpha(0, ALL_SIDES), and llSetStatus(STATUS_PHYSICS, FALSE). All a bullet script needs in its collision event is llDie(); That will kill it before any bouncing can occur, and negates the need for the bullet to change its alpha. It will be dead before you would see it.
***EDITORS NOTE***
After the posting of this review I was contacted by Operations scripter Poon Voom regarding some misunderstandings about the bullets.
1) The scripts, while created by Sirlor Stonecutter, have been modified internally.
2) The reason for the llSetStatus(STATUS_PHYSICS, FALSE), llSetAlpha(0, ALL_SIDES) and llSleep(2.0) prior to the llDie() is because the shape of the bullets would otherwise bounce severly.
Poon Voom: We figured it’s worth the server reading two lines of code, stopping the bullet, and dieing a little bit later, than it bouncing all over the place, rushing to have it die…It might be the bullet shape, but…It [Just llDie()] just didn’t work with out bullets.
In response to this, performance rating will but modified because a lower rating was caused on the reviewer’s part due to this misconception. This writer regrets the misunderstanding, and appreciates the courteous nature of Mr. Voom.
——-
Another issue that has also been around for a while in Operations products (since the SAA at least) and was not fixed in this “state of the art” weapon is a filter for velocity. You can set the velocity to a negative number, which will send the bullets backwards from the rez position, and into your face.
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Overall
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The Operations Protean A-Type-02 “Chimera” is a very unusual case. Performance is just 2.5 flags. This is a split rating, as the weapon does function fairly well in combat, but there are many errors that prevent it from being exceptional. For starters, the bullets and bullet scripts could be optimized in all but a few mere minutes, greatly increasing reliability. A good bullet script is not hard to make, so I am dumbfounded as to why a company with such a reputation uses a sloppy, inefficient freebie script from a few years back. The spread issue on the shotgun mode come from the “bullets” being one, unlinked object that is rezzed on firing. This should not be an issue with this upper class of a gun, especially since this is a know issue that has been around before (Operations Striker-12) and is something even the smaller weapon manufactures can figure out how to do. However, one cannot deny that the three separate operating modes are an interesting and useful concept.
The build quality is excellent and gets near top marks at 4.5 flags. Its clean build is interesting and of a rare style. Rare, but not unique, and not original. I would like to add to the credits the game Necron, which is where the design is from. The only other place I have seen these weapons is at Thorium, in the hands of Cthonic Sydicate, who use the plasma series of weapons from Necron for their Plasma Cannon. Texturing is very good as well, although it is to be expected of Operations. Everything flows well with the mood of the weapon, and is good and clear.

Plasma Weapons of Necron

From Top to Bottom: Operations Chimera, Cthonic Syndicate Plasma Rifle, Cthonic Syndicate Plasma Cannon
Animations are top notch, absolutely exceptional. A full 5 flags for these well done works. They are fantastic and fit the gun right down to the centimeter. Sounds are a bit hit or miss, but still get a solid 3.5 flags. The full auto sound is too quiet and a bit whimpy, but the charge up and firing for the charged sounds, and the shotgun sounds are loud and intimidating. Ease of use is split with a flag rating of 3.0, and in a sense of what is easy. The manual is misleading and omits things that it says it can do, or doesn’t tell you about things that are in the gun contents (Melee. There is a prim for it… but I have yet to figure out the command), or just plain doest tell you things (Velocity adjust… It’s there, but they don’t tell you that). Changing modes via A+D is brilliant and aids the functionality greatly. However, Green mode not having a semi auto is annoying at times. The W+S reload is a sigh of relief, and the channel 0 listen, although bad from a lag perspective, is easier for the inexperienced to use. Value is 3.0 flags.
The Operations Protean A-Type-02 “Chimera” is an exceptional build with phenomenal animations, however it lacks performance and is riddled with bugs and nuisances, and unfortunate scripting shortcuts that cost the gun combat functionality. If you are looking for an outstanding looking weapon, a multi-function weapon that is easy to operate, something fancy to put on your mantle or something rare and good looking to use in an RP sim, then the Chimera is just what you need. However, if heavy combat is your goal, then you may want to look elsewhere. The multi-functionality (Automatic, Grenade Launcher, Shotgun) can be achieved for the same price from other weapons (Assault rifle with a grenade launcher, and a shotgun) that will be more reliable.
—Credits Take 2—
–Manual Credits–
Build: Uildiar Kuhn
Scripts: Poon Voom
Animations: Ayatora Slade
Concepts: Anthony Lehane/Poon Voom
–Inspection Credits–
Animations: Uldiar Kuhn, Anthony Lehane, Mark Karlfeldt
Bullet Scripts: Sirlor Stonecutter See Editors Note
Design: Necron via 10TACLE STUDIOS

Operations Chimera Ad
~JessieWarJournal Frequency
The Operations Protean A-Type-02 “Chimera” is availible in the Operations vendor in the New Jessie Armory.
Yes, bennyboy’s latest endevour.
In Military Status Reports, News from Second Life Combat on August 7, 2009 at 7:24 amOn June 26th, the Journal reported that bennyboy Ball, the military leader famous for the birth of many-a force on the grid, was bringing back Imperium Battalion, his military formed after TFM split into CS and IB. It seems Imperium Battalion didn’t open, and it floated away that time round. Of course, previous to that, bennyboy Ball had run ‘Dark Imperium’ with ex-CS admiral Bouwie Scofield, which also had a sim, but never opened due to bennyboy being banned. Previous to that, DEK existed, a German themed military, when that theme was all the rage. And now, he’s back with his newest carnation; Novas Milita. Search ‘BennyBoy’ in the search box at the very bottom of this page for more of abackground on bennyboy Ball.

Novus, based on an 1/8 of a SIM in the region of sweet orange1, is commanded by bennyboy Ball, Zouwer Hydraconis, and three second in commands, Seitei Charik, ravange Zepp and Bouwie Scofield.
Seitei Charik is the character responsible for trying to bring back TFM a few weeks back. And, still being in the groups, and founding the reborn group, it’s only sense that she would want to work with benny again on this new military.

Arriving in sweet orange1, the build of the base was a simple one, but, I’m not one to criticize. And, of course, a kill-prim river, ever inevitable in benny’s bases. I do somewhat admire benny, for having the drive to start a military, even through challenging odds.

It seems their gear is also established. A mech, and armour, and weapons. Although, fleet ships would logically be expected, as their application has a tick box for ‘Fleet’.

The armour at sweet orange1.
In our last article about bennyboy bringing back Battalion, we setup a poll; Will IB succeed and become a potential threat on the grid. It seems, 91% of you were correct.
But! Will Novus be an exception? I spoke with Zouwer Nydraconis. First in command with benny, and builder of the outpost at sweet orange1.
Metallicoe: Hello there! Could you tell me about Novus?
Zouwer: It’s a military.
Metallicoe: Well, that much was clear. Do you own land on sweet orange1?
Zouwer: No.
Metallicoe: Oh…Where’s your land then?
Zouwer: Novus already got land.
Metallicoe: At sweet orange1?
Zouwer: Benny owns it. I dont got land.
Well…that achieved nothing. But I don’t think going into an in depth investigation is good use of my time. Maybe, when Novus become active, I’ll check out their goals. But for now, we wait. Stop on by sweet orange1 to pick up an application, check out the rules, or just see the base for yourself. Unfortunately, at the time of my visit, damage was not on, so perhaps they’re not open for combat yet. It seems Seitei also runs a business selling weapons and armour. A vendor for that is also in their hub area. I couldn’t get anything more out of Zouwer. A more in-depth article may follow. For now, just an update. Novis Militas; coming to a SIM near you.

The products of the Novus 2ic.
Silver Hawk; Commanders decreased, allies increased.
In Military Status Reports, Special Investigations on August 6, 2009 at 8:46 amLast Friday, two of Silver Hawks leaders, Bicket Burt and Dayna Laville resigned from their positions in Silver Hawk, leaving two leaders, Corwin Lockjaw and Fay Franzos, to control SH, the military which once stood on two SIMs, now resides on the one full SIM of Silver Side.
I caught up with Dayna on Silver Side Bay, the SIM she reclaimed from Silver Hawk after she left last week.

Silver Side - Home of Silver Hawk
Metallicoe: So Dayna, what was the reasoning behind you leaving Silver Hawk?
Dayna: I didn’t like what Corwin and Fay wanted to do, and I was tired of arguing. A conflict of interest, you could say.
Metallicoe: What direction did Fay and Corwin want to take SH in? What caused the arguments?
Dayna: We always argued, but the thing that did it was the MBC Alliance. That was the breaker.
Metallicoe: The Mercenary Brother Commandos? Why did you disagree with the prospect of an alliance with them?
Dayna: No input about it. I found out from a notice. Then had to ask one of my officers about it…
Metallicoe: So they left you in the dark? Would you have disagreed with it if they had informed you?
Dayna: Yes I would have disagreed. I agree to disagree among us four. But when I am or feel like I am left in the dark about important SH decisions it frustrates me.
Metallicoe: Why would you have disagreed?
Dayna: I don’t want to get into why. It’s over.
Metallicoe: I understand. Did they not inform Bicket?
Dayna: From what they tell me, yes they did.
Metallicoe: Why did he leave, then?
Dayna: Same reason I believe. He also wrote a resignation notice. I think his explains more how we felt though. Mine is just general resignation.
Dayna’s Resignation Letter
I have decided to leave Silver Hawk Army. I will remain in combat; just not take part of any army.
As of today, I will no longer be acting in the role of ‘general’ for The Silver Hawk Army. I will be here to assist with this transitory phase and sincerely hope you will all be dedicated and proactive in assisting High Command through this transition. I will remain dedicated to this army through my loyalty to you as friends and my respect for an army that I help create.
Sincerely, Dayna Laville
So Silver Hawk members are left with two commanders, a full SIM, and an alliance with the Mercenary Brother Commandos. Dayna told me that herself and Bicket did not plan their resignations, they merely happened at the same time. Dayna, left with her homestead SIM attached to SH’s main SIM, Silver Side Bay, hopes to embark on a new project, staying active in the combat community but ‘without the drama’, as inevitable as it can be.
I next spoke with Silver Hawk Officer pjrey Writer, to gather a sense of the reaction to the resignation of their two leaders, and the alliance with MBC, lower down the ranks.
Metallicoe: Hello pjrey, could you tell me your thoughts on the resignation of two long-time leaders of Silver Hawk?
Pjrey: I don’t think out loud. I can tell you that we’ve been incredibly busy here and had a lot of people enlisting and returning. We have plans for a new base; we’re currently in the idea stages but one proposal is a prison theme where the enemy must escape.
Metallicoe: And what’s your view on the new alliance with MBC? Do you think it was a good move by High Command?
Pjrey: Sure, it’s nice to have an ally who is primarily a different time zone, means we can compensate for the lulls in activity.
Metallicoe: Have Silver Hawk and MBC been on any assaults together since the alliance?
Pjrey: No, so far just helping out with defence. We’ve been really busy lately with recruitments and base changes so aside from a few smaller assaults we’ve been quiet. That will change soon though.
So, it seems Silver Hawk will be facing a base change alongside the shift in command. Next, I thought I’d have a chat with Bicket, to see his thoughts on the matter. Since his resignation, his profile would suggest he’s joined the Tetra Combine, the group formed out of the rebellion within the Echelon Union a few weeks ago. Upon contacting Bicket, he didn’t want to talk to the Journal about his resignation and was very dismissive. Suspicious. For the record, he doesn’t want to talk to us. It’s not that I’m being biased. We’ll leave out his side of the ordeal, and respect his privacy. It is a shame how some people don’t trust us. I was, however, able to get a hold of his resignation letter.
Hey Comrades, I am sorry to have to tell you all, but while you are reading this I am leaving Silver Hawk. I am very proud of what Silver Hawk has become, and of what it was like. But (during my absent) there have been some changes. Also there have been some problems within the High Command these months, which makes it best for Silver Hawk to have me leave. I hope you all will support Marshal Lockjaw and Officer Franzos so Silver Hawk can start growing again, without me.
Anyways, to keep this letter short… I just wanna let you know that I’ve really enjoyed the good and also bad times I shared with you all. And I wish everyone in Silver Hawk good luck.
Sincerely,
Officer Bicket Burt
It seems Bicket left under the same loose terms as Dayna. Changes in the military, which perhaps he wasn’t too keen on. To gather an accurate response, I contacted Corwin Lockjaw, one of the two now in command of Silver Hawk.
Metallicoe: Hey Corwin, what’s your feelings about Bicket and Dayna leaving?
Corwin: I am saddened by their departure. However, since they have left, several old members have returned, and we have gained new members which have strengthened us considerably.
Metallicoe: How did the alliance with MBC come around?
Corwin: Through negotiations over several days. Bicket and Dayna were both aware of it
Metallicoe: Dayna told me she wasn’t aware of it, and you kept her in the dark?
Corwin: When she was told, before the alliance, her words were, “whatever you guys decide”, so she may have put her involvement in differently, I’m not sure. And Bicket left over a different issue
Metallicoe: Oh, what was your understanding of the resignation of Bicket then?
Corwin: Essentially, he left because I would not follow his order to demote an officer. An officer that has since been ejected from Silver Hawk.
This is interesting. New information. Bicket left because Corwin wouldn’t demote an officer? Corwin told me that the officer was originally a Senior NCO. He continued to explain how Bicket ejected and banned him for riding a motorcycle on the base. Interesting. Could this be why Bicket refuses to comment on these current affairs? In Corwin’s eyes, this is a silly squabble. Corwin re-enlisted him, and promoted him to an officer. He assures me the NCO was in line for officer-ship before the squabble with Bicket. Bicket objected to this re-enlistment, and thereafter left Silver Hawk. Anyway, back to the alliance. “Yet another silly argument, and we move on”, Corwin tells me.
Metallicoe: Why did you decide to ally with them, over other militaries without allies?
Corwin: As an insurance against several swarming attacks we had suffered, prior to that. To be accurate, against their reoccurrence. I admire Dav Broome, the leader of MBC, and his recent drive to ‘clean up’ his army. To my knowledge, we are the only two militaries in the alliance.
Metallicoe: Will Silver Hawk and Mercenary Brother Commandos be attacking other militaries together, as well as defending each others SIMs?
Corwin: Both armies are interested in fair combat, so that would depend on the opposing armies numbers.
Metallicoe: Does the new alliance have a name? Are you open for negotiation with other militaries, if they were interested in allying with you and MBC?
Corwin: Call it the SH CBM alliance if you will! And no, we are not open at present. We are not building an empire. Merely a pact of mutual co-operation.
Metallicoe: Alright. So, what changes do you and Fay plan to bring to Silver Hawk?
Corwin: We intend to build on the strong base we already have. Also, we plan to improve our relations with other militaries. Improving our reputation is important, as it has gone downhill as of late.
Focusing on the new alliance between SH and MBC, I took a trip down to the Commando’s base, in the full SIM of, appropriately named, ‘MBC’. I’ve heard of the Commando’s before, but have never seen any of their members in New Jessie, or attacking a military in the community. Perhaps it’s the time zone, but either way, their SIM seems to always have at least one member wandering around. Crossing the bridge embellished with Spanish flags, I spoke with Saraochi Uriza, overlooked by what appeared to be a crusader. With a sniper rifle.

Metallicoe: Hello Saraochie, what’s your take on the alliance between the Commando Mercinaries and Silver Hawk?
Saraochie: It’s a pact of non-attacking force, but helping each other out.
Metallicoe: Do you think the alliance was a good idea?
Saraochie: Yes.
Metallicoe: Why did MBC choose Silver Hawk over other militaries?
Saraochie: The fact that Silver Hawk are in the same position as us. We have lost personnel because of useless drama. Silver Hawk thinks like us, and they have roughly the same ideas.
Metallicoe: In your view, what will you and Silver Hawk gain from the alliance? What will the two groups do together?
Saraochie: For now, just defending each other. But, we’re also forming friendships.
Well, it seems like both parties agree on the alliance, because they share the same idea. Here, Saraochie seems to be referring the incident with the motorbike on Silver Hawks side, with useless drama. I do like the idea of an alliance over similar outlooks on the community. And, the fact that the different in Time Zones between Spain and the USA exists, further makes another case for why the alliance could suceeed. Granted, there is a small communication barrier between some of the MBC and Silver Hawk, but nothing that can’t be solved with a bit of patience.
This was an interested article. Bicket, leaving over a squabble with a motorcycle and an NCO. Dayna, for disagreeing with an alliance with the Mercenary Brother Commando’s. And so, Silver Hawk continues. On it’s full sim. Bicket makes a name for himself in Tetra, still inactive, and Dayna works on whatever project she embarks on, in her still damage enabled SIM of Sliver Side Bay. And now, off to bed said Zebadee. Goodnight.
If words of command are not clear and distinct, if orders are not thoroughly understood, the general is to blame. But if his orders ARE clear, and the soldiers nevertheless disobey, then it is the fault of their officers.
- Sun Tzu, The Art of War.
- Metallicoe Keng
Editor in Chief
News Bulliten: Sparta [Another one bites the dust]
In Military Status Reports on August 4, 2009 at 10:49 am
Narnia; Spartan Home.
It’s happened again. Another legendary force on the grid has fallen. Legendary here used to describe a group that has stood strong faced with feirce odds. Survived for a little longer after their leader left, Bruno. And now, the Spartans of Second Life are ceasing combat.
The Final Notice
Tue Aug 04 02:46:57 2009
It is with a heavy heart, that I must announce the final days of Sparta. We have once again lost funding, and high command has pretty much decided that we have no room to recover from this loss.
From this day forward, we are no longer an active SL army, The main group will remain as a memory to the marks we left behind in this great community, and all the best to you guys.
Please note that CS/2142 are our closest allies, and are welcoming the now Spartan refugees.
-Roudy
ex-Spartan King
This, the message from the leader of Sparta, RoudyRacoon Hand, after Bruno left.

The Future
I spoke to Roudy in Narnia, the home of Sparta. With 48 Spartans at the time of the declare, Roudy hopes his forces will merge into Chthonic Syndicate and 2142. As for himself, he hopes he can find a spot in CS.
But; fear not! The groups still exist, and Roudy hopes to bring back Sparta if and when funding is available. When Bruno left, Roudy, taking command, moved to the homestead sim from Second Chance, a full sim.
Roudy: We’re going dorment. If someone with funding comes along, Sparta will return. Trust me on this, I spent most of yesterday trying to find funding, but we just have no where to go.
Metallicoe: When will the base be returned?
Roudy: Wednesday. This really sucks, losing Sparta is like watching a family member die.
Metallicoe: Maybe you could survive on a 1/4 sim? Guerilla Rebels done it.
Roudy: It’s already too late. The groups were disbanded last night, except for the main. The groups still exist on alts.
So, come Wednesday, Narnia will be wiped of the Spartan base. Roudy hopes to turn it physical and record it for us. Should be fun! I did enjoy watching ANs towers fall.
For now, we leave the Spartan assaults behind. An Ork was trampling the base as I arrived, as RoudyRacoon stood in his spawn with a look of despair.

An Ork in Narnia, where once a few Spartans stood.

And, as the snow settles, and the Veteran tags are set, let us discuss the end of this era. Tasteful only please. Fondest memories, thoughts?

The Spartan Hub; A sole flag.
Latest News Bulletin: The leave of Jason Backer.
In Military Status Reports, News from Second Life Combat on July 28, 2009 at 4:39 pmOff to get a first life.
Dear friends who I have known for months or indeed years, I have to sadly announce that I will be leaving without a trace after this is sent out. During my time on SL I have found myself pulling 16 hours online, sleeping to little or to much, ruined my eyesight, (Believe your parents when they tell you staring at a computer for hours will do you harm!) missed Real Life events… This is unsustainable and with me going to Uni this September, getting a job and looking to enjoy my life a bit more I need a clean break.
When you’re sacraficing real life to play a game you need to take a good look at what you’re doing. I’ve done that and i’m sure if I put all the focus, effort and time spent that i had on SL i’d be something more than I am now, thats for sure.
My coming back to the AN was a massive mistake, not because I don’t enjoy your company or because I don’t give a damn, but because it threw my SL/RL balance way out of line and I have to change that. I am truely, unreservedly & infinatly sorry for any problems that result from this… so very much.
On my time on SL i’ve met many friends and persons who I will miss dearly. I’ll remember you all fondly.
So I leave you all now as a friend, hopefully. Some will think i’m selfish, and they are right, i’m putting myself first and nothing but, but i’m doing it for a better future.
With sorrow,
Jason.
P.S. This will likely find it’s way into the hands of those who are not altogether fond of me, to which I will say farewell, good luck and I won’t be missing you one bit :)
The final letter from Jason Backer, to the Alliance Navy, the group he’s grown with.
Jason Backer has left Second Life. I for one am mortified, being a good friend with Jason.
So, what happens to AN?
Jim Herbst has taken first in command within the Alliance Navy. Being a loyal officer, Jason appointed him, to the appreciation of his group.
Jim pledges his first priority to rebuild the base. And he plans to make AN much more active, so we’re told.
Some will be happy at this news. This reporter is not too happy. Jason was a good guy. Bias? No. This is my conclusion. My summary. My opinion. Jason was awesome. And yes. I think we all do spend too much time on Second Life.
I’ve seen my Real Life decapitated in recent weeks. I too should cut down on SL. But this community is too inviting.
It seemed Jason was having issues finding Elshout. So, will his leave mean AN moves to a void sim? Only time will tell. Jim also plans to participate in the IS more.
And now, I open the floor for comments. Tasteful only please. In memory.
-Metallicoe Keng
Editor on Cheif
The reformation of Firestorm.
In News from Second Life Combat on July 28, 2009 at 12:20 pmThe Firestorm Alliance was a group spearheaded by Valor a few months back, that set out to create a tie between smalle combat groups. The original Firestorm was built, primarly with the purpose of defending a fledgling 10th Moutain division from constant attack. Intermittently, it fell quiet as more eventful affairs plagued the community. And now, newly appointed Valor ambassador Aiatar Jurassic tells me it’s making a return.
Aiatar: We’ve noticed that a large majority of the massive militaries will raid the smaller ones, sometimes on a very regular basis. Valor doesn’t suffer from this, not nearly as much as the others, or at all. Valor has taken two attacks on our sim in the past week, both of which were eradicated. One from Red Zone forces, the other from Silver Hawks. We found the one from Silver Hawks suprising and entertaining to say the least, mainly because Silver Hawks has our entire military carpet banned. After that attack, I met with the General and we both talked about the prospect of opening diplomatic ties with some of the other militaries around for the purpose of mutual defense.
Aiatar: Alot of this has to do with the Alliance Navy joining the Iron Symphony.
Metallicoe: So who will be contained inside the Firestorm Alliance?
Aiatar: We have opened talks with a number of the smaller militaries. So far I’ve spoken with leaders from MBC, as well as CATI, and Andresparta from Red Zone. I’m also hoping to reach out to the Raven Raiders, as well as Black Mamba, a spinoff from MBC who’s sim is about to open.
Aiatar: Firestorm will not be a concerted attack force, but a complete mutual defense force, with Valor troopers standing ready to defend sims against incursion.
Metallicoe: So the new Firestorm will not attack military’s together, merely defend if one of the groups is under attack?
Aiatar: Valor will retain a stand alone policy in terms of attack, and the essense of the alliance wil be for mutual defense, but the command structure of the alliance will allow for multi military attacks on a single military.
Metallicoe: Will the Alliance have a structure?
Aiatar: The command structure of the Alliance will be very small and controlled, with only the leading General of the militaries as well as thier second in command as officers. The figurehead of the alliance will be nothing more than an arbitor. Alliance matters will be settled via voting between the High Generals.
So Firestorming is forming to protect smaller militaries from the larger ones. Aiatar tells me that, with recent talks with Petros Siamendes from Vanguard, VG have a policity that forbides trying to ‘zerg’ down enemy forces. Firestorm recognise that similar posicies are not present in other militaries.
Aiatar: If Chaos were to attack MBC with 15-20 troops, MBC would be extremely hard pressed. And we both know that Chaos can bring far more than that. In the Firestorm doctrine it provides instruction for just such a case happening.
Metallicoe: Will all the militaries that join be under that doctrine, that agreement?
Aiatar: Any militaries that join with the new alliance will be tied to a defensive agreement to come when called. It is also a training agreement, as well as an information and technology sharing agreement. The only BINDING agreement however, is the defensive agreement, all other items listed are at the discretion of the High Generals of the militaries
Having a discussion, Aiatar sent me a copy of Firestorm’s doctrine.
Firestorm Alliance Doctrine
___________________________________The Firestorm Alliance, from this point on refered to as FA, collectively assists the militaries within the alliance with forces, science, and hardware.
Ranks within FA
___________________________________The Arbitrator – The de facto leader of the Alliance.
- Power and Responsibility of the Arbitrator – The primary dispute settler between the militaries. The primary diplomat of the the alliance. Holds the final say on all alliance matters of dispute that cannot be resolved by the High Generals. Cannot infringe on internal matters of individual militaries. The power of the Arbitrator ends with the administration of the alliance. The position of Arbitrator is simular to the Leader of the House of Representatives. The Arbitrator holds no voting power. [Edit: This is Aiatar]
High Generals – The leaders of the militaries within the Alliance.
- Power and Responsibility of the High Generals – Voting on Alliance policy, complete control over the military they control. Responsiblity to honor Alliance Doctrine.Storm Lord – The 2nd in command of the militaries within the Alliance.
- Power and Responsibility of the Storm Lord – Enforcement of Alliance PolicyFirestorm – All other members of the militaries
Centralized Doctrine
___________________________________Article One : All FA member militaries must have a parcel within thier base dedicated to the Alliance. The parcel will serve as a homepoint for assisting troops, as well as the landing point for Alliance members as they teleport into the sim. This parcel must have complete cover from enemy fire, as well as script disabled, and damage disabled. Direct Teleport must be allowed to this parcel. Telehub must be disabled on the sim, and every parcel must have a set landing point.
Article Two: All FA member militaries will induct all existing members of thier (typo in the doctrine) militaries into the Alliance group upon recruitment, as well as train new recruits in the policies of Firestorm, as well as the rules and regulations of Member militaries. All FA member militaries will include training on other alliance members rules and regulations so that that when called in to assist in defense, all rules and regulations of the defending alliance member are honored.
Article Three : All member militaries must submit a notecard detailing rules and regulations for said military to all High Generals of the alliance upon making any changes. The rules and regulations of the Alliance militaries are to be distributed amoung the militaries for study.
Article Four : All member militaries are suggested to assist in training each other for conflict. The High Generals are responsible for setting training up.
Article Five : All member militaries are required to lend any assistance nessicary to other member militaries in the form of troops as well as military hardware. If a member military is attacked by a larger force, a call for aid will be given by the highest ranking officer within the FA member military’s chain, to be immediately reacted on. Assisting militaries will use the landmark for the parcel outlined in Article One for teleporting to the sim. All assisting military members are required to stay on post at the defending military’s base until the threat has passed. Only the highest ranking officer of the defending military or the High General/Storm Lord of the assisting military can dismiss troops from the defending militaries sim. The threat must match the reaction as will be outlined in Article Six.
Article Six : Militaries requesting aid must give an approximate amount of troops requested. The reaction cannot be greater than the threat. (In Example: If a military is attacked and outnumbered 5 to 10, a request for 5 to 8 troops is appropriate, a general distress call is not.)
Article Seven : General Distress Calls – A General Distress Call is when a major military attacks a smaller one, bringing a large amount of troops in. When a General Distress Call is sounded, Member militaries are required to send as much aid as possible, reserving a base watch in case of attack on the assisting militaries bases.
Article Eight – At any time, member militaries may request a vote be carried out on any issue regarding the alliance. The vote request must be submitted by the High General of the military.
Article Nine – All inter-alliance disputes are to be brought before the Arbitrator.
Article Ten – Technology sharing will be performed at the whim of the High General of the militaries to all the militaries within the alliance, as is information sharing.
__________________________________________________
Membership in the Firestorm Alliance
Members of the FA follow a simple rule. We stand together. This is not an outlet for inter-military drama, nor is it a power play. It is a mutually defensive pact between militaries.
Further definition of the Arbitrator came from Aiatar.
Aiatar: I will remain in place until the alliance is fully cemented, and the first vote will be to elect the new Arbitrator. The Arbitrator MUST be a diplomat, it cannot be a leader within the militaries. For now I will take the role as the diplomat of the founding military. The role of the Arbitrator will not be to do what’s best for HIS/HER military but to do what is best for the alliance as a whole. I will also be drafting a secondary Arbitrator, sort of an assistant. In case the central topic of the alliance issue is Valor. That way there will be no dissention with a suspicion of favorable voting.
I wanted elaboration on how AN joining the IS sparked the reform. ‘Alot of this has to do with the Alliance Navy joining the Iron Symphony.’ In response to this, Aiatar told me that, when they learned that AN joedin IS, the thoughts of forming a defensive group began. Aiatar continued to explain how a lot of Valor’s activity seems to be offensive, and minimal assaults are sent to KrazyKat, Valor’s region.
Aiatar: And if the juggernaut populations of Mercz and Ordo can be called in to defend, why not the Valor Assault Force?
Aiatar: The attack on AN and the subsequent defense by Mercs of AN assests was the catalyst. The very next night the Firestorm Alliance document was drafted, and I began to instigate talks amoung the smaller militaries.
Well, I’m quite impressed with the prospect of another alliance besides the Iron Symphony. It could prove an interesting swing on things, and brighten up large attacks on smaller militaries. What do you think?
- Metallicoe Keng
Editor in Chief
Caine Constantine: A tribute.
In Administration on July 26, 2009 at 1:18 pmI’d like to highlight to the Journal readership that Caine’s last three articles were his last for publicly writing about this community. I’d like to hereafter thank Caine for his support in keeping the Journal going, and moving on to concentrate on making New Jessie a fine combat sim.
In lighter news, I plan to focus on the Journal more, now that Real Life issues have died down, and after Caine’s resignation.
I remember standing tall on the wall of the Task Force Marine’s headquarters, as an eager officer in Prize Delta, when I first proposed the idea of a combat publication for the community. Caine agreed it would be a smashing idea, and we moved from freebie site to blog, to notices, and finally resting on a secure domain and WordPress as our host. I’d like to thank the readers of the Journal for supporting our work, and making the near-impossible, possible.
I look forward to providing a greater service to the community. Of course, any help with contributing stories would be greatly appreciated. Even if you have an idea for a story, or a breaking piece of news. Please do let me know. Thank you!
Metallicoe Keng
-Editor in chief.
To whom it may concern; The Final Path.
In News from Second Life Combat on July 26, 2009 at 1:11 pmWe have been called differently sane – a collaboration of madmen from an age that has been long forgotten. I shall not deny or confirm this; I myself am undecided, but it is not of us that I wish to type; it is if you.
You; while fully aware of quite who you are, I somewhat doubt that you will come clean with this audience standing before you. But perhaps I am wrong; maybe you shall walk away from this regiment of paragraphs and make a difference. Maybe you will put all of your wrongs right in a single sweep of magnificence.
Maybe. It’s that word – a word that echoes hope for this Community. When was the last time you felt hope? Do you ever wonder quite why you did what you did? You, who dragged the Community into ever-darkening depths, leaving its denizens oblivious to the chaos and ruin that you have laid to their groups.
Perhaps there is a light. It is not your light; the brightness that once emitted from your callow shells has long since become extinguished;
No, this is our light; a light that has been pieced together by the sweat, longing and courage of a single minded body of individuals. You do not know us, but we know you.
I type this not to insult or provoke you, but to offer you once final chance of redemption; the final straw in a long line that ended far too quickly.
For if you refuse to make a difference – if you blunder on as you are, malicious, corrupt and decrepit, then this shall not be the last you hear of me, or of the people whom I have come to represent.
You may have accepted the stale rot of the once-grand banners that you cower behind, but we have not accepted the demise of this Community.
Heed this warning, or cower behind your fragile balance of blockade, drama and banline;
Either way, a light is beginning to shine;
This light shall cast a heavy shadow over each and every twisted ideal that you have hidden from your Personnel, and in this pitch-black, impossible complex room, it shall breath life.
- The_Administration
This Month’s Community Update
In News from Second Life Combat on July 25, 2009 at 11:41 pmIt’s been quite a month for combat in Second Life, and so, as the Journal does its best to keep up, here’s a collection of stories from across the grid. This month, we’ll be discussing the new Iron Symphony, some leadership changes in the Alliance Navy, Militant Collective, Raven Raiders and Sparta, and the bad blood between Chaos and Vanguard.
The More Things Change…
The Iron Symphony recently went past being a simple alliance and became a full-fledged discussion group as well. This has been the state of things for the past couple of weeks, and is best explained through the notice sent through the Iron Symphony groups discussing it.
Some important changes we’ve made are the following:
~IS is no longer an alliance. Though politically allied, all members are free to ally and go to war with anyone they please. Important details included in the Doctrine.
~Larger emphasis on transparency. Important decisions will be up for member speculation and concern, not just the leader’s.
~All militaries are required to have at least two ISDs (Iron Symphony Delegates) who act as diplomats, promoting good communication and addressing the concerns of those both inside and outside the Iron Symphony.
~Iron Symphony meetings. The leadership of all IS groups will meet at a certain time each month to stay on the same page, debate policy and admit militaries into the IS after a sufficient discussion and debate between themselves and the military in question.
In not altogether surprising news though, the Iron Symphony is still the grid’s largest alliance, comprised of the 800 or so soldiers who make up the Merczateers, the Ordo Imperialis, the Militant Collective and now the Alliance Navy, who recently joined the group and joined in banning its most despised enemy, Vanguard.
“AN diplomatic stance update.
Sunday, 12 Jul 2009 23:21:26 GMT
>> The Alliance Navy after a meeting with IS leaders has become a member of the Iron Symphony. From this point in these member groups should be regarded as allied:
- The Merczateers – The Ordo Imperialis – The Militant Collective
>> After recent events with the Vanguard including the trashing of our own wiki and the return of the Merczateers base. This is an ugly side of the community that completely goes against our own ethics as a group. We have taken a stand to not be included in these practices.”
So the real question is – what’s the difference between the old and new Iron Symphony?
The change in policy allowed for a brief war between the Ordo Imperialis and the Militant Collective that was either a lot of friendly fun or just more proof of what one side already knew about the other, depending on who you talk to. Having observed some of the fighting, it was without a doubt fierce, mostly fair, and was to date probably the best example of the inter-alliance combat often touted by the leaders of the Iron Symphony.
In the wake of Raideur Ng’s resignation as leader of the Militant Collective, its war with Ordo was put on hold and then ended, and the two groups are now allied once again. Past that conflict, it’s still an alliance between the largest groups on the grid, minus Vanguard, who all IS members – including the newest member, the Alliance Navy, have banned.
In all honesty, the biggest difference between the new and old Iron Symphony seems to be that the new discussion group is in fact a stronger alliance than ever. The recent changes allowing combat between IS members made the prospect of the AN joining much more palatable to the group’s high command, and many of the IS leadership hope that the admission of the AN into the group will be only the first of many new memberships in an Iron Symphony that is now meant to facilitate fair combat as opposed to being a large alliance.
But considering all of the groups in this no-alliances-necessary and no-blockades-required Iron Symphony are all allies and are all blockading Vanguard, the new direction the IS is looking toward moving in, with new members united not by an alliance but only by shared ideals, will probably require the admission of a major group who will break from the current precedent of joining as a full ally.
Another alternative would be another war between members of the Iron Symphony, in the spirit of the recent one between the Ordo and the Militant Collective. Though it was short it was still a good show of what could be possible if the members of the IS went for full combat with one another rather than the occasional pre-planned match. This would show that the new IS is indeed more than just an alliance. As an added benefit, such matches should conceivably be free of any cheating or otherwise foul play, assuming everyone who subscribes to the IS Doctrine is happy to fight under its terms against other IS members.
At the moment, it still really looks like business as usual, plus the new admission of the Alliance Navy. Of course, business as usual is no problem for the 800 members of the Iron Symphony who seem to agree with the direction their groups are moving in enough to remain a part of them. Most of the criticisms put toward the IS involve it somehow restricting combat or trying to control everyone. At this point, there are no restrictions left on members.
And so perhaps the biggest difference between the old and the new Iron Symphony is that the ugly truth is out! Members of the IS are allies with one another and all ban Vanguard because they want to, not because they have to. And so for all of those who keep dreaming of the epic Merczateer/Ordo war that will never be, well, keep dreaming. That’s about as likely as the day either group unbans Vanguard. In other words, you’d probably do well to focus on more plausible matters, like squaring the circle or something.
As always, keep an eye on the Iron Symphony. Second Life combat’s 800-lb gorilla in the room isn’t going anywhere anytime soon.
A New Alliance and a New Leader
This summer has been quite the season for changes in power, and the Alliance Navy has had the biggest shift of all. I talked to Jason Backer, the new man in charge of the Alliance Navy, about his promotion, his group’s admittance into the Iron Symphony and the blockade of Vanguard.
Caine Constantine: Hello Jason, how are you doing? I heard the Alliance Navy recently joined the Iron Symphony and I was hoping to learn more about the motivations behind this big decision.
Jason Backer: Hey Caine, I’m doing very well thank you. Yes, as of this Sunday become full members of the Iron Symphony, it’s quite a shock and just shows how much SL Combat has changed in the past 12 months. There are many reasons for joining, to name some key motives however would be to look back to late 08 with the break up of the AI, after everything what was said about us by the good king the first persons to stand by us were ironically our enemies, and since then relations have been improving greatly, we’ve been on joint attacks… Mercz have sure well helped us to defend as have Ordo. There’s also a great way to open up communications between our groups, at the IS meeting I attended recently I was really impressed how we were able to talk and resolve a matter between groups. There’s many reasons though.
Caine Constantine: Well to get to the heard of the matter, what seems to confuse people is that you have not only joined but also joined as full allies. What was the motivation for the alliance?
Jason Backer: Well we as hold no will ill to any of the IS members, as time goes on things may change I suppose, and this was stated in the meeting but theres no animosity between us.
Caine Constantine: Had the AN already not been fighting the Merczateers and Ordo?
Jason Backer: Actually no, we’d been in a state of friendly neutrality since December. This time was for our members to adjust and hopefully see them in a new light, we as HC knew they were good but we wanted to show some consideration for our members. It’s a bit hard going from baddies one minute to friends the next. Nothing really has changed you could say, Sunday was just the formal pen to paper.
Caine Constantine: So then one of the benefits the IS allows the AN is the ability to focus on other enemies then?
Jason Backer: That would be a fair point, but just a bonus that came along with joining, I and I’d like to think the group genuinely do like them and are happy to be in.
Caine Constantine: That sounds like a pretty positive development then if all the members wanted to be a part of it.
Jason Backer: I won’t lie there has been one or two that have been displeased, but after talking it over, explaining the motivations behind the decision, and informing them that changes that will be made will be minor at most they have been happy to put a little faith in me which I am very grateful and humbled for. I value every member of the AN, they’re always more than welcome to come talk anything over if they have disagreements.
Caine Constantine: Understood. I also wanted to ask, at the same time you joined the IS, you also blockaded the Vanguard, right?
Jason Backer: That is true, i’d just like to clarify that it would have been going up regardless, I was just waiting to talk things over with other military leaders to understand the situation on their side. I’m not a great fan of the blockade tactic, but then again I am not a fan of base returns, wiki trashings, spawn campings and all the wonderful things that seem to come with the Vanguard.
Caine Constantine: This blockade occurred after a massive Vanguard attack that appeared to require Merczateer and Ordo intervention to fight off. Did this attack have anything to do with your decision?
Jason Backer: That would have held no difference to me, I’ve had 45 Mercz & MC in the sim before with 6 defenders and didn’t ban a single one.
Jason Backer: What was done, was based on the cumulative actions that have been taken by the group as a whole.
Jason Backer: And I know some weren’t in the VG as some things happened, but if these are the types that are welcomed in? What else may happen?
Caine Constantine: The last question I’d like to ask on the subject is why instead of banning individual rulebreakers or troublemakers, you followed the IS in banning the whole group?
Jason Backer: I’d like to be clear this was a decision reached before joining the IS, actions were taken on other groups in and out the IS, the CS for example. It was not a requirement to join the IS we had to have the blackade, the Mercz earlier in the week had already helped to fight them off. The decision was not made because the IS members had been doing it.
Caine Constantine: I had one more question, about your promotion in the Alliance Navy recently?
Jason Backer: Sure
Caine Constantine: It seemed a bit unorthodox, as previously everyone had at least ostensibly had to go through the ranks to get up to any desired positions. But you were admitted as the first in command. What circumstances surrounded your rejoining the AN and becoming the leader of the group?
Jason Backer: The circumstances for my return were to nothing but the best by the group, Bizcut was trying his hardest, but things weren’t going so well. I did return to the position I did because I will always do best by the group, the manner of my leaving was because I couldn’t do that. Decisions were taken out of my hands and problems were made. I have been welcomed back well by the group I feel, and things have been improving steadily in the week or so I’ve been back. The people that know me have placed their faith in me and those who don’t I will prove myself to them.
Jason Backer: Give me some time, and I hope you can see a real kickstart for the AN.
Jason Backer: The group has such a rich history, it deserves nothing less than to be doing well for itself.
Caine Constantine: Yeah I agree. Good luck with your work reforming and building a new future for the Alliance Navy, Jason.
Jason Backer: Thank you Caine, a pleasure as always.
Caine Constantine: You too Jason.
And so after what many in the Alliance Navy had described as a “troubled period” in the last few months, the group seems by many accounts to have taken a new lease on life. Its recruitment has increased of late and both officers and soldiers report a tremendous boost in group morale. Under his new leadership, Admiral Backer has undertaken a revolutionary strategy – he has encouraged the growth of his group by means of more fighting! The seemingly rejuvenated AN now attacks at least twice daily and is even much more present now in places like New Jessie.
As the Alliance Navy moves into its brave new future four years after its founding, it’s certainly a whole new beast and is undoubtedly going to make its mark on combat on the grid as a major power once again.
Tell Me How You Really Feel, Raideur
The Alliance Navy is not the only military seeing new leadership this month. Raideur Ng stepping down from his position as leader of the Militant Collective under circumstances that are even now unclear. I was approached by Raideur, who was kind enough to focus not on his own situation but rather on me in a spirited discussion that took me completely by surprise. I was hesitant to post it but, seeing as how there’s no definitive answer out there yet about why he left, this probably exemplifies what was running through his mind and brought him to make his decision to leave the MC.
Raideur Ng: Your organization and the majority of military organizations suck.
Caine Constantine: Oh wow
Caine Constantine: haha
Raideur Ng: Your friends and business partners are assholes.
Caine Constantine: Well at least you’re honest.
Raideur Ng: Especially your wannabe germans.
Raideur Ng: Im leaving or going to a real RPG
Caine Constantine: My wannabe Germans?
Raideur Ng: Im not playing a game I want to beat my head against a wall dealing with
Raideur Ng: Vanguard, whom you so enjoy helping.
Caine Constantine: Ahh, yes, by not banning them.
Raideur Ng: Yes.
Raideur Ng: You can cease speaking now.
Caine Constantine: To hell with you.
Raideur Ng: That’d be awesome.
Caine Constantine: Run off to wherever you’re going because other people seem to get on your nerves.
Raideur Ng: Or I’ll just do it myself.
Caine Constantine: You have a good day.
Raideur Ng: Oh yea, write a good one about this.
Raideur Ng: I expect no less stupidity from you.
Raideur Ng: Christoph and Aryte and Bruno can assist you
Raideur Ng: and I cant hear you.
Caine Constantine: Ahh certainly.
Caine Constantine: Good job Raideur.
Caine Constantine: This is your problem.
Caine Constantine: You love talking and hate listening.
Caine Constantine: It’s why I guess you gave up.
Raideur Ng: Which makes this a bit easier.
Caine Constantine: Now you can cease speaking now.
Raideur Ng: Of course.
New Leaders for the Militant Collective, Raven Raiders and Sparta
And so Rancid Nurmi is now the new leader of the Militant Collective, and the group is quietly planning for its own new future as the dust settles after the end of the recent war with the Ordo Imperialis and the resignation of its longtime former leader. Though many members have many divergent views on where MC will go from here, it’s almost assuredly going to become a bigger player on the combat scene now that new leadership, with new priorities, has taken command. Great things are certainly on the horizon for the Militant Collective.
The Raven Raiders have also seen a change in leadership. Raven Isan, the longtime leader of that group and the leader who brought the group out of a mainland parcel and into a full region, gave a heartfelt resignation speech recently, praising his soldiers and all of the progress they made in reforming combat on the grid in their own way.
“To all Raven Raiders, friends & comrades in arms,
I am writing you to announce my resignation from the Raven Raiders Army as RRGA. EG Burnstein is now RRGA and in charge of the RR Army and all RR related groups. I am resigning for purely personal reasons regarding aspects of my RL that command my full attention now and in the future.
I will no longer be financially supporting the Raven Raiders group land here at Mountain. This SIM is paid for until 17 Aug 2009 at 12:26:53 (SL time) when at this time the RR base here at Mountain will cease to exist unless someone or everyone pitches in to support this SIM.
The leadership exists in the RR Army in a very real and functional way. Whether the RR Army continues to exist and build on what we have now is up to all Raven Raiders now. The future is unwritten…
I hope that everyone has gained in a positive way from all our experiences together, through our team work, friendships and trials with each other and our customers. I know I have learned a lot from everyone and all we have done as a military group.
The RR Army has done much in the SL military community to influence in a positive way the hearts and minds of many of those we have been involved with. I truely believe the RR Army holds some of the highest standards of fair combat and respect in the SL military community and through this have made it a better place for everyone.
I want you all to be proud of yourselves as I am proud of you for all the great things as a team we have done together. This is the moment of truth when the dream we share continues to live on through the respect, honor, loyalty and hard work that you all will bring to the SL military community in the future.
My hope is that the Raven Raiders Army group will continue exist and grow and certainly will as long as you all rally together in every way it takes to make it happen!
My best wishes to you all and my greatest gratitude for everything everyone has contributed to the Raven Raiders to make us shine like the brightest star on the SL military grid! So now go forth into the unwritten future and fly together even higher than we have soared and continue to be the uplifting force we have been so far…
Farewell everyone and thank you,
- Raven Isan”
The new leader of the Raven Raiders, EG Burnstein, prepared a speech of his own to address his new office and the man whose shoes EG would now have to step into.
“Dear friends,
Because that is what you are to me after almost a year together in combat.
I am standing in front of you, and silly me spent time crying alot, together with a great friend…
As you probably have read in the GN of Raven, we have busy times upon us.
We are facing the hardest time ever.
General Raven Isan left a big void. As our leader, inspirator, friend.
It is his wish that we we will continue.
Keep our name up high…
Save our heritage…
A small army which influences the grid.
Raven left a well organized army. We have few issues but one…our funding.
I do not think it is possible to find a benefactor, who is capable and willingly to take over the financial burden of a full sim.
A void sim however, with the monthly cost of $127.71 must be possible.
I myself will put me up for $50 per month and I am looking for people who want to help RR. Partners. People were I can count on.
I do not need an answer now. You are probably just as shocked as I am…
Let’s stay together and talk for a while…”
The Raven Raiders are nothing if not determined, and are sure to persist in some form or another. For a group so unique in its outlook as to thank its top attackers and refer to them as customers, encouraging the use of new types of base designs and objectives, and providing homepoints for attackers, RR has without a doubt certainly fulfilled its role of being a small army that influences the grid.
Former King of Sparta, Bruno Ziskey has left Second Life and the new King, RoudyRaccoon Hand, has already taken the initiative to secure a new sim for Sparta in Narnia, while also creating a new base design that is probably as close to an all-encompassing D-Day theme as has ever been seen on the grid. With searchlights scanning the dark skies, bullets whizzing above, and the sounds of war playing in the background, Sparta’s new look is a big departure from its typical Greek-temple styled build, and they’d have to start goose-stepping to the tune of “Deutschland Uber Alles” to make it any more encompassing of an environment for Normandy-style combat. As my alts and I can attest to without a doubt, the group’s new “Wardrobe Installation” is a lot of fun for both attackers and defending Spartans.
Meanwhile, On the Eastern Front…
The recent war between the Chaos Decretum and the Vanguard Armed Forces was probably as brutal as one could find on the grid today. Dark Svenska and Christoph Naumova, once allies, are now complete enemies, and like all truly epic wars, the battle between the two was rooted in mutual hatred and disrespect. Like the Germans and the Soviets on the Eastern Front, everyone else watching the fight could only marvel at seeing both of “the bad guys” tearing each other limb from limb.
Vanguard’s return had surely been in Christoph’s mind for months, but for most of 2009 he was a weapons merchant, and spent most of his time working on and selling Valycion brand weapons. He did a fair bit of socializing in New Jessie during this time. Meanwhile Dark, who was also spending a lot of time in the region due to continual work on the then-closed Chaos sim, eventually ran into him as he was working on his vendors in New Jessie. On more than one occasion the two butted heads over the proper way to run a group, with Christoph commenting on the way that Dark was working on building Chaos up. Suggestions turned into criticisms, which turned into a back and forth yelling match between the two.
Christoph eventually set his sights on the absorption of two groups into Vanguard – the Republic of Germany, and the Chaos Decretum. Seeing as how many of the members of both groups were ex-Vanguard and how the leadership was in the past quite friendly to Vanguard, he had every reason to expect major defections and probably the eventual annexation of both groups. But while the RoG happily joined the resurgent Vanguard, Dark stood firm and refused all talk of merging the groups.
At this point, the Vanguard high command decided that they’d use Chaos for a special purpose, apart being another normal base for soldiers to attack after receiving the go ahead from their leadership. In a group notice they told Vanguard members that, in so many words, Chaos “is our Poland, and you may attack it at any time you wish for any reason.” With that, Chaos was made into Vanguard’s “private New Jessie” as some Chaos and Vanguard had put it.
The assaults were constant. Upwards of 16 to 20 attacks a day on Meliae by random Vanguard were not uncommon, and following their bullets were applications to join Vanguard, which invading soldiers repeatedly hit Chaos soldiers with. Things got personal, fast. Chaos forces repeatedly hit back at the Vanguard base with their own invasion forces, making use of dropships to scale the vast heights of the new Verklund fortress. But the war was not to last.
Dark Svenska: For all those political maggots, Vanguard has been banned from Meliae.
Caine Constantine: ahh, why?
Dark Svenska: Well, it was fun while it lasted.
Dark Svenska: But after a vote of majority in Chaos of enlisted personnel. Vg was banned for: 1. Threats of sabotage against the group. 2. Disregard for the SIM 3. Abuse of technology and underhanded things in relation.
Dark Svenska: They were ordered they can attack Meliae like it was New Jessie, 24/7. Which we could not care less for at the time because we slaughtered them time to time even if at times they broke our line.
Dark Svenska: Treated us like Poland and trying to annex us which failed horribly.
Dark Svenska: So, we pounded VG early like they try to do to us. And beat on them until they cried.
Dark Svenska: So we proved we were not Poland, pounded their crappy un-skilled members. And in turn all they did was lag our SIM and lag their own SIM to hell.
Dark Svenska: Chaos is superior to VG in combat, VG is superior to crashing our SIM.
Caine Constantine: Oh you guys banned em? Why?
Dark Svenska: Over time we got tired of the VG planes doing what they were doing, the threats to return our SIM, and snow mew money flaunting.
Dark Svenska: I’m being perfectly honest with you, you can even log this in a notecard: I was enjoying the fighting constantly and the points where VG would actually break our lines like earlier before someone restarted the SIM. I was not enjoying the total disregard for the SIM and group. (Though seeing Christoph try to lecture me is funny).
Dark Svenska: So, I stayed neutral in voting and refused to vote.
Dark Svenska: I decided, we beat up VG, we’re not Poland anymore, hail Chaos.
Dark was, however, very emphatic that this ban was only temporary. And so while all may be quiet on the Eastern Front for now, you can bet that the flames of furious combat between the two groups are sure to rise again soon.
And On to New Frontiers
This has been one of combat’s most vibrant months in a long time. With some incredible fighting between Ordo and the Militant Collective, and between Chaos and Vanguard, it proved that there’s no reason former allies and friends can’t fight too. New leadership has shown that there are a lot of new things on the frontier for some of the grid’s most well-established groups. And the new Iron Symphony is surely going to be a growing factor in the military community if it continues to grow past its recent admission of the Alliance Navy into its ranks.
Indeed, my last update is that I’ll be bowing out of the reporting business. I’ve only ever reported because I believed that, in addition to being an interesting subject, it was a great way to get a combat sim – New Jessie – off the ground. It’s made a lot possible, but at this point it’s getting in the way of my operation and administration of New Jessie. As a result, seeing as how the Journal has never made more than a pittance anyway, I’ll be signing off to work full-time on New Jessie, and won’t be reporting anymore, except perhaps for the occasional opinion column should the mood strike me.
It’s been a lot of fun, and please check the story on New Jessie’s first year anniversary for more information. Until then, I’ll see you in New Jessie, and of course anywhere else Linden damage (the only combat system worth an honest damn anyway) prevails. See you on the battlefield!
-Caine Constantine
New Jessie – One Year On and Going Strong
In News from Second Life Combat on July 25, 2009 at 11:41 pmOn July 26th, 2009, New Jessie finishes its first year on the grid as Second Life’s premier open combat sim. And I figured, as my last piece for the Journal and for combat journalism in general, I ought to write about what I know and love best, and have never tackled yet – New Jessie. If you’ve ever wondered where the name comes from, or where the idea came from, or why it happened at all and how it has – against all odds – managed to survive to this day, then dear reader, you are in for a story that will cover all that and more.

Storytime in Jessie. Don't forget the beer.
New Jessie is as much a product of the rest of Second Life as it is a unique creation. But how is this possible – to be truly different while still based on much of the rest of the grid? To be honest, the idea of New Jessie grew out of my experiences with other combat sims, and was in large part a result of my beliefs in how a combat zone should not be run. I don’t take orders too well, and I am not particularly good at giving them either. I’m not a fan of ranks or uniforms, and I prefer attacking alone or with close friends in more the style of a rag-tag militia.
Anyone in the combat community – and when I say combat community, I mean Linden damage combat – knows full well that it’s a rough game out there raiding military bases without an army of your own. Back in 2007-2008, when the idea of New Jessie was nothing but a vague longing for a region with fun opportunity for everyone, most combat zones weren’t much fun to me. There were no homepoints, and so you had to constantly teleport back and forth into sims repeatedly, dealing with the lag that accompanies that. People were eager to ban you for winning because, after all, if you won, it meant you must have cheated. And that was if you were lucky enough to be able to attack – many people would shut down their sims or ban visitors if they dared do something as audacious as attack during training time. And God forbid you not be dressed the right way – you could be mistaken for a griefer and booted immediately. If you didn’t like it? Well, better not argue back – or you’ll be abuse reported for harassment!
I didn’t really understand a lot of the way many combat zones were designed, on top of all of that. What is the fun in defending a giant fortress when the only thing the height is good for is motivating attackers to use jetpacks? What is the purpose in having a base one half or three fourths of the size of the sim? And is it really much fun to repeatedly gun people down in the same trench over and over again?
I won’t name names because Caine is everyone’s friend, but on some of my older accounts, people would routinely tell me to “fuck myself” before rezzing a grenade or banning me for infiltrating their base against the word of the silly sign that said not to. Even now sometimes I get the same treatment when I get on alts. One of my favorite experiences was when they told me I was clearly an inferior human being and should quit Second Life after they shot me in the back once I left the hub. Once I got back onto Caine, they asked me to be an admin at New Jessie. Classic!
And so essentially, I didn’t like the way that combat worked in a lot of places. It was, in my opinion, monotonous, needlessly laggy, mean spirited and completely inhospitable to visitors. And this last part – being rude to visitors – especially surprised me, since without invaders, a combat zone is nothing but a place where people talk shop and act the fool out of boredom.
I knew there was another way to play the game and still enjoy the fun of shooting people without the problems that come with it.
I moved into the original Jessie region as a new player to Second Life looking to start a faux-Stalinist revolution. I traveled the grid with my AK-47 and my Soviet combination cap, shouting at people to pay me or suffer at the hand of the people’s revolution. When I stumbled upon Jessie – a place where you could fight it out in a dynamic environment – I knew I’d found my home.

Everyone's a noob sometime or another. At least I had fun.
And as it turned out, Jessie had a real history. Long before the Alliance Navy and the Merczateers, way back in 2003, Jessie was the center of combat on the grid, with the WWIIOnliners being Second Life’s first organized combat group. This was real war – fighting over land and over ideals. But past the crude WWIIOLers and their awesome sense of sim design – weapons factories, German towns, and NRA offices – there was something to it.

The slums of old Northern Jessie.
Everyone was welcome in the sim, or were welcome to try and make it there, that is. There was a charm and a flavor to the place based on a shared love of combat and chaos, and not the paperwork and technicalities behind some variants of it.
For some of the history of the Jessie wars, check out the Second Life Herald:
http://foo.secondlifeherald.com/slh/2004/09/essay_a_history.html
And so eventually I knew what it was that I wanted to do. I tried to secure parts of Jessie through fundraising and donations but the sim was too old and pockmarked with the land of charter members and other lifetime residents who, though they hadn’t logged on in years, would never let go of their land. The lag of an older server was coupled with the lag inherent to the mainland. When much of the sim was put up for sale I calculated how much it would cost to buy up and make into a new and improved combat zone. When I found that I could buy a new car for the price the land barons were asking for Jessie, I figured I’d just have to get a sim of my own.
And so I opened up the Jessie museum and began reporting for the Second Life Herald, thinking I could raise money this way.

The original New Jessie museum on the South Jessie shore. Selling this valuable turf made building New Jessie possible.
I did indeed, and this is why I began reporting in the first place – I wanted to make money to put toward my idea of a New Jessie. I’ll never forget my first story – I covered the new Task Force Marines, operating out of Ocean Estate 10. My first interview with Mayra Roffo was a lot of fun. Shoop sirens and poison gas, dodging TFM fire to get behind Merczateer lines, and seeing British soldiers using muskets to shoot down metal birds powered by witch magic. To this day I have never enjoyed a story as much as this one. I consider it my finest journalistic work, beyond a doubt!
Part 1:
http://foo.secondlifeherald.com/slh/2008/06/sl-militia-task.html
Part 2:
http://foo.secondlifeherald.com/slh/2008/06/sl-militia-ta-1.html
Part 3:
http://foo.secondlifeherald.com/slh/2008/06/task-force-mari.html
Part 4:
http://foo.secondlifeherald.com/slh/2008/06/battle-of-prize.html
Part 5:
http://foo.secondlifeherald.com/slh/2008/07/battle-of-prize.html?cid=121268456
I eventually put the money I made off of the Herald together with the cash I made selling the land in Jessie a good friend and fellow citizen of Jessie, Levi Anansi, had donated to me. With about 100,000 Lindens and a new friend to help me buy a void region, New Jessie was born. I played around with various designs for a few days, including one where the sim was segmented into quadrants joined by bridges. I considered a voidscape before I realized how terribly they’d always lagged me in other places and resolved to try and keep things good and simple.
The flags in New Jessie have always been a source of questions too. The American flag flies highest because I’m American, and I’m quite proud of it. The American flag was always and still is today a staple of life in the Jessie region. Meanwhile, the New Jessie flag, visible on the battlefield under the American flag, is indeed a MS-paint modified Texan flag, whose five stripes represent the five previous years of the Jessie sim and whose blue union and single white star represent the united New Jessie community.
Of course, practical experience and the fact that my initial ideas just looked plain bad eventually led to the eventual design of New Jessie as it stands today. A no-damage corner in the northeast, 60 meters by 60 meters, with a floating hub and weapons shop in the sky above a battlefield that would be a mix of buildings, terrain, and a few funny accents like the old Waffle House, which has stood in New Jessie for nearly a year of its own.
Three corners and three spawns would allow people to teleport down into the fight, but teleportation by people of other fighters to their direct position wouldn’t be possible, because you could get anywhere in the sim on your own power in a good amount of time. There’d be no air-on-infantry combat or vice versa, because to ask a guy with an assault rifle to fight the kind of UFO’s we see in combat today was kinda criminal in my opinion.
And of course – there’d be a homepoint for all fighters to enjoy so that they could quickly get into the fight and reduce lag for everyone. The concept was tested and refined for a long time until the formula was finally right.
And while I like to think I built New Jessie out of nothing, this would have been impossible without the help of all of those who contributed to the project in its infancy.

Humble beginnings.
Ordo sent in the first military force in to occupy and hold the sim, setting a great precedent we’d see repeated many times in the future. The Merczateers provided a lot of aid through a 30% commission via their Operations vendor and other donations. Vanguard contributed a host of buildings from its Supox build, which I used to fill up the town until I could create models of my own. Both sides sent a lot of soldiers to the sim to fight constantly, and they helped spread the word about it abroad to others.

A brief and often forgotten period in the history of New Jessie - the destroyed Supox build.
New Jessie’s first admins really helped a lot in getting the place going strong too. And as time has gone on, we’ve developed great relationships with combat groups across the grid who provide us with visitors and who, in exchange, we provide with an outlet for combat. We’ve also worked on getting a lot of good admins on staff.
There were some problems too of course.

Our first ban - a guy using a barrage of nuclear missiles to fry a young New Jessie.
We had a couple of troublesome admins, as well as the occasional griefer, and worse politically. In a time in which the Iron Symphony was trying to strangle Vanguard to death by blockade, I was given some seemingly friendly offers of assistance by some and threats of a blockade by others in the Iron Symphony that if I didn’t join in banning Vanguard that there’d be hell to pay. Some of the Vanguard didn’t help their case either by breaking vendors and joining into the political drama. But these issues both subsided after we put up a large board in the hub explaining that New Jessie was totally sovereign and would never ban anyone except for their own individual transgressions. And of course, the people breaking the vendors were naturally banned.

They'll probably never be friendly but Vanguard and the Merczateers still put their differences long enough to enjoy a waffle.
The “Friends of New Jessie” group has also been a great creation. Initially a mere homepoint group, it’s grown in the past year to encompass nearly 2,700 people, and is probably as close as we’ll ever see to a group representing most of the members of combat community. Through it we can send news, sim updates, and other good information across the grid to people of all groups and loyalties.

New Jessie's last build as a void region, before the upgrade to a full sim in January.
We’ve tried some other things that didn’t work so well. The space zone was a good example of an idea that was fun in practice – a zone a thousand meters above the earth devoted to air and sci-fi combat – but that in reality, didn’t work, because nobody wanted to play most of the time. The drama room, though classic, was usually unused and therefore scrapped, though it had its moments.

Playing Russian Roulette in the last Drama Room - I'm getting pretty nostalgic!
The second sim, Eastern New Jessie, which was meant to be a lag sink did improve combat a bit, but mostly left us with an expensive extra sim for people to hang out with, and combat dropped as more people chose to just go fishing in the eastern sim. As a result, we let that one go.

New Jessie before the beginning of the rebuild, and looking good.
Other things are still panning out. We’ve just made our first donation via the help of visitors to New Jessie of five care packages, being sent to the battlefields of Iraq and Afghanistan. The vote on armored combat, soon to be finished this next week, is an example of a fledgling voting system which we hope to implement for deciding more close issues in which there are good arguments for both sides.
And as for the future? We’re in the midst of a thorough sim rebuild now, and after that, who knows. We’ll see as things come down the pipeline. I want to improve what we’ve already got going now, including rules, design and administration, before moving onto anything too ambitious. But to be honest, I am mostly always concerned with keeping up on tier so that we can continue on with everything we’ve built. Whether it be in ensuring we sell enough adspace and weapons to keep up with tier or through my own personal contributions along with the donations of others, that’s always the biggest concern for the future.
New Jessie began as the work of a few and has since grown into a community wide project. It represents a place where everyone can go to fight anyone under what I believe are clear, simple and fair rules. There are some that of course throw people for a loop, like my insistence that everyone fight in shirt and pants (the rest of SL is gross enough, and I appreciate people keeping their clothes on here).

Yeah she (or more likely, he) IS wearing a shirt, but it's still disgusting. Jesus Christ, seriously...
Another one that I am proud of is our policy of banning people who threaten abuse reports or actually file them when they’re related to New Jessie. I stand by my belief that 99 percent of all abuse reporting is misguided and usually unjust, and represents an attempt to put down a small nuisance with an oversized weapon – the ban hammer. I despise most all abuse reporting and if it’s going down in New Jessie – to hell with the silly Terms of Service – it will go down through me, because while I can’t do anything but ban, I’m happy to do so to keep abusive abuse reporters out of New Jessie.
And so by and large, I stand by our practices in terms of efficacy and fairness. We do our best.
And in the spirit of this I am no longer going to be writing about combat on the grid anymore. I find that I spend hours doing so, and this is time that, if it’s going to be spent in front of a computer, needs to be spent on improving New Jessie. I am confident that other reporters will step up to the plate and take my place. I hope I can help many of them get off the ground.
In the meantime, I’m prouder than ever to be leading New Jessie into it’s second year of operation as its president. With a full sim and a host of fine visitors and friends, New Jessie is poised to remain as Second Life’s premier open combat zone.

And we've got the grid's only quality Wal-Mart, too!
Our best days are ahead of us my friends, and let’s keep on working together to build and maintain what is already clearly the most vibrant and fun community – combat – that Second Life has to offer.
See you on the battlefield soon!
-Caine Constantine
An Interview with Vanguard Fuhrer Christoph Naumova
In News from Second Life Combat on July 25, 2009 at 11:40 pmThere is probably no character on the grid more despicable or more misunderstood, depending on your opinion, than the leader of the Vanguard Armed Forces, Christoph Naumova. Now that Vanguard has returned as a major military after a mysterious disappearance and a months-long interlude, the leader of the group – still as controversial as ever – has plenty to say about the new group, the blockades that have already been issued against it, and the military community at large.
Caine Constantine: Hey Christoph, how’s it going?
Christoph Naumova: Quite well actually, you?

Inside Christoph's office, in the heart of the German fortress of doom.
Caine Constantine: I’m good, building our sim and such. You guys look like you’ve been busy here building something of your own.
Christoph Naumova: We in fact have. Throwing an organization back together in under a month isn’t exactly a small process, you know. I do think it brings back the image we had originally, though.
Caine Constantine: What do you mean?
Christoph Naumova: We strayed from the Germanesque look and a lot of people weren’t happy with that…. Going back to an imposing fortress-of-doom seemed to have corrected it.

The visual imagery of the Vanguard base is undoubtedly German in this new build.
Caine Constantine: Yeah I noticed that with the space station but this place is certainly very German in its feel.
Caine Constantine: So what motivated you to bring back Vanguard?
Christoph Naumova: Truthfully? The requests from about one hundred people played a major part in my decision to bring it back. A lot of it however was based around the condition of the community and how things were playing out without Vanguard being around. Nobody had a “public enemy” to go after and it was causing a massive amount of morale loss in some areas.
Caine Constantine: So you felt like you were doing a service to everyone in bringing it back? Was this planned the whole time after the group disappeared last year?
Christoph Naumova: In some ways I did in fact feel like that. My decision to do this however was only planned a week before it happened, the armor and what not as you could see was not used and was just a product of boredom. I would like to take the fact now to clear up any speculation as to why the group was put on hold however…It was a multitude of things, like the Frumentarii underhandedly convincing people in my organization to leave (Since they’d rather do things like that then fight on a battlefield, good old Ordo tactics), but mostly because of the request of the individual I’m with currently.
Caine Constantine: Alright, then lets touch on that. The popular consensus is that Dagger Exonar, who was a Frumentarii with the Ordo Imperialis back at that time, had convinced several of your officers over a period of time to defect, and this led to the end of Vanguard.
Caine Constantine: These officers did leave shortly before the group was disbanded, right?
Christoph Naumova: Yes, they did. However, the military itself was disbanned three days later when Daiza asked me to pick him or the military group, I picked him. Was still planning on stayin’ strong up until that point, even with those two individuals (Zrazor, Tandem) being gone.
Caine Constantine: So you disbanded Vanguard due to a request form Daiza Dowren?
Christoph Naumova: Yes, that would be a correct statement, along with the underhanded tactics of a group that everyone is familiar with, who has APPARENTLY tried to do this to a lot of other groups in the process. Oh wait, isn’t that why the MC and a few other groups broke off and are having diplomacy issues with the IS? Frumentarii’s still around.
Caine Constantine: Well seeing as how he’s back and you’re back and Vanguard is back, what was his problem with it at the time that led to such a drastic move?
Christoph Naumova: Not enough time, needed to prove my seriousness, you know, relationship stuff – the list goes on. If you do notice however I reformed Vanguard before he in fact came back, so the role is entirely separate at the current point.
Caine Constantine: Yeah that’s true, he didn’t join right off the bat. Alright, here you bring up another question.
Christoph Naumova: Go ahead.
Caine Constantine: You mentioned – putting a major group together in about a month. How do you do something like that?
Caine Constantine: You’ve got about 200 people in the group and…how many active?
Christoph Naumova: A multitude of things is required to do that. I have of course dumped a CONSIDERABLE amount of money, time, and effort into it, but I suppose the biggest thing thats drawing people in and made it possible was the idealisms it was refounded on. In response to your statement, though, we’ve got about 230 people and every single one is active, as indicated by my 40+ people on the base at almost any given time without being told to be here.
Christoph Naumova: Now understand we opened on July 4th, so you can do the math as to how many people per day applying that has been.

The Vanguard base is consistently host to and defended by a considerable number of soldiers.
Caine Constantine: Alright, but how many of them were already in the group or came back to the group they’d once been in? Surely those aren’t mostly new members who’ve never been in one of Vanguard’s incarnations..
Christoph Naumova: To be honest? Only about one hundred of the current members are members from the previous Vanguard. If you look at the individuals downstairs on the wall currently, you’ll only recognize a few from previous encounters. The majority of Vanguard at this time consists of fresh faces and individuals with a new outlook on the scene.
Christoph Naumova: That itself leads to the explanation behind the way I run the group at this time.
Caine Constantine: Alright, well, other than a Germanic fortress-of-doom, what makes this Vanguard any different from the last one?
Christoph Naumova: To be quite frank I suppose the biggest difference in the way Vanguard is run now from then is the way decisions are made. Back before everything that we did and everything that we stood for was dictated by me, however in the current situation all decisions are voted on and decided ultimately by my Kommand staff. I may hold full authority over the group but they decide what we should do and how by a majority rule, based on what the soldiers within Vanguard desire the most.
Caine Constantine: Alright, can you give me an example of this?
Christoph Naumova: The best example would be me “Playing nice” with all the other militaries in the sense of not doing the negotiations or conversations myself.. Or not publically lashing out at them, causing drama or doing anything of questionable nature. It is all decided on and handled by the people directly underneath me in the chain of command, I simply adjust to the nature that I need to have.
Caine Constantine: Well the way you’re making it sound now all you do is take care of the finances. What else are you personally doing?
Christoph Naumova: Being the image of the group and the icon people need to look up to, while insuring everything runs correctly behind the scenes and making sure all parties within my organization are content. Like you stated though I am the primary source of founding for my group.
Caine Constantine: Anything else different about the way the new Vanguard is and operates?
Christoph Naumova: We follow the rules placed in front of us in the simulator we are currently attacking: I believe this is called “Home rules” to the majority of the community. If they do not wish us to swarm, we will not swarm. We only ask they follow our own in return and give us the same respect of not using the items or tactics themselves if they do not allow us to do so.
Caine Constantine: Why then have a number of groups banned Vanguard since its reemergence, including 2142 , CS and Sparta?
Christoph Naumova: 2142’s reason is due to them being blackmailed by IntLibber Brautigan and Faron Karu, they’d lose their sim and their gear. CS has their own opinions of what is “Fair” within their combat environment and based the actions of an entire army on those of an alt. Sparta however I’ve not got the slightest clue and the overall consensus of my Kommand is to not care about them due to the current changes in their infrastructure.. Until they speak to one of my Kommand or to myself about the issue then it’ll remain unknown and we will not mind it.
Caine Constantine: Then probably the most contentious point we can talk about is the Iron Symphony blockade on Vanguard. Four groups, including the AN now that it has joined the IS, have banned Vanguard by default. What do you think of this?
Christoph Naumova: Individuals who in turn could fit that definition quite easily.
Christoph Naumova: Three, technically.. The MC is undergoing some changes and does not have a stance at the current time. My personal opinion on this belief is that they’re caring more about the politics then they are about their soldiers. If you go to any sim and speak to the average soldier they know nothing about us or in fact wish to fight us, they just cannot simply speak up about it without being shot down in some way or another. The leaders of that organization would rather breed discontentment and not have any major opponents to fight then admit that a mistake may’ve been made. My Kommand has been urging talks with them and has been speaking about the subject of going into combat with their groups regularly – At this point however it remains the leaders ignoring the boredom of their soldiers to further their own agendas. I do believe a good example of this would be the recent engagement we had with the Merczateers… Lurdan had the gall to claim we were “Disgusting in combat” yet was not there.
Christoph Naumova: I suppose the best summary would be that they’d rather associate one person to an entire group and ignore the possibilty of fun on both ends then ban the one or two people they have issues with and let the hundreds of people under them enjoy being in a military. We have guns for a reason, holding hands nullifies that point.
Caine Constantine: Alright, you bring up a timely point with Lurdan’s claim that Vanguard is disgusting in combat. He’s got a litany of complaints against you that he uses as a basis for banning Vanguard. Let me list them out.
1. L$5000 worth of fraud against Lurdan.
2. Malicious ejection of members of the Merczateers.
3. The malicious release of Merczateer assets. L$50,000+ in damage.
4. Fraud against IntLibber Brautigan, costing him roughly $3000 USD.
5. Three major counts of threats/harassment towards myself.
6. Blackmailing of a Merczateer member into paying tier for Vanguard’s land.
7. Maliciously prim returned Militant Collective’s base.
8. Convinced Tangent Eponym to resign and give him Merczateer equipment with full permissions.
9. Use of stolen Merczateer content to blackmail myself.
10. Subsequent malicious open sourcing of Merczateer content.
11. Allowed Lance LeFay, a prominent Vanguard scripter to maliciously hack our vendor network in order to acquire free Operations products and distribute them among other Vanguard personnel.
12. Defamation attempts towards Aryte Vesperia and members of the Ordo Imperalis.
13. Allowed Takkun Gray to join Vanguard as an officer less than an hour after prim returning our base, attempting to shut down our forum and attempting to eject our members.
Caine Constantine: Now that’s a long list of grievances. Doesn’t he have a strong case for keeping Vanguard out if this is what it and its leader has been up to?
Christoph Naumova: Ah yes, before I go through explaining all of that I would indeed like to point out that these accusations are directed at one out of almost two hundred and fifty members, again reinforcing my claims about political ventures more than actual comment. Now to go through and explain/nullify each accusation…
1. Fraud against Lurdan? No, if anyone who was around back then were to comment I paid for the tier on the original sim in Adscita, and I did infact purchase it under my name. On top of that instead of selling the land for myself I deeded it back to Governor linden and lost the money entirely.
2. Mass ejection was had after I simply stated that if they wanted me gone I’d be taking everything I contributed with me – That included every person I recruited. You have to understand that dealing with fifteen year olds at the time was a strain.
3. Merczateer assets released also refers to the “Tangent Eponym” incident. Tangent left on his own accord without me speaking to him about anything except paying him (Where they never did, if you ask!) and the gear was given to me as a sidenote which I retained for months before giving it out. Now for the public who doesn’t know, Lurdan was ever so kind to ignore Tangent actually giving it to me and started the “Christoph copybotter” rumors to slander my name in revenge.
4. Fraud against Intlibber, ah yes. That was the whole situation with Major League Combat where the scripter he hired to adapt the system (After me telling him repeatedly he needed a scripter) decided to trash everything he bought off of me, do his own system in a week and then make it look absolutely horrible without any foundation to go upon. When the scripter in question decided it wasn’t his fault, Intlibber attempted to push it on me.. But I’m still here so its obvious I did nothing wrong.
5. Harassing Lurdan? I’m sure telling him to cease and desist with slander and mass ARing me under false pretenses surely qualifies as harassment, I mean gee 1100 + falsified AR’s saying I’m a horrible man who copybots and what not without any foundation is perfectly acceptable. Again another “We’re going to use our voice to turn it around on him!” If any of these things were true I’d be banned.. But I’ve never even been suspended.
6. Blackmailing someone into paying for my land? The only people who have ever helped me with land tier would be Salone Runo, Alex Lulu and Morganna.. None of which were ever in the Merczateers to the best of my knowledge: Again, another rumor that was malicious and unproven or I’d be banned as blackmail violates the TOS.
7. MC? Yep bought their sim due to Raideur being 30k in debt and returned it after he told the person in question I bought it from that “He didn’t give a damn if they went bankrupt.”
8-10. was answered previously, #9 ties into #8, and #10 ties in to the same subject. All of which were them accusing me of copybotting and “Bribing” or blackmailing people into doing things on their own accord. Again, I reiterate that I’ve NEVER BEEN SUSPENDED for these ’supposed’ things I’ve done, even though all are horrendously illegal in nature by LL TOS.
11. The Lance thing? Oh that was entirely Lances idea and was actually committed by another person in question. He did it while I was at work without any knowledge of it happening, and from what he told me it was in response to Slimscotty (Ex PN leader if I’m correct) hacking the Aubretec vendors for Intlibber (Supposedly from logs I got) and plastering my name all over them to get me banned.. Which again I was cleared for by Luc himself and untouched by LL. I will not deny he did hack operations though.
12. Oh yes, insulting those who insult me. Again if it were actually slander or done by me I’d be suspended.. If you look at the creator or ask who actually made a lot of the images that were sent out it wasn’t me, I just got blamed for it due to me always being such a handy scapegoat to justify their actions when they themselves were having morality issues. That table went both ways and both sides insulted the living hell out of each other daily.
13. Now, the Takkun incident is something else entirely. They claim it was “Planned” or “Orchestrated” by me to have Lurdan’s base returned and all that fun stuff. To be quite honest about it, Takkun just wanted to get out of the military scene entirely after how things were happening within the Merczateers. When he left I wasn’t the one to offer him the rank, someone else in my organization was and he declined it TWICE before finally accepting the offer. He doesn’t want to be apart of the drama and he doesn’t want to be involved in the politics, he just wants a gun and an enemy to shoot at with soldiers in his command, and I gave that to him. Anyone else who wants that opportunity can have it as well.
Christoph Naumova: I do believe that covers all bases.
Caine Constantine: Alright, now let me give you some common responses to some of these. Lurdan claims you’ve threatened on multiple occasions to sue him for all manner of things, including sue him into handing over his account to you as some kind of form of damages.
Caine Constantine: In fact, it was a common joke that you were one to frequently threaten legal action.
Christoph Naumova: To be honest the only time I’ve ever threatened legal action was over the 1100 AR’s sent at me claiming I was a copybotter, all that fun stuff. The other times were probably just created as a joke.. I never spoke to Lurdan directly more than three or four times about large incidents, I’d personally love to see screenshots of the chat in question or something along those lines to prove anything they’ve ranted. Demanding proof or speculating can happen on both ends, unless its presented and UNTIL its presented it’s usually just hearsay. I will admit however that the “GIVE ME YOUR ACCOUNT” thing is a pretty hilarious idea.
Caine Constantine: With regard to the leaking of all the Merczateer equipment, the argument is still out there that you eventually did give it out. Why would you give out leaked gear like that?
Christoph Naumova: I treated people back then in the same mannerisms they treated me. Nothing I did was done without provocation, and if you look at my past year now can you name anything huge like that done by me? No, you cannot. They’re holding onto old grudges like I stated for politics rather than the interests of their soldiers. 99% of the people who hate me in the community do so by hearsay, not actually knowing me.
Caine Constantine: Alright, that makes sense then. But that leaves one last point. Everyone, you and me included, knows Lance and Takkun did bad things to people who didn’t have it coming. Whether it be hacking vendors or returning bases, why are these people admitted into or allowed to stay in Vanguard?
Caine Constantine: And doesn’t this further the argument made by many that regardless of individual cases of abuse, or individual apologies or rectifications, that Vanguard is a group based on destructive behavior?
Christoph Naumova: They did what they wanted to on their own accord outside of the Vanguard operations or requests. I could say the same about people within the ranks of every military. Everyone has things they’ve done maliciously and they haven’t been punished for it, especially towards anyone their leaders dislike. The way I see it? I’ll punish people now for what they do while being within my military but I expect the same from members of the opposite.
Caine Constantine: And you stand by the statement that you’ve never been suspended or banned in all your years on SL?
Christoph Naumova: I was suspended one time by the actions of someone else and LL taking precautionary effects- But I was unbanned within 15 minutes of that happening.. It involved bank issues our something.
Caine Constantine: Ahh, alright
Christoph Naumova: However I’ve never been banned due to my actions or for anything they’ve accused me of, and regardless of how many hundreds of Lindens have investigated me I’ve never been found guilty of anything
Christoph Naumova: I would like to take this time however to mention that the only one seeming to hold grudges in the current point is Lurdan. I’ve spoken to Aryte myself who is perfectly willing to reopen combat with my organization if Lurdan agrees. I do believe we stated last time we talked that holding a grudge for a year or more (At least publically, I’m sure we hate each other on some level still) is pointless and dull. He’s got a decent head on his shoulders and I respect him for at least taking the time to consider such things.
Christoph Naumova: I suppose what needs to be realized is that basing the actions of a single person on an entire organization can ruin a lot of things for everyone. Until now I’ve never publicly discussed the absolute bullshit stream that was tossed at me to provoke my responses, due to me thinking that it was just adding more fuel to a fire that shouldn’t have been there in the first place. I’m back here willing to make compromises and willing to bite my tongue for the people in my military – We’ve fought fairly and done nothing wrong yet still get excuses and “reasons” tossed at us for year old events and stuck up issues leaders have. They need to listen to the common soldier, not to their personal agenda if this community will get any better.
Caine Constantine: What do you think of the fact that upon joining the Iron Symphony, the Alliance Navy also banned Vanguard?
Caine Constantine: As they said of their reasons, they basically blamed Vanguard for Anoki trashing the AN wiki and for Takkun’s recent actions with the Mercz.
Christoph Naumova: Yes, I know for a fact they didn’t consider banning us until an Ordo officer joined and took control. We were allowed their friendly each day, I was there unarmed and spoke with leaders, I helped them script things, I helped them understand more about SL, then suddenly Jason strolls in and we’re banned? I do not believe in coincidences… I was also not aware of Anoki’s actions until about two days ago, to be honest. I wasn’t even aware of the AN having a wiki.
Caine Constantine: I’ve talked to a number of Vanguard about the blockades recently and many of them say that at this point they don’t even care anymore and would rather forget about the Iron Symphony in the same way many IS members say would sooner forget about Vanguard. Do you share this outlook?
Christoph Naumova: The way I see it is that there are approximately seven hundred people belonging to the IS community who are gridlocked due to the personal wants of about thirty. They will not go away and their boredom will not placate itself, so why should we forget about those individuals and act like nothing can happen? There should be combat between the groups and the weapons we have been given should be used. As long as people want to fight us within those organizations in large numbers, I’ll keep allowing attempts to happen.
Caine Constantine: Do you really think that the minds of people like Lurdan Huszar or Ethan Schuman – who recently said that only your ouster would make combat possible and that until then you should “enjoy your blockade” – can ever be changed?
Christoph Naumova: I believe that if enough people tell them that they want to fight they’ll come to their senses and realize the needs of the many outweigh the needs of the few. Being selfish and self centered will get your military nowhere, and itll continue to make people discontent.
Caine Constantine: Alright, let’s visit another point then to tie all of this together. You’ve said in that in the past you viewed everyone as replaceable. You say you’ve changed then as a person, so what motivated this?
Christoph Naumova: Just felt like it. Literally happened overnight.
Caine Constantine: Doesn’t that seem a little hard to buy at face value?
Christoph Naumova: I’ve done crazier things. I suppose seeing the community in shambles triggered it, who knows.
Caine Constantine: What makes you say its in shambles, anyway?
Christoph Naumova: Without a single entity to direct hate upon or a purpose to keep fighting people lose interest and motivation. It’s as simple as that, really.
Caine Constantine: So you think that Vanguard being everyone’s biggest enemy is a plus?
Christoph Naumova: Just look around at how alert everyone is now and you’ll answer that question for yourself, really.
Caine Constantine: Any other thoughts on the subject of bans and blockades?
Christoph Naumova: Not that I can think of at this time.
Christoph Naumova: Aside from the fact that at current we have not banned or blockaded anyone, nor have we allied.
Caine Constantine: Any plans to make allies?
Christoph Naumova: If they come to us? Possibly. I’m not actively looking for them though.. As stated I give out guns for a reason.
Caine Constantine: Okay, the other interesting point with regard to Vanguard’s relations with other groups is how it’s managed to annex two groups, RoG and UU, entirely.
Caine Constantine: First, how did RoG get pressed into Vanguard? Did you pursue it forcefully?
Christoph Naumova shrugs. There was no forceful nature needed. I offered both groups a home where they could be accepted without the burden of financial needs floating over their heads, and offered ranks to those of them who deserved it. They were eager to be unifed under one banner to be strong rather than separated and kept to themselves. They respect me just as I do them.
Caine Constantine: As for enemies, it would seem like Chaos is currently Vanguard’s biggest enemy with regards to how often both sides engage one another. Is this the case?
Christoph Naumova: No they’re a training ground right now. They’re a training ground with a 20 person pop cap and usually 10+ defenders on base who love to lock up physics and hubkill, but still a training ground. I suppose it’s best to teach people how to fight with .1 time dilation or less.
Caine Constantine: When Dagger Exonar sends out seemingly derogatory notices saying that “Chaos is our Poland.” what does he mean by this?
Christoph Naumova: He simply is quoting me. They’re a small group or “country” that is easily walked upon and doesn’t put up much of a fair fight, really…. I’ve been very kind to Dark and he continues to spew his banter.. A good example is how I was offered power to mass eject everyone from Chaos and put an end to it but I declined – I do wish he’d stop with the idiot idealisms though.
Caine Constantine: What do you mean by spewing banter?
Christoph Naumova: “I’ve hacked ventrilos, I’ve hacked comms, I have alts in high positions in every military! I am Dark Svenska, more a liar than Christoph ever was!” sort of stuff. It’s just really depressing to turn down an offer to destroy his group only to see him go and completely wreck a sim like a child a day later.
Christoph Naumova: By wreck I sim I mean decorate it with 3000+ prims and basically grief the entire place just for a laugh. It’s going to get him banned faster than I ever was.
Caine Constantine: Which sim was this?
Christoph Naumova: UU’s former base, Aussie dAlliez
Caine Constantine: I’ve heard Vanguard forces attack Chaos repeatedly and also shoot applications at Chaos defenders. Are you trying to absorb the group?
Christoph Naumova: Yes, I announced that any Vanguard soldier at any time may attack Chaos without authorization, the applications are their own choice and I have no motivations to absorb a primary training ground.
Caine Constantine: So why so much bad blood between you guys? Aren’t you and Dark old allies?
Christoph Naumova: The moment he started to be more arrogant then anyone else I argue with he became on bad terms with me. He started making himself look bad in public and slandering people without thought of consequence so now he deals with it. I’d like to state he still hasn’t attacked us during the day, and the only time he’s been here was at about 6 AM when only a few people were on just to desecrate the sim.
Caine Constantine: Any other thoughts with regard to other groups out there and Vanguard?
Christoph Naumova: No, just to understand that the military is not just my military. It is run by a large sum of other individuals and simply overseen by me… And that as long as nobody attacks me directly I’ll continue to grow in numbers and power, so I’ll be waiting.
Caine Constantine: Another and arguably meaner comment traditionally made about Vanguard is that its ranks are filled with, at the moment, group hoppers and the “rejects” and disaffected members of other groups. What do you think about this idea?
Christoph Naumova: Again as I stated above Vanguard only has about one hundred familiar faces, out of the two hundred and thirty or so we have. Numbers alone disputes that.
Caine Constantine: So why should a person join Vanguard over any other group? What makes it unique?
Christoph Naumova: Probably the fact that we’re still the only military on the grid to offer a home to anyone who’s been shunned by the other groups on the community, and the only group to offer a weapon to those willing to join without hours and hours of silly training to acquire one. They joined this community to fight, and I gave that to them.
Caine Constantine: Vanguard doesn’t do training?
Christoph Naumova: Oh no, don’t misconstrue that as us not having training.. We just dont sit people through classrooms after classrooms to learn the favorite colors of their high command. We teach the basic foundations of SL and subjects like beacons, then we toss our soldiers into battle to learn from experience, not a notecard.
Christoph Naumova: I also just want to make it clear that we do not condone griefing and people who have done such acts while belonging to the military as of current have been removed, such as Loki pulling an assassination on Aryte.
Caine Constantine: Anything else you’d like to say to the readers of the Journal?
Christoph Naumova: Nothing comes to mind. You have a good night Caine.
Caine Constantine: You too.
And so as Vanguard continues to grow and make its presence felt, Christoph’s reputation, for better or for worse, is at the heart of Vanguard’s diplomatic future. The Iron Symphony probably won’t be giving Vanguard another chance until sometime in between the discovery of the cure for cancer and the uncovering of the secret to immortality, but it’s critical for Vanguard’s survival and success that it maintain open channels for combat elsewhere. Christoph has laid his hand on the table not only through this interview but through his words and deeds ever since the return of Vanguard, and only time will tell whether or not the new Vanguard will be able to exist in today’s combat community.
-Caine Constantine
The British Army and the Battle of Nirvana Isle
In News from Second Life Combat on July 15, 2009 at 1:12 amI have a special place in my heart for groups whose culture is rooted in nationality, being the American nationalist I am. And so I am happy to say that – to the hordes of would-be Germans and Soviets across the grid, the Union Jack is proudly sallying forth to bring bombs, bullets and British resolve to the enemies of the Crown. As Stirling Trafalgar, an officer in the Second Life British Army puts it:
“The British Army is here.
We have recently formed a coalition from a number of different militaries into one powerful culmination, the British Army.

British forces, at ease in their base.
We have ex-RL British Army Members included in the “Trustees” who run the group as a continuing communicative part of the workings.
We have a dedicated infantry, specialising in ground combat, we have a very inventive and talented Royal Engineering regiment who build all our weapons and vehicles, we have the B.A.T.T. (British Army Training Team to intensify the recruit training process, and as a specialist force we have an airborne regiment that will bring an aggressive and uncompromising style of combat the the area of combat.
We use the same British Army rank structure, organisational structure and standards of combat.

Accurate right down to the fine muttonchops.
We as Trustees, have found that a lot of time is wasted on creating ranks and structure when setting up so as it was something that some of the Trustees knew well it was an obvious choice. We are aware that this is SL and for some its about creating new ranks badges/names and such, but for us we were against the clock and wanted to use something we knew.
We are looking for soldiers ready and willing to fight, we will train you and hope to make The British Army one of the most feared in SL.
-Stirling Trafalgar”
I’ve held this article in draft limbo for more than a week waiting for a good opportunity to post it. We at the Journal sometimes post people’s press releases and leave it at that, but I had a feeling there was more to the British Army than their press release led one to believe.
I was indeed proven right, as that eternal enemy of the British – the Germans – soon showed me. And in a fight whose natural overtones of the Second World War proved irresistible, the Vanguard Armed Forces launched a massive invasion of Nirvana Isle, the home region of the British Army, on July 14th, 2009.

Syxx Craig, ein leader of the invading Vanguard forces, looks every bit the part of a German officer planning the destruction of his British opponents.
Syxx Craig, leading an army of roughly 13 Vanguard, though numbers fluctuated during the course of the fight, brought his people in to, as he put it, reclaim the territory of New Verklund, which Vanguard had claimed Nirvana Isle as the night before. Another large Vanguard fight had led to the British Army being forced to fight for its life for hours on end. Herr Craig told me that he’d tried to offer the British genial terms of surrender last time around, but said they just weren’t interested, explaining that Vanguard had “offered them all the concessions of prisoners of war and they have chosen to continue fighting.”
And so, in true Churchillian spirit, facing innumerable odds once again, five British defenders stood against the wave of Vanguard that was once again poised to wash over Nirvana Isle and crash into the walls of their base. Their spirits were nevertheless in line with their group identity, and exemplified strong morale in the face of what was going to be, from the moment the enemy massed in the hub, nothing less than a fight for their lives.
leos Merryman: See how much they outnumber people?
leos Merryman: Very unsporting.
Stephen Holder: OH this will be FUN!
Stephen Holder: I love to slaughter GERMANS! lol
But the slaughter would surely go both ways. The Vanguard had truly arrived in force and were storming through the tunnels under Nirvana Isle, up through its winding stairwells and out into the open streets and fields that make up the outer layer of the sim’s defensive line.

Vanguard soldiers poured from the British hub.
It didn’t take long before both sides were watching each other from across the sim, initially trading only mild gunfire, each perhaps expecting the fight to be over in moments.

As Vanguard soldiers pushed outward into the sunlight, red British fire began to rain down a fiery welcoming.
Steely British defenders initially faced down the invaders – outnumbering them between two and three to one – without so much as a wince or a care for anything but to keep pouring the fire down on them.

British defenders like Walter Banufong preferred to face the enemy head on.
It took Vanguard a little while to pass through the city and start to seriously hit the British base. The red bullets really thinned out their assault as it began, with white Vanguard bullets initially less successful than red British fire at keeping the battlefield clear and open for an advance.

British fire kept the Vanguard at bay for some time.
British forces sought to boost their own morale further by donning flags that played the tune of “Rule Britannia” as they unloaded their clips into the invading Vanguard forces.

Rule Britannia! Just watch for that suppression fire.
As time went on the fight grew fiercer. Sustained Vanguard fire had cleared out the first line of British defenders but the exchanges of bullets got heavier and heavier from both sides of the fight. Soon the defensive line, on both sides of the wall, became a no-mans land, raked by British and Vanguard fire.

The bullets were laid on thick from both sides.

Things were just as inhospitable on the inside of the British base.
But the battlefield couldn’t be a rough stalemate forever. Soon, an attempt was made to get into the British base by the invading forces.

As the fire briefly let up, Vanguard made an attempt to rush the British base.

But soon all but one of the Vanguard infiltrators were mowed down by British fire.
With such stronger numbers, however, it was only a matter of time before the Vanguard soldiers made it past the British defenders and into the base. It was here that the fighting really got close and personal.

The British let loose a hail of grenade fire to purge the British base of the Vanguard invaders.

The Vanguard soon reached the region's objective though - the British flag floating in the breeze above the army's command complex.
The British, now pinned down in their own base, took to firing heavily on their command building, where most of the Vanguard soldiers had regrouped.

British bullets clear much of the complex roof, while Vanguard grenades lobbed toward the barracks prevented many British soldiers from making it more than a few yards into combat.

The Vanguard held the roof of the command complex for most of the remainder of the fight, but not without a lot of bloodshed.
Nevertheless, though the battle had turned against them, the outnumbered British defenders, fighting for control of their base, did not let Vanguard in without a high cost in terms of lives. Stephen Holder, leader of the British Army, held his grenade launcher up high as he signaled his men to continue the defense as long as necessary.

As he said before, he "loves to slaughter GERMANS!"
British forces continued to pull out all the stops in defending their base to the last man.

By laying down smoke, the British hoped to keep the Vanguard forces confused enough to help even the score.
As the attack went into the end of its second hour, British troops showed no sign of surrender or retreat.

Even into the late end of the attack, the British continued to run through streams of Vanguard fire in pursuit of more targets.
The British base and gear were pretty ordinary, with no endless, winding corridors or flashy lasers. They have no special clients to give them more information about the battlefield. But what the British had in spades was something it could be said that many combat groups lack today – guts and grit.
In the face of an enemy twice and at some points three times their size, the British coolly pulled their guns and held the Northwestern barracks to the end – giving the Vanguard a fight for every foot of British soil they stepped foot on. In an era where the word “swarm” is synonymous with the word “ban,” the British chose instead to put their fingers on the trigger instead of the ban button.
There were no planes strafing ground soldiers in pursuit of evening the odds, and there were no giant explosives or mysterious bombs rezzed onto clusters of invading or defending soldiers. Combat was pursued fairly on both sides, aside from the normal bullets through walls that are just the nature of homestead sims and laggy combat in general. It was really as fine a fight as one could hope for on the grid today.
And so if you’re more superficially looking for a group based on a solid British theme, or on a deeper level looking for a group that isn’t afraid to tell an army three times its size to “bring it on,” the Second Life British Army is a solid group worth a look. Check them out – either to join up, or to join in on a future assault against them – in their home region, Nirvana Isle. Whether you’re attacking or defending, it’s a fine place for a fight.
-Caine Constantine
Weapons Review – The Rapture MAC-107
In Weapon Reviews on July 15, 2009 at 12:36 amThe Jessie War Journal
Weapons Review Department
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Overview
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Weapon: Rapture MAC-107
Price: $1250L
Prim Count: 34 Per Gun

The Rapture MAC-107
–Manual Credits–
N/A
Inspection Credits
Build: Niiya Narayan
Scripts: Niiya Narayan
Animations: Niiya Narayan
Textures: Niiya Narayan
Sounds: Niiya Narayan
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Flags
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This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (5.0)
Build: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Texture: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Animations: [~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
Sounds: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Ease of Use: [~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
Value: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
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First Impressions
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The futuristic crate you rez before you hints as much as it can to the contents inside. Clean. Simple. Detailed. Elegant.
The lable above a glassy looking panel reads
“To open: Place palm on glass panel.”
“WARNING: Unauthorized use will destroy contents!”
I know its not much, but it suggest that if Rapture puts such detail onto their box, imagine what the gun must have.
Though why not two panels for each hand/gun? Haha.
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Asthetics
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I had seen Rapture weapons in the field before, so I was expecting to see a set of full custom sculpts with textures and well placed asthetic touches. I was correct.
The build is a sleek futuristic, yet extremely compact SMG that is reminiscent of the Ingram Military Armament Corporation Model 11 (AKA, the MAC-11). The charge handle is on the top, the magazine goes through the grip, and the receiver is mostly a square box. But aside from the overall feel, this weapon is full custom. These sculpts are done though an external program (you can tell when you cam out, and by precision) and leave almost no details to be done by texture. Even the vent under the front hood structure has completely sculpted ridges. Its easier to pick out which prims are not sculpted than point out those that are. Of the only 34 prims that make up each gun, I can only spot 9 non-sculpts: the barrel, the projection of the sights, the LAM lens cover, fire selection marker, ejection port cover, shell emitter (its hidden behind the ejection port), and the two bolts that hold on the forward hood. Wow.
On the last sculpted gun I reviewed, most of the detail on the gun were done using textures and the sculpts were faily slab sided. I am pleased to say that this is not the case with this pair. However, the highly detailed sculpts are not left bare. They all sport textures clearly matched to their shape. Fades, shadows, lines, creases, ports. They are all there. The textures are clean and simple, with a few scuffs and scratches to keep things interesting. The only problem I could see was the trigger, which shared the same rubber looking material as the grip. That, and I cant read a damned thin on the fire selector! But the furtureistic symbols add to the futuristic feel, and I just hope I’m not alive when those get phased in as the alphabet.
Animations are very nice and offer options depending on useage. When using only the right handed weapon, you can choose between one or two handed aims, the latter changes your rez position to center. The idle holds can be toggled on/off to further decrease performance footprint, and the aim animations are basic but good. The reload looks a bit off, and doesnt sync up with the sounds as well as is could, but with dual wielded guns, this is slightly expected.
Effects on the MAC-107’s are a combination of prim and particles. The main core of the muzzle flash is a sculpted prim that appears to use an animating texture to flicker while firing (which is much more effecient than toggling an alpha for each shot, as it is only client side among other things). The particle shell eject has the .45ACP casings toppling out the side port. One thing I like alot at the effects end is the smoke that leaves the gun upon reload. Its interesting, something I dont see very often, and fitting to the gun.
Sounds are crisp clear and sharp. The only things really to point out is that there is no silencer on or off sound, and that the reload sound doesnt match the reload animation at times. Its also a bit hard to believe this is a .45ACP and not a 9×19, but it has the sharp crack it should, so thats what matters. Otherwise, everything fits the gun. Modern sounding with a hint of the future.
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Performance
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Directly out of the box, one gun or two, the Rapture MAC-107’s are great performers. Heavy lag and low time dialation couldnt stop these SMG’s from firing. Bullets flew regardless of the situation and hit detection was never a problem. This matched pair is one of the most reliable ways I’ve ever amred myself. I frankly didnt have a problem with this performing during my heavy combat, so despite my normal long windedness here. Its hard to go on and on when something just works entiriely as it should!
Although I fight with all defaults, as usual I toy around with the options to make sure they work and see to what extent they are useful. The optional combo keys (off by default) made reloading easier, thought he included gesture worked fine as well. Effects worked in the strenuous situations as well, though the particles stayed on in heavy lag once or twice (which is normal for particle systems). Bullet color is fun to toy around with, as nothing says “OWNED” like killing someone with a floresent, hot pink bullet. The biggest performance changing option is Overclocked fire mode. It ups your rate of fire and decreases the time you have to enjoy each magazine, but when you are using one gun alone, I thinks its a worthwhile option to use.
One major thing I liked was the ability to use a single gun in a two handed aim. While this may just seem like an animation change, it changes the offset of the gun to the center (where you look like you are aiming) rather than the side as with the one handed aim. I used this for the second half of my testing, as I’m not one for dual wield guns (its quality of your shots and not quantity in my humble opinion) and had a hard time hitting things with the zero spread double offsets. This however, is personal preference.
My biggest gripe: spread. Where is it? I know this is a personal preference as well, but I dont think it is unreasonable to expect such high rate of fire SMG’s to have some spread to them instead of a laser beam precision, even if they are from the future.
The hard numbers had me checking my math again. The MAC-107’s are two guns functioning, which explained the idle time of 0.07ms and slung time of 0.068ms, but I was dumbfounded by the full auto readings. Two, high rate of fire SMG’s firing fully automatic… and averaging just 0.189ms of script time. Once again I found myself taking extra readings and having other people checking my math, but the numbers crunched correctly. The number for full auto fire is only beaten two other guns tested prior, both assault rifles with lower rates of fire.
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Overall
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The Rapture MAC-107’s are truly a piece of work. Full custom everything and full of a fair amount of options, as well as excellent performance. Performance is superb, with its script time for two guns lower than some single assault rifles. Beyond script time, all other aspects of the gun work flawlessly together to earn this pair a 5 flag rating. Build and textures complement each other perfectly. All the smooth sides of the build have equally smooth textures to fit the weapon. There are a few odd spots here and there, but otherwise both are great and each warrant a near perfect 4.5 flags. Animations are basic and simple, but fit the gun well and earn 3.5 flags. The only odd animation is the reload, which looks odd when done with the duals. Sounds are clear crisp and sharp as they should be. It sounds a bit too quiet for a .45ACP weapon and there is no silencer on/off sound, but the quality of the others make up for it to keep its 4.5 flags well deserved. Ease of use is still above average with 3.5 flags, but suffers slightly by the nearly exclusive use of touch menu’s and high channel listeners. However, the redeeming optional combo keys and included gestures make things a bit easier.
Value is a really tough decision on this weapon set. At $1250L the MAC-107’s are the second most expensive weapons I have reviewed to date, but are exceptional performers with various options. As I am reviewing from the New Jessie standpoint however, I have to mark it a tad lower on value simply because of price. But even so, $1250L for such exceptional performers with the options they have warrants a 4 flags.
In the end, if modern style weapons don’t do it for you and you want something original, or if you just want some high performance weapons with a fair amount of options, assuming you have the Lindens to spend, you will get your money’s worth, and you will not be disappointed by the Rapture MAC-107’s.

Staring down the barrel of the Rapture MAC-107.
Weapons can be found in the Rapture wing of Fairlight.
-JessieWarJournal Frequency
[Update] Sparta sim change, and AN leadership shift.
In News from Second Life Combat on July 8, 2009 at 1:47 amDue to issues with their non-profit status over at Second Chance, Sparta have now settled in the sim of Narnia, a homestead sim, that’ll no doubt be visited by many-a aslan and Mr Tumnus while Sparta are based there.
An in-depth story will follow, but this is merely an update to anybody wondering where they’ve gone.
In other news, Jason Backer has taken Admiral status in the Alliance Navy after his step down earlier this year. He plans to swing AN back around to it’s former glory. Again, we’ll investigate this further in an upcoming article.
Metallicoe Keng
Variable-Damage Armor – The Alliance Navy’s New Tank
In Military Status Reports on July 7, 2009 at 9:33 amWhile hunting for a story, I decided to drop in on Elshout, home of the Alliance Navy where, behind the spray of beginner bullets, Officer Jim Herbst and Enlisted Jeremy Duport were developing a new tank for AN’s use. A new tank, with new technology to add to the fledgling armoured combat scene.

Shown above, the model for ANs new tank, the MBT, with new technology in it for the purpose of allowing more damage on certain areas of the tank. Jim explained the tanks hitpoints system to me.

In the picture above, the yellow area inflicts one point of damage when hit. With 60 hitpoints in total to destroy the whole tank, 60 bullets on that yellow area will finish the tank off. The red area, at the rear, inflicts 2 – 3 damage, as the engine is contained within that enclosure. Jim also told me that an engine fire is possible, which will do constant damage to the tank for a short period of time. The pink areas represent the maneuvering bowers of the tank, he says, and hitting these will directly affect the speed and maneuverability of the tank in a negative way. These will also depict how the tank was destroyed, and employ relevant effects. While still in the development stage, Jim and his associate scripter, Jeremy Duport, are working hard on the features; “idle bullet damage resulting in an idle wreck, while a big cloud of bullets will make it go kablooey.” The engine can also after burn if the tank is used for too long.
Kill Bill
After clearing up how the tank dies, Jim moved onto how it kills. “The MBT will be armed with a cannon, a 50 cal, and smoke launchers. The cannon will be equipped with at the bare minimum an HE shell and a SABOT shell. The HE will just be a plain old explosive. The sabot will do a good amount of damage to a target tank.” With some serious firepower, and some great ways to defeat it, it makes a nice combo.
Who’ll be the lucky drivers?
I asked Jim whether each division would get its own variant of the tank, as he explained there would be varieties, including a line armed with flamethrowers. Jim explained that they are all part of the AN Marine division. “There has been very little internal debate as to where tanks belong organizationally. Whether it will be part of the currently planned specializations or a specialization of its own remains to be seen.”
So this brings a new light to SL armoured combat. Potentially this could lead to the growth of more specialized tactics when destroying tanks, rather than the currently prevailing tactic of spamming them at any point on their armor with bullets. Either way though, one thing is clear – it’ll be fun seeing AN personnel sporting these new killing machines in the next week or two.
-Metallicoe Keng
Tetra’s Open Rebellion Against the Echelon Union
In News from Second Life Combat on June 30, 2009 at 6:43 pmThe Echelon Union ended on Sunday, June 28th, 2009. In its place has risen a new group, called the Tetra Combine, made up of nearly everyone who left Echelon. An intensely-planned and fairly well-executed transition of power was launched on Saturday night and continued through Sunday by nearly all of the Officers and NCO’s of the Echelon Union.

The Echelon Union in its last hours at Vadoo Reef: "null and void."
Within hours, Echelon was already smaller than the group attempting to take its place, and by the end of the day Vadoo Reef was locked down and the Echelon Union was soon composed only of Archlord Roo Tenk and those dwindling numbers of Echelon who had not yet signed on to hear the news.
If anything in combat on the grid comes close to a coup, this was it, and it was pretty much complete and total. Roo soon found himself the last member of his own group and announced that it was all over on his profile by Monday.

As Roo put it, "Echelon is dead. (The period at the end means it's final.)"
In the process, the coup, which in practical terms took the smallest of the Iron Symphony groups, made it slightly smaller, and then took it out of the Iron Symphony altogether, nevertheless shook combat on the grid in much deeper ways.
Its unfolding offers lessons for leaders of all militaries with regard to considering the goals of their soldiers, and perhaps also offers inspiration to those who feel, rightly or wrongly, that their groups are headed in the wrong direction.
All the while, the coup also displays some of the impacts of the everpresent issues of combat in Second Life today. It caused a real stir within the Iron Symphony by taking out its fourth member overnight, while also furthering rumors that its third might soon follow, while also revealing the subtle paranoia some of the members have against other members. It gave the Chaos Decretum a place to further its own ambitions and to claim, wrongly, that it destroyed a member of the Iron Symphony, which also brings up the continued question of where Dark Svenska draws the line between roleplay and serious operations.
And as the coup spread, over thirty ex-Echelon members set out, ordered a new region and are building up their own forces in preparation for the inevitable retaliation.
So then the next questions then are comparatively obvious. What happened with the Echelon Union, and why?
—————————————————————————————————————————————————
“When you make peaceful revolution impossible…”
The saying above finishes through with the fact that you make violent revolution inevitable. Echelon has been racked with protests and complaints by its members from perhaps the very beginning. One of the most colorful outbursts Echelon hosted was a series of protests back in October of 2008.

Freedom isn't free, but apparently, it is flammable.
Months after the first protests, Roo Tenk, increasingly concerned about the Iron Symphony’s goals, chose to eject Dezno Parx over vague claims of stealing and distributing gear belonging to other members of the Iron Symphony.
Most of the group was against the ejection – including Dante Indigo, who was co-leader of the Echelon Union along with Roo Tenk. But while they discussed the issue, Dante was soon convinced that Echelon was headed in the wrong direction and left the group when Roo chose to eject Dezno anyway. There was no longer an Echelon high command as it once existed, and Roo was firmly in charge. Those who were against the ejection believed that Roo had done it under pressure from his allies. Echelon founder Darakon Kayvon explained the situation to me.
Darakon Kayvon: Mercz pressured Roo to boot Dezno from the Group..Believing Dezno was a Copybotter..Dante spoke out against it, and Roo didnt..Without Dante’s approval Roo booted Dezno in order to appease the Merczateers..Dante left..He couldn’t work with someone like that
Caine Constantine: So was there ever any proof of the copying?
Darakon Kayvon: Negative
And, properly following this conclusion, one of the underlying worries of many members of Echelon was that its leader cared more about the Iron Symphony than the Echelon Union.
The group was also tired of being so restricted in its combat operations. Though this list is in dispute because of the circumstances of why various groups are on it, Echelon could not engage with the following groups in normal combat. Please keep in mind that the totals are rounded and approximate and based mostly on land groups and shouldn’t be viewed as an authoritative or comprehensive list in terms of group size.
Banned outright:
Chaos Decretum – 70 members
Guerilla Rebels – 50 members
Vanguard Armed Forces – 150 members
Functionally banned:
Raven Raiders – 50 members – none of the group’s weapons were allowed in combat.
Allied:
Merczateers – 355 members
Ordo Imperialis – 265 members
Militant Collective – 115 members
Neutral:
Alliance Navy – 75 members – though they were allowed to engage if they gave one another forewarning, one must ask if that is the way a real fight should go?)
If you tally all of this up, even excluding the groups whom are not formally banned but whom it’s really unlikely that Echelon could have had a decent fight with, it’s still over 1000 people. Echelon was barred from fighting every major group, and other groups like the Chthonic Syndicate didn’t particularly like to visit Vadoo Reef anymore due to the fact that many of their weapons were banned by the Archlord.
In addition, the recent and questionably-authorized practice by the Merczateers of declaring unilateral protectorates over other groups was another problem to the Tetrans. Gordo Kohn, a Tetran leader explained it to me.
Gordo Kohn: Sometimes a new group would pop up and without anyone’s consent the Mercz would issue a protectorate or something and keep any IS from attacking them.
Caine Constantine: Forefront?
Gordo Kohn: That happened with Forefront and Silver Hawk just before they were added to IS.
Gordo Kohn: The FF protectorate really hurt IS internally imo
Caine Constantine: How so?
Gordo Kohn: It almost came to EU and Mercz exchanging killprims
Gordo Kohn: Proteus said that if EU attacks FF that Mercz will gun us down
Caine Constantine: Wow
Gordo Kohn: We thought it would be a lulzy raid
Gordo Kohn: In Mercz defense, they adjusted it so that if EU attacked Mercz would stay out of it.
Gordo Kohn: But for about a week we were told we cant touch FF without even letting us have a say in it.
Caine Constantine: Do you know if they ever asked Roo or anyone else before admitting new groups into the IS?
Gordo Kohn: We never got any information on any IS meetings or anything
Gordo Kohn: But I doubt Roo even knew what his group’s wants were.
Gordo Kohn: Personally I dont think EU’s voice was ever heard in IS.
Gordo Kohn: You know they say Christoph uses VG like a toolbox, but I think the same could be said about Mercz and the IS, but that’s just me being cynical.
Gordo Kohn: honestly I don’t think EU, MC, Dom, or SCS had much voice in IS matters
Gordo Kohn: I could be mistaken as I haven’t ever been a part of any discussion or meeting with IS leaders, but everyone feels like its that way
So who was left to fight? Not enough people to keep Echelon interested, it would seem. But what’s more interesting perhaps is the way in which Vanguard got on the list of banned groups. Billyjoe Benoir, a big contributor to Echelon’s land fund as the sponsor of its project with the Militant Collective to create a joint third sim for both groups, tried to talk to Roo about the blockade with Vanguard from the perspective of looking for more combat for a group not seeing much of it. The Tetrans said that this conversation was one of the last straws that made the specter of open rebellion into an inevitability.
Billyjoe Benoir: So VG, where are we going to stand on blockading them or not?
Roo Tenk: Blockade the fuck out of them, anally, and vaginally.
Billyjoe Benoir: Don’t you think it would be healthier for us though to not blockade them since we are rarely being attacked by anyone lately?
Roo Tenk: …
Roo Tenk: Okay, let me ask you.
Roo Tenk: Have you ever fought VG?
Billyjoe Benoir: Nope
Roo Tenk: That’s why you don’t understand.
Roo Tenk: They have tech, that just straight up dodges bullets.
Roo Tenk: …
Roo Tenk: As in, cannot be hit.

In this grainy file photo smuggled out of Verklund at the cost of many returns to my homepoint, we can see Vanguard's secret bullet-dodge tech.
Roo Tenk: That’s just one example.
Billyjoe Benoir: I don’t think they will be using the same shit twice in a row
Roo Tenk: ………….
Roo Tenk: It’s VG.
Roo Tenk: They don’t learn, it’s that simple.
Billyjoe Benoir: How about this then
Billyjoe Benoir: Let them attack once and if they use the same shit fine, if they don’t and have changed lift the blockade entirely
Roo Tenk: Billy, they shouldn’t be on the grid. We aren’t unblockading them.
Roo Tenk: Not to mention they are close with Chaos.

Dark Svenska: It seems Christoph wants to consume Chaos. He deemed us as 'Poland'.
Billyjoe Benoir: Christoph and Dark hate each other
Roo Tenk: Officers from VG went to Chaos.
Billyjoe Benoir: Caine was yelling at Dark the other day in NJ when he was harrassing Christoph.
Roo Tenk: OFFICERS.
Roo Tenk: Not commanders.
Billyjoe Benoir: Mmhmm
Billyjoe Benoir: So are we going to blockade RoG as well?
Roo Tenk: RoG is going to die.
Billyjoe Benoir: Well practically everyone in RoG is going to be going over to Vanguard when it starts up again
Roo Tenk: Yeah, so they will be fucked.
Billyjoe Benoir: Not to mention Moky is going over as well, you going to ban him as well?
Roo Tenk: RoG is another shit storm of SL combat.
Roo Tenk: And I already told Moky. If he leaves, he won’t be allowed here.
Roo Tenk: You don’t know Moky…
Roo Tenk: Like… Before you joined.
Roo Tenk: He wasn’t always so well behaved.
Billyjoe Benoir: Yeah well if he was he’s changed since then
Roo Tenk: Yeah, he has, unfortunately, not the rest of VG has.
Billyjoe Benoir: Also that stuff about bullet dodgers is BS, I have seen VG randoms that have attacked Vadoo that weren’t that hard to remove with bullets.
Roo Tenk: Ask one.
Roo Tenk: They have it.
Roo Tenk: They use it.
Billyjoe Benoir: Well they don’t use them anymore most likely cause they realize how dumb they are.
Roo Tenk: ……………
Roo Tenk facepalms.
Roo Tenk: They used them for 12 straight months.
Roo Tenk: With constant criticism.
Roo Tenk: They knew that people didn’t agree with them the whole time.
With Echelon’s soldiers feeling, rightly or wrongly, like there was just not enough fighting for them, the blockade of a new group that even had some fellow Echelon in its ranks just because of its past, without so much as a thought about how Vanguard may fight now, was too much. Soon after this conversation – which essentially said that a band of perhaps 30 people merely wanted to be able to fight a group several times its size rather than just ban them – the plotters of the coup came to believe that there was no hope with Roo.
—————————————————————————————————————————————————————————-
The Plot Thickens
One of Tetra’s leaders, Likmai Woodget, told me that the original plan was for Roo to be presented with four main demands.
1. EU is to reinstate Darakon Kayvon as Archlord
2. All blockades are to become null and void
3. Power is to be more spread out for officers
4. EU will begin a transition out of the IS.
They predicted correctly that these demands, especially numbers two and four, had little if any real hope of being fulfilled. They planned to present them to Roo nevertheless, hear his response, and then leave the group when they were inevitably rejected.
However, some Ordo Imperialis soldiers came to Vadoo Reef to talk about what they had pieced together of the plot so far. Surprised that word had gotten out about their plans to leave the Echelon Union and the Iron Symphony, Billyjoe decided to lock down the base and keep Ordo out of the region. He believed that the coup had to be launched then and there before word of it spread any further. This brief ban on Ordo was soon revoked by the other members though who believed it stood against the “no blockades” principle of the new group and it was agreed that it had been a rash, mistaken reaction. But nevertheless, word was out.
And so, with that, resignation letters were sent out via group notices en masse over the Echelon Union’s main group.

Dozens of letters were sent out, one after another - along with a few AK-47's to commemorate the revolutionary mood.
The letters – which had all been written independently – revealed that this coup was the product of a good deal of thought and planning, and that it was nobody’s first option. The leaders of the rebellion, Likmai Woodget and Gordo Kohn, now Tetra’s co-leaders, had two especially interesting letters of resignation, which summed up the general consensus of the coup and what it aimed to do.
“My friends, Brothers and Sisters in arms, tonight I come to you looking for your support. For too long the Iron Symphony has made our community a mere shadow of its former self, and tonight a group of us have decided to do something about it. We are breaking free from the Echelon Union and the Iron Symphony. Breaking away from all of these things that are strangling us as a whole… I ask that you will follow us into this new age and come to join us in arms with a new group. A group that isn’t plagued by blockades or bans, but one free to fight who it pleases! If you do not wish to join us, take a good look at what you have been doing in EU since you have joined. Look and see that while there may be many in sim, there is no one to fight. Do you really want to stay in a group with nothing to do?
We just want to fight. That is what this is all about, and why we must break free from the current community norms. I only ask that if you do not follow us you take charge and realize what is wrong with SL combat today and try to fix it.
I hope to see you on the battlefield.
-Lik”
Gordo’s letter touched on many of the same theme’s as Likmai’s letter.
“For all of my friends here, it has truly been an honor to serve with each and every one of you. Unfortunately we all have our own path to follow and my time here in EU has come to an end. For months I have dedicated my service entirely to EU, working to create a solid and innovative structure to the mess that I’ve found internally. And for the few of you that have helped me accomplish this, I’ll miss you.
As for now I have found myself conflicted however. I’ve come to believe that the morals and attitudes that drew me to EU in the first place have all but vanished. The care free, laid back atmosphere that I had loved so much had lifted and what was left I hardly recognized. Blanket bans and blockades had taken the place of rich combat activity. I’ve seen EU become a complete EU had turned into more of a political machine focusing more on IS’s goals rather than EU’s.
And beyond that I can no longer stand the blatant corruption that I’ve observed in both EU and IS… Blackmail, Espianoge, and Extortion… Aside from the blatant Hypocracy that is IS… It is my belief that this practice is far from expected from your leaders and its something I cannot morally be a part of any longer. So for all of you, I ask that you look carefully for a millitary showcases your own values, and if that is not possible…
Fight for yourself.
Gordo Kohn
Support Komdiv”
Billyjoe Benoir expressed another side of the discontent with the Echelon Union in his letter.
“My patience is at an end.
The actions of our so called “Allies” in the Ordo Imperialis combined with those of lack of leadership and in general not caring by our “leader” Roo Tenk have worn my patience to the breaking point. As of this moment I have resigned all duties pertaining to being in the EU. I do so with a heavy heart as EU was everything to me but it is now evident to me that things are not going to improve here. With this I must bid my adieu’s to the military that I grew to love so much and had so many good memories from it as well.
I now must bid you all farewell and hope to meet you in the next incarnation of EU.”
————————————————————————————————————————————————–
The Rebellion Begins
And with that, the Tetra Combine was founded. Now, the Tetrans, who’d been forced to act before their sim was open, decided instead to camp out at Vadoo Reef, offering the chance for a new start to anyone who wanted to leave Echelon and join their ranks. All of the active members of Echelon left EU and the IS for Tetra’s goal of more combat for all.
The Tetrans, who were just looking to swell their ranks with the rest of the dissatisfied Echelon Union, were soon faced with questioning over their goals and intentions by other members of the Iron Symphony. This had been going on for some time according to the Tetrans. Gordo told me about a recent incident where a member of the Ordo Frumentarii questioned a member of Echelon on their feelings toward the Iron Symphony and then asked it to be kept secret.
Aelus Janus: What are your thoughts on staying in the Iron Symphony?
Aelus Janus: Locke Tomba was recently talking about splitting with the IS.
Madison Foyston: I feel that important to stay together.
Aelus Janus: This to remain between you and I.
Aelus Janus: I agree! I think the Union is part of the definition of the Iron Symphony.
Madison Foyston: I wish we cooperated more
Madison Foyston: We should do more scrimmage matches, and try to create a tighter union.
The questioning and secrecy really bothered Gordo, who said it was nothing new.
Gordo Kohn: Usually I wouldn’t care much about something like that but he told Madi to keep it a secret.
Gordo Kohn: Anyway Madi ended up just telling him what he wanted to hear
Caine Constantine: Looks like she just told him what he wanted to hear. (This was one of those cases where two people have the same thought at the same second.)
Gordo Kohn: Which is what everybody does its because we’re used to this shit by now.
Gordo Kohn: Not the first time we had something like this happen, and I’ve seen it happen in other groups too
Caine Constantine: Other members of the IS?
Gordo Kohn: Yeah, basically anything that isn’t Mercz or Ordo
Gordo Kohn: Or if they do they spy on themselves, which is even worse.
Gordo Kohn: I don’t know, those kinds of things along with Lurdan basically telling everybody that the VG blockade sticks without even giving VG a chance to prove themselves.
Gordo Kohn: I just couldn’t stand the hypocrisy anymore, and from the support we’ve had everybody else felt the same.
Soon there was talk of an attempt by the Merczateers and the Ordo Imperialis to send troops to Vadoo Reef and keep the situation under control until such time as Roo could log on and deal with the problem. Chaos forces simultaneously decided to intervene, hoping to help the Tetrans keep the Iron Symphony out of Vadoo Reef. Though there were some sporadic verbal exchanges, most of the fighting was impossible because, as a void region, Vadoo Reef could only have 20 people in it at a time and was full of Tetrans and Chaos.

With 20 people already in it, Vadoo Reef was impenetrable.
The Tetrans were mostly waiting out and recruiting any Echelon who came by. In time, the Chaos and the Tetrans, presumably bored, had a dance party.
Roo soon logged on, and Chaos kept him from banning them all for a brief time by repeatedly killing him in his spawn. He turned off physics and scripts and soon locked the sim down and kept everyone out. The Tetrans regrouped elsewhere and the Echelon Union was now dead.
————————————————————————————————————————————————–
The Chaos Factor
Immediately after the Tetran coup it was assumed by many that Chaos, whose presence was part of the day’s events, had helped further the coup. Talking to Dark Svenska, it sounded like he believed this to be the case. And while Dark is not often one believed by the members of the Iron Symphony, they all seemed to believe at first that he was telling the absolute truth when he claimed credit for what had happened.
Dark Svenska: So, did you hear?
Dark Svenska: Me along with Tetra consumed EU after a great siege of the SIM.
Caine Constantine: uh huh…
Caine Constantine: From what they tell me
Caine Constantine: you guys just spawnkilled Roo for a while
Caine Constantine: and had a dance party
Dark Svenska: Actually this was going on way before Roo was even online.
Dark Svenska: This is how it went: Tetra and i poured in a legion of Decretum soldiers. We stayed there hoping that Ordo or Mercz would drop by and give us some sport. Sadly though the SIM was filled to maximum capacity resulting in IS trying frantically to get in and try to stabalize the SIM. They tried and failed, with no resistance. So we sat there thinking. “Maybe some EU will log on and ect..” Then Roo hops on and we’re like “Oh sweet maybe he`ll fight us.” Then boom.
Dark Svenska: All of it was for two purposes, Tetra did it for their reasons. We however did it because i wanted revenge on Roo for the ejecting of Dezno Parx.
Caine Constantine: Did they ask you guys to come in or did you come in on your own?
Dark Svenska: I told Tetra it was pretty boring right now, and i said. “Hey who wants to scare things up a little?” They agreed and i TPed a legion of Chaos not expecting that the SIM would fill. I blame LL for that though.
Dark Svenska: I mean hell we all wanted IS to come storming in. It would of made a epic fight.
Dark told his group that they had indeed helped to destroy one of the members of the Iron Symphony, and that trophies would be awarded to all who participated in the event. In Dark’s words, things unfolded according to Chaos’s goals and plans.

"I guess what matters is we decimated a group that deserved destruction."
It all made me ask why some leaders will ignore Dark when he claims to do something positive and then believe him totally when he takes credit for something that the people he says he helped say he has no responsibility for – the coup against Echelon.
Indeed, according to the Tetran leadership, Chaos was more an eager supporter of the circumstances than a group that the Tetrans wanted help or friendship from.
Likmai Woodget: Although Chaos was present at Vadoo Reef on the day of our uprising, I would like to make it clear that we are not openly hostile with Chaos, or allied with them in any sort of way.
Caine Constantine: Did they cause the uprising in any way?
Likmai Woodget: No, by the time they had learned about what we did they came to show support in our actions.
Likmai Woodget: And that is as far as it goes.
In fact, even some of the leaders of the Iron Symphony couldn’t understand what some of the Chaos were even bothering them about. One member of Chaos makes an ill-fated attempt at being…evil?
Slovic Jaggernov: Good your here. Tetra has overthrown Echelon with the help of Chaos. Ordo and we think IS is trying come with personnel to stabilize the situation until Echelon Admins get on.
Slovic Jaggernov: Bad news. Echelon Admins= Tetra Admins. EU has dissolved. Revolutions FTW good sir. Have a nice day.
Slovic Jaggernov: Oh and the sim is full of Chaos and Tetra personnel who have their spawnpoints et within the sim. Extreme Defensive Positions have been acquired.
Slovic Jaggernov: We’ll sit here all night for you Anthony. One man at a time.
Slovic Jaggernov: ;)
Slovic Jaggernov: Who says Chaos isn’t evil?
Anthony Lehane: I don’t understand why you’re being condescending, if the members of EU wanted to create a new group they have every right to.
Slovic Jaggernov: Aryte sees it as EU being defeated and is trying to attack the sim with your members.
Slovic Jaggernov: Open warfare with us before our own sim Meliae is open.
In the final analysis, it appears a large group of bored Chaos soldiers came to Vadoo to help keep out any attackers by jamming the sim. In terms of making the revolution a success, it’s really doubtful that they played any role in this, unless the Iron Symphony really was planning to attack the Tetrans for trying to leave Echelon.
But it’s pretty questionable whether this would have even happened considering that it would have essentially said that the Iron Symphony is a group you can never leave on your own accord. All in all, Chaos did only what it does best – create chaos and have fun doing it. For everyone else, they confused the real issues of the coup.
——————————————————————————————————————————————
The Last Echelon Soldier
Echelon Archlord Roo Tenk had become the last man in his group, aside from those who had not yet logged on to jump ship. He sent out a few notices through various Iron Symphony groups to express his feelings on the subject, especially focusing on the minor role Chaos had played in the revolt. He sent the following over a group of the leaders of the Iron Symphony.
“I’ve purged all groups except main, and land. The officer “revolution” was a massive misunderstanding. I’ve been inactive for the past 2 months. Darkdirt and Darakon had been in control. Apparently, no one else knew that. I came online to be spawn killed with riots in the sim, joined by Chaos members, and none other than Svenska himself. I don’t have time to rebuild Echelon to what it once was, so it’s over. I have no plan of restarting it. I’m sorry.”
He told the members of the group about some plans for it in the future.
“I have no ambition to restart this group. It’s over. Feel free to stay in this group, or the main group, or leave. It doesn’t matter either way. I will figure out some use for both of the groups. I may open a combat sandbox in honor of the former Echelon group. I’m really not sure yet. I’ll keep you all posted.”
Another point he insisted on making was that it was not himself who was in charge of the Echelon Union anymore, and hadn’t been that way for a month.
“Attention misinformants: I haven’t been the Archlord of Echelon since at least a month ago. I gave command to Darkdirt and Darakon. I’ve only been paying tier. But I guess you didn’t understand that.”
But probably his clearest statement with regard to his position on the rebellion was when he rejected any of the demands made by the former Echelon Union soldiers and seemed to blame it all on Chaos.
“I really don’t care. I’m not leaving EU to let you all turn it into Chaos II. And anyone in TC (Tetra Combine) can go fuck themselves, we aren’t leaving the IS. I don’t care if I’m the only person left in EU, I’m not allowing it to leave the IS, nor turn into Chaos.”
I knew that I had to talk to Roo if I wanted this to be anything resembling a legitimate article and not just something akin to the Tetran Declaration of Independence with pictures. What follows is an extensive discussion with Roo on the subject of the end of his group, and his beliefs with regard to the role of the Iron Symphony and the Echelon Union in each others affairs. At times it seems like an argument or a debate, but it’s an attempt to get out the information that people in our wide spectrum of readers would like to know about.
Caine Constantine: Hey Roo, do you think I could talk to you about the recent events surrounding Echelon and the new group Tetra?
Roo Tenk: I guess. But Tetra is apparently already experiencing difficulty. From what I’ve heard, the person paying for their sim is no longer going to pay for it.
Caine Constantine: Ah wow, so you have no love lost for the new group?
Roo Tenk: The thing people don’t understand is this. I have been inactive for the past 1-2 months. I gave full group power to Darakon Kayvon and Darkdirt Ohara during this period. I was only paying tier for the group. I had no involvement as far as command was concerned.
Caine Constantine: I talked to them about that this morning and they told me that while you had given them power in the group, you were still running all the “foreign relations” as it were.
Roo Tenk: Yeah, most of the officers had bad connections to either the Mercz, or Ordo. And I don’t really care whether they like it or not; I wasn’t going to allow them to leave the Iron Symphony. Because as you can see, they are now with Chaos. If that doesn’t tell you how poorly they are doing, I don’t know what really can.
Caine Constantine: So there was no way you guys would have ever left the IS?
Roo Tenk: While I was still breathing, no.
Caine Constantine: Why is this?
Roo Tenk: Because we shared the same values with them, and we were nothing like Chaos.
Caine Constantine: I think the statement was, even if I’m the only one left, we’ll never leave the IS, paraphrasing of course.
Roo Tenk: Obviously not. The group is done. So basically anything I am saying is past tense.
Caine Constantine: Is the choice really just Chaos or the IS?
Roo Tenk: I’m using them as an example. Considering Chaos was a large part of the disbanding of the group, they are sort of a primary example.
Roo Tenk: Chaos jumped on the first chance they saw to destroy an Iron Symphony group. No surprise there. Amirite?
Caine Constantine: Definitely understandable given much of their past.
Caine Constantine: So you think Chaos made it possible?
Roo Tenk: I could send you these photos I have… They are of Chaos notices.
Roo Tenk: Showing their direct involvement.
Roo Tenk: They take credit for it, if you’d look.
Caine Constantine: They do take credit indeed
Roo Tenk: And then afterwards, it seems they gave “trophies” out to anyone involved.
Caine Constantine: What did Chaos actually do to further the end of Echelon though?
Roo Tenk: Well, when I logged on, there were many Chaos members who attempted to spawn kill me. At which point I turned off sim access.
Roo Tenk: Dark Svenska himself was in the sim, and had gotten access to the land group.
Roo Tenk: Many Chaos members were invited to the land group after that, and set their home to Vadoo Reef.
Caine Constantine: But wasn’t the real damage the fact that nearly all of the officers and the NCO’s left?
Caine Constantine: Versus Chaos antics the day after?
Roo Tenk: I suppose. I mean, the officers leaving wouldn’t have really been so bad. But you know, then everyone else just plays follow the leader. And at the time, I was on a two day absence. So I didn’t have the chance to log in and neutralize any issues.
Caine Constantine: Yeah that can make things difficult, definitely.
Caine Constantine: Did you ever get to see the list of demands that the Tetrans were planning to put forth to you? I was wondering if I could get your thoughts on them.
Roo Tenk: Nope. I wasn’t really told anything. But the thing is, I don’t really care at this point. I have my own future ahead of me. And it doesn’t involve Tetra, or Chaos. I was, and still am inactive.
Caine Constantine: What are your plans, if you can disclose them?
Roo Tenk: Probably just work with Hua more and expand Imperium for a while. I’m have no ambition to start a new group, if that’s what you were asking. I may join another military group, though I’m not sure which. It’s all just whenever I have time to really get on SL more often. Right now I’m swamped with work. I can’t log on very often.
Caine Constantine: Well if you don’t mind, I wanted to ask you about some of the reasons that the Tetrans said they left Echelon, because it would be good to get the other side of their points here.
Roo Tenk: Sure. Although I’m not sure I can answer some of them, as I wasn’t informed of almost anything – hence my inactivity.
Caine Constantine: Alright, thank you. Okay, the first one I heard the most was that Echelon just was not getting enough combat.
Roo Tenk: That’s a bit hypocritic… Any of the officers who left could have lead attacks. Like I said though, I was offline, so there’s no way I could have lead the attacks myself. When I was online I was updating scripts, or dealing with inter-group issues.
Caine Constantine: Definitely, but what I found was that Echelon was not allowed to fight Vanguard, Chaos, GR, RR, Mercz, Ordo, MC, or AN, and it seems like this represents about a thousand people.
Caine Constantine: I was wondering if this was an accurate list.
Roo Tenk: No, it isn’t…RR is not banned, although most of their weapons were banned from OUR sim, due to intense lag. Their men, armed with other weapons were more than welcome though. Vanguard was dead the entire time EU was undergoing these combat constraints… So that’s sort of a null point. GR was dead most of the time we were in this situation as well. GR was actually banned by Dante way back in the day… But then they just died out.
Roo Tenk: And it’s obvious we aren’t going to attack our allies.
Caine Constantine: So then any lack of combat was the fault of the leaders of the group at the time, Darkdirt and Darakon?
Roo Tenk: No. Not really. Any of the officers could have lead attacks as well. Leon, Billy, Gordo, Likmai, you know… All the same people who complain about lack of combat? They could have attacked… They just chose to complain about it, instead of leading one themself.
Caine Constantine: The second major criticism most of the people in the new group had was that you were not really interested in considering any of their thoughts or new ideas in your decision making.
Roo Tenk: I had no decision to make. I gave entire control to Darkdirt and Darakon. I also gave specific officers full rights to make necessary changes while I was absent.
Caine Constantine: Well for example, I was given this notecard that they felt was “the last straw” or one of them in terms of deciding to leave the group. They said it illustrated this point.
I then sent Roo the conversation he had had with Billyjoe over the Vanguard blockade.
Roo Tenk: The IS decided as a whole, that we were going to blockade VG.
Caine Constantine: You, Aryte, Anthony, Lurdan and Raideur you mean?
Roo Tenk: Yes, and there was a notice sent out in the IS group about it too.
Caine Constantine: Did you talk to members of Echelon before making the decision for the group, or did you make the call yourself?
Roo Tenk: I believe I told you earlier that I was handling most outside policy, due to some of the officers having hate towards our allies. Such as Gordo, hating the Mercz. Leon never liked the IS either.
Caine Constantine: Did most Echelon like it?
Roo Tenk: Some. Others didn’t. But that wasn’t their issue.
Roo Tenk: We joined the IS before I was even in command.
Caine Constantine: It was not the issue of the soldiers what alliance they were part of?
Roo Tenk: Kudos, I guess you have a point. So allow me to reillustrate my point…
Roo Tenk: Have you ever heard the term…”I know what’s best for you”? That applies to their circumstances.
Caine Constantine: Not trying to make points, just trying to ask the questions I think people might ask. You know?
Caine Constantine: So just so it doesn’t seem like I’m trying to prove you wrong or anything.
Roo Tenk: It’s okay. You made a point, whether you were trying to or not. Hah.
Caine Constantine: So you think the IS was good for Echelon even though most of them didn’t want to be a part of it?
Roo Tenk: I wouldn’t say most of them…Most wanted to be in it.
Roo Tenk: Look at the IS, it’s the largest group by far. You can’t say most people don’t want to be in it. Most do.
Roo Tenk: If most people didn’t want to be in it, Ordo and Mercz wouldn’t be as large as they are.
Caine Constantine: Most Echelon left the EU though in large part over that issue.
Roo Tenk: I told you before, follow the leader.
Caine Constantine: So I am asking though, if most Echelon wanted to be in IS?
Caine Constantine: Was that the case?
Roo Tenk: One decided to have a butt-hurt about it, so everyone else followed.
Caine Constantine: They’re really that…simple?
Roo Tenk: It’s just a person sitting behind a monitor. That’s as simple as it gets.
Caine Constantine: But I mean, you’re saying the people who left Echelon, including the officers you entrusted with running it right down to most of the enlisted, left the group essentially because one guy did it?
Roo Tenk: Not one guy. A few. Gordo, Leon, Likmai, Mokymok, and Billy.
Caine Constantine: But how did they even convince the founder of the group, Darakon, to join them then if it was just on a whim?
Roo Tenk: Darakon was a large part of it too. I suspected Darakon was against me for a while. He stayed impartial up until that point.
Caine Constantine: Do you think they had any valid points in their decision to leave the group and the Iron Symphony?
Caine Constantine: Or was it really just shortsightedness?
Roo Tenk: I can’t speak for the opinions of others… Some see the IS as a beacon of fairness, others see the opposite. It’s really dependant on the person.
Caine Constantine: Yeah I see what you mean
Roo Tenk: As you can CLEARLY see, not everyone likes the IS.
Roo Tenk: But some really do.
Caine Constantine: All of the people who left EU and founded Tetra who I talked to told me that they were convinced that you cared more about the Iron Symphony and personal friendships with the leaders of those groups than you cared about the Echelon Union, and they said that in fact Echelon was as one of them put it, a “trophy army” useful for allowing you to be a part of the IS.
Caine Constantine: What do you think of that kind of accusation?
Roo Tenk: It’s a really simple response.
Roo Tenk: EU was in the IS before I was a leader. So that’s nonsense.
Caine Constantine: But you said you’d never, ever leave, even if all Echelon members left or wanted to leave.
Roo Tenk: Yeah, I saw it as our “ally”… That’s what the IS is, it’s an alliance. It’s more than an alliance, but evenso… That’s what you want you allies to be like. With you until the end.
Caine Constantine: But you’d really sooner have stayed in the Iron Symphony even if all of your members thought it was the wrong thing to do?
Caine Constantine: Because when you describe it that way, it does sound like you’re saying you are more loyal to the IS than to Echelon
Caine Constantine: Allies to the IS to the end, even at the loss of all of Echelon.
Roo Tenk: I’m saying we are set with our allies. If you don’t like it, join somewhere else.
Roo Tenk: Would you join the Mercz if you hated the IS? Not likely.
Caine Constantine: Sure, but if 90% of Echelon wanted to leave because they thought IS had become a bad institution, you’re saying that it wouldn’t make a difference, right?
Roo Tenk: I’d rather see EU die with a decent reputation, than seeing EU turn into Chaos. Is that understandable?
Caine Constantine: Definitely. And that reputation can only be had through the IS?
Roo Tenk: No. But in our case, we were already in the IS.
Roo Tenk: For the third time. We were in the IS before I became an Archlord.
Caine Constantine: I understand, definitely. The reason the point keeps coming up though is because it seems that you are saying to some degree that the IS is more important to you than the goals of the majority of the members of the group, which you seem to be saying is not relevant because you know what’s best for them in that respect. I am just trying to get what’s here clear.
Roo Tenk: The IS is a base to our group. The values, I mean.
Caine Constantine: Understood. Do you have any other comments you might like to share on the happenings of the past couple days?
Roo Tenk: Not really. I think I’ve expressed my discontent, yet uncaringness.
Roo Tenk: And if I haven’t…
Roo Tenk: I don’t care.
Roo Tenk: But I am discontent.
Roo Tenk: (expressed.^)
Caine Constantine: I appreciate all of your patience in discussing this with me Roo
Roo Tenk: No problem, Caine. Happy editing. This is a long log…haha.
Caine Constantine: Definitely, but I think it’s all pretty relevant. I wish you the best of luck with your new projects.
Roo Tenk: Thanks. I wish you luck with the Journal.
————————————————————————————————————————————————-
The Tetra Combine
In the final analysis the most important effects of the coup are that the Iron Symphony has lost a member, and the combat community has gained a new face while losing an old one.
The coup brings up some questions about whether the Iron Symphony is an alliance that responds to the needs and wants of its member groups, both for combat and for recognition as an equal. This is an important question to consider when the Iron Symphony in the past month went from five to three members with the expulsion of Silver Hawk as well. With rumblings in other groups, you can bet they are going to do their best to make sure this number doesn’t go any lower, with the lessons learned from the Tetran coup.
Though it was later rescinded, the Merczateer protectorate over Forefront and the threat to shoot any Echelon who might try and fight Forefront – in essence, siding with a protectorate over a long-time ally – was definitely a blow to relations between the Iron Symphony and the members of the Echelon Union, even if officially Roo himself did not care. Though Forefront needed breathing room, forcing it on allies was unpalatable.
Furthermore, the decision to blockade Vanguard, while definitely understandable in many ways on the Merczateers or Ordo Imperialis sides, seeing as how Christoph had done the groups and their leaders much harm in the past, nevertheless seems much weaker when it comes to the Echelon Union – many of whom had never even fought Vanguard and who were appalled at the idea of yet another group being banned.
While the Merczateers and the Ordo Imperialis may see combat all the time, Echelon didn’t. For them to lose the chance to fight a major group when they already couldn’t fight perhaps a thousand people was a big loss, especially when the justification Roo provided was made without consideration of the goals of Echelon soldiers.
Furthermore, the Tetrans have created a new enemy for nearly everyone to fight – themselves.

Sporting Soviet assault rifles new uniforms made on commission by Kamil Noel, the new Tetra Combine fully looks the part of revolutionaries.
They’re currently working with members of the Militant Collective to acquire new weapons for use in battle. Furthermore, both groups have joined together to create “The Iron Outpost,” now a joint MC-TC project by which both groups will have an equal stake in an extra battlefield for both sides to defend and hang out at. So far, it would appear that the Tetrans are drawing close to their former ally, and developments between these two could also have far-reaching implications for combat on the grid.
The biggest lesson learned though is this. Even when a leader owns the land and is the only one with full authority, they disregard the wishes of the majority of their soldiers at will. The Echelon Union was a group with very strong morale – that’s the only way you can explain all of them but one leaving at once. But as an astute observer once put it, this is Second Life and you can join – or form – any army you like for any reason you like. And if you expect to keep a group together, they’ve got to be happy and having fun, too. Armies on the grid are not based on conscription, but instead on consent. And while pride and a desire to create and improve means people won’t automatically flock to greener pastures, they’ll sure think twice if the ones they’ve got look worse each day.
That said, one thing is sure – we’ll all be hearing more from Tetra real soon.
-Caine Constantine
Weapons Review – the Nortec Labs NAR74 “Vindicator”
In Weapon Reviews on June 30, 2009 at 6:43 pmThe New Jessie War Journal
Weapons Review Department
===========
Overview
===========
Weapon: Nortec Labs NAR74 “Vindicator”
Price: $500L
Prim Count: 158

The Nortec Labs NAR74 "Vindicator"
–Manual Credits–
Crafter: Wolvensokolov Setzerman
Textures, Animations, Scripts and Sounds: Matti Deigan
===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Build: [~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
Texture: [~JWJ~] [~JWJ~] [~JW (2.5)
Animations: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Sounds: [~JWJ~] [~JWJ~] [~JWJ~] (3)
Ease of Use: [ ~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Value: [ ~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~](4.0)
===========
First Impressions
===========
The box is an opens weapon crate when it rezzes infront of you, showing a texture version of the gun. Included in the box is a standard set of the active and slung weapon, manual, and a landmark.
The manual is a bit more fanciful than some others. It mentions the “designed” purpose, chassis ID, call sign, ect, and then goes on to invite people to IM Matti Deigan with critiques, complaints, comments, or suggestions. Then the features of the gun are listed, followed by commands, and then bug fixes/update log, and a list of received suggestions.
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Asthetics
===========
Rezzing the Vindicator brings back afew images of the Aeko Labs BTRL-Z9. Its an original gun with a very industrial look that uses more prims for details than it does textures.
The build is definitely unique, and as such I’m not quite sure how to describe it. There are certainly some parts I’d like to see tweaked a bit, but the build is very solid and fits together with no seams that I can see. The parts that could use some work mainly stand out because they look like extruding parts where you would expect to be vents cut out, screws that seem like they should be a bit more flush with the body of the rifle, and some joints that look like that could be smoothed out. Odd, interesting, and in need of a little bit of refinement.
Textures are simple and very metallic. They definitely seem to match the look of the gun, but they shine on some of them is out of place in some areas (like the flat part of the carry handle having the rounded shine). The other thing that looks a bit off is that the texture can get busy and almost distracting in some areas. Like the build, they fit well and look good, but need a bit of refinement here and there.
Animations are good looking and fit the gun extremely well. Hands are in the right place, not floating around, and the movement is smooth. The aim and hold are basic rifle style animations, but the most curious animation is the reload. Its a very interesting set of movements, and it syncs up to the sound well.
Effects are particle based and use an interesting method to vary their appearance. The muzzle flash particles are actualy located in three rotating prims in the barrel, which allows the particles to change their orientation. Muzzle smoke effects are not affected by this rotation. Clip drop is also included, and drops a detailed 6 prim magazine type object upon reload.
Sounds are clear and sound good, but the fire sound seems too subdued for a gun. It sounds very quiet and too smooth to be an weapon firing in your arms. The reload sound is unlike any I have ever heard, with an odd cranking at the end of the action, almost like the winding of the film advance on a 35mm film camera. Definitely interesting.
===========
Performance
===========
The Vindicator is good performer overall and functioned quite well with good reliability.
All through combat I rarely noticed any errors or hiccups. However in heavy lag it would sometimes slow down and/or skip a beat or two. This includes bullets not rezzing, and sounds not playing or losing sync, but it would get back on track quite quickly. I had only one or two bullets lock up on me, but other than that, once they rezzed they didn’t stop until they hit something.
The built in animation over-ride worked flawlessly during my testing and was a welcome change to the Linden Duck Waddle I normally do when I test (I take off all other scripted attachments for testing). All animations triggered correctly, though I am still puzzled on what is going on during the reload with the cranking clicks, haha.
The only areas I had a problem with was accuracy. Even in the standard mode, the accuracy would deteriorate in a manner far more suited to an SMG than a rifle. The manual states that the longer you fire the wider the spread, which is excellent for realism, but I think this spread may be a bit much. Anything above very short bursts will have your accuracy going down the tubes, and I would personally like to see a tighter spread for a rifle.
The addition of “Suppressive Mode” reminded me of the Aeko LabsBTLR-79’s 5 slave variant, a real bullet hose. I tried this setting for a while, but the increased fire rate (and changed animation) aren’t worth the further decreased accuracy in my opinion.
Now for the hard numbers…
The Vindicator idles at 0.055ms of script time. When slung the number drops to 0.052ms. During full automatic fire in the normal mode and with all settings at the defaults, the Vindicator’s script time averages out to 0.288ms. This is about average from the tested guns by the Review Department of the New Jessie War Journal.
===========
Overall
===========
The Nortec Labs NAR74 “Vindicator” is a very unique looking and performing rifle.
Its performance in the field was good, even with its various effects on. Its reliable and has limited issues, earning it a 4 flag rating. For aesthetics, the build gets originality points for sure, but while its built well there are some very odd details that would look a lot nicer if done in some different ways, which gets it the 3.5 flag rating. Textures are very basic and do fit the gun’s mood well but only merit 2.5 flags because of oddities like the clashing in certain parts looks that makes it look very awkward, and the rounded sheen effect where there is nothing but flat surfaces.
Animations are excellent and fit the gun and its sounds nearly flawlessly. The built in AO is another great touch, and keeps every thing looking good while eliminating the need for extra HUD attachments. They definitely earn their 4.5 flags.
Sounds are interesting. The reload sound is very clear and clean, but the fire sounds are a bit muffled and not as sharp as I would expect a rifle to have. Overall the sounds merit a solid 3 flags. There are only a few things that really lowered the ease of use. I thought the adjustable listener channel is a great idea, but the continuously varying spread has an very steep learning curve, and the gun automatically being slung and safe’d on every attachment got a bit annoying, and eliminates the quick attach-fight when I change guns in the field. Still, those two points aside, the weapon is simple to operate and gets 4 flags.
Lastly comes value. I was very unsure of how to do this for this gun, as the looks aren’t that impressive, and sounds were average. I was contemplating a 3.5 flag rating instead of a 4 flag rating, but it was the animations, AO and the just above average performance that makes me certain that, looks aside, this definitely more than an average value for $L500.
-

All in all, a fine weapon.
For a unique gun with interesting looks and features, the Nortec Labs NAR74 “Vindicator” delivers with good performance and a well animated AO for an affordable price. You can find the weapons at any of Nortec’s vendors, including the one in the New Jessie Armory at New Jessie.
-JessieWarJournal Frequency
Chaos: Grand Opening
In Military Status Reports on June 26, 2009 at 3:11 pmChaos Dectrum are finally opening their doors next Saturday, 4th of July, Dark Svenska tells the Journal. However, if things delay, it could be postponed to Sunday.
This news comes as great relief to Chaos members, who have been waiting for weeks after their sim Meliae was built, and a carnation of relief for the community.

Exiting the hub at Meliae.
With 68 personnel, and 2 cultists, Chaos are already a fairly strong force, without their base open.
“We want to hit 100 members” Dark Svenska told me, “We want to always have personnel on duty and guarding the wastes.”
I’m sure Chaos’s numbers will shoot up when they open, although, Vanguards return could cause some friction, as two of the most controversial groups on the grid meet face to face. “We’re not just accepting Veterans now” Dark says, “We are accepting fresh recruits, military drop outs, traitors, rejects and we have a full training program written.”.
Chaos Dectrum have chosen not to impliment an objective into their base, as it’s not fit for a Void Sim, they say.
I asked Dark if he had any systems in place within his infastructure, to reward the members. Unlocks, achievements and a motivation source is something I like to see in new militaries.
“We have unlocks to better equip our legions in a fair way. Our infantry has been seperated into two diffrent sections that work as a class and a squad. As for merits, we have many, one of them is even a merit for New Jessie pillaging. As for medals, we have a system of skulls and severed limbs as you can see on my uniform. We do not have merits for operations though, we give medals named after the operation, rather, in our group we call them trophy’s. My Burst Pistol and Chainsword are both unlocks that can be obtained through the system. The slaughtered remains of a soldier is the best award any Chaos soldier can acheive. The more favor they get from the dark gods, the more respected.“
With this, Dark told the Journal that he wants to support role play, but it’s not heavily implimented.
“We like to draw in diffrent things too create a community within ourselves and not just another military group” he explained.
Metallicoe Keng
The New Jessie War Journal Editor
Brush up on the sim rules over on the wiki.
“Chaos cannot be defeated physically. If we lose, we stand up again, this war is our destiny, for the changer of ways deemed it so. As long as we are gifted by the greater powers, we will rule this grid whith banners made of flesh and gore. Never surrender, and always take joy in killing the false Imperator’s followers and the weaker maggots and their groups.” – Dark Svenska
A story of frags, bullets, teleports, attacks, tea and Queen. Oh, and 2142’s new base.
In News from Second Life Combat on June 26, 2009 at 2:14 pm
Editor’s note: This story was quickly pushed off the front page and has been moved back up for a while. Thank you – Caine.
Sure, base opening stories aren’t the most engaging reading material you could find, but the mysterious alour of Port Kelvin, guarded by 2142 personnel, might just give you something to do.
2142’s new base is, in fact, very detailed; and utilizes the 15000 prims wisely. With two hangars on the side of a steep hill, a subsequent wall, and an array of administration, infantry and defense structures being the walls, this looks to be an enjoyable place for attackers and defenders alike.
As I arrived, a hoard of Merczateer and Guerilla Rebel forces arrived, preparing to attack. As I was quickly taken care of, then teleported to one of the many buildings behind the personnel defenses, I set out to see how 2142 defended Port Kelvin.
As the bullets went flying, and the attackers dispersed across the east side of the sim, I took a moment to explore the base for myself.

The steep rising to 2142's stronghold.

The north cliff-side hanger, lit by the dim lights.
2142 Commander LordBob Boa explained how the base consists of destroyable forcefields, as to keep things fair. He also showed me three flags across the wall of defense, for attacking forces to capture as a sign of progress. LordBob also told me that 2142 were working on a Titan sky-ship for their homepoint, so they’d drop down into battle – replacing their current underground bunker homepoint. “It makes it more fun for the enemy, and us, giving an even playingfield” LordBob told the Journal.

Courtesy of IGN.com
Glancing back at the attacking forces, I saw a group of Merczateers teleporting each other to the south wall, much to the horror of the sprinting 2142 personnel.

A squad of Merczateer attackers brave a dim-lit corner of Port Kelvin, as approaching 2142 forces advance on their position.
A few minutes after, the Merczateers were in the compound.

Merczateers in the 2142 base.
Shortly after, 2142 cleared them out.
As attackers continued to flow in, I spoke with some of the attacking Merczateers.
Merczateer member billyyank Dagger told me how he thought the hill was too steep, and gave attackers a large disadvantage. I would agree with him partially, as 2142 have the higher ground, it’s easier for them. However, the Merczateers did manage to break the defense line, which shows it can be broken quickly with the right skill and forces.
On the Merczateer group chat, one Merczateer expressed his opinion that Port Kelvin is a good map on Battlefield: 2142, but not so good when it is translated into SL.
Proteus Hand commented that the base is an improvement to the last one, and General Poon Voom told me it has plenty of land cover, which is good in his books!
As I evacuated my tent at the sound of grenades around me, and dived under the staircase of a nearby administration building, one of the flags 2142 had placed around their base, shouted;
Capture the Flag v2 shouts: 2142 has lost the flag at Antare after holding it for 16h 23m 22s.
Capture the Flag v2 shouts: Ranga Surtees has captured the flag at Antare for Merczateers.
And, one minute and thirty-five seconds later;
Capture the Flag v2 shouts: Merczateers has lost the flag at Antare after holding it for 1m 35s.
Capture the Flag v2 shouts: Mokuno Zarco has captured the flag at Antare for 2142.
{Click here and play the video before you read on.}
Shown above, I was caught up in a crossfire; the building I was seeking refuge in was being fired upon in all angles, as I was carpet bombed by arial units.
Prompty, as another flag shouted it’s surrender, I was killed; and was rather bored then.
The flags were being contested all over the place now. Captured, recaptured, captured, recaptured; the flags just kept yelling.
“/me sighs.”
As fallen soldiers sunk through the snow around me, I hummed a bit of Queen to fill up some time.
“Another one bites the dust.”
The Merczateers were once again running throughout the base. Desperate pleads were ignored.
Vancouver Cortes shouts: damn idiot dont kill me!
Fighting continues. 2142’s new base has proven itself as interesting, to say the least.
Well. There you have it. Interesting, huh? And now, we’ll finish with a picture of LordBob with his supply of tea, prior to the battle.
Explosions continue. And I make my departure.
Metallicoe Keng
New Jessie War Journal Editor
Tunivore Kohime: do i seriously
Tunivore Kohime: hear lightsabers or something
Metallicoe Keng: Yar
Metallicoe Keng: Merczateer Storm Trooper Division is here.
Benny’s bringin’ Batallion back.
In Military Status Reports, News from Second Life Combat on June 26, 2009 at 2:13 pmYes! He’s back! After lying low for a while, BennyBoy Ball, the character we all love to hate, is back in the community, commanding his newly reformed military; Imperium Batallion.
Based in Money Island 1, previously a hub for second life campers, Imperium Batallion doesn’t plan to open for a while. While details are sketchy, benny’s uniform, the other IB soldiers, and the built sim definitely suggests it’s making a glorious return.

A view of Money Island 1, IB HQ

Bennyboy sporting IBs old armour, soon being replaced.
So, watch this space!
What do you think?
GR: “That that don’t kill me, can only make me stronger.”
In Military Status Reports, News from Second Life Combat on June 22, 2009 at 3:50 pmAs much as Kanye’s lyrics are grammatically hellish, it’s clear that the Guerilla Rebels are indeed, becoming stronger even when they are knocked down by loss of land.
Guerilla Rebels, the post Vietnam-themed milita, have recently moved to a new plot of land; a quarter of a sim in the region of Armaud. Contrary to expectation, the new land brought over ten new rebels, Zidene Kamm told me.
Shown above, the town of the Guerilla Rebels, 2000 meters in the air.
The base has a network of underground tunnels and passages, Kamm explained – where, recently, a raid group of Mercateers got lost, so I am told.

A dingy tunnel deep under the soil of SW Armaud.
“We expect to have a linked core system up and running soon, to provide a much more enjoyable and challenging combat experience”. With this perhaps combat will become more than just shooting a cylinderical prim, tactics?!
What do you think of GRs new base? After being complimented by the attacking Merczeteers, and exploring it myself, it’s passed my test!
-Metallicoe Keng
Back from the dead.
Weapons Review – the Ironsight Armaments Colt M4A1
In Weapon Reviews on June 20, 2009 at 7:15 pmThe Jessie War Journal
Weapons Review Department
===========
Overview
===========
Weapon: Ironsight Armaments Colt M4A1
Price: $500L
Prim Count: 168(Without M203)/188(With M203)

The Ironsight Armaments Colt M4A1
–Manual Credits–
Model – Daffee Vita
Scripting – Tsume Xiao
Sounds – Tsume Xiao
Primary Animations – Tenaki Kupferberg
===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW] (4.5)
Build: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Texture: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Animations: [~JWJ~] [~JWJ~] [~JWJ~] (3.0)
Sounds: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW] (4.5)
Ease of Use: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Value: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW] (4.5)
===========
First Impressions
===========
Once the sculpts of the special briefcase/crate rez and I am able to unpack the box, I am a bit surprised to see an unorthodox method of structure. Instead of two weapons I recieved four, a manual, and a landmark to the main armory. What stands out is how Ironsight chose to do the M203 grenade launcher. There are two seperate active/slung weapon sets: one with the M203, and one without. This means there probably wont be any alpha’ed prims for the grenade launcher, and less script, both of which are good things.
The manual is very upfront. Credits are listed at the top under a header, then the command list, and then a fun little section called notes, then release notes, and then contact information. The notes section has interesting facts about the IRL weapon, as well as gestures to help those unfamiliar with non-chat listeners (the Colt M4A1 listens only to channel 1).
===========
Asthetics
===========
I must admit I was impressed when I rezzed the rifle onto the ground to do my usual inspection. I was not expecting a weapon from this price range to have such a clean build and such nice textures. There seems to be a good balance between prim and texture details and an high overal attention to quality.
The build itself is very nice, with only one or two visible seams. Even some of the minute details, such as the spring on the forward sling attach point and “birdcage” flash suppressor are taken care of. Even the notches in the stock are primed out. My biggest issues with the build of this weapon are that there are a few things missing here and there on a IRL accuracy level, and that there are some places I would prefer to see prim rather than texture. The sides of the rifle lack some prim details for some of the pins on the lower receiver, and there are other details in that area that are texture rather than prim, but unless you get up the side of the weapon with your camera, you probably would not notice. The most noticeable part is that the ejection port cover is closed, which although it would remain closed during travel, the first shot would lock it into the down position. Still, it is not a big issue. One thing I like especially on this weapon, is that there are only two alpha prims: the muzzle effects prim at the end of the barrel, and an infinity sign on the magazine, that becomes visible when the weapon is set to unlimited ammunition.
Textures are nice and clean like I actually have a brand new rifle and are overall very pleasing to look at and well applied. There are a few odd points around some area’s, such as where the sculpted grip meets the lower, but otherwise it seems much attention was paid to lining everything up and fitting it to its prim. I would still like to see some of the small parts done in prim rahter than texture, but it still looks very nice.
The sounds on this rifle are outstanding. The report it s sharp clear crack followed bow a slight reverb and echo, and the reload sound is clear and precise, with each action able to be heard and recognized. Whats more is that the reload sequence is IRL accurate. No silly charge handle nonsense. The draw and sling sounds are clear, and the melee sound is a deep swoosh with a satisfying crack on impact. I have never just sat around firing off randomly and trying to melee the walls as i have with this gun, this sounds are just excellent. The only sound I would change would be the fire mode selector, which sounds a tiny bit odd, but its nothing major.
Animations are clean and solid. They work well with the models with no errors or glitches and minimal adjustment. Hold and aim are simple, basic animations. The reload is sync’ed with the sound very well, and your avatar actually hist the side of the upper to release the bolt. You dont hit the forward assist however, but that is in part ot the inability to switch the holding hand.
There is only one effect included with the Colt M4A1, and that is a subtle muzzle smoke. The smoke looks good, and is easy to turn off if you dont want it.
===========
Performance
===========
With the same scripter behind this weapon as who did the ENIC Type 08M, I had high expectations for the Ironsight Colt M4A1. I was not dissapointed.
Like the 08M, the M4A1 was an excellent combat weapon. The gun never had issues firing in heavy lag, the bullets refused to be locked up except when the sim seemed about ready to crash (the most extreme cases, such as when time dialation at numbers lower than Walmart clearance prices), and hit detection was always good. I never had to question if that person should have died, because if the bullet hit, they went down.
I was pleased to see that the spread decreased when I tossed the gun to semi-auto fire. I was taking shots at people from atop the Hospital and Radio Tower with no problem, even when they were across the sim and at street level. On auto, the spread is balanced. Its enough to be believable without being some crazy bullet hose.
What really surpirsed me was then numbers for this gun. Script time for the ENIC 08M that the Ironsight scripter did was an average of 0.236ms when firing full auto, so I was expecting about the same. However, for the Ironsight M4A1 the average was just 0.116ms, even with a faster rate of fire. I was skeptical myself about this, but I had checked the script time over twice as many times as I normally do (25 instead of 10) and averaged out all the points (and had someone else check my math IRL) and it still came out to 0.116ms. Idle time is also lower than other guns, averaging out at 0.017m/s.
Furthermore, as people seem convinced that I should be checking EPS (events per second) instead of Script Time, despite their heavy relation to eachother, the Colt M4A1’s EPS was lower as well.
Even furthermore, I did some reasearching and asked some scripters much better than myself and they did confirm that script time is the best way to check this sort of thing.
Its also worth noting the combo-keys, which made reloading (Forward + Back) and Melee’ing those who got too close for comfort (Left + Right) a real ease, especially when you reload like a paranoid mental institution in-mate.
The only problem I encountered was that the muzzle smoke would stay on a little too long in heavy lag, but so do most muzzle flashes and other effects. Other than that small problem, I really can’t find many major problems with this weapon’s performance, and it was certainly a reliable weapon when it came to defending my Jessie War Journal Tower.
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Overall
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This Colt M4A1 is a great all around package. Its performance is top-notch and gets a near-perfect 4.5 flags. The build is a very handsome model, however it is not without its flaws, and lack of some prim details bring it to a respectable 4 flags. Texturing is also quite good, though also has a few minor issues here and there and also gets 4 flags.
Animations are good and fit the gun well, but are a bit generic, with only the reload appearing to be built for the gun, and get 3 flags. The sounds are sensational and well deserving of the 4.5 flag rating. Ease of use is great, the key combos and included gestures helping our greatly. However, the channel 1 only listener will undoubtedly hinder those who are not used to it, which is why the weapon get 4 flags. Value is phenomenal, as the asking price for the rifle seems far lower than what would be expected of a weapon with this kind of looks and performance, and gets 4.5 flags. To be honest, it couldn’t be of much better value unless you gave it away.

Caine enjoys pouncing on unsuspecting targets at the fine MBC with his Colt M4A1.
The Ironsight Armaments Colt M4A1 is an fine piece of combat equipment, combining good aesthetics and outstanding performance in one, modestly priced package. There is no fluff here, just a mean fighting machine and an excellent companion in the battlefield. If you’re interested in the Ironsights weapon line, you can find them in vendors in combat hubs across the grid, including the New Jessie armory in Eastern New Jessie.
Vanguard Reborn and Rising
In News from Second Life Combat on June 20, 2009 at 7:15 pmFor all of those who have in recent months wished for a shakeup in the combat community on the grid, it’s coming soon. Depending on who you’re talking to though, it may be a case of being careful for what you wished for.
Vanguard is back and with a warchest full of the vast proceeds from the Valycion Enterprises weapons company, Vorhut Fuhrer Christoph Naumova has picked up a new full region for the group – Verklund – and says it will be ready within a month. I talked to Christoph to find out more about what was going on in the new region, which is currently on access but still home to a growing new group.
Caine Constantine: I wanted to ask if I could talk to you more about the group coming back this weekend?
Christoph Naumova: Sure but it ain’t coming back for a few weeks.
Christoph Naumova: Just announced it.
Caine Constantine: Should be interesting. Good luck getting things back to speed, this is a prime time to get a new superpower going.
Christoph Naumova: Yeah I already got a sim.
Caine Constantine: So are you planning to pick up where you left off in terms of enemies?
Christoph Naumova: Read profile.
“Yup, its confirmed. I AM NOT INVITING YET.
All questions about Vanguard should be directed in notecard format to myself. If you wish to apply before the opening (unspecified date) do so in notecard form with your old rank or qualifications you have from prior militaries.
Upon opening all bans are null and void, any relations with prior militaries are open to negotiation, and terms are compromiseable if talked about beforehand.
So seriously, notecard it.”
Caine Constantine: I also heard you’re merging with RoG?
Christoph Naumova: I’m eating them, yes.
Caine Constantine: With their consent, or just marching in and declaring “it’s mine, everyone”?
Christoph Naumova: I did the later, and they were like, we’ll just let you do it, because they resisted the last 2 times, and it didn’t work out so well.
Christoph Naumova: I am however going to sit down with leaders of the IS.
They’re also going to be embracing some of the armored combat that many in the Iron Symphony have been working to bring into the mainstream of combat on the grid.
Caine Constantine: Are you doing the armored combat too?
Christoph Naumova: yep
Christoph Naumova: We have this badass tank
Christoph Naumova: Dual cannons
Christoph Naumova: dual vulcans
Christoph Naumova: mortars
Christoph Naumova: missiles
Christoph Naumova: and a flamethrower
What will happen next is probably clear to everyone. Christoph is going to put together another well-built sim and a new arsenal of weapons that are going to swell ranks that will already be growing strong when many ex-Vanguard inevitably return to the group. Christoph has already assembled most of his leadership team and now it’s more likely than not really only a matter of time before the group is back up to speed. The fact that the group is going to be well-sized and well-armed is no doubt, so long as the reborn Vanguard lasts a few months at least.
That said, there is still plenty left up to speculation – but what’s up to speculation is now in the hands of all of the combat community’s other groups.
The Republic of Germany
Christoph has said he is merging with the Republic of Germany. And he’s following through indeed – Vanguard is taking over the group entirely, and with the full consent of most Germans at that, who seem to look forward to becoming part of Vanguard. I talked to sassistrawberry Gossipgirl, who by the writing of this article, was the sole leader and financier of the Republic of Germany. She was one of the last to agree to the union of Vanguard and Germany, but is now a strong supporter of the two groups uniting.
Caine Constantine: Hey sassistrawberry, I had a quick question I wanted to run by you.
Caine Constantine: I just wanted to ask you about the merger with Vanguard.
Caine Constantine: Why’s it happening?
sassistrawberry GossipGirl: sure
sassistrawberry GossipGirl: I cant totally afford ROG to the fullest, and our sims are very messed up, as they always lag now.
sassistrawberry GossipGirl: Our Kommand is rarely on, and most of the higher ranked are all Ex-Vanguard.
sassistrawberry GossipGirl: They are going back regardless.
Caine Constantine: So I’m not sure what to think, is this a happy merger or a matter of “Well, we don’t have a choice.”?
sassistrawberry GossipGirl: I am ok with it.
sassistrawberry GossipGirl: Not totally thrilled, as I love ROG.
sassistrawberry GossipGirl: But being the only one who supports it…
Caine Constantine: Will you be joining Vanguard?
sassistrawberry GossipGirl: With this merger.. there will be several hands in the money pot
sassistrawberry GossipGirl: Yes, I am. All of my Kommand are going.
sassistrawberry GossipGirl: This includes Gabe, Gunner, KC and Tristan.
Caine Constantine: I see
Caine Constantine: Are they receiving any special positions?
sassistrawberry GossipGirl: We have positions.
Caine Constantine: Officers?
sassistrawberry GossipGirl: Some of my officers already have spots as well.
sassistrawberry GossipGirl: I cant speak for the others.
Caine Constantine: I hope they at least make you an officer as you’ve certainly showed a lot of dedication.
sassistrawberry GossipGirl: Yes, I will be an officer.
Caine Constantine: That’s good, for them too.
sassistrawberry GossipGirl: I applaud Chris on his effort to make changes.
Caine Constantine: What do you mean?
sassistrawberry GossipGirl: To make some of this bad blood go away. I know VG was blockaded. I have already been given that information that now that ROG is merging .. we too will be blockaded
Caine Constantine: Wow, who said this?
sassistrawberry GossipGirl: We want to change that. It came down from Lurdan… To Ayatora Slade, who then told me as Aya and I are friends.
sassistrawberry GossipGirl: We want to fix that, we just want to be able to fight
Caine Constantine: Yeah, understandable.
sassistrawberry GossipGirl: In fact, Mercz attacked us the other day and afterwards… we had a dance party with them.
Caine Constantine: And so now they’re refusing to fight because you’re joining Vanguard?
sassistrawberry GossipGirl: Yes, when we merge all members of ROG will as well be blockaded from the Iron Symphony.
sassistrawberry GossipGirl: And in fact…none of them have been attacking us now.
sassistrawberry GossipGirl: But our active members are depleting with this merge.
Caine Constantine: How many active members do you think will be following you into Vanguard?
sassistrawberry GossipGirl: At least 50 of the good ones.
sassistrawberry GossipGirl: All of my current officers…
sassistrawberry GossipGirl: But we are trying (to establish friendly combat relations with the I.S.).
Caine Constantine: Any other thoughts on the merger?
sassistrawberry GossipGirl: I am saddened to see something i worked so hard on go away, but I alone can not run an army…
sassistrawberry GossipGirl: I do not have the experience…
Caine Constantine: Do you think it’s really going away though?
Caine Constantine: As in, totally disappearing?
sassistrawberry GossipGirl: No…ROG never does.
sassistrawberry GossipGirl: We spawn from other failures.
Caine Constantine: Sounds like with 50 people you guys are taking Vanguard as much as they’re taking you.
sassistrawberry GossipGirl: Yes. I think its fair to say we make up a large piece of this new Vanguard
sassistrawberry GossipGirl: My best are all going…very few have left…they are loyal to me.
sassistrawberry GossipGirl: I have built something with them and they trust me enough to follow.
sassistrawberry GossipGirl: I know ranking was not a fun thing to discuss.
sassistrawberry GossipGirl: I have officers who have been in ROG since birth…they will be having to start over in some senses.
Caine Constantine: Yeah, I think that can be difficult indeed.
sassistrawberry GossipGirl: But, they thank me and say we trust you.
sassistrawberry GossipGirl: So I hope this works.
sassistrawberry GossipGirl: You can ask Christoph, I wasn’t for this for months.
Caine Constantine: So he’s been trying for a long while?
sassistrawberry GossipGirl: Planning…now we are doing.
sassistrawberry GossipGirl: Talks of VG have been flying around for months.
sassistrawberry GossipGirl: I believe the purchase of the Vanguard sim was full disclosure it is coming.
Caine Constantine: Verklund right?
sassistrawberry GossipGirl: Verklund has been reborn you could say.
sassistrawberry GossipGirl: Yes.
Caine Constantine: Ahh I understand
Caine Constantine: Well I appreciate your help in understanding the German side of this.
sassistrawberry GossipGirl: It isnt a bad thing.
sassistrawberry GossipGirl: Everyone is bringing hatred to this.
Caine Constantine: What do you mean bringing hatred?
sassistrawberry GossipGirl: They don’t seem to understand that spending 400USD a month all alone is painful.
Caine Constantine: Yeah, that really is.
sassistrawberry GossipGirl: I have had a few leaders.. say well we are going to ban you if… you do A,B and C
sassistrawberry GossipGirl: putting judgment on us already.
sassistrawberry GossipGirl: Not even giving us a chance to rise.
sassistrawberry GossipGirl: What fun will it be if we cant have some friendly combat?
Caine Constantine: You have to wonder who they’re going to fight.
Caine Constantine: I bet that Vanguard is going to start positioning itself to ally with all of the Anti-IS coalition if the IS won’t fight them.
But what sassistrawberry told me next was probably the biggest surprise to me of the whole return of Vanguard. The Anti-IS Coalition claims to be fighting the oppression of the Iron Symphony, which at this point stands uncontested in its power with regard to the rest of the combat community in a way that is really hard to truly understand until you look at the numbers. The Merczateers alone probably have more active members than most any other group or combination of groups put together – except for their allies in the Ordo Imperialis, who are of roughly equal power. She told me that this coalition won’t be working with the new Vanguard.
sassistrawberry GossipGirl: They wont let VG in.
Caine Constantine: Really?
sassistrawberry GossipGirl: yes
sassistrawberry GossipGirl: I was told no by Zidene and Raven
sassistrawberry GossipGirl: ROG has pulled out already…
I really doubt that this will be the case as the situation unfolds, however. You can bet that if the Iron Symphony or even just the Merczateers – currently the most eager to resume the old blockade – indeed again ban Vanguard and all of its members from combat in their regions, Christoph will eagerly scan all combat sims for potential I.S. invasions as often as possible.
And you can bet that – assuming the past and the words of all involved are a good guide – Vanguard forces will do their best to fight off Iron Symphony military attacks wherever possible if they cannot attack the actual lands of the Iron Symphony – and they’ll do this with or without the consent of the people they’re ostensibly defending.
Caine Constantine: I would be surprised if that stayed that way.
Caine Constantine: Once the Merczateers or Ordo have one of those groups by the throat, they’re gonna call Christoph.
sassistrawberry GossipGirl: ROG pulled out of Anti -IS because of the views of Vanguard…we don’t know what will happen, so I pulled us out.
Caine Constantine: Something tells me that if you had to pick a side you probably picked the right one…I really doubt they’re going to avoid calling in the Vanguard if it means they can fend off the I.S.
sassistrawberry GossipGirl: I support them… I truly do.
sassistrawberry GossipGirl: Well lets hope.
sassistrawberry GossipGirl: If you think about the history of the two armies…ROG and VG, we are seriously almost one.
Caine Constantine: Yep, one is always around.
sassistrawberry GossipGirl: Most of the members…as well as the ideals
sassistrawberry GossipGirl: As I said to my members… we are still Germany.
sassistrawberry GossipGirl: That has not changed
sassistrawberry GossipGirl: What does change is the organization some flashy armour , weaponry, less lag
Caine Constantine: More money.
sassistrawberry GossipGirl: Yes, working as a team…we have money, not to mention some of the best builders in SL.
Caine Constantine: Yes indeed.
Caine Constantine: I gotta run sassistrawberry, but I wish you the best of luck with this new direction.
Caine Constantine: Thank you
sassistrawberry GossipGirl: Np.
Caine Constantine: Have a good day and good luck with the merger.
And with that, the Republic of Germany is now under the leadership of Christoph Naumova and a fully-integrated part of the Vanguard Armed Forces. German leadership had been afraid of this fate a few months ago, but now seems eager to embrace it – even sassistrawberry, Germany’s biggest defender. And from all of the Germans I talked to, it seems that almost universally, whether it be for new weapons and armor, for more power and less lag, or for survival, the Germans have thoroughly accepted their accession into Vanguard.
But what about the Iron Symphony, who Christoph claims to want to talk to, and who his new German membership also wants to parlay with? The views from the top brass on the other side of the combat community are mixed.
The Merczateers
Considering the Merczateers are one of the only two superpowers left on the grid, and because they are the dominant voice in the Iron Symphony alliance, I talked to Lurdan Huszar, who was and is probably the strongest advocate of keeping the ban on Vanguard tightly enforced and in-place for the foreseeable future. He’s very solid in the opinion that the group ought to be kept behind the ban line.
Caine Constantine: Hey Lurdan, how’s it going? Do you have some time?
Lurdan Huszar: Sure, what’s up?
Caine Constantine: I wanted to ask, I heard that Vanguard is back and Christoph is trying to talk to all the Iron Symphony leaders. Has he contacted you?
Lurdan Huszar: No, not yet.
Lurdan Huszar: We’re not interested though.
Caine Constantine: So you’re going to keep the new Vanguard banned indefinitely?
Lurdan Huszar: Yes.
Lurdan Huszar: The rest of the IS is following my lead.
Caine Constantine: So there’s not going to be any combat between you guys outside of, say, them intervening as a third party in attacks on other groups as they did last year?
Lurdan Huszar: And the occasional encounter in New Jessie, yeah.
Caine Constantine: I understand. Thanks for the help Lurdan, I appreciate it.
Lurdan Huszar: No problem Caine.
This position is not particularly surprising, and has some merit. Christoph Naumova did try to destroy the Merczateers after he was booted from the group, being a former Merczateers General. He ejected most of the membership and abandoned most of the land, though he always maintains that he only took from the group what he contributed, but he
Furthermore, when Tangent Eponym released most of the Merczateers’ arsenal in 2008, Christoph did contribute to its wide spread across the combat community, and according to Lurdan it was Christoph who actually did the leaking and convinced Tangent to release the gear in the first place. Christoph then threatened to release it all if the Merczateers did not allow Vanguard weapons and troops back into their combat zones. Though they are rarer to see now, with new leaked items taking their place, they’re still out there in force. Christoph has also been one to threaten Lurdan with legal action and with threats to release real life information.
On top of all of this, the reputation Vanguard has had as a spoiler and even as a force that cheats has never quite been shaken. This reputation, deserved or not, has a lot of power to unite people against the group. At the two meetings on armored combat across the grid held a few weeks ago, there was only one thing everyone could agree – “come on, we’re not like Vanguard, guys” – saying in essence that that group was probably the real roadblock to all advancement in negotiations with regard to combat on the grid in 2008.
Nevertheless, the majority of the wrongs done by Vanguard against the Merczateers would more aptly be called wrongs done by Christoph Naumova against the Merczateers. And it would certainly be a fair question to ask, as many asked last year, whether or not a ban of many for the crimes of one is just. But what’s most interesting is who may, ever so slightly, perhaps, be open to the negotiations that Christoph is asking for and Lurdan is completely against.
The Ordo Imperialis
The Ordo Imperialis is the only other superpower left on the grid, in that it routinely has 20 to 30 people in the midst of its base on defense – even in the wee hours of the morning – and in that it can bring incredible numbers of soldiers to bear on anyone while simultaneously arming and armoring them with the best stuff on the grid. In this respect, however, it has no real competition other than the Merczateers in terms of its power – and vice versa.
However, the end result of this is that both groups are often left fighting groups like C.A.T.I., in battles that fairly inevitably all turn out the same way. Is Ordo perhaps up for some more challengers?
Caine Constantine: Hey Aryte, how’s it going? Do you have a minute?
Aryte Vesperia: Goes very well. What’s up?
Caine Constantine: I just wanted to ask, I hear that Vanguard is back and Christoph is trying to talk to the Iron Symphony leaders. Has he contacted you at all lately?
Aryte Vesperia: I spoke to him very briefly.
Caine Constantine: Do you think you’re going to continue the old blockade and keep Vanguard from engaging in combat with Ordo?
Aryte Vesperia: At this point, it’s really too early to tell what will become of it. Anything we do would have to be discussed in detail with the IS leaders.
Aryte Vesperia: The Ordo is interested in listening to what he has to say, at least.
Aryte Vesperia: To add, at this point, the blockade is in effect.
Caine Constantine: Ah, understood. Thank you for the help Aryte, I appreciate it.
It’s still unlikely that Vanguard will be unblockaded by the Ordo Imperialis, so long as the resolve of the Merczateers’ leadership holds strong to keeping Vanguard banned. Nevertheless, there is still, small though it may be, some disagreement within the alliance with regard to how to engage the new Vanguard and its leader.
The Final Question
The question really is then whether or not the old blockade will remain. Everything really comes down to this. If it is lifted, then you can expect to see a lot of more serious assaults on the Iron Symphony militaries. Currently, any successful assault requires the coordination of multiple groups, and naturally this is a difficult undertaking. But Vanguard would be able to do this much easier, and with more advanced weaponry and technology, as well as more seasoned soldiers.
If the blockade remains, however, and all indications are that it indeed will, then the Iron Symphony militaries can look forward to fighting Vanguard abroad instead of at home. Vanguard has seized upon a moment in the history of the combat community where things are divided, as Tsevorak Romano once put it quite well, the Iron Symphony and everyone else. 2008 showed that smaller militaries, often unable to keep up with the Iron Symphony groups because of the men and materiel they can bring to the battlefield, will eagerly call in for reinforcements.
And though the Anti-IS Coalition may today say that Vanguard is not welcome, it really comes down to the question of whether or not a group whose base is thoroughly under the control of the Iron Symphony is really going to say “Well, we could call in for help and get them out, but I don’t like Vanguard, because they’ve got a pretty checkered past.”
You can almost certainly bet that if Vanguard lasts, its soldiers will see combat in probably ever military region other than the six regions belonging to the Iron Symphony. If Vanguard is allowed to fight there, it could become a fair and worthy member of the mainstream combat community. But if it’s banned, it will once again have its fun by spoiling every assault the Iron Symphony groups can muster.
And with the Ascendant Initiative alliance a diplomatic afterthought, and the Commonwealth being a stunted alliance as well, it’s fair to wonder how the Iron Symphony will really get around fighting Vanguard in some form or another.
Smaller groups should also worry too, though. While Vanguard more likely than not wants to take on the “big fish” as it were, the growth of small groups in the past year was in large part fueled by the death of the old Vanguard. It’s very likely that many of these members will join the new Vanguard and leave their old groups.
The next month will definitely determine a lot about how combat on the grid in 2009 will unfold, and whether it will be amicable, or whether it will be like 2008 to the extreme. Whether the fighting be done through bans or bullets – the decision will be made by the words or lack thereof between the leaders of the Iron Symphony, Vanguard, and various members of the Anti-IS Coalition who themselves have a large part to play in determining what role the new Vanguard will have in a community currently dominated by the militaries of the Iron Symphony.
-Caine Constantine
Plugging the Drain – Inside of Second Chance
In News from Second Life Combat on June 20, 2009 at 7:14 pmThe story of Sparta this past week looks like it’s coming to a conclusion, but where it will end up is definitely different depending on who you talk to on the subject. RoudyRaccoon Hand, Sparta’s Aerospace Commander, issued this statement today to inform the combat community that Sparta is indeed as strong as ever.
In the previous article on the Journal, it was well stated that Sparta was indeed aiming for death. Many rumors have been spread about how we’re dealing with the recent actions and happenings. But I am very glad to report that Sparta has taken a full recovery including a democratic reformation of the command structure.
As for the funding issues of a full sim, we will easily be able to compensate for the tier price of a full sim, even if Second Chance is lost. In this very short published report I do re-assure you that Sparta is not dying and is no where near death. Actions have been taken within high command relating to the reported events between Bruno and Delila including a full and resolved investigation.
To the rest of the SL military community, Sparta has opened doors to combat and that’s what we plan to do for a long time to come, with the past behind us I hope to see our fellow SL combatants on the front lines.
Signed,
Sparta’s Aerospace Commander
RoudyRaccoon Hand
And so from the Spartan side of things, all is well. But according to former Spartan Queen Delila Shippe, this may not be the case, as Linden Lab is investigating the situation.
Delila Shippe: Heya Caine. Roudy just gave me what he was hoping to publish, but the information in it is incorrect. The sponsorship is not officially gone as yet – LL is conducting an investigation and working with me and the treasurer of the rescue, and their decision regarding deleting the sim or simply removing sponsorship has not come about yet.
Caine Constantine: Any idea how it’s going so far?
Delila Shippe: They just got the formal letters from the rescue today
Delila Shippe: I’ve been told now that even though Bruno’s name is on the sim, it is actually legally the property of the name on the 501(c)(3) papers, which would be the treasurer of our rescue.
Delila Shippe: So now its just a matter of their investigation and a waiting game to see what happens.
And so it seems likely that a decision on the future of Second Chance is going to be made soon. Depending on how it unfolds, Sparta’s future is definitely in part based on the decision. It’s not likely that Linden Lab will ignore the revocation of the non-profit status; if they can find an excuse to rake in a few more dollars, they surely will. But the question is whether Sparta can really afford another full region. If they can, then the argument is indeed moot – it will simply be a move and at worst a week of downtime and rebuilding.
On the other hand, when 39th Blackwatch had to leave their full region of Ziost, they had to settle for a homestead region instead, New Scottish Highlands. Though it has led to no less fierce combat, it was still a loss in terms of processing power, though it is according to 39th only a temporary move until a suitable full region is found. If Linden Lab determines it wants more than just Second Chance back, and decides to retroactively bill Spartan King Bruno Ziskey, then it could become much more difficult to afford a new region.
However, Sparta itself will surely exist in some form or another. It will in fact probably retain a full region just as Roudy said. But how easy this will be and what kind of obstacles are in its way in the process of doing so are now in the unpredictable hands of the Linden Lab game gods who purport to rule us all.
-Caine Constantine
Weapons Review – the Mistral Munitions HK416 Assault Rifle
In Weapon Reviews on June 13, 2009 at 10:10 amThe Jessie War Journal
Weapons Review Department
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Overview
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Weapon: Mistral Munitions HK416
Price: $400L
Prim Count: 118

The Mistral Munitions HK416 Assault Rifle
–Manual Credits–
None
Inspection Credits
Build: Sera Otoro
Scripts: Sera Otoro
Animations: Sera Otoro (Aim/Hold), Tenaki Kupferberg(Reload), Timmahy Widget(Crouch)
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Flags
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This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW(4.5)
Build:[~JWJ~] [~JWJ~] [~JWJ~] (3.0)
Texture:[~JWJ~] [~JWJ~] [~JWJ (2.5)
Animations:[~JWJ~] [~JWJ~] [~JWJ~] (3.0)
Sounds:[~JWJ~] [~JWJ~] [~JWJ~] (3.0)
Ease of Use:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Value:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
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First Impressions
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Even before I unpack the weapon, I can infer from the vendor images and the box itself that this is going to be a basic, all business weapon made for combat. The manual that pops over my screen on unpack continues this, telling me little more than commands, what they are, and what they do.
Clean, simple, and to the point.
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Aesthetics
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The HK416 is a weapon of modest appearances. It doesn’t scream for attention, it doesn’t grab the eye so much as suggest a look, and doesn’t ooze of photo-realistic textures or micro prim details.
The build fits together well. Prims fit with one another with only few seams. Prim details are well done, subtle, but noticeable. A few points of the rifle’s build look odd and out of place however. The back sights have sides that are too thick, and the drum, typical of Heckler and Koch weapons, is not hollow. The ejection port’s cover flap is to long and to thin and looks fixed in place, rather than hinged so it could pop open with the first shot. The rails on the foregrip look far too rectangular, and don’t seem the right size. The charge handle seems oddly shaped, and halfway between a pull.
Textures are adequate, but a bit too plain and generic in my opinion. There is a base texture that seems to cover the entire gun, tinted differently to add depth in certain parts, and a texture for the barrel. What stands out the most though is the much higher detailed textures that are in odd spots around the gun. The front barrel guard has a higher detail texture for the holes, the left side of the receiver has a etched texture for the fire selector, and the magazine has a its own texture. The magazine texture is also oriented wrong, as it suggests I have tried to shove the magazine into the lower receiver upside down ( the black indent that is on the bottom of the this magazine is where it should hook onto the magazine catch inside the gun).
Sounds are average. Firing sounds are clear, but are quite quiet and the unsilenced sound could use more of a sharp bang at the beginning. The reload sound is very odd, as it is so quiet and full of what sounds like background noise (as though recorded from a game), I wonder if I am reloading or if there is a guy 15m behind me reloading. There are no sounds for attaching or detaching the silencer.
Animations are basic and to the point. They fit the gun, though the aim isn’t at eye level, and work well together. The biggest issue is there is no walk for the crouch. I simply slide around on the ground in a crouched position. That’s going to wear out my shoes very quickly!
Effects included on this rifle are good in looks, but lacking a bit in execution. The both muzzle smoke and shell ejection dont seem to sync with the firing, and seem to start and stop randomly of their own accord.
===========
Performance
===========
I felt quite confident with this weapon in my hands. Bullets always rezzed, the gun never lost controls, and never faltered. Even in the most severe lag I encountered, the gun kept firing. However, the bullets did like to physlock in the heavy lag, but I was able to predict this, and know when to cease fire. The physlocking is not unique to this weapon however, and the bullets are very large.
A large plus to this gun, something I love seeing on SL weapons, is that spread decreases as you switch to burst and semi auto fire modes, meaning you get something in return for slowing down your fire rate.
The animation and effect toggles work as described, and the velocity adjustment comes in handy.
However, on default settings this rifle was more than capable of taking out targets at all ranges, including when I was calling for combatants in New Jessie, and two people ran up the stairs behind me. I was able to shoot them both without worying about velocity. One was quite close to me (within 10m), while his partner was in the doors about 23m away. I was able to fire a burst at the first target, round the corner while reloading and take out the other one. I was quite pleased.
Number wise, the HK416 comes in at some very respectable numbers. While idle, it uses an average of 0.031ms of script time. During full auto fire, the gun sits in at 0.227ms average, which is just a tad below the ENIC Type 08M.
===========
Overall
===========
The Mistral Munitions HK416 may be lacking in asthetics, but it more than makes up for it with performance.
The weapons earns 4.5 flags for its exceptional performance. Build is average at 3 flags, and is solid prim work, though it wont win any beauty pageants. Textures are there, but rather generic and earn a flag rating of 2.5. Animations and sounds both rank at 3 flags. They are good and simple, though each has its own downsides (animations lack a crouch walk and the aim is a bit too low, sounds are quiet and not as violent/gun like). Ease of use is very good and scores four flags, though I just wish there were some key combos for things like reload and crouch. Value is above average if looks aren’t your number one concern, as you get such a hearty performing rifle for such a modest price
The MM HK416 does not dissapoint on the battlefield, but if you are looking for something to stun on lookers, you may want to look elsewhere. If you want to kill those looking at you, or running from you, then you are getting an exceptional weapon at a very frugal price. It all comes down to priorities.
And as Caine would like me to remind you, if you’re interested in the Mistral Munitions HK416 Assault Rifle, check it out at the Eastern New Jessie sim, in the New Jessie Armory, where you can also find the whole lineup of Mistral Munitions products. With a wide selection you’re sure to find something that interests you.
-JessieWarJournal Frequency
“Circling the Drain” – A Story from Second Chance
In News from Second Life Combat on June 13, 2009 at 10:10 amOf all of today’s groups on the grid, there may be no-more driven by its leader than Sparta. King Bruno Ziskey of Sparta is the defining member of his group in a way not often seen on the grid, rivaled only by the role of Imperator Aryte Vesperia of the Ordo Imperialis. His role in the group is that of a self-described father figure, as he personally described himself in a January 27th, 2008 edition of his “Weekly Wisdom” in-group Spartan newspaper when he said to his Spartan readers that “I will, as the Father of Sparta, protect you from the darkness that lurks.”
Unfortunately, Sparta’s father has had to deal with a whole lot of darkness lately, most of which is personally related to him.
From a blockade against the Merczateers allegedly based on personal jealousy, to the potential defrauding of Linden Lab for the purpose of obtaining a discount on the Second Chance region, and even to the harassment and attempted extortion of the former Queen of Sparta, Delila Shippe, for financial purposes, the father of Sparta has had a lot of charges levied against his character in the past month.
The Journal is not a grocery-store e-tabloid akin to the Second Life Herald; we do our best not to cover sleazy military sex-posés. People are constantly bringing them to me, and someone even propositioned an idea for one as I wrote this very sentence. But, we don’t write about such things.
However, the story we’re about to go into is justly related to combat because it, unfortunately, shows just how far people will sometimes go to get what they want when it comes to combat on the grid.
_____________________________________________________________________________________________________
The Search For A Reason to Blockade
The original blockade against the Merczateers by Sparta was slated to last just a week, and was ostensibly blamed on, for the most part, the lag that King Ziskey claimed was caused by Merczateers during their attacks on Second Chance. He summed it up quite simply when I talked to him on the subject.
Bruno Ziskey: We just dont think that we have to fight Mercz, who lag like hell and keep having people like Proteus and Avil Creegan, along with Strealok Moskalev, who aren’t responsible people and keep trying to break our rules and grief. And yes I’ll damn a group for them because these members have been in Sparta most over a year, and still commit these things, and we know they have done similiar things in the past. If the Mercz are irresponsible to have these sorts of people in the ranks that they have them, we see no need to affiliate with them.
Merczateers Marshal Lurdan Huszar and others in his group pressured King Ziskey for a chance to prove that Merczateer weaponry was by no means any laggier than anything else. With pressure from Delila Shippe, who threatened to pull Second Chance’s non-profit status – which we will go into soon – King Ziskey begrudgingly agreed to the test. RoudyRaccoon Hand, who may be perhaps one of the most admired combatants on the grid for his persistence in combat and level-headed nature, conducted the actual weapons tests. He even defused an initial argument between the leaders of both groups.
Lurdan Huszar: Don’t think I’m impressed at all Bruno.
Lurdan Huszar: I know exactly why you’re here.
RoudyRaccoon Hand: Lurdan, lets just keep this to the testing
Bruno Ziskey: Against my wishes, trust me Lurdan.
Lurdan Huszar: Fair enough Roudy.
During the weapons tests, Roudy examined the impact of the Merczateers’ assault weaponry and ammunition on the function of a sim during combat.
RoudyRaccoon Hand: Okay Lurdan
RoudyRaccoon Hand: Sim performance is Stable at a Dil. of 0.95/96, Top effecting the sim is currently geometry
RoudyRaccoon Hand: I’d say we’re ready to test.
RoudyRaccoon Hand: Okay, fire when ready.
RoudyRaccoon Hand: 3 second burst, forgot to specify, sorry.
Lurdan Huszar: One sec, that wasn’t three seconds.
RoudyRaccoon Hand: Okay
RoudyRaccoon Hand: fire when ready.
Lurdan Huszar: Again? Sure.
RoudyRaccoon Hand: Ya
Lurdan Huszar: Full mag or three second burst?
RoudyRaccoon Hand: Full mag, why the hell not.
RoudyRaccoon Hand: 0.13 sim impact
RoudyRaccoon Hand: minimal for first rezzing if you ask me.
RoudyRaccoon Hand: I’m gona fire our gun now, as I currently have the most updated fire slaves.
RoudyRaccoon Hand: Firing.
RoudyRaccoon Hand: 0.15 impact
RoudyRaccoon Hand: Roughly 2 points over
RoudyRaccoon Hand: Very minimal as far as difference goes.
RoudyRaccoon Hand: Next up is bullet testing, because the guns are so similar on automatic fire.
RoudyRaccoon Hand: We’ll simply use a normal setting with the classic issued damage rounds.
RoudyRaccoon Hand: Lurdan, same gun, with normal damage rounds please.
Lurdan Huszar: Alright.
RoudyRaccoon Hand: Alright, full mag on my command.
RoudyRaccoon Hand: Fire
RoudyRaccoon Hand: 0.09 per bullet.
Lurdan Huszar: Can we test our low lag rounds?
Lurdan Huszar: We switch to these in bad conditions.
RoudyRaccoon Hand: Sure
RoudyRaccoon Hand: Fire at will, sim is stable
RoudyRaccoon Hand: …holy f*ck
Lurdan Huszar: ..What?
RoudyRaccoon Hand: 0.004 sim impact
RoudyRaccoon Hand: .____.
Lurdan Huszar: Yeah, exactly.
RoudyRaccoon Hand: Okay
RoudyRaccoon Hand: I’ll fire our gun.
RoudyRaccoon Hand: ….same thing, 0.09
RoudyRaccoon Hand: There is one more thing I’ve always wondered
RoudyRaccoon Hand: what an AO does in combat.
Lurdan Huszar: Our weapon has a built in AO.
RoudyRaccoon Hand: Indeed
RoudyRaccoon Hand: I wish to see exactly what it does.
RoudyRaccoon Hand: Sort of personal curiosity, and I have all the sh*t up, so why not.
Lurdan Huszar: So what? Should I just run around?
RoudyRaccoon Hand: sooo, ya do your thing.
RoudyRaccoon Hand: Ya, pretty much.
RoudyRaccoon Hand: ………..0.0000000789
RoudyRaccoon Hand: No use, Bruno.
Nexii Malthus: most built in AOs are nice and streamlined for their use, the real AOs are bloated with functions and yadda.
RoudyRaccoon Hand: That jump however did do a little impact.
Anthony Lehane: The combat roll?
RoudyRaccoon Hand: 0.07, ya.
Ethan Schuman: My avatar and HUDs might be making an impact. I’ll detach them if you like.
RoudyRaccoon Hand: Nah, even with those the sim settles to 95% performance.
The lag test was concluded rather amicably, and the end result seemed to be that, barring any other unforeseen factors that could be causing lag on the part of the Merczateers, they’re about as laggy as anyone else, or at least the Spartans, though Roudy was still ready to do more research.
However, King Ziskey had more to say after the conclusion of the test. He was about to seriously demand that he be allowed to select which officers lead attacks into Second Chance.
Bruno Ziskey: There’s one more thing to handle.
Bruno Ziskey: As you’ll recall from our last “chat” Lurdan I had trust issues with your officers who were heading the attacks on Sparta.
Lurdan Huszar: Are you seriously going to make the argument that you need to trust everyone that enters your sim for combat?
Bruno Ziskey: EU and Ordo have both agreed to have certain chosen individuals who have had a good past relations with Sparta, be the commanders of the attacks and so far its turned out well. I have yet to hear of cheating from attacking Ordo or EU.
Ethan Schuman: …
Bruno Ziskey: Do you want to be unblockaded or not? I’m giving you a chance here.
Bruno Ziskey: Or do yuo feel you’re somehow “better” than your allies?
Bruno Ziskey: If Smulet Back were to be responsible for leading attacks, this blockade would drop right now, And ONLY smulet.

King Leonidas kicks the Persian messenger into a pit because King Xerxes refuses to limit his attacking forces to only those people Leonidas personally trusts.
Lurdan Huszar: No Bruno.
Lurdan Huszar: I can’t accept that.
Bruno Ziskey: Oh? You dont trust your own officers?
Lurdan Huszar: I trust each and every one of my officers.
Bruno Ziskey: But not smulet?
Lurdan Huszar: That is why I am refusing.
Lurdan Huszar: Officers are officers in my group because I trust them.
Lurdan Huszar: Smulet is among them.
Bruno Ziskey: Hes an Officer. You say you trust them. Yet you cant trust Smulet to lead attacks on Sparta? Do explain.
Lurdan Huszar: I never said that Bruno.
Lurdan Huszar: You’re taking this argument where you want it to be, not where it’s actually at.
Lurdan Huszar: Wake up.
Bruno Ziskey: So what are you saying? Why cannot a mere officer who has been friendly with the whole of Sparta lead attacks on us?
RoudyRaccoon Hand: He means he trusts all of them, not just smulet. just to clear that up, he’d prefer a more opened appraoch.
Lurdan Huszar: Bruno, you don’t understand what I’m saying.
Bruno Ziskey: EU and Ordo both agreed to these terms and it all ended up fine. I do recall Mercz saying they’d always “be open to ways to coordinate with defenders for a fair fight”
Lurdan Huszar: I trust all of my officers, so I will not accept that only Smulet will be allowed to lead attacks.
Lurdan Huszar: Ordo did not agree.
Lurdan Huszar: They called bullshit.
Lurdan Huszar: Just like I am.
Bruno Ziskey: Oh?
Ethan Schuman: Actually, Bruno. We did call bullshit.
Bruno Ziskey: Interesting, Waffle says its fine.
Bruno Ziskey: ah well
Ethan Schuman: We’re only cooperating to make you look like an ass when, not if, you ban us after agreeing to your own terms.
Lurdan Huszar: Bruno, our militaries should be able to cooperate to appropriately attend to combat infractions.
Lurdan Huszar: I’ve shown to you in the past that I am ready and willing.
Bruno Ziskey: Not entirely it would seem.
Bruno Ziskey: I would agree to such terms. I can trust my people. If you cant trust Smulet, who can you trust?
Lurdan Huszar: …
Lurdan Huszar: Bruno, I’ve said three times that I trust Smulet.
Anthony Lehane: Bruno, he’s not saying he can’t trust Smulet.
Lurdan Huszar: Pay attention please.
Bruno Ziskey: Yet not enough to allow him to lead attacks on Sparta?
Lurdan Huszar: I never said he couldn’t lead attacks on Sparta Bruno.
Anthony Lehane: We. Are. Not. Saying. Smulet. Can’t. Lead. Attacks. On. Sparta.
RoudyRaccoon Hand: No he means, if anyone else isn’t allowed, then Smulet isn’t allowed.
Ethan Schuman: You really outta be thankful, Bruno. Lurdan is cooperating far more than Sparta deserves. If it wasn’t for him, you’d be looking down the barrel of an entire IS blockade right now.
Bruno Ziskey: Sparta doesn’t need the IS to survive Ethan, wake up to that.
Lurdan Huszar: This isn’t about fucking survival people, this is about all of us enjoying combat.
Bruno Ziskey: Regardless.
Bruno Ziskey: Roudy has convinced me to unblockade you.
Bruno Ziskey: However this will not be today, but in this week.
Lurdan Huszar: I’m trying to do what’s best for both of us Bruno.
Bruno Ziskey: And I seriously doubt it Lurdan. I really do.
Lurdan Huszar: I never expect you to believe anything I say.
Lurdan Huszar: I know what kind of person you are.
Bruno Ziskey shrugs “Jim once told you that I am so ‘mean’ because I really dont care. I still dont, nor will I ever. And before you go throwing around that I am a super banner, do look to your allies the MC before looking at me. Analyze your friends before your enemies, otherwise you are surrounded by hypocrisy”
Bruno Ziskey: I”ll be at base Roudy.
And for a while, it was good; Sparta had briefly unbanned the Merczateers. However, they were soon banned yet again before any sort of real combat could even take place. Why did this happen, seemingly out of nowhere, once the reason for the blockade – lag – had been negotiated out of the issue?
In fact, the idea of actually demanding the Merczateers only allow one of the 11 people they have who can authorize attacks to do so sounded like an attempt by King Ziskey to continue the blockade, not to end it. Was he looking for more reasons to continue to forestall combat, and if so, what were the real reasons behind the blockade?
The answer it seems is that the current blockade and probably the original one are completely unrelated to combat complaints of any kind.
____________________________________________________________________________________________________________________________
Our story now shifts to its root – the once happy relationship between Bruno Ziskey and Ivy Contepomi, now known as Delila Shippe – the King and the former Queen of Sparta. It is in the relationship between these two people that an understanding of the real motives behind the blockade of the Merczateers can be found.

Bruno and Ivy in less vindictive times.
Ivy, who abandoned her account after cutting all ties with King Ziskey and Sparta and joining the Merczateers, now goes by the name Delila Shippe, and explained the background of her relationship with the enigmatic Spartan king. She tells a tale of someone who was brought into a group as a friend and a confidant, and eventually became little more than a target for King Ziskey’s pent-up rage.
Delila Shippe: I was pretty green to combat. I met Bruno on his alt, and he never even mentioned being the leader of a military. After a few weeks, he showed me to the new base they were building.
Delila Shippe: I went through training, became queen, and later on the infantry commander as well, etc etc.
Delila Shippe: In August, I took full reins with Sparta, because Bruno went back to school.
Delila Shippe: I worked my ass off, doubled our numbers, started working on getting the banhammer reputation removed.
Delila Shippe: Whenever he came on, he always angry, dissatisfied. Banned people for no reason, shut down the sim for weeks, etc.
Delila Shippe: Shutting down the sim stopped when I used my non-profit to help fund his sim purchase, because then I was the sim manager and put a stop to it.
Apparently King Ziskey did not enjoy the assistance and the reforms, and wasn’t afraid to share his thoughts on the changes to the group.
Delila Shippe: By December, I was called moronic and stupid every day for improving relations with Iron Symphony armies, and dropping blockades with them, and also clearing the ban list.
Delila Shippe: The Gerousia and I begged him for a formal reform of Sparta so that things could work more efficiently, and he refused.
Delila Shippe: I dont know if you remember or know of the party Sparta held in February, but I actually resigned the night of the part, along with three of ‘my’ commanders, since he refused to help us reform or let AD develop new technology.
Delila Shippe: We were all tired of the constant verbal abuse dished out by Bruno, tired of being held down by ancient technology, and tired of repeated sim rebuilds and unfair bases.
Delila Shippe: I abandoned the Ivy account. Bruno at first was simply trying to apologize and get me back, though anytime I raised issues within sparta with him, he was as abusive as he was to begin with, so I ended all communication with him.
At this point, King Ziskey began to take things much more angrily, and began work on a now-legendary blog based first on missing Ivy, and then on hating her.
Delila Shippe: He got a Tumblr (http://hewhoknows.tumblr.com) to more or less harass me online (I’m a Tumblr user). First posting about missing me, now its all about how I’m a bitch.
Delila Shippe: He’s also, on occasion, posted threats about getting me ejected from Mercz, Second Life, and a few things that could be taken as death threats, but he’s removed a lot of them now that I gave out his Tumblr to others that he was making threats against
Delila Shippe: And that’s pretty much the whole story.
King Ziskey’s blog, entitled”The Nietzchean,” speaks for itself through some of the images Delila has posted of it. Though it was originally open for public viewing, this changed when the links to the blog were sent over an in-world group called the “Sparta Bullshit Division,” and the King eventually made the blog private. He denies its existence, but Google’s caching of web pages, however, means that the blog is still open in an older form for people to check out. The front page really speaks for itself.

With the internet, we can broadcast hatred through images, text and music in one complete package.
According to King Ziskey, President Obama is not a secret Muslim but far worse – a secret Merczateer!

Comrade Obama plans to use his presidential authority to avenge both Operations Make Mercz Cry.
Some entries are not very nice. One of them uses chalky Valentines candy to convey King Ziskey’s feelings to his former Queen.

These kind of candy hearts are plain terrible in taste, and the messages usually aren't even this clever. They make Sweet Tarts candy hearts now though, which I highly recommend having instead.
There are many other posts with similar themes. They run along the same three subjects – Delila, the Merczateers, and an interesting cartoon or so sometimes thrown in the mix. It was this Tumblr account that ultimately led to the real reason for the blockade of the Merczateers, however – sheer anger at the group for taking in his former Queen on her new account. After King Ziskey posted a link to Delila’s personal Web site on his blog, she e-mailed him asking him to remove it, and a fiery exchange began that led to the current, permanent blockade of the Merczateers by Sparta.
In the e-mail exchange that follows, King Ziskey hurls some pretty rude insults Delila’s way, and then threatens to extort 300 bucks from her in a crude attempt at blackmail. In it is the clearly stated reason for the current blockade of the Merczateers by Sparta. You really have to read this to believe it.
________________________________________________________________________________________________________________________________
Delila to Bruno
I just got a notice from my hosting that your tumblr is set to forward to my personal website. I suggest you end the forward now.
Thanks,
Katy
________________________________________________________________________________________________________________________________
Bruno to Delila
I’ve also seen that you’ve posted pics of what are supposedly my tumblr on your flickr. Take down those pics and we’ll see what happens hm?
________________________________________________________________________________________________________________________________
Delila to Bruno
All I did was put together a compilation of screenshots. Also, you should be aware that google caches the website, so making it private or forwarding it to my site doesn’t remove the fact the tumblr clearly shows you responding to me and things happening to you.
Also, it’s too late now. Forwarding to my website is the last thing I’m willing to put up with. I’ve emailed Linden Labs to remove the non-profit status of the site, and I’ve A/R’d the sim as well.
________________________________________________________________________________________________________________________________
Bruno to Delila
Thank you for finally freeing me, you stupid cunt whore bitch. I’ve been getting rather tired of being pushed around by your bullshit just because you’re able to be a fucking lazyass and keep the sponsorship of the sim. What I didnt tell you when I reminded you that I have a job and you dont (hows it going with paying the insurance and car payments by the way? Money must be running out eh?) is that at work I got a nice little promotion, enough to allow us to keep the full sim. So no, you’re not going to be able to destroy Sparta. Sorry, I know its something you really wanted, and look, you’ve even proven that yet again, you’re a liar, having said to me before that you wouldnt ever pull the sponsorship and cause the destruction of sparta because you dont want to be responsible for that. Looks like you’ve become everything you’ve been saying I am huh? Oh and again, nice job with Sukasa. Hes broken how many hearts now? Three? Four? Well I guess that’ll make you four or five then.
I am now also free to release every single thing I have about you. Pics, sound clips, logs, address, phone, all of it. I’d also like my $300 back. I had given it to a girl who was kind and caring, but shes disappeared and replaced by a total bitch who cares only for herself. Give me the money back and I wont release anything.

For the reader's ease of understanding, a visual representation of the two paragraphs above.
In short, you’ve made your own life harder. Oh well, sucks to be you huh? So far, everythings getting better and better for me while circling the drain for you.
________________________________________________________________________________________________________________________________
Bruno to Delila
You can also tell your mighty mouse mercz HC that because of YOUR actions, the mercz ban is extended indefinitely for harboring a person like you. Congrats.
________________________________________________________________________________________________________________________________
Delila to Bruno
Marc with tumblr kindly removed the forward, and will be on hand to do so if you choose to do it again. I’m also printing a nice stack of emails, complete with the IP routing information sent with each, for any further threats of any nature will be turned in. I’m not playing the “who’s the bigger internet bully” game. Your threat for money was extortion, your threat to release my RL info is not only breaking the TOS, but I my old law school friend said he believes that would also be applicable under federal law of the CIPPA of 97.
Again, have a nice day.
________________________________________________________________________________________________________________________________
As a point of clarification, according to Delila, “the 300$ Bruno mentions was a payment I received in November of 2008 as an attempt to “pay me” for 8 months of running his army.”

These e-mails were unfortunately very real.
In essence, King Ziskey bans the Merczateers because they had the audacity to admit someone he no longer likes. In addition to this, he openly tries to threaten Delila to return money he paid her some time earlier for months of service, telling her he’ll release pictures and information if she does not give him 300 dollars.
But perhaps the most interesting revelation out of all of this is a shady phenomenon of military sims trying to exploit nonprofit status to avoid paying their proper tier to Linden Lab. This deceptive practice is best exemplified through the Spartan region Second Chance.
________________________________________________________________________________________________________________________________
Whose Second Chance?

Little Miss Tennessee is a three year old black miniature horse standing just under two and a half feet tall. Rescued from a terrible abuse situation and suffering from malnutrition, parasites, and near death, she never had any medical care for her whole life. She was brought to a hospital facility for emergency treatment by a not-for-profit group known as Chance’s Mini Horse Rescue – formerly known as Second Chance Rescue.
Sparta’s region was named Second Chance in order to pass as a non-profit region – costing half as much as a normal full region. At a time in which a group with a homestead region may often have to pay perhaps 125 dollars a month to their estate owners – depending on the deal, of course – King Ziskey had managed to secure a deal where he could get a full region in exchange for only 150 dollars a month.
With Delila being actively involved with the group, he had a chance to ask her to vouch for Sparta as a non-profit group in Second Life committed to helping wounded miniature horses. She asked the board of the organization whether they’d be interested and she donated to the board out of her own pocket in order to keep them happy with the otherwise questionable practice of using their name to further an online virtual world project like Sparta.
According to Delila, in its time on the grid Sparta has done nothing to help the real-world group from which it obtains the means to secure half price from Linden Lab. In 2008 the group maintained a small stable in its village where people could learn about the real-world organization, but by the time of the new rebuild even that was gone. Having now reported Second Chance as being part of a military combat sim and having nothing to do with the real-world organization it derives its name from, Delila has opened King Ziskey up to the possibility of having to pay back the hundreds – and potentially thousands, depending on how long the region has been non-profit for – of dollars he would in theory owe should Linden Lab act on its own stated policy:
“If Linden Lab determines at any time, at its sole discretion, that a region is not being used for educational or non-profit purposes, either in part or in whole, Linden Lab reserves the right to cancel all related billing agreements and accounts, and/or bill retroactively for past usage at standard rates.”
Regardless of how much combat was prevented through a continual march of bans and blockades, the region clearly would seem to fall into the category of sims Linden Lab would probably demand restitution from if it indeed does so at all in practice. Sparta could be in serious trouble if Linden Lab come calling, as they could decide that, perhaps next month for example, the new, retroactive tier bill could be so high as to end Sparta in any form involving a Bruno Ziskey who would be banned from the grid for his inability to pay.
In the final analysis then, the cost of the full region could end up being a lot more than anyone could expect for a group already forced to deal with a doubling in tier costs now that it’s lost non-profit status altogether.
Little Miss Tennessee was indeed adopted after recovering from her terrible state, but her second chance had nothing to do with Sparta’s non-profit status rooted in helping small horses like her. Check out the Web site if you’re interested in learning more about the horse rescue project at http://www.chancesminihorserescue.org/index.htm .
________________________________________________________________________________________________________________________________
King Ziskey’s Response
We at the Journal do our best to talk to both sides of a serious issue like this, and I made several attempts to contact Sparta’s leader. When he finally got back to me after my third attempt, he did not have much to say other than a simple denial of everything we’ve established thus far.
Caine Constantine: Hi Bruno, do you have a minute? I would like to talk to you if possible
Bruno Ziskey: About?
Caine Constantine: I wanted to ask you your thoughts on some lag testing that apparently happened recently between you and the Merczateers, and I also wanted to ask you about some claims made by Delila Shippe with regard to personal threats
Bruno Ziskey: Personally, this is something that has started between me and Delila and has been so overblown its just not necessary to spread ir further by making it into an article as it doesn’t impact combat, which is what your journal is about. Otherwise it would be more fitting for the drama laden Herald.
Bruno Ziskey: And they so far have shown no interest in booting her, nor do I care anymore.
Bruno Ziskey: The matter is settled as it is, and I’d prefer that this was just dropped and not blown up with another article.
Caine Constantine: We are going to be writing about this subject because it covers a number of combat related subjects, including bans for non-combat purposes, the use of a non-profit sim for combat purposes, and according to the people who talked to me this is by no means something that has been amicably settled.
Caine Constantine: That is why I wanted to ask your thoughts on the subject before we put anything up.
Bruno Ziskey: Well if you’re going to insist on it, try me getting odd phone calls as of two days ago, as well as odd emails and messages on my MSN with people calling me Bruno and making irrational comments like “go die in your hole Bruno” and “stop fucking up with your queen Bruno” etc
Bruno Ziskey: and the only person who has my phone number, email and MSN who would do this is the former queen
Bruno Ziskey: however
Bruno Ziskey: I have no proof that she did it
Bruno Ziskey: so nothing can be done
Bruno Ziskey: and I don’t really care anymore
Bruno Ziskey: as for nonprofit, is there proof of this?
Bruno Ziskey: we dropped that a while ago
Caine Constantine: According to Delila she canceled it.
Bruno Ziskey: its even been told by Ivy on your journal that months ago we dropped it
Bruno Ziskey: not recently
Caine Constantine: She said she canceled it because of personal threats made by you to release her real life information.
Bruno Ziskey: Yeah, sadly for her I didn’t.
Caine Constantine: Which she claimed were made on your part to try and dissuade her from cancelling it.
Bruno Ziskey: I didnt, as it was cancelled months ago.
Bruno Ziskey: as said on your journal
Bruno Ziskey: by Ivy/delila
Bruno Ziskey: months ago
Bruno Ziskey: unless of course shes a liar, which has been true lately
Bruno Ziskey: anyways I have to log
Caine Constantine: Alright, thanks Bruno. I appreciate it.
Bruno Ziskey is Offline
I couldn’t get any more clarification before he left and have been unable to talk to him since then. As a result, his response consisted of a blanket denial of everything, other than interestingly enough the illegitimate non-profit status, though he claims it ended long ago. King Ziskey also claims that there were some serious threats made against his person though he admits to have no proof. If this is the case, such threats should indeed be wholeheartedly condemned as well.
________________________________________________________________________________________________________________________________
Conclusion
In the final analysis, one can really only ask the question of “why?” Why start a blog just to harass someone you once professed to love? Why ban an entire group of people all out of anger that they accept a single person you don’t like anymore? Why threaten someone’s personal information in an attempt to get money out of them? And why put forth falsified information to use a group founded to save animals in need in order to fund a combat zone?
Anyone doing such a thing would be a lot of things, but none of them would live up to the reputation of someone who says that “I will, as the Father of Sparta, protect you from the darkness that lurks.” Clearly, Sparta is in a time of need, but its greatest threat lies not in exterior foes, but in a crushing lack of reform from the top combined with what seem to be some serious lapses in good judgment and common decency on the part of King Ziskey.
There is some real talent in the Spartan ranks, to be sure, and that’s why three years after its founding Sparta continues on. But the challenge of the group is to ensure that it is led by someone as able as its regular soldiers. And if Bruno Ziskey is indeed that leader, if nothing else, he ought to take a long look at his recent actions – even if the worst of what he says about others is true – and ask himself if they were for the good of the group, or for the placation of his own ego.
And if he arrives at the right answer to that question, it will be a good step to a new and better future for Sparta and for all combat on the grid.
-Caine Constantine
Armored Aircraft – The Debate Begins
In News from Second Life Combat on June 13, 2009 at 10:09 amThrough some intensive meetings between Raideur Ng, leader of the Militant Collective and proponent of the Air Combat Realism Project, and several heads of militaries across the grid both large and small, a rough baseline for how to potentially bring armored aircraft and fleetships into the skies of Second Life combat was established.
Raideur Ng: This meeting is Informal, non policy
Raideur Ng: I don’t feel I need to explain the issue concerning modern aircraft and ships to any of you.
Raideur Ng: And the lack of realism or fairness associated with said vehicles.
Raideur Ng: The problem is apparent and obvious.
Raideur Ng: We all want a solution and I believe that the introduction of HP systems into vehicles of all types BEST offers the ability to appease all groups, provide necessary realism, and function in a game environment.

The meeting was held in a massive ship floating above the Militant Collective's stronghold in Nerva.
The baseline, while nothing intensively solid, was an attempt to establish a framework for future negotiations to work off of. Though it’s been a couple weeks since then, development on the aircraft seems poised to continue, at least by the Iron Symphony groups.
Speeds:
80-100 m/s Forward Flying
35 m/s VTOL
10 m/s Ships
Armor:
Fighters: None
Gunships/Dropships: 30-80 HP
Small Ships: 100-300 HP
Capital Ships: 300-600 HP
Weapons:
Limit 2 per vehicle
+2 per extra avatar
AP Rounds:
5 Damage (Autocannon)
10 Damage (Heavy Cannon)
20 Damage (AP Rocket)
50 Damage (Anti-Ship Torpedo)
__________________________________________________________________________________________
In what we at the Journal hope is the beginning of a spirited debate on the subject, we’re publishing our first opinion piece on the subject of armored aircraft. Please share your thoughts on this new subject facing the combat community. Is armoring the skies to a degree a logical extension of combat on the grid, or a case of technological development gone too far? Check out what Lindsay Bruun, a commentator on the subject who errs on the side of this being a development going too far, has to say on the subject.
-Caine Constantine
__________________________________________________________________________________________
As some of you know, there have been various debates about putting HP/armor scripts in vessels such as aircraft and fleetships over the past couple of weeks. After a recent debate in the IS, some information has made it my way regarding this. And frankly… It disturbs me, as it should anyone else here on the grid.
To be fair, let’s look on the upsides of such an implementation. Anyone in a dropship vessel or a fairly large ship won’t be able to be taken out by a single stray bullet. I will say here and now that I certainly don’t think things like transport vessels should be able to have the entire ship taken out by a single bullet — especially if what you are going for is realism. However, the non-phys damage distribution system already covers that. Perhaps a required HP system will also force some groups to actually have their ships de-rez themselves once the pilot has been killed.
Now the flipside. I’ve seen arguments that this would be beneficial to ground units (sometimes referring to those under fire for some reason). Let’s look at this specific point from multiple angles, shall we? Those defending the base will have to flood said craft with specialized bullets (I’ll come back to this later). In some cases, this may require switching bullet types, and even then, they won’t be able to kill anyone by directly firing at them (depending on the ship layout). For those inside the craft, they’ll have a certain amount of protection. However, any transport crafts will have to be able to pass through objects in order of this to effectively work (though the practice of such can still be prohibited). Why? If the craft is phys, it will have to use Volume Detection so that a stray bullet can’t hit and immediately kill someone inside. For those unaware, Volume detection phantoms the avatar, allowing for a 100% phantomized object to be able to pass through anything it wants. The craft it’s self will also have to recognize the specific property of the bullet (object name, description, chat command, etc). This will require the ship to call a lookup command to the sim upon each “collision”. With many bullets and lag, this can potentially take a long while (Yes, this does mean that HP crafts can potentially be invincible simply because of a laggy situation).
I’m sure by now, many of you are wondering why you would have to add a property to the round. The plan is to have rounds with various damage capabilities based off of a hardcoded ID (ex: setting the object description to “missile”, or doing the same in the object name, through a chat command, etc.). Unless the volume detection system is scripted to accept bullets that aren’t set to any of these, standard rounds will do nothing. And if they are, they will most likely not be able to do much damage if at all. If a ship does use volume detection and is scripted to take damage from any collision, the vessel will take an HP cut each time a small part of it (or the detection box(es)) collide with land or a building (something not currently done). If you’re coming down to land, you have to be extra careful not to kill your ship by barely touching the surface which you’re moving down on. This being said, there are ways around this by only allowing collisions of a certain velocity. However, laggy and/or close-range situations may call for lower velocity rounds — which will potentially end up doing nothing. Of course, someone can also potentially set it to not accept collisions below 300 m/s and become invincible without anyone else knowing.
Something like this of course leads to various sorts of exploitation. There are already Anti-HP weapons which rely on creating a large number of collisions by making a projectile spawn collision prims to constantly ping/ding the HP target. This can be adapted and exploited to have each prim have a property which makes these proposed systems think they’re getting constantly hit by something that’s supposed to deal loads of damage. And since the current ping prims only die after a certain amount of time and not on collision, each pinger will be able to deal damage numerous amounts of time. This being said, you don’t even need a spawning prim to create the exact same effect. The point is, HP systems in the past have been horribly exploited both in favor of the defender and the attacker — this is the same situation.
In the case of fleet ships, the decent ones are already phantomed to compensate for the size and stray bullets. Since we’re supposed to be going with realism here, any large ship currently in existence in real life will not die from a single bullet, or even a barrage — they are specifically built to last. Just like real life, the fleet ships of today that phantom have the weakness of the cockpit, requiring a well-placed shot. Whereas with an HP system, a shot to the cockpit, or even a missile may not kill it.
For any ship, an HP system will cause more lag — especially the more complex it gets. I’ve already mentioned the lookups, but the script must also keep up with (and possibly update the floating text) of the current amount of HP. If you want to get around the stray bullet situation by placing more detection blocks around the ship, They will all have to relay to a central prim which will keep track of not only every incoming message but possibly every collision it recieves as well (And yes, passing collisions also involves sending messages back to the main prim).
Speaking of collision tracking and potential exploitations, let’s assume that they go with the proposed idea of making it in the object name (not description or script property). Anyone can make collision filters to tell the HP system, “Hey, ignore all collisions from objects with [x] in it! You’ll become invincible or insanely overpowered that way!” Without the HP system, using the LLDamage currently in place, llSetDamage() will still take precedence if it hits an avatar despite the collision filter(s) in place.
In the end, do we really want something this exploitable and laggy? Since no one really has any way of looking at scripts in use by the opposition and being absolutely certain those are the ones in use, there is absolutely no way to enforce such a system’s usage. Please, think very carefully before you or your own organization begins working on HP-based weaponry.
-Lindsay Bruun
Weapons Review – AMBO Science Incorporated Type 05 .45 SMG
In Weapon Reviews on June 6, 2009 at 5:40 pmThe Jessie War Journal
Weapons Review Department
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Overview
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Weapon: AMBO Science Incorporated Type 05 .45 SMG
Price: $1650L
Prim Count: 51

AMBO Science Incorporated Type 05 .45 SMG
Inspection Credits
All Dingo Nikolaidis.
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Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] (3.)
Build:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW(4.5)
Texture:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW(4.5)
Animations:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4.0)
Sounds:[~JWJ~] [~JWJ~] [~JWJ~] (3)
Ease of Use:[ ~JWJ~] [~JW (1.5)
Value:[~JWJ~] [~JWJ~] [~JWJ (2.75)
===========
First Impressions
===========
As soon as I unpack the Type 05, Im confronted with the gun (active and slung), manual, a HUD, and four gestures...a lot more than I was expecting. So, I cracked open the manual and started reading.
Well...kind of reading. I've seen a lot of manuals but none like this. I've read it twice through and am still not exactly sure how half of this stuff works. Looks like it will come down attaching the weapon and pressing buttons, something I'm not fond of as I'm the type who wants to know the weapon inside and out before going out onto the battlefield.
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Asthetics
===========
The overall original design of the Type 05 is quite interesting, and more importantly, believable. I can look closely and see parts of the Micro Tavor, MP7, and the BR2 Prototype rifle in this design, but its not just a repackaged gun by any means. It works well, and fits together like a high quality puzzle. You can see where the parts fit together, but its not out there screaming in your face, nor is it missing that piece that you will never find again because it fell under your couch that one night you were working on the puzzle with your girlfriend in the dark while watching a movie and then some how your cat got to it and took it away to chew on and then cough up somewhere for you or the next occupants of the house to find while leaving you with a puzzle missing a central piece.
I have to admit, I am not sure how a gun can look this well put together and be only 51 prims. Sculpts are everywhere, and I mean everywhere. It seems everything from the main body right down to the sling attachment is sculpted, and it all looks nice. I was unable to find one seam or overlap of prims; this model seems solid as a rock. My only negatives against this model is that with so few prims it seems a bit slab-sided. Screws are just flat textures instead of the one piece sculpts, the ejection port seems like it might not even be there, but is just a picture pasted on, and some of the edges around the stock area are too flat. Low prim is great, and definitely an admirable quality, but I feel that adding a few more prims would raise the detail to a level that would far offset the number of prims added.
Textures are another custom delight on the Type 05. Every part of the weapon is clean and detailed, and bares the ASI name and/or logo. I only see one oddity on these textures, and that's the countersunk screw hole between the chamber and the grip, which suddenly sheers off on its back end. The main down to the textures isn't with the textures at all, but rather with the attempt to use textures as a substitute for prim details such as some of the large screws and ejection port area.
At this point I'm going to grab the gun and try and figure out these appearance options, because I can see that there are builds for other scopes and flashlights and lasers.
After about 10 minutes of fiddling with the menus and commands I figured out most of them, and was able to attach and detach the extras and what not.
The silencer looks great, and absolutely fits the gun that its clearly custom designed for. The text on the side is an excellent touch.
All optic options are textured to match the weapon and fit the feel quite well. However, I think flip up ironsights should be added for when the optics are removed rather than a bare rail, and the scope looks a little out of place on an SMG, although an ACOG would fit the bill. However, realism isn't my job, its looks and practical or not, that scope does look good.
On the vein of looks over practicality, the LAM and taclight look great on the sides of the Type 05. As for their use, I find them annoying methods of further revealing your position. The Light DOES provide illumination, and could be deemed useful in some circumstances. The LAM however, is all cosmetic, as it doesn't point where you aim, nor do the bullets hit where it points.
Animations are quite good, but a few of them could use some polishing in their execution. Reload fits the gun well, and the three different holds fit the style well, though are a bit difficult to fit to the avatar. The biggest oddity is the recoil animation, which will sometimes randomly twitch to the sides and flicker. Otherwise they are above average in quality.
Effects are good looking, but have some snags when it comes to execution. The muzzle flash is well done, but the shell eject tends to get stuck and pop out many more shells than what I actually fired.
The Muzzle flash can glitch sometimes, but nothing major. The shell eject does get on my nerves though when I look out the corner of my eye and see a stream of casings after firing s 3 round burst, or a stream that just doesn't stop.
Sounds are interesting, but seem a bit wimpy as a whole. I cant believe I'm firing a .45ACP round when all I hear is a tiny little pop. Even a 9x19 Luger Parabellum makes a louder noise than this. The unsilenced sound would be a believable silenced sound for sure, but it lacks the power that it should, which is a bit of a downer. The burst fire suffers the same wimpification and has trouble playing a lot of the time, and the auto just sounds like a crazy chihuahua sized buzzsaw... or a really angry industrial strength vibrator... I'm not sure which, but is more believable than the semi/burst sounds.
Now... to reset defaults and head to the battlefield!
Um.. Where is the reset command?
Tools->Reset Scripts In Selection
===========
Performance
===========
I charge into battle and am immediately confronted as a Russian troop crests the hill. I open fire, but seem to miss every shot... His bullets find their mark, and I see blood spray.. but I don't die. So my bullets aren't rezzing and his aren't doing jack. Thank God for melee, as I was able to beat him down with brute force. I think I may have screwed something up trying to reset it. Time to grab a new one out of the box!
Fresh gun in hand and bullets confirmed rezzing, I went out back into the fray. The bullets always came out, and I mean always, even in heavy lag. That brings another problem though, as the bullets really like to phys-lock, and the times I was fast enough to duck around them, they un-phys-locked.. and hit me in the back of the head. These bullets are so lame they are literally square... Cube bullets... that explains all the phys-locking. When the bullets do fly they do hit targets and always kill, though I was swearing it was taking multiple shots at times. I double checked the damage setting to be 100, and kept going at it, though it still seemed to take more than one hit some times (Hit detection issues?). Unlike the other gun I tested with an adjustable rate of fire, the Type 05 always keeps its rate of fire to what you set it, even through lag, which is good. I was able to buzz my way through hostiles and defend my land (the New Jessie War Journal Tower) as well as capture the surrounding areas. This gun, like the Titan AK5, has ts grievances with lag, but just a different set of them. Here, the rate of fire never falters and bullets always rez.. though that can bite you in the ass in the long run.
All the adjustables work, though I was content with the defaults. Granted, I don't know what the defaults are because they are not all listed (Default vel is 200m/s, sensor range is 15m, and alternate velocity is 50m/s). With the default rate of fire, I was finding light pulses of the trigger still having me reloading quite often. The combo key is your best friend.
By the numbers, the Type 05 is above average in the performance sector. Script time averages 0.033ms for idling, and 0.227ms while firing on the default full auto speed. When you crank the rate of fire up though, you get large spikes, though with the speed the magazine is used up, its not really worth it.
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Overall
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The AMBO Science Incorporated Type 05 is a great looker and a modest performer, but when combined with other aspects of the weapon, it might not be my first choice for what I charge into battle with. However, for the role-play scene, when you want form over function, or if its just for that occasional fight, its a fine choice. This weapon is NOT for those who want something simple and easy to operate!
The Type 05 earns 4.5 flags for its build and texture work, with only minor things bringing it down. Performance is good, though despite its numbers, its not as reliable as some other weapons, and gets a slightly above average 3 flags. Animations have their hitches but are of very good quality and get four flags. Sounds are of good quality, though wimpy and could be a bit more custom to the application. Ease of use is very low with 1.5 flags, and there is a very large learning curve. Manual, commands, and menus need some serious work. Value is a hair above average with 2.75 flags. You get a good amount for your Linden, but a lot of that isn't combat feasible, so it loses some value.
The ASI Type 05 Seems to try and bridge the gap between the highly featured RP looks based guns and the real combat machines. It offers adjustability on combat pertinent settings, and several aesthetic changes, but It still seems a bit more weighted toward the RP clientele and could stand to be made a bit leaner and meaner for the heavy combat demands.

Caine's not picky - he uses his AMBO-type 05 .45 SMG to blow away a bus full of hippies. Don't those unwashed mouthbreathers know that all that weed funds terrorism?
You can find the AMBO Science Incorporated Type 05 .45 SMG at the AMBO vendor in the Eastern New Jessie sim, so if you are interested in checking out this weapon, visit the New Jessie Public Armory for a closer look.
-JessieWarJournal Frequency
Sparta Bans Merczateers, Unbans Ordo Imperialis
In News from Second Life Combat on June 6, 2009 at 4:52 pmAfter what was originally slated the be only a week-long ban of the Merczateers from Second Chance, the ban was extended recently to last indefinitely. And so the Merczateers are once again banned from Sparta’s home in Second Chance, ostensibly for good, because of accusations of griefing and lag. Meanwhile, the Ordo Imperialis has been unbanned from the region – under the condition that only two ex-Spartans in their ranks may lead the attacks into their old stomping grounds.
Why the bans, and why the difference?
I talked to Spartan King Bruno Ziskey to find out.
Caine Constantine: Hey Bruno, I heard Sparta has blockaded the Merczateers, and was wondering if I could ask you more about it when you have time.
Bruno Ziskey: We just dont think that we have to fight Mercz, who lag like hell and keep having people like Proteus and Avil Creegan, along with Strealok Moskalev, who aren’t responsible people and keep trying to break our rules and grief. And yes I’ll damn a group for them because these members have been in Sparta most over a year, and still commit these things, and we know they have done similiar things in the past. If the Mercz are irresponsible to have these sorts of people in the ranks that they have them, we see no need to affiliate with them. Besides, we’re unblockading Ordo today. Thats bigger news I should think
Caine Constantine: Also, any reason you unblockaded Ordo that you could tell me about to add to that?
Bruno Ziskey: yes, Because they have agreed to only attack, following our sim rules, and only with Wasaac Hax and Jaxx Loon, both ex-Spartans who can be trusted, leading the attacks.
Bruno Ziskey: Ergo, more responsible fighting.
Bruno Ziskey: To date, Mercz have only one person who I trust, and he rarely leads attacks. Smulet Back.
Caine Constantine: And he’s the only one?
Bruno Ziskey: Yes.
Caine Constantine: It seemed like relations had been improving for a while actually. I heard though that one of your reasons you did not want to engage the Merczateers was that “Sparta did not feel like engaging Merczateers” or essentially something to that effect. Is that for the reasons you’ve listed?
Bruno Ziskey: Yes. I talked to over with the Gerousia, which is our High Command, and mostly we all feel it would be better to leave the Mercz blockade up for now.
Caine Constantine: Understood. Any other thoughts you might be able to share with the readers on the subject of the blockade?
Bruno Ziskey: Not really. I just hope they start to understand how seriously we uphold our rules and code of ethics in combat.
Caine Constantine: Thank you Bruno, I appreciate it.
Bruno Ziskey nods
The discussion was friendly enough and it seemed like it boiled down to this – the Merczateers cheat and lag, while the Ordo are willing to send only those people who are trustworthy (ex-Spartans) in to lead attacks.
Was there anything more to it?
I talked to Merczateer Marshal Lurdan Huszar, who sent me a log of what seems to be the last conversation he had with Bruno on the subject.
Lurdan Huszar: Hey, apparently there was an incident involving Strealok Moskalev and you guys, could you explain what happened when you’re not too busy?
Bruno Ziskey: Strealok and his friend George Reisman came over to our base a few days ago, and we all began crashing. During this time, Strealok and George went to the core room as we were all crashing and attacked the core, in clear violation not only of the visitation rights he had, but in violation of the blockade. Once he and his friend were able to be banned however the crashing stopped immediately. I’m also uninterested in lifting the blockade against Mercz. I’m finding EU, Ordo and even Silver to be more…interesting.
Lurdan Huszar: Okay, so what sort of crashing was it?
Lurdan Huszar: Client crashing?
Bruno Ziskey: Yes
Lurdan Huszar: Okay, I’ll look into this.
Bruno Ziskey: Thank you.
Lurdan Huszar: Okay, and what more needs to be done to clear up our issues? Avil and Proteus were dealt with appropriately, is there another problem?
Bruno Ziskey: Lag. Silver attacked today with at least 8 people fighting our 8 people. Far less lag than Mercz. I’m finding personal problems with some Mercz but thats not an issue for officers, just a hate thing they have on me, which I dont really care about, the mute button fixes it just fine. I’d prefer to just fight other groups for the moment.
Lurdan Huszar: ..Lag?
Lurdan Huszar: So we’re currently being blockaded because we’re laggy?
Bruno Ziskey: horrendous lag that makes everything more complicated. As in matrix bullets. I’ve also found occasions for when your men sithack past our walls, and no thats not delayed tps. I’ve already talked to my Branch Commanders and for the most part they agree that it would be best to just fight other groups for right now because they offer less lag and more control, especially since we are able to work out certain members leading, which makes the groups more responsible and less prone to cheating.
Bruno Ziskey: Currently, with the exception to Smulet Back, I know no members in Mercz that I can trust to lead attacks and be responsible during those attacks.
Lurdan Huszar: Do you have the names of those who apparently sit hacked?
Bruno Ziskey: No.
Lurdan Huszar: ..
Lurdan Huszar: Why not.
Bruno Ziskey: Because nobody bothered to really write it down during the combat.
Lurdan Huszar: Uh.. alrighty then.
Lurdan Huszar: Don’t make it a huge problem then if you guys don’t care enough to properly take note of incidents.
Bruno Ziskey shrugs
Bruno Ziskey: You wanted what was wrong, so I listed them.
Lurdan Huszar: So uh, your reasons for maintaining the ban here aren’t very substantive.. vague complaints of lag and the fact that you can’t trust anybody to lead an attack without cheating? Despite the fact that you.. only have one vague example of cheating?
Lurdan Huszar: There’s gotta be something you’re not telling me here.
Lurdan Huszar: Because this is ridiculous.
Bruno Ziskey shrugs
Bruno Ziskey: Not really my problem.
Bruno Ziskey: Unless this wholly affects the Mercz in some way?
Lurdan Huszar: No, I’m just interested in preserving good relations with you guys.
Lurdan Huszar: We have some good combat in your sim.
Lurdan Huszar: And you guys seem to be getting more reasonable.
Bruno Ziskey: I’m quite sure. We designed it to be that way.
Lurdan Huszar: So apathy shouldn’t be an excuse here Bruno, I’m just trying to help everyone here.
Bruno Ziskey: I realize that.
Lurdan Huszar: If you have a substantive problem with us, I want to fix it.
Bruno Ziskey: Well then, I’d suggest you seek out Tsume Xiao and have him script your weapons instead of poon. His scripts are not nearly as laggy.
Lurdan Huszar: Our scripts are not laggy.
Lurdan Huszar: We’d know if our technology was more laggy than other average tech.
Lurdan Huszar: We have very talented scripters.
Lurdan Huszar: What I think the problem is is uh, agent time.
Lurdan Huszar: Silverhawk probably put up a slow, weak attack.
Lurdan Huszar: Which results in not many teleports going in and out.
Lurdan Huszar: Less agent time lag.
Lurdan Huszar: Twenty guys walking slowly towards a checkpoint getting gunned down probably lags less than ten guys ripping it up making everyone teleport around.
Bruno Ziskey: I noticed no difference between the attacks Mercz have made and attacks silver/Grey Nolders group has made besides the lag. How fast you guys killed or got killed made little difference….although we did kill them more often.
Lurdan Huszar: But regardless.
Lurdan Huszar: I’ve been on a couple attacks recently to your place.
Lurdan Huszar: The lag isn’t an outstanding problem.
Bruno Ziskey: It is when it complicates everything else.
Bruno Ziskey: Look, we can debate this until doomsday, point is, right now, Sparta is not interested in fighting Mercz. Thats it. Period. Perhaps some other day we’ll lift the blockade.
Bruno Ziskey: Until then, we’re busy enough just fighting everyone else.
Lurdan Huszar: It’ll be interesting to see how long you can maintain to the public that you’re blockading us because we “lag” and you “don’t feel like fighting us now”.
Lurdan Huszar: But uh, fair enough Ziskey.
Bruno Ziskey: What everyone else thinks is of little importance to me.
Lurdan Huszar: Yeah, I know.
Lurdan Huszar: But yeah, alright – if you have any other issues be sure to come talk to me.
Lurdan Huszar: See you later Bruno.
Bruno Ziskey: Cya.
And so it seems the Spartan King has closed his base off to Merczateers for the foreseeable future. Was this a simple, justified response to excessive cheating and lag, or an attempt to give the Spartans breathing space in the wake of incessant Merczateer raids and the unbanning of that other of the two titans of the grid, Ordo Imperialis? The only one who really knows either way is Bruno Ziskey, and so far, he and his high council are pointing the finger directly at the Merczateers.
Will the blockade stand?
Chances are it will for at least the near future. There are plenty of people attacking Sparta on a regular basis, and if the Spartans genuinely believe the Merczateers are a source of lag, there’s probably no motive on their end to open up negotiations.
However, the Spartans recently joined the fledgling Anti-Iron Symphony Coalition, or the AISC, founded by Raven Isan of the Raven Raiders, along with SCS, ROG, CATI, CS, and TCG.

Founded by Raven Isan, the new Anti-Iron Symphony Coalition has united many groups together, including Bruno Ziskey's Sparta.
As a result, since the AISC is probably going to work on bringing its size to bear on the Merczateers in large part, whether Spartans will join in on these attacks while banning the Merczateers is unlikely, as one would imagine they would not attack someone who could not in turn attack them. Nevertheless, answers are likely to come only as the new alliance – or anti-alliance, as it were – comes to grow in size and engage in more attacks. As a result, the current blockade of Merczateers by the Spartans is likely to last for some time, and whether this is a positive or a negative development is entirely up to the groups in question.
-Caine Constantine
Silver Hawk – A New Army, a Familiar Name
In News from Second Life Combat on May 31, 2009 at 11:46 pmThere is a new name in the SL Military game. A new name, but an old group. When Bicket Burt’s older Soviet-themed group DTK vanished from the picture, a proposition was made. Ex-DTK General Corwin Lockjaw asked the founder of DTK to create a new group with him, and this group is today known as Silver Hawk. They are a small group of 38 members not including the officers and recruits, Dayna Laville told me. The group is located snugly in a void sim called Silverside.

The Silver Hawk stronghold in Silverside.
When I entered the sim everyone seemed nice and greeted me openly, seemingly excited to have some new visitors to talk about their group to.
The back story of why Silver Hawk was formed is a little-known one, and Bicket explained the history involved to me.
Phillip Hultcrantz: I’m not too familiar with your groups history, but I do know that Silver Hawk spawned from DTK, yes?
Bicket Burt: Yes, I am the founder of DTK, my ex-DTK general Corwin Lockjaw wanted to start another army with me, so after he got a base all set up, I helped him out and now we’re both leading an army.

Bicket Burt, Marshal and leader of the Silver Hawk military.
Phillip Hultcrantz: What prompted the change of theme and name? Did you just want a fresh start?
Bicket Burt: Yes, it was going to be a pirate theme which I didn’t know of, but after we got the armor and guns, the base theme changed to what it now is like.
They seem to have decided a pirate theme was a bit too much for an SL military, their final theme seems to suit them much better.
What I found curious is that they also share a name with the weapons company of a Merczateer, Ayatora Slade. After some questions I found that they use the name “Silver Hawk” to help promote Ayatoras weapons, but it was stated that he has nothing to do with the group other than letting them use his weapons for free.

Part of Ayatora Slade's Silver Hawk arsenal. The Silver Hawk military provides publicity to the weapons brand in exchange for free use of its armaments.
I did, however, ask Mr. Slade if he had future plans to join the group to which he denied this. This makes sense, as he is in a nice comfortable position in the Merczateers as an officer after all.
Bicket had plenty to say about Silver Hawk ( the military – a weapons review, on the other hand will be pending :P) when what was expecting of the group was brought up.
Phillip Hultcrantz: Ah I see. So what should the rest of the combat community be expecting from Silver Hawk? Do you plan on having large combat operations or are you just going to sit tight for a while?
Bicket Burt: We do have assaults with 12 guys, and we have raids every day, so other armies could expect us at their base any time ;)
Phillip Hultcrantz: I take it you’ve done well on each raid?
Bicket Burt: So far we’ve done some very well with raids, yes.
Though I have only heard of only 2 raids by Silver Hawk, both being against the Forefront Union, all of the people in Silverside seemed stoked about their combat actions, which was reinforced by their attentiveness when people teleported into the hub. Certainly something that you don’t see in newer groups who tend to ignore what’s going on outside of their social cluster.
Silver Hawk also has another perk going for them, as they are a member of SL’s largest military alliance, the Iron Symphony. This came as a matter of conveniance as stated by Bicket himself.
Bicket Burt: Ayatora Slade asked me if I wanted to be neutral with Iron Symphony, but that didn’t work out too well since we were still being attacked by the Militant Collective just because they didn’t know about us being neutral. Also we kept being shot by IS members at other neutral armies like Alliance Navy. So we thought it would be better to be part of IS.
In the long run this should help keep them going, and being a member of the IS should get their name out to people looking for a fight.
But all’s not well on all fronts. Some members of the groups involved have said that the Echelon Union has not been happy with Silver Hawk and is wanting to see them gone from the Iron Symphony. Sadly we cannot say much more on this, because Roo Tenk, the leader of Echelon and the one to talk to on the subject took nearly 4 minutes to then merely decline to comment on Silver Hawk. This situation may still be developing and we will keep you posted on how it’s resolved if there are any changes in the status quo.
In any case Silver Hawk seems primed for combat and ready to get into the thick of it with the best of them! Expect to see them raiding your bases soon, and be prepared to fight hard.
-Phillip Hultcrantz
Weapons Review – AekoLabs BRTL-Z9 Assault Rifle
In Weapon Reviews on May 31, 2009 at 8:40 pmThe Jessie War Journal
Weapons Review Department
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Overview
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Weapon: Aeko Labs BTRL-Z9
Price: 600L
Prim Count: 96

The AekoLabs BTRL-Z9 Assault Rifle
–Manual Credits–
Special thanks to:
Rickard Roentgen – For his very very nice reload animation.
Garma Denja – For the very good model.
Creators of Misc Sounds – These sounds come from generic sound libraries all over and from unknown ‘lost’ sources in Second Life. Thank you for not suing all of us!
Me – Aeron Kohime – For the other animations, tracking down all the sounds, and burning my life away making a highly optimized and hand tuned script.
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Flags
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This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~J (4.5)
Build:[~JWJ~] [~JWJ~] [~JWJ~](3)
Texture:[~JWJ~] [~JWJ~] (2)
Animations:[~JWJ~] [~JWJ~] [~JWJ~] (3)
Sounds:[~JWJ~] [~JWJ~] [~JWJ~] (3)
Ease of Use:[ ~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~J (4.5)
Value:[~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
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First Impressions
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Opening the box gets you a folder with the sales image, a nice simple notecard, and curiously enough, three guns. Now two gun objects is not uncommon, you have the drawn and slung version right? Well, not in this case. You have two drawn versions, one with four rez slaves and one with five rez slaves, and a sling. Because I plan to review the most typical loadout, and out of curiosity, I IM'ed the creator to ask how they differ.
Aeron Kohime:
"The Main difference is ther maximum Rate of Fire... the 5 slave it can probably do about 2400, but I limited it to around 2000, and the 4 can probably safely do around 1300, but its top is 1500."
With this knowledge, I plan to focus combat portions of the review on the four slave variant, as I will be using the default fire rate. However, I will test both versions out of combat to see just how fast I can burn through my ammo.
The manual is short, simple, and to the point. It list a brief relation of the BTLR-79 to the AEK-919, but then concentrates solely on commands and command description. While I do like descriptions, this is clearly a no frills gun, so I was not expecting them here. Most interesting in the manual is the warning about the rate of fire. The manual warns users of sustained high ROF fire as it may cause grey goo and sound errors, the latter of shich could be prevented by a llLoopSound, but with the adjustable rate of fire, that probably wasn't a plausible option (as the sounds would be out of sync at many fire rates). It strongly suggests short bursts, which is how you would fire an assault rifle in real life anyways (and in SL if you like not having to reload constantly).
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Asthetics
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Rezzing the model revels a very interesting shape. Its futuristic and relatively sleek, and defninately original.
The model fairly low prim and the only details are a few rivets and ridges. Its a very basics, and almost uninteresting due to its lack of details and textures. However, it is very well put together, with only one small seam able to be found by my eye, although the textures may assist in in hiding any others.
Textures are also basic and almost bland. It seems a single metal gradient texture was used through out and varied in darkness to show off the prim details. I cant say I'm fond of the texture job, and even for a no frills weapon, it could be a bit better looking.
Surprisingly for a no frils, the BTLR does have a muzzle flash. Its basic in its own right, as it animates a textures that spins to give a flashing effect. Very simple, very basic, very effeciently done.
Animations are basic, and fit the gun well. The hold is a bit odd with the rear hand as the index finger makes it hard to position the gun so it looks right. Aim is from the hip, and has a similiar, though much less apparent, issue with the rear hand. Reload is the freebie Rickard Roentgen reload found in the infamous G36, although this is not the first commercial application I have seen it used in, as a few Operations guns use it as well. However, the original creator is cited in the manual as a credit, so Aeko Labs is clearly not trying to hide it.
Sounds are also cited as not being custom originals, however they fit the gun well. The fire sound shares the same jumpy issues that the Titan AK5 has, and is common among guns that use llTriggerSound.
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Performance
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Overall the BTLR-79 performed very well. There were a few quirks but nothing major.
The BTLR would have times where it would slow down with lag, and then belch out its bullets. However, in comparison to other weapons, these were much less frequent with the BTLR, and lasted for much briefer time periods when they did happen. Bullets locked up maybe once or twice, by which I mean one or two instances, and maybe five total bullets. Very reliable and will get your bullets down range.
I did however have what appeared to be hit detection issues with the bullets, though this may have been client side. However, this was solved by lowering the velocity from its default 200m/s to 175m/s. Otherwise, no problems here.
Spread doesn't change with fire mode, almost making the semi fire setting useless unless you change the spread manually. This isn't too much of a hinderance, but it makes those quick shifts to semi for that one shot before that guy in that window sees me impossible, as the one key quickness is lost.
I also felt that a bit of adjusting was needed to get the BTLR to the comfortable use area. Again, these are personal preferences, but the default spread of two degrees seemed more suited to a light machine gun than a assault rifle. While this can be easily changed, I think that it may hinder people who expect out of the box performance of an assault rifle. I felt much more comfortable with the rifle after changing the spread to one degree.
Rate of fire adjustment does exactly what it says and the difference is VERY noticeable. I set the four-slave version to 1350rpm and it spewed out bullets with a near buzz. I think that the magazine would have been gone sooner than it was, but I'm not complaining.
The five slave variant when set to its highest ROF setting is plain scary. The bullets rez at a blistering speed that makes me feel sorry for anyone on the recieving end. However, the 60-round magazine was not gone as fast as I expected, but it was still quicly devoured. The usefulness of the high rate of fire may seem limited, but expanding the spread and raising the magazine size turns the BTLR into a formidible surpressive fire weapon, although the gun seems to lag a bit more in spikes during this high rate of fire.
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Overall
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The Aeko Labs BTLR-79 may not be the prettiest gun your money can buy, but it packs many of the features that weapons twice its price and more tote as key features. Beyond the standard adjustable velocity and magazine size, you get adjustable rate of fire and adjustable conical spread. The BTLR gets almost full marks for performance with 4.5 flags. Only its slight ups and downs during lag cause the drop in rating, although its script time definitely deserves recognition as it is a quite remarkable 0.105ms at the default settings, and peaked at 0.332ms during full auto fire. The five slave version set to its maximum 2000rpm fire rate generates 0.332 on average, which, for its speed, is still fairly good. Build fits well together and is an original design, but is otherwise fairly bland and gets 3 flags. The textures, or texture, are too simple and undetailed, and appears to be just one texture repeated and shaded, but it is applied as well as it can be, which earns it the 2 flags. Animations are built for the gun and fit, but are nothing overly exciting, and have a few errors that surround the reload, which explains the 3 flag rating. Sounds fare the same as animations. They fit the gun, but don't really seem like they would "wow" anyone. Ease of use is high. While I'm not fond of Chat/Channel 0 listens, there is no doubt for a beginner they are easier to use. commands are simple and straight forward, and even the "advanced" commands are clear cut, which is where the 4.5 flags come in. Value is brought down to the 3.5 flags by the aesthetics, but price for the features you get is hard to beat.

Caine uses his AekoLabs BTLR-79 Assault Rifle to jack some wings from friend Phillip Hultcrantz.
The Aeko Labs BTLR-79 boils down to function over form. If you want a highly adjustable rifle with some seriously high performance, and you don’t really put much emphasis on looks or realistic models, you get a lot for the $L600 it takes to get the BTLR-79. You can find the whole selection of Aeko Labs weaponry at their vendor in New Jessie, in the Eastern New Jessie sim with the main armory.
-JessieWarJournal Frequency
Is Caine Constantine out to get you?
In News from Second Life Combat on May 29, 2009 at 5:33 pmOne of the things I don’t like about being in charge of the New Jessie War Journal is that I feel like sometimes, people aren’t up-front with me because they think I’ll write a story about it. It can make it hard to talk to people, because they assume that I’m going to write a story about anything they say – especially if it’s bad. Unfortunately, what I’m about to post probably won’t help my case, but it’s worth a chuckle.
Apparently I’m not one to be trusted – and neither is the Journal. In a recent conversation with Verissimo Seetan, leader of VALOR, he informed a large group of people that the New Jessie War Journal is a source of misinformation and that I’m out to destroy Second Life’s military community. Check it out.
Verissimo Seetan: In the sl military world. Check things out for your self. going by what all these tards say about me. its just funny. that you belive all that. but for those that know me well.. I am not what you have come to know.
Verissimo Seetan: The biggest thing in SL is people rage when they die and do dumb shit…. I can keep going for hours and not care if I die.
Aubry Xue: I thought the NJ war journal recently had an article praising your new base design. Yet you just called the war journal a misinformant. The first person in a while to praise you for doing something positive publicly and your comment seems entirely ungrateful.
Verissimo Seetan: he cut out alot of stuff
Caine Constantine: Wow
Caine Constantine: We’re misinformation?
Verissimo Seetan: ALOT of stuff
Verissimo Seetan: Never posted
Verissimo Seetan: that made me mad
Caine Constantine: Verissimo, I highlighted ALL of the good stuff you guys do – the ONLY part I cut out was how you got yourself banned at other sims!
Verissimo Seetan: he could of put a link elese where
Caine Constantine: Unique sim design, homepoints, low lag, creative build, strong alliance, good training.
Verissimo Seetan: I want the truth no mater how bad it may seem
Caine Constantine: The only part I cut out was how you got banned at other sims for breaking their rules, and thats because it was 3000 words of the same story at different places.
Zamos Xaris: :O Oh gawsh, Caine’s raging.
Caine Constantine: If that means we misinformed, because I don’t think the story of how you got banned at 39th, Mercz and 2142 is 3000 words people want to read.
Zamos Xaris: Don’t forget Silver Hawk O.O
Verissimo Seetan: na you went and wote some unfair ull shit a little clip that you never even said to me
Verissimo Seetan: you just added it in after words
Caine Constantine: Like what?
Verissimo Seetan: it should of been raw and uncut
Caine Constantine: A giant chatlog that nobody would read.
Caine Constantine: The only problem with the VALOR story was that you immediately began to use the comments page to talk badly about other people.
Caine Constantine: And then they did the same thing.
Caine Constantine: So instead of going
Caine Constantine: “Wow, Verissimo has some cool ideas, let’s consider adopting them!”
Caine Constantine: People just ignored the story and began to flame on the comments page.
Verissimo Seetan: Caine most people will agree you are a Monopoly. Like all monoply’s you will come crashing down hard one day.

Caine Constantine, file photo.
Verissimo Seetan: Part of the reason of why SL combat sucks on the rid Is because of Newjessie

Second Life combat, file photo.
Verissimo Seetan: instead of people looking for fights they simply go to new jessie
Verissimo Seetan: you know dam well what your doing cane your not retarted
Verissimo Seetan: peace
Caine Constantine: You got me.
Verissimo brings up some good questions. Are the New Jessie combat sim and the New Jessie War Journal both terrible monopolies that are destroying combat on the grid? What do you think of New Jessie and the Journal? Are they good additions to combat or are they draining it, or is it somewhere in between?
Though I believe we are a positive influence on the combat community, we are always working on ways of improving ourselves and I’d like to know if we’re genuinely creating any problems. Verissimo may have his shortcomings but is not the first person to say such things.
Please share your thoughts on this subject, so we can work on improving both New Jessie and the Journal. Or, I guess if we’re destroying combat on the grid, please tell us if and how we’re doing that also. Or that is, rather how I am doing it, since “most people will agree you are [I am] a Monopoly”
-Caine Constantine
“Guide To The Typical Noob Military”
In News from Second Life Combat on May 29, 2009 at 12:16 pmWe all know typical noobs. We know noob military groups. These are the groups that emerge twice every four months, and die again within thirty days. This is an in-depth analysis of these groups. I hope to write more additional pieces if you all like this one. It will contain even more components of noobish military groups.
1). First of all, every noob military starts with the same thing, a semi-idiotic leader. This “leader” will not have any skill, in combat, building, scripting, or anything for that matter. They just have an idea. The idea that they can make a difference in the Combat Community. What a joke, right? This leader must have a terrible past, filled with justified bans, griefing, and of course – they must be in denial of this all. Ask me if I care. Wait, no! I’ll tell you… I don’t care! This leader will attempt to begin an alliance, this will fail as well. We’ll get to that another time. Anyways, this leader won’t be aware that there is a period, shift, or comma key in existance anywhere on their keyboard. They also will not have knowledge of when it is the proper situation to use there, their, they’re, your or you’re. Chances are, they will have a name that does not mean anything, yet this name will reflect absolutely everything about them. It will reflect their stupidity.

The epic question - plane versus submarine, who wins?
2). Secondly, this military will start with a small plot of land. If they are serious, they may start with a void sim. They will lose the void sim within two weeks, because their friend who was paying for it, ran out of money and is now living on the street in real life. Unfortunate? Oh well, we can all just blame the tight economy. Possibly blame Bush, Obama, or even Gordon Brown if you feel the need. However, their base will be entirely constructed by a builder no one has ever heard of. It will be made of freebie combat props, likely made by James Benedek. Their terraforming will be linden default. It will likely be based off of a good ol’ snow sim. You know, the one everyone loves so very, very much? Sadly, it won’t compare to anything worth while. It will look like a 1850’s, winter version of Sweden. Nobody wants that.

"Look ma, no hands!"
3). Third, all of their soldiers will not have a standard uniform. This is where a slight variation comes into play. They can either use modded, copybotted versions of armor that was formerly owned by a real military, or they can purchase D1 & MTG vests. Many Spanish, and Brazilian military groups use this method.
4). Fourth. They will attempt to compose a new group name. This name will contain the word “Alpha”, “Super”, “Marine”, “Force”, “Task”, or maybe even “Killers.” These adjectives can be mixed anyway you want. For example: “Alpha Task Force Marine Super Killers.” Sounds catchy, right? Don’t take that name, it’s copyrighted! No, not really.
5). Fifth. They will all shoot through walls, regardless of rank. They will all use Fairlight weapons, because they cannot put together the brain-power to create a script set, or proper weapons models. Nothing comes between a noob and their Fairlights.

Cat tank - coming to cough up a hairball on your town soon.
This has been the first five necessary basics of a typical noob military. Please join us again, and feel free to leave comments or whatever it is you guys do.
-Roo Tenk
Avil Creeggan’s Grand Theory of Second Life Combat
In News from Second Life Combat on May 27, 2009 at 6:29 pmAvil’s Grand Theory of Second Life Combat: (DRAFT v.4)
ATTN: Lurdan Huszar, Anthony Lehane, Poon Voom
CC: Poon Voom, EvoxAlien Dix
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STATUS QUO:
M = This is a man. An infantryman, to be specific. He shoots at other men, and aircraft, and fleetships. The infantrymen shoots at anything. But he walks.
The infantryman also can blow things up. He has grenades. He has rocket launchers. He uses these against infantry and aircraft and fleetships.
His skills include: Using show-look-at and camera zoom and having twitchy skills.
V = This is a vehicle. He really doesn’t exist much now, but is very likely to exist in the near future. He does vague and not-defined things right now.
His skills include: Being the surprise!
A = This is an aircraft. He shoots at other aircraft, as well as fleetships, and is occasionally allowed to shoot at infantrymen – typically when they are shooting at him.
He goes really fast and shoots giant walls of killy things and can also blow things up, because he is cool. His bombs are large – typically up to 32m, depending.
His skills include: Having a computer that can handle his constantly changing view direction and location.
F = This is a fleetship. He shoots at other fleetships and other men and other aircrafts, but he is generally ineffective because no one bothers to get fleetships or make viable ones.
This is because the Alliance Navy has the only remotely meaningful fleet now, and that’s basically a joke.
His skills include: Knowing how to type a series of three digit numbers over and over again.
To summarize:
Type –through skillz attacks type
M –skillz–> MAF
V —> ?
A –leet computerz–> MAF
F –111,111,111–> MAF
INSTEAD:
M = This is a man. An infantryman, to be specific. He shoots at other men and vehicles. He likes to be killed by vehicles and fleetships.
His skill is precision – to know where the enemy is and to engage him despite unpredictable movement and concealed firing positions.
The infantryman has grenades and the occasional rocket launcher. He walks. He’s a pretty cool guy.
V = This is a vehicle. He shoots at other vehicles and fleetships and sometimes infantrymen. He likes to be killed by vehicles and fleetships.
His skill is perception – to be able to coordinate his efforts effectively across the entire battlespace.
The vehicle has chainguns and specialized weaponry. He remains close to ground/sea level – the horizon line. He’s a pretty cool guy.
A = This is an aircraft. He shoots at vehicles and fleetships and other aircraft. He likes to be killed by other aircraft.
His skill is agility – to be able to outperform other aircraft and deny any effectiveness to enemy assets which may not conform to our tiered system of combat.
He has chainguns. He is typically a fast physical craft. He’s a pretty cool guy.
F = This is a fleetship. He shoots at vehicles and infantry. He likes to be killed by aircraft and the occasional vehicle.
His skill is prediction – because of the slow nature of his craft and its weaponry, he must be able to predict enemy traffic patterns and match his targets to them.
He has guided weaponry and an assortment of support functions. He is typically a slow non-physical craft. He’s a pretty cool guy.
To summarize:
Killed by —> Class —> Kills
MVF —> M —> MV
MVAF —> V —> MVF
A —> A —> VFA
VA —> F —> MV
The problem is that we are currently in an environment where the community isn’t apt to enjoy our suggestions for combat improvement and that, prior to this moment, all approaches to combat reform have taken an idealistic and utopian approach which makes success an increasingly remote possibility. The question is how to implement such a system in the most pragmatic fashion, a path where external community involvement isn’t required. The answer is that we, as the Merczateers, can implement that system unilaterally with strong incentives for community adoption.
Two means of encouraging community adoption:
1. Discussions with the Iron Symphony and other such combat groups.
2. Implementation of gear in such a fashion that the most effective option to counter that gear conforms to the system.
The first should be obvious. The second is more complicated.
You see, we have a tremendous asset available to us to help control the flow of combat through such a system, although the use of that asset will be quite controversial. It’s the armor system. Using it, we can effectively implement this typing system and encourage compliance – consciously or otherwise.
—
First, a review of the initial balance of this system, as unapparent as it may be:
Aircraft: At the point where there role is solely to engage other armored assets (everything except infantrymen), they no longer need to have damage rounds by default. Quite to the contrary, we can outfit them with rounds optimized to engage armored targets, similar to the RPG rockets or the thermite grenades, although obviously not built for their duration. And to prevent infantry from engaging them, we can do what would otherwise be unthinkable given current trends – allow for rampant levels of maneuverability and speed, although perhaps not with some of the excesses of previous flight regimes (decoupled cameras, backwards flight, strict strafing, et et). We’ve already seen progress towards this ideal within the Merczateers with the development of the new camera-coupled perpetual-forward-thrust Agni flight core, which has thus far received admirable feedback in light of its current position within the development cycle.
Fleetships: We can provide them with slow ordinance inappropriate for dealing with air-to-air combat but which would effectively dominate both vehicle and infantry targets. They can be made particularly slow or downward facing to allow for engagement by vehicles without issue, and can have high levels of armor, down-facing defenses, or other supplementary methods to discourage interference by infantrymen firing into the sky. Additionally, we could aim to discourage fleet to fleet engagements or to force them into, effectively, infantry engagements; at the point where we’re making extensive use of the armor system (and adaptations for turrets?), the remaining vehicle is physical and… dare I say it… boardable?
Vehicles could have a fairly robust speed, in excess of fleetships but in contrast to aircraft, which would allow them some maneuverability to escape enemy infantry and ground effect munitions without having the ability to dominate the battlespace – but to engage across the full spectrum of combat. They could have traditional damage munitions for infantry targets and a specific weapon for engaging fleet targets and other vehicles – but it wouldn’t be a weapon that would have the needed speed to combat aircraft.
—-
Note that all of these would come with a complimentary unilateral reduction in explosive radii across the board as well as a total ban (either within the group’s technological design or, perhaps, across all Iron Symphony simulators) on coordinate fire munitions. Additionally, while this system may present opportunities for those proponents of guided munitions, the best maintenance of combat balance through this system requires their complete exclusion. Also, for clarification – an aircraft and a fleetship, while typically considered physical and nonphysical (respectively), need not be so – as long as they keep to the profile. That is – fleetships being substantally slower, better armored, and lacking air-to-air capability; and aircraft being substantially faster, less armored, and lacking an anti-infantry capability.
At the point where we are effectively implementing this system, abuse of it becomes increasingly obvious. The use of the armor system severely impairs the ability that was once available to unfairly tamper with vehicular platforms that were designed with longevity in mind, because munitions which can deal with armored targets and munitions that can deal with ground targets follow seperate and generally incompatible design theories. Damage munitions emphasize efficiency of killprims using sensors with quick prim removal, and armor munitions emphasize multiple collisions to maximize armor loss. Abusers would need to create anti-armor munitions with a damage capability – which is both inefficient and COULD be banned using social methods such as house rules and treatises as well as technical methods – additionally, because the armor system is not absolute, filters can be made to ignore specific munitions which are determined to be detrimental.
There is also a myriad of subtle but distinct circumstances which would discourage most forms of abuse short of the kind suited to Vanguard – the relative speeds of each class tend to be “enforced” by “realistic” limitations (NOT social limitations like house rules, but design considerations) as well as platform limitations such as the speed of ground vehicles as compared to freeflying aircraft; there are also social considerations that work towards this system, such as the community backlash currently occurring against freeform aircraft design; etc, etc. It’s a long list that I’d be glad to explain and defend at length at a different time – for the purposes of brevity, I’ll let the list stand there for now.
There are two real problems with this concept, and they are thus:
1. Social acceptance of the armor system is constrained
2. Regulatory interference (LL destroying VolDet’s current functionality to the combat community.)
However, the first problem is rapidly diminishing and the second is, in my opinion, an acceptable risk in light of the length of time that VolumeDetect has remained in its current state and the lack of impetus for LL to alter its functionality.
Feel free to share your thoughts.
—Avil Creeggan.
Advertise with the New Jessie War Journal today!
In Administration on May 26, 2009 at 8:54 pmI want to thank you all for reading what we believe is the premier news source in all combat on the grid – the New Jessie War Journal. It’s a lot of fun putting together what has become a sort of community forum, where people can share their thoughts and where we can get word out about the individuals, the places, the groups – the stories – that make up our wonderful community.
The New Jessie War Journal garners hundreds and even thousands of hits a day. Especially when big stories hit, we’ve got a strong readership ready to check out the Journal for what’s new in combat on the grid.
For this reason we’d like to share our traffic with you in exchange for your help in keeping New Jessie alive and kicking. Are you looking to advertise your combat group, military force or new high-performance combat product or weapon to what is the best targeted market for doing so in Second Life? You can’t do better than the New Jessie War Journal – we can deliver your message to a targeted audience that wants to know more about your services, your groups, and the products you make.
So if you’re looking to reach the people who are looking to hear from you, let us make the connection. All the while, help make it possible to keep the Journal and our work in attempting to foster quality combat journalism and weapons reviewing alive, while also supporting the most popular free, public combat region on the grid – New Jessie itself.
Advertise with the New Jessie War Journal today, at simple monthly rates of 1000L per month, for visual and textual ads to be placed in this left column for a monthly period. For the average of 20,000 hits a month the Journal receives, every single Linden means 20 people see your message. For any information about doing so, contact Caine Constantine in-world, or by e-mail at caineconstantine@gmail.com.
Thank you, and we hope to hear from you and get your message out soon!
Weapons Review – the Titan Industries AK5
In Weapon Reviews on May 26, 2009 at 8:28 pmThe Jessie War Journal
Weapons Review Department
===========
Overview
===========
Weapon: Titan Industries AK5
Price: $1200L
Prim Count: 193
Credits:
Model:Keystone Gray
Scripting:Ethan Schuman

The Titan Industries AK5
===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] (3)
Build:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Texture:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Animations: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JW (4.5)
Sounds:[~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
Ease of Use:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4)
Value:[~JWJ~] [~JWJ~] [~JWJ~] (3)
===========
Aesthetics
===========
Pulling the rifle out of the box gets you a very nice piece of primwork. Textures fit together and the few seams or prim changes you can see can only be seen at an extreme zoom. Even then, I was only able to notice any on the edges of the hand guards.
Even the small details on the model are primmed where appropriate (Fire selector, receiver extrusions, rails, scope details) and very few details I like to see primed were left textured, namely the vents in the fore grip.
The main thing that puzzled me with the model was which version of the AK5 it was. The original AK5 didn’t have a rail system or scope, the AK5B had its ironsights removed and scope added, the AK5C had a different rail system, and a very different foregrip, and the AK5D is much shorter (as it is the carbine version of the AK5C). However, being based on the FNC, the AK5 should surely be modified with FNC parts, so that’s no big deal. I’d call it a modified original, as if the optic and rail were removed, it would be the first AK5.
Attaching the gun places it nearly perfectly on my average height avatar. The animations, which inspection reveals are made by Tenaki Kupferberg, fit well and move together quite seamlessly from one to another (though that is also do to the animation scripts). Melee animation looks great, though the front hand slips off the rifle, though I am left wondering if, in real life, a skeletenized stock would hurt enough…not going to argue though.
The AK5’s one purely aesthetic feature is the Optic, which can be removed and attached at will, through the menu or verbal commands. One thing I did notice with the scope however, is that the sound, and presumably function, triggers regardless of scope state. If the scope is on, and I insert the command to put the scope on, it will still make the sound as if I am putting it on. Not a major issue in itself, but something I would have expected to have been covered in such an upper market rifle from such a renowned company.
The silencer is more than aesthetic on the Titan AK5. Unlike many silencers in SL, which simple change the sound and turn off the muzzle flash, the AK5’s silencer, when equipped, causes the rifle to fire alpha’ed bullets. While this is a very and unique feature, I am curious how effective it would be on the battlefield, as in SL, tracer rounds are almost always required as you cant use the optics or sights on the gun. What pleases me most, is that they mention that the alpha’ed rounds may not be allowed in all sims in the manual. While I could be reading too far into this, but it shows that the manual writer (Anlysia Gregoire by notecard creator) shows some concern for sims like New Jessie, where people would get in trouble for using the alpha’ed bullets. The silencer suffers from the same issue with sounds that the optic does. I also ran across another odd bug, as once when I drew the rifle the silencer was suddenly on, and not just in visuals, but all the sounds and bullets too. I detached the gun and reattached it, and the silencer had detached itself.
The muzzle flash of the AK5 is another interesting piece. It’s a one prim sculpt with a spiral twist to it, and has a very nice texture. the one thing I noticed with it however, is that it tries to pulse with every shot, and often falls out of since with the firing sound. While not a huge issue, having a muzzle flash that animates a texture, or simply stays on while firing full auto, could make it look a bit better. While I prefer no muzzle flash as they are not realistic, it is worth mentioning, that I only turned “Show Avatar In Mouselook” on to view the muzzle flash, and do not normally see it while fighting.
Sounds vary. The unslilenced fire sound is good, though I think it would sound better if it didn’t use the LLTriggerSound system it sounds like it uses. The silenced sound sounds familiar, and I think it has been used before in some projects.
===========
Performance
===========
All Combat Testing was done on Default Settings
The performance of the AK5 didnt quite match up to its good looks. While far from poor, the AK5’s performance could stand some improvement. During combat at New Jessie, the AK5’s performance was influenced more-so by lag than other weapons I have used, though this is, again, not bad. When spikes would occur, the AK5’s rate of fire would seem to slow drastically, and bullets did not see to rez. Sometimes during the spikes, the fire sound would sound like it was going on a roller coaster of speed, and then all of a sudden the gun would blech out all the bullets it sounded like it was firing. Reload time was also affected by lag, and it seemed that the gun would struggle to regain controls to fire ( I am assuming from the Stop hand I got while clicking during reload that the gun releases controls during its reload cycle) Script time testing was also a bit lower than my expectations, as it registered an average of almost double of the ENIC 08M I tested a few days prior during full auto fire (AK5 averaged 0.431ms. Type 08M averaged 0.236ms). ** As a note, I retested the Type 08M after Testing the AK5, and it is also worth noting that I have no scripted objects on aside from the gun.
However, to say the AK5 is without its positive sides would not only be unfair, but would make me a damn liar.
The AK5, when not under the load of lag, always shot clean and the spread feature preformed wonderfully, and gave a sense of realism fixed rez slaves and random offsets can only dream about! It gives spraying for covering fire a whole new meaning, and actually ads feasibility to ranged fire, as the bullets spread out as they go, rather then when they rez. Excellent for anyone who looks for realism.
I also never had the bullets lock up when the rezzed. Granted, where other bullets may have locked up, the AK5’s didn’t seem to rez at all, but it prevented me from surely killing myself.
Perhaps my favorite combat experience with the AK5 was when someone was driving a jeep around the roads. I ran up to it as they were trying to turn into me, hit the melee combo keys, killed the driver…and hijacked the jeep. At first I didn’t think the gun would work after the jeep taking controls, but I was quite wrong. I killed myself because of the rez distance, but increased that with a few quick keystrokes and managed to pull off a few drive-bys in my newly “acquired” spoils of war. Unfortunately…street-cred in a old Willy’s style Jeep while doing drive-by’s with a Swedish assault rifle isn’t very good, but you will certainly show all the gangsta’s with their 9×19’s what a bullet truly is. And don’t worry.. the will know because the AK5’s bullet has the caliber in its name, which I greatly enjoy seeing over just “damage” or “bullet damage” ect.
The adjustable parts of the weapon all work as advertised and work well, I changed them up to test them, but during combat I kept it to the defaults, and aside from my jeep escapade, never felt the need to change them. The adjustable rate of fire seems like an odd thing to included, as the cyclic rate of the AK5 is between 650 and 700 rounds per minute, but I know that features can often make the sale. However, the realism of the spread at the default rate of fire could make the sale in and of itself.
===========
Other
===========
Other features of the AK5 are clever and unique, specifically the “paintball” bullet type. Unlike a normal training bullet, the paintball bullet rezzes a splatter effect approximately where they hit, so while you can do target practice with any bullet, the paintball bullet will provide a bit more feedback, and therefore, a bit more usefulness.
The adjustable mag size, unlike much older titan weapons and other weapons with user input based magazine size, has a hard upper limit of 100 rounds. The reload time also increases with bullet count, so
The adjustable spread, while it has a hard limit at 10m of spread at 100M of distance, is only useful up to a certain range. At a spread setting of 10, I could barely hit the armory wall from the other end. I’d say anything over 3m of spread is nearly useless, and that the deafult 2 is probably the best.
The menu, which can be turned off if you don’t like touch menus, does add a nice touch, but I do use verbal commands before them, though I use the melee and the reload combos more than anything. Perhaps my favorite area of the menu is the Defaults menu, where with the click of a button you can reset any of the adjustable options to its default value. Only thing about the menu I don’t understand, is why all caps?
===========
Overall
===========
The Titan AK5 is a solid gun, though not without its flaws. Its a very good looker, getting near top marks in build and texture areas for its balance of prim vs texture detail and its realistic textures that contribute to its overall build quality. Animations are top notch, and only a few minor hitches prevent a 5 flag rating. Sounds are good, but the glitches and overly familiar silenced fire take away from it. The gun is a bit daunting to use at first, as the manual is massive and some commands are strange. But combined with the menu, the weapon is quite easy to use and gets a 4 flag rating.. You don’t even need to read the manual if you don’t care about the adjustments, as all the traditional commands (“auto”, “semi”, “damage” “draw”,”reload” ect) are present. Value for the combat minded is a bit lower than average at three flags, but the wonderful spread, as well as the good looks and solid build, help keep the value average even with the price tag.
All in all, a great looking gun with features as unique as the Bofors AK5 is to Second Life which is brought down mainly by its average performance and rough handling in lag.

Caine uses the AK5 to politely ask some children to stop playing in his yard.
The weapon can be purchased at any Titan Industries vendor, including the vendor at the New Jessie combat sim. So if you’re interested, check out the vendor in New Jessie to get a closer look at the weapon today.
-JessieWarJournal Frequency
“Let the ground burn into ash everywhere we march!” – The Chaos Decretum
In Military Status Reports on May 26, 2009 at 8:15 pmIf there was ever a group people loved to hate, it could be the Chaos Decretum, self-described as the last evil-based group on the grid. He relishes in it, and the theme of the group is based on this idea of evil. As a result, the Chaos sim in
Meliae is shaping up to be as dark in appearance are as the aspirations of the group now operating from it. Though sim sim is currently closed to outsiders, Chaos Dominus Dark Svenska let me check it out and take some snapshots of a place that, when it opens, is sure to be under constant attack and counter-attack.
The pictures taken for this piece are all taken in the optimized settings that Chaos says are best for viewing the sim in. So, to get that really-evil feel as best as possible, here they are. Keep in mind of course, that an endless droning sound permeates the entire sim, reminiscent of little else but somehow instinctively reeking of death.

The first thing you'll see at Meliae are tormented red skies, murky and poisonous water, and an endless array of jagged rocks looking ready to impale attackers.

These burning red eyes actually follow you as you move. They are probably the creepiest thing I've ever seen in a combat sim, though my visits to a place known as "The Yiff Factory" stop me from calling them the creepiest thing I've ever seen on the grid.

If only they'd call him.

The view into the heart of Meliae is lit by a blazing sun that obscures the view of most everything but the main walls of the Chaos stronghold, and of course the peaks that line the first redoubt.

Bright green sludge oozes from a waste line. The message is clear - not only does Dark Svenska plan to destroy you. He also hates the envionment.

The only thing more terrifying to view than the surface of Meliae is the angry sky above it, with fiery stones moving slowly about the sky suspended in position beneath the warp storm above.

A bit of irony - interestingly enough, evil's home in combat on the grid is located between two paradise-themed sims named Heaven Breeze and Kuwait Love.

Small bunkers dot the sim in various locations, blending into the volcanic rock and ash they're built on.

The smoldering husk of what appears to be a small town lies in ruins within the bowels of Meliae.

"Will made flesh" - this battle standard representing Chaos, one of many visible in Meliae, is joined together by the rotted remnants of a human corpse.

Deep behind all of the ghastly sights and sounds lies the main compound of the Chaos forces.

Chaos claims that this titanic warp gate has a purpose, but so far nobody is saying what that may be.

"A machine possessed by the gods of disease - THE PLAGUE TANK - in other words, the Morbus." - Dark Svenska on the coming armored beast of the Chaos Decretum. Picture taken in New Jessie.
Chaos is not saying much at the moment, instead focusing on building its strength until it opens later in the year.
Caine Constantine: Any word on when the base will be open?
Dark Svenska: Well we need to get all of our gear scripted, so sometime around summer break.
Caine Constantine: Sounds good
Dark Svenska: Its a long wait i know, but hey look how long Ordo had to set up their shit?

"More blood for the blood god!" - reconciliation and friendly engagement are...doubtful, to say the least.
Interestingly enough, probably one of the biggest rumors in the combat community – the idea that Vanguard is going to return to the grid soon – was referenced perhaps randomly by Dark during our conversation. In explaining his justification for Chaos and its role in the combat community, he also reveals perhaps not on purpose the fact that if Vanguard does return, the biggest losers in this situation will be the smaller groups full of ex-Vanguard members. Dark also explains what is essentially his purpose for Chaos – to buck the modern move toward a friendly combat community and move back into the recent past of the 2006 – 2007 era. Though the terminology he uses leaves much to be desired, there is an interesting point here as well. Can you have good without evil? Or is good and evil a bit much to really seriously consider since this is a computer game?
Dark Svenska: So yeah, Chaos is still coming.
Dark Svenska: Let’s face it we balance the community in the good vs. evil thing.
Dark Svenska: Even if VG comes back up we still need to be around. Without an actual evil based group you get moralfags.. No one likes moralfags.
Caine Constantine: This is an interesting point.
Caine Constantine: Isn’t Vanguard the traditionally “evil” group?
Dark Svenska: Christoph is evil.
Dark Svenska: Thats pretty much it.
Caine Constantine: Haha, I see
Dark Svenska: Which is why I like Chris! He always finds a way to brighten up my day when it comes to tormenting others.
Dark Svenska: Though the snowmew thing disgusted me and possibly scarred me for life.
Caine Constantine: Any last words on the base?
Dark Svenska: Yes. This base does have effective cover for the opposing force. But the fact that we seem to have more cover?… Well I never said I ‘wanted’ people inside my base now did I?
Dark Svenska: Matter of fact I think that’s the whole point of ‘base defense’.
Dark Svenska: So.. Take that Disney bitches!
Dark Svenska: I SHALL RULE YOU ALL!
Dark Svenska: ….
Dark Svenska: I’m done.
The war of words heated up on the page of the Chaos Decretum on Second Life Wikia, which I initially checked and found the phrase “Let the ground burn into ash everywhere we march!” Going back to double check it, however, I found that an anti-Chaos author had changed the group’s wikia entry in a less than friendly way.
“”FOR THE IMPERATOR, THE BEING KNOWN AS UMBRA DECLARES WAR ON THE FILTH OF THE CHAOS DECRETUM SCUM.”
Chaos is nothing but a trolling group set up by Dark Svenska to patrol and De-Recurit Ordo Members as they Teleport into the Sim New Jessie. Dark’s combat skills are as weak as his mind. As a plus He may have been a Merczateer Light Ops. member he has nothing to prove on the battlefield. IS forces crippled his force by ejecting most of Chaos members. Also the group known as Solution_Root has taken root in Chaos to drive out all of its members into the group called Umbra which the leader remains nameless and faceless as he is behinde the the project at this time.”
Dark Svenska then edited his page again, opting instead of reverting it to its original form to write a response to what had been posted on the wikia entry of the Chaos Decretum.
“Is this the part where i am scared?… You are dreadfully wrong and pathetic as the rest of you little spy groups. For one all of your comments are a sad attempt at trolling me, since when did we care about recruiting Ordo? And combat skill? That’s actually the funny part because i can slaughter 88% of the members of Ordo in 5 man squads by myself. Yes, I was light ops and everyone still loves me.
You are nothing but filth yet to be eradicated and converted to the influence of the dark gods.
Oh and the stunt Aryte pulled?.. He invaded a land group that was not being used. He could only get enlisted rank in the main group as well sooo.. Way2Fail.
Stop your hiding and face us without your cloak and dagger tactics. We only see you as pathetic cowards and like everyone else you fear us so much you have to hide yourself instead of meeting us in battle! Until then you will never impress me.
Ordo knows very well that everything must be kept on the battlefield and not in sabotage. We want to fight!
Come out of your holes, and fight us.
Or we will hunt you down and force you to weaklings.
In b4 srs bzness.”
Dark Svenska: Consider it my personal message to any group that uses cloak and dagger tactics over combat on the field.
Dark Svenska: Chaos considers all spy groups to be cowards and they fear the greater powers. If you want to prove something fight us face to face.

The symbol of the Chaos Decretum hovers over a battlefield embodied by the concepts of the group based in it.
In visiting Meliae, a few things are evident. Firstly, regardless of your thoughts on the group, Chaos is putting together a pretty cool place for combat. Secondly, Chaos is seeking to become a group that is representative of the opposite of what groups like the Iron Symphony want. Whereas they advocate essentially making combat an experience in amicably and fairly fighting one another, in the same way you might play a game without cheating, play until you win or lose, and then say “Good game” regardless, Chaos is “old-school” as their leader puts it. There’s no love lost for other groups, minimal advantages for attackers, and a rhetoric built on baiting people to come and try to take Chaos on regardless.
And so having said my piece, what do you think? Please share your thoughts on the group and its sim, as well as its ideology, in our comments section, as it definitely raises a lot of questions about the nature of armed combat in Second Life.
-Caine Constantine

Weapons Review – the ENIC Type-08M
In Weapon Reviews on May 23, 2009 at 10:47 amThe Jessie War Journal
Weapons Review Department
===========
Overview
===========
Weapon: ENIC Type-08M
Price: 500L
Prim Count: 123

–Manual Credits–
<ENIC> – 2008/2009
Design: Mikhail Kalashnikov; IZHMASH
Model: Grey Nolder/Scarlet Flaks
Scripts: Tsume Xiao
Sounds: Tsume Xiao
Effects: Tsume Xiao/Grey Nolder
===========
Flags
===========
This is what a perfect 5 Flags looks like [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~]
Performance: [~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] [~J (4.5)
Build:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4)
Texture:[~JWJ~] [~JWJ~] [~JWJ~] (3)
Animations:[~JWJ~] [~JWJ~] [~JWJ~] (3)
Sounds:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ~] (4)
Ease of Use:[~JWJ~] [~JWJ~] [~JWJ~] [~JW (3.5)
Value:[~JWJ~] [~JWJ~] [~JWJ~] [~JWJ] (4)
===========
First Impressions
===========
Upon rezzing the simple, cardboard box and copying the contents, I immediately noticed a level of detail in the manual that opened before me. The notecard is more than a manual, and shows that real thought was put into it. There is a back story written up for the weapon about its “service” history in Erusea, how it relates the the Kalashnikov it is based upon, an in-depth notecard on the 5.45×39mm round, and even how it would differentiate internally from a Kalashnikov. Its nice to see such thought and detail put into just the manual.
After the introduction, the key commands are integrated into sentences describing their function, with proper examples of how one would look. Well written, although I think listing the commands upfront may be helpful to the customers who actually read the manuals. Reading the ENIC manual is highly recommended as its not only enjoyable, but ENIC weapons function on Channel 9 and have some varying commands.
===========
Asthetics
===========
Attaching the model puts a dark, powerful looking weapon in your hands. Sculpts abound, being used in places such as the foregrip, stock, grip, trigger guard/trigger/mag release, fire selector, main receiver, suppressor, magazine, and even screws. Details are quite good, with handmade textures that flow smoothly over the curves of the sculpts and non sculpts a like. On one side of the receiver, the textures shows a stamping that reads the company name, caliber, date, and country name. A few seams can be seen when one zooms in on the part above the trigger, but it is only visible at very high zoom and does not detract from the overall fit and finish of the model. Of all the sculpts, the stock, upper part of the foregrip, and gas system stand out the most in visual prowess and detail, although the fact that you can look in under the reciever cover and see the separate bolt is nice.
Outside of the sculpts however, the model is detailed although the textures seem to be fairly plain and unexciting.
Speaking on textures, one of the features on the Type 08M is the ability to change the color of the furniture (grip, stock, foregrip) and change the magazine material. For furniture there is a very nice wood grain, or a smooth synthetic, both of which fit the sculpts and gun design well. Magazine choices are either the traditional stamped metal or BakeLite. The Bakelite texture is the odd ball, as it doesn’t look as nice as the others. I personally prefer the monochrome synthetic with metal mag, but on the plus side, it also goes the best with my suit.
Animations are well thought out and fit the weapon, though execution doesn’t always work well. The stand animation is not the usual SL assault rifle hold(right hand on the trigger foregrip rezzing in the left, held at stomach height). Instead, the gun is held, muzzle downward, in an angled position, hand safely off the trigger, but it looks like its easy to slide then hands and have the hostile in your sights. Aim is fairly traditional, but works well. Reload seems to fit the tactical reload, but the full reload uses the same animation and then just sits there during the bolt pull. The prone animations is good, and I am not smashing a rifle into my face. The downs to the animations are the way the tend to snap, and that the size may not fit larger or smaller avatars. Otherwise, it they are quite nice.
Effects are minimal, just a simple muzzle smoke and light particle muzzle flash. They look good and function well, and can be turned off with a simple command. Muzzle flash turns off with the suppressor, but the smoke stays, as it should. Granted, the silencer’s sculpted, custom textured looks see to clash with the matte metal barrel.
The gun report is nice, sharp and crisp, with that trademark Kalashnikov crack-”bap” sound you really only know how to describe when you hear it. Suppressed sounds are not Hollywood-style “kink klink klink” but rather a slight crack and a hiss, which is true to life, as super sonic ammunitions cannot be fully silenced because it still breaks the sound barrier. Reloads sound good, as with the suppressor attach/detach. The only sounds that can be as enjoyable as the un-suppressed fire is the melee. A nice swing with a satisfying crunch on impact.
===========
Performance
===========
The ENIC Type 08M may not have dozens of fancy features and effects, but it makes an excellent battlefield companion. During several hours of fighting, I never worried about hit registration with these bullets, was always able to greet people within rez ranges will a rifle butt to the face, and take long range shots when needed. There are some quirks to the 08M, such as the spread on fully automatic. It seems small for a Kalashnikov, which takes away from its role as a suppression weapon. However, this is closer to the AK74 than the AK47, so it should have some decent accuracy. Fire on semi auto is dead center, and is good for long ranges, though with such a tight, predictable auto spread, I wonder if switching to semi is worth the key strokes.
The Type 08M is a excellent performer. It doesn’t generate high resource usage or lag even under heavy fire, nor does it suffer from sim lag. My movement will be like sludging through molasses, but the gun will fire like a well oiled machine. Bullets also keep flying when others around them are phys-locked,though they do not utilize any impulse maneuvers, but rather just seem to not lock up as easily as other bullets, and the brief time they did lock, they seemed to be released first.
This is the kind of reliability you want in your weapon.
===========
Overall
===========
The ENIC Type 08M is a solid weapon choice for those looking for a combat centered weapon and don’t mind sacrificing some show for some great go. Performance gets a four-and-a-half flags because of a few minor issues that were had during the combat, but none that are anything beyond nuisances. The build is a solid four flags, with good prim detail and nice sculpts make this a great AK-style build for the Kalashnikov fan. Textures get three flags, as once you look away from the good sculpt textures, it’s just a basic matte generic metal. Animations also get a three, as they look good alone, but don’t mesh well, and some of them don’t match the weapon’s actions. Sounds come in at four flags and are great, clear and crisp. Why a suppressor is included is beyond me as that report is a true delight to hear. Reload seems a bit odd at the end, almost rushed, and the suppressed sounds, while nice, don’t seem to be up to the same quality as the un-suppressed fire sound. Ease of use is a respectable three and a half flags, with that odd listener channel, a few long commands, and odd semi auto spread that takes a bit of a learning curve. Lastly, value is a nice solid four flags. 500L for a sculpted AK variant with this performance and thought behind it is a winner for all the Kalashnikov fans who aren’t influenced by the name of the prims being “Type 08M”, and want a stellar performing gun with great reliability.
If you need a good piece of Soviet engineering at a good price, grab yourself an ENIC Type 08, a good all around gun whose only flaws are minor points in aesthetics, which are overshadowed by high performance.
Visit the North end of the New Jessie armory to find the Type 08 at the ENIC vendor in New Jessie.
-JessieWarJournal Frequency
Militant Collective – Pioneers of Realistic Combat
In News from Second Life Combat on May 20, 2009 at 8:16 pm
The Militant Collective, a group based in Nerva and headed by C-3 Raideur Ng has stepped up its progress in developing future systems for the improvement of SL combat. Along with the Merczateers and other groups, they have begun to engineer what many hope will be a solution for the continued issue with current Second Life combat aircraft.

The Collective’s attempts to lead the way in realism began with their first aircraft, the Sparrow Intercepter. This small and nimble aircraft quickly became known for lethality and speed. However, the Collective was one of the first militaries to arm their main aircraft with only air to air weaponry, in effect developing a pure intercepter. This was combined with a thrust system that did not allow it to hover, nor move in reverse. It also restricted its strafing and boost movement, in effect creating a craft that moved like an actual aircraft.
The Collective has also begun development on a Health Counter system for use on all vehicles. This concept, with the cooperation of other Second Life military groups, will allow for a realistic use of vehicles. The Sparrow and other Collective craft will soon be able to take multiple hits and simulate battle damage.

This concept is also being applied to fleetships. Giving fleetships the ability to survive against minor ground fire and light strafing simulates armor and allows dedicated heavy vessels to react to threats much like other games. Such a system, coupled with the decrease in speeds of aircraft and fleetships, will allow infantry to once against protect themselves from low flying aircraft, simulate extended dogfights between fighters and bombers, and allow ships to finally pummel each other with countless weapon batteries.

The entire Militant Collective is extremely excited about the abilities such a change could make on the overall feel of combat in Second Life and encourages all military groups who read this to research and consider the broad amount of realism and sheer amusement this will bring. They also hope that groups can agree on a few simple rules governing such a Health Meter system so creativity is not squashed in the name of “winning at all costs”.
The Militant Collective Air Corp, Space Corp, Marine Corp, and Infantry Corp are constantly looking for able personnel to command the best equipment available and fill both combat and leadership roles. Entry forms are available in the Nerva telehub or by IM’ing one of our Reservist Trainers. As always, play fair, try hard, enjoy yourselves, everyone.
-Raideur Ng
VALOR – A New Kind of Combat
In News from Second Life Combat on May 19, 2009 at 2:03 pmI went to the Krazykat region today to check out the growing and enigmatic VALOR military group. Here, those who might expect to find another small military would be wrong – instead, what they find is a unique form of combat on the grid entirely.

The battlefield at Krazykat, with its terrain ridges, lava pools, and basis for both defenders and attackers, stands calm for the moment.
It is a concept in which the goals are to create equal conditions for both attackers and defenders, while simultaneously minimizing lag and creating a clear and reasonable objective for capture that leads to fast-paced but fair fighting.

The long, lonely road - one of the routes into the VALOR base.
There are several key factors that the group’s leader, General Verissimo Seetan, employs to make this possible. One thing he talked about is the equal balance employed in the sim.
Caine Constantine: So you redesigned the base for visitors?
Verissimo Seetan: Yea for a Real Army vs Army. Both sides have a base and homepoint.
Verissimo Seetan: I am just so sick of other sims, with no home point and so 1 sided.
Caine Constantine: I know what you mean.
Verissimo Seetan: Not only are you attacking, but your dealing with rezzing, and tons of lag because of it
Caine Constantine: It can kill you.
Verissimo Seetan: It does.

Visitors to the VALOR base get a homepoint in the hub from which to fight.
I have personally often recommended homepoints for attackers in all combat sims, but usually the recommendation is shot down for, among other reasons, a belief that malicious types will exploit the homepoint.
Caine Constantine: But to play devil’s advocate, how do you defend against people exploiting the homepoint here?
Verissimo Seetan: Example?
Caine Constantine: Well for example I give out homepoints to anyone too in New Jessie, and it can be hard to ban someone with a homepoint in our sim.
Verissimo Seetan: well in the home point
Verissimo Seetan: no rezz
Verissimo Seetan: no scripts
Verissimo Seetan: nothing
Verissimo Seetan: not even for group members
Caine Constantine: Ah, so it’s a seperate parcel, and by keeping them out of the other parcels, the worst they can do is stand around and shout basically.
Verissimo Seetan: Yea, let me show you.
Verissimo Seetan: Its group only access, and its covered, other parts of it, above and below.
Caine Constantine: So does this cut down lag noticeably here?
Verissimo Seetan: HUGE
In fact, General Seetan told me essentially that its his belief that combat need not lag at all – contrary to the popular belief that where there is combat, there is lag. He said that he stringently checks scripts in his sim to make sure that this is the case, while also building low prim.
Verissimo Seetan: [We have] near no lag.
Verissimo Seetan: And the vendors, I made sure they are low lag.
Verissimo Seetan: I removed a lot. They stress the sim.
Verissimo Seetan: I make sure nothing here is over a .5 here in script time.
Caine Constantine: That’s good.
Verissimo Seetan: Even you and me, so right now I am totaling 100 scripts, and a 3.0ms [total script time].
Verissimo Seetan: Extremely low
Caine Constantine: Yeah
Verissimo Seetan: So when I feel lag, I check the scripts.
Verissimo Seetan: and if i have 2 of the same scripts running on my sim, I recompile it in to mono, so it all runs as 1 script, saving even more sim time.
Verissimo Seetan: And I made very minimal use of prims and textures here.
Caine Constantine: Only about 1250?
Verissimo Seetan: Yeah
Verissimo Seetan: So for a homestead I got the fastest one.
Caine Constantine: It seems like it, very smooth.
Verissimo Seetan: We had the Silver Army attack us
Verissimo Seetan: No lag, until one of them died or teleported back.
Verissimo Seetan: That is what causes the sim to choke.
We then went to look at the rest of the region. One of the interesting things about the sim is that it features a closed sandbox for VALOR members to use for testing and building things.

VALOR's closed and covered sandbox structure.
Used for the testing of weapons built by VALOR, which builds its own armaments, as well as used for testing bought weapons, the sandbox has script testing devices that also help to keep weapons efficient and low-lag.
Another thing General Seetan has tried to do with the design of the sim is to make it harder for people to cheat – both attackers and his own soldiers. One consistent problem with fairness in combat on the grid is illegitimate homepoints. Especially late at night when people are feeling too lazy to defend properly, homepoints are sometimes set on defensive walls in the middle of the sim, far away from their legal homepoint areas. This can cause havoc when attackers try to pass by, as they’re forced to either spawncamp – often against sim rules – or left to be shot in the back as they move toward an enemy base.
At VALOR though, the majority of the battlefield, outside of the sandbox and the small square parcels used for homepoints for both attackers and defenders, belongs to a land group in which only high-ranking members of VALOR, who administer bans and deal with other land issues, are part of.
Caine Constantine: So this is interesting, this land is set to groups which make it so that your own people cannot cheat in terms of homepoints even if they want to?
Verissimo Seetan: yea
Verissimo Seetan: the main parcel
Verissimo Seetan: not even my guys can cheat.
Only two people, Verissimo and one of his close officers, are members of the land group. In other words, unless they themselves are doing it, illegal homepoints aren’t really possible for the most part at the VALOR sim. This solves the illegal homepoint problem often afflicts even the most disciplined military groups.

A view of VALOR's sim, Krazykat, from one of their base's defensive towers.
I was then invited to check out VALOR’s own base, in the far corner of the sim opposite the attacker base and spawn.

These teleports allow VALOR's soldiers out of their base through an otherwise completely sealed off basement.
VALOR’s “barracks,” if a barracks is where people spawn from in combat on the grid, as well as their offices, are located in a totally sealed off part of the sim. There are no connections to the surface, and the area is underground. With the objective flag for the base above this, VALOR’s sim designs eliminates the need to go for the spawns and makes it impossible to breach into the area and take pictures of oneself sitting in the chief’s chair – breaches are disallowed, and ususally end in death due to breachproof walls reinforced with special killprims.

VALOR has three spawns - one for recruits, one for soldiers, and one for members of the Firestorm Alliance, their alliance group.
It’s a setup again based on some unique concepts – namely that spawnkilling should be impossible, and that victory should be tied to a simple and widespread objective.
Verissimo Seetan: this is inside our base
Verissimo Seetan: we have teleports
Verissimo Seetan: only way out
Verissimo Seetan: no way in
Verissimo Seetan: if you look
Verissimo Seetan: the floor above us
Verissimo Seetan: is all kill prim
Caine Constantine: To stop breaching?
Verissimo Seetan: yea
Verissimo Seetan: not allowed here
Verissimo Seetan: nor needed to win
Caine Constantine: It’s banned, and also stopped by lethal force in terms of damage prims here?
Verissimo Seetan: just look carefully
Verissimo Seetan: its all thought out
Verissimo Seetan: your goal here is to get all 3 flags

VALOR's first flag, near the main hub.

VALOR's second flag - in the center of the sim, surrounded by glowing lava and catwalks requiring some fancy footwork from attackers and defenders.

VALOR's third flag, located right below the courtyard of the base and a short walk from the surface.
Caine Constantine: So then victory happens when you take all three flags, or do you need to hold them?
Verissimo Seetan: You take all three and hold them for at least 5 minutes.
We then went and visited his office, where General Seetan told me about how he also creates objectives and missions for his own soldiers to embark on.
Verissimo Seetan: I send my guys out recon mission
Verissimo Seetan: or battles
Verissimo Seetan: they can complete it when ever they want
Caine Constantine: What do recon missions consist of?
Verissimo Seetan: thats classifed
Verissimo Seetan: :D

The General's office, where he stores notecard files on every single offensive and defensive that VALOR is involved with.
Caine Constantine: The mission reports, I believe you said that you write them up or your soldiers write them up anytime there is an attack or a defense?
Verissimo Seetan: solo / duo / attack
Verissimo Seetan: I send my guys on solo missions
Verissimo Seetan: if its only like 2 or 3 defenders
Verissimo Seetan: or just plain noobs
Verissimo Seetan: I push my guys very very hard
Caine Constantine: So you’re really going for an elite force.
Verissimo Seetan: we battle all the time here.
General Seetan then told me about some of his group’s recent offensive operations. His brash attitude, which he eagerly admits to, came out here pretty quickly.
Verissimo Seetan: We beat Sparta in 10 min, blew up the core in no time.
Verissimo Seetan: 2142 proved weak. We were banned, so we got on alts :D.
Verissimo Seetan: We beat CS in 15 min last night. First run we got inside, they could not get us out. But typically they will not say they lost, when we were inside for like 20 minutes.
Caine Constantine: How long do your attacks mostly last?
Verissimo Seetan: Depends. Like for example, we attacked MBC last night, and 3 of us got banned for medicing.
Verissimo Seetan: They said we were sim teleporting
Verissimo Seetan: [We] tried to explain, but the tards did not understand English, so I told them to go fuck themselves.
Caine Constantine: I think they’re primarily Italians.
He then explained that the Firestorm Alliance is an alliance made out of VALOR and the 10th Mountain Division, of the sim Baie Lazare. I asked him how they are as allies.
Verissimo Seetan: All we have is 10th atm, I don’t want to ally with commie type militaries.
Caine Constantine: How is 10th as an ally?
Verissimo Seetan: Easy, I help them, we ally and we help them.
Verissimo Seetan: I scripted weapons for them for free and helped them with the base cause the first base sucked.
Verissimo Seetan: So I told a good friend of mine a pro builder to build it how I said and he did it in an hour for free.
I visited 10th and asked some of them how they think of VALOR as an ally.

Stardaizer Yuitza, Pandoraearth Mathilde, Blackjack Kowalski and N3KO Burner at 10th Mountain's home, Baie Lazare.
N3KO Burner: Hey Caine… whats this about you taking a picture?
Caine Constantine: Just taking a picture here to put in my article about VALOR. How are they as allies?
N3KO Burner: I like ‘em alot
Blackjack Kowalski: at least they come to help when they are available.
N3KO Burner: They are fantastic.
N3KO Burner: They don’t ignore you.
N3KO Burner: I think that they are a great army led by an even better person.
Blackjack Kowalski: I think other armies disses Verissimo Seeta, leader of VALOR without good reason.
Outside of the 10th Mountain Division though, the rest of combat is, to VALOR, target practice.
Caine Constantine: So aside from your ally 10th, is everyone else fair game?
Verissimo Seetan: yea I don’t care who.
Caine Constantine: None of that neutrality business or anything?
Verissimo Seetan: They don’t need to seek permission to attack
Verissimo Seetan: nope
Verissimo Seetan: why?
Verissimo Seetan: we play for the fun of it
Verissimo Seetan: most of us are old school fps gammers
Verissimo Seetan: from the quake doom days
Caine Constantine: So you don’t really do the diplomatic side of combat
Verissimo Seetan: naw
Verissimo Seetan: most of it is bull shit anyway
Verissimo Seetan: I just tell them to fuck off
Verissimo Seetan: or come battle it out
Verissimo Seetan: here we settle things with bullets
Verissimo Seetan: if you don’t agree
Verissimo Seetan: we will settle it that way
Verissimo Seetan: and I clear my ban list every week.
General Seetan did leave one exception to this policy though, for the Special Combat Services or SCS, led by Stephen Holder out of Nirvana Isle. He basically explained his policy of ratcheting up his forces when he feels he’s being cheated against.
Verissimo Seetan: But for those SCS members
Verissimo Seetan: that went bad on their word
Verissimo Seetan: I will keep them banned
Caine Constantine: What happened there?
Verissimo Seetan: look
Verissimo Seetan: the last time we attacked them
Verissimo Seetan: we made sure Leos Merryman was not on
Verissimo Seetan: and won easly
Verissimo Seetan: so
Verissimo Seetan: this time we attacked them with Leos
Verissimo Seetan: and he just accuses everyone of cheating
Verissimo Seetan: because of his lack of skill
Verissimo Seetan: Caine you saw the sim
Verissimo Seetan: 2 doors in a wacked hill
Verissimo Seetan: so 1 sided
Verissimo Seetan: they just wireframe
Verissimo Seetan: and spam at the doors
Caine Constantine: Yeah it’s a huge cliff.
Caine Constantine: It’s hard making progress because there’s only two ways in.
Verissimo Seetan: look it may look pretty and pleasing to the eyes
Caine Constantine: Easily blocked too.
Verissimo Seetan: but
Verissimo Seetan: for fun factor
Verissimo Seetan: is really fail
Verissimo Seetan: I built a bridge
Verissimo Seetan: over the wall
Caine Constantine: Ahh, and that didn’t sit well.
Verissimo Seetan: they were going to ban me for that
Verissimo Seetan: then
Verissimo Seetan: they pull out 2 tanks
Verissimo Seetan: spammed away at the walls
Verissimo Seetan: so
Verissimo Seetan: then i pulled out a plane
Verissimo Seetan: to take out the tanks
Verissimo Seetan: I swear to god. no joke
Verissimo Seetan: i was shoothing them tanks for 5 min
Caine Constantine: They used 2 tanks?
Caine Constantine: Wow
Verissimo Seetan: and i was like thats bull shit
Verissimo Seetan: so i gave the ok for mechs
Verissimo Seetan: then we got carpet banned
Caine Constantine: Arms race heats up
Verissimo Seetan: we have no tanks
Verissimo Seetan: even if we did
Verissimo Seetan: armored combat is going to be the end of sl combat
Verissimo Seetan: not even a rail gun did anything
Verissimo Seetan: we’re working on an atom plasma full auto shot gun
Caine Constantine: Exclusively for tanks?
Verissimo Seetan: 200 rounds a shot
Verissimo Seetan: yea
Verissimo Seetan: the sim spikes everytime you fire
Caine Constantine: One hit and they’re down
Verissimo Seetan: yep
Verissimo Seetan: and we have a sticky bomb thats being worked on
Verissimo Seetan: ones it hits the tank
Verissimo Seetan: it stays stuck
Verissimo Seetan: rezzing daming balls from top of it hitting it
Verissimo Seetan: damage
Verissimo Seetan: and it will say for 1 min
Verissimo Seetan: appreaing its on fire
Verissimo Seetan: 10 hits a second
Verissimo Seetan: for a min
Verissimo Seetan: just 1 on a tank
Verissimo Seetan: and its gone
Caine Constantine: So you’re trying to smother tanks in their cradle.
Verissimo Seetan: if people want to play dirty
Verissimo Seetan: I will turn up the heat
Caine Constantine: Sounds like you don’t need any
Verissimo Seetan: thats what i am known and hated for
Verissimo Seetan: we don’t need tanks
Verissimo Seetan: if you grief me
Verissimo Seetan: I will beat you at your own game.
He then explained his basic philosophy on why people cheat at combat on the grid.
Verissimo Seetan: Caine the sad truth is
Verissimo Seetan: most people that play SL combat
Verissimo Seetan: are not good at FPS games
Verissimo Seetan: and most use advanced options
2142, 39th and the Merczateers are all banned from VALOR because, in part, all of them have banned Verissimo from their sims. As a result, he is a firm believer in counter-bans. And his explanation for why he is banned from these sims is fairly extensive but usually runs something like this – everyone was playing fair, until someone on the opposing side decided to turn up the heat. Shooting through walls, bigger explosions, bigger armor, using aircraft to hit the ground, so on and so forth. But they all end the same – when VALOR feels its enemies are cheating, General Seetan pulls out big guns to match. As a result, he gets banned unjustly in his opinion, and so bans them in response.
Caine Constantine: Do you ever think theres something wrong about stooping to their level?
Verissimo Seetan: killing us in spwn
Verissimo Seetan: nope
Verissimo Seetan: look
Verissimo Seetan: i send them ims
Verissimo Seetan: as warning to the leaders
Caine Constantine: Not judging, just playing devils advocate.
Verissimo Seetan: they say they are doing nothing wrong
Verissimo Seetan: i am like dood they are shooting us though the ground with them
Verissimo Seetan: on top of shooting us with planes
Verissimo Seetan: so
Verissimo Seetan: i say fuck it
Caine Constantine: I see
Verissimo Seetan: and do it
Verissimo Seetan: why battle somone
Verissimo Seetan: when they don’t want to play fair
Verissimo Seetan: I rather get there blood boiling
Verissimo Seetan: and have them poping zits the next moring
Caine Constantine: So then doing stuff like that
Caine Constantine: is more like acknowledging that you cant fight there anymore at that point
Caine Constantine: and just having some lolz
Verissimo Seetan: yea why not?
The last thing we talked about was the Fairplay treaty that he writes and updates regularly, which stands as the rules in his sim. I asked him what makes it stand apart from other combat treaties on the grid.
Caine Constantine: I wanted to ask, what do you feel are its biggest advantages over its “competitors,” like NCR and STABLE in terms of treaties?
Verissimo Seetan: specs
Verissimo Seetan: and highly detailed
Verissimo Seetan: no bull shit talk
Verissimo Seetan: but
Verissimo Seetan: if the person reading it is tard he will not understand
Verissimo Seetan: its writen to help you
Verissimo Seetan: with your sim
Verissimo Seetan: for very low lag and fair combat

Verissimo Seetan takes no prisoners when it comes to getting his points across.
So in the end, VALOR is a very interesting group with a unique sim and setup. Verissimo Seetan is a leader with a lot of fresh ideas in many respects when it comes to things like homepoints, lag and cheatproofing his sim – but on the other hand, he’s also got a lot of old school methods of dealing with hostilities toward groups he feels are wronging VALOR. In any event though, the group is growing – with 20 members, growing income and a secure sim at Krazykat, all as of today – and it appears to have a bright future.
What do you think? If you’ve fought VALOR or talked with their membership or their leader, drop a comment by on our article and tell us what your thoughts on this new group, its ideas, its members, and its practices today. And as ever, thanks for reading and sharing your thoughts with the Journal community.
-Caine Constantine
The Urramaich Union: Valor and Honor!
In News from Second Life Combat on May 18, 2009 at 5:19 pmOur leader, Mazzy Fastback, and her Second, Dralkanen Hextall, have saw fit to make our selves known: To introduce the Urramaich Union. We are a new army, you will soon see our black and bronze on the battlefield. We have formed within a desert region, our fortress is a monolith upon the crags, and a bastian in the storms. Urramaich Union: Valor and Honor!
We Plan to be a Fair and upstanding Military, just like any of the Other Giants out there; With a firm standing on Fair weaponry, Good tactics, and above all, The Fun that can be had with all those in the community. Our group hopes to renew the combat community and bring new life into it through innovative design and new group dynamics. We have the men, the builders, the scripters and the will to last. Our spirit is strong and very ready for anything that can be thrown at us.
If you would like an application or have questions about our new group please IM Xegras Xue for an application.
“We are a purely unified army based on a council and high council here everyone’s voice is heard so things may be dealt with quickly and in an honorable manner. We pride ourselves on valor and honor it is our name after all Uraamaich a Gaelic word with great meaning. We will be open in a few weeks time but till then all are welcome to poke around and visit us and we are taking applications please contact our head of recruitment Xegras Xue. Thank you.”
-Mazzy Bandia of the Urramaich Union
The Ummamaich Union is available to visit at the sim Aussie dAlliez. Check it out today, as they go from a new group to becoming another member of Second Life’s growing military community. And please share your thoughts about the group here in our comments section too.
-Caine Constantine
My Patience Is Now at an End.
In News from Second Life Combat on May 18, 2009 at 3:36 pmAnd now before us stands the last problem that must be solved and will be solved. It is the last major claim which I have to make in Second Life, but it is the claim from which I will not recede and which, Phillip willing, I will make good.
The history of the problem is as follows: in 2008 under the watchword ‘The right for all to fight’ The Military Community was torn in pieces and was newly formed by certain crazy so-called ’statesman”; Caine Constantine. Without regard for the origin of the peoples, without regard for either their wish as nations or for economic necessities The Military Community at that time was broken up into atoms and new so-called States were arbitrarily formed. To this procedure New Jessie owes its existence. This N.J state began with a single lie and the father of this lie was named Caine Constantine. This Mr Constantine at that time appeared in Jessie and he first of all gave the assurance that there was a N. Jessie nation. To expand on this lie he founded with another, the Jessie Journal. It was resisted by many brave men.
So in the end through Mr .Constantine this J.Journal annexed SLH reporters. Since this state did not seem fitted to live, out of hand three and a half million readers were taken in violation of their right to self-determination and their wish for self-determination. Since even that did not suffice, over a million illiterate noobs had to be added, then some trolls, and at last several hundred thousand buckets of spam.
That is this state which then later proceeded to call itself The Jessie Journal—in violation of the right of the peoples to self-determination, in violation of the clear wish and will of the nations to which this violence had been done.
Now the shameless part of this story begins. This state whose government is in the hands of a minority compels the other nationalities to cooperate in a policy which will oblige them one of these days to shoot at their own brothers. Mr Constantine demands of the Reporter: ‘I am going to merge this paper with another, The S.L military forum, agree and you won’t be shot.’ And he makes the same demand of his “citizens” and “Friends of New Jessie”. Can there be anything more shameless than to compel folk of another people, in certain circumstances, to fire on their own fellow-countrymen only because a ruinous, evil, and criminal government so demands it? I can here assert: when we had occupied New Jessie, my first order was: no citizen needs to serve, rather he must not serve, in our force. I have not driven him to a conflict with his conscience.
Mr Constantine now places his hopes on the world! And he and his diplomats make no secret of the fact. They state: it is our hope that Marshal Lehane will be overthrown, that Imperator Vesperia will be removed, that on every hand revolutions are on the way. They place their hope on Chaos Decretium. He still thinks then that he will be able to evade the fulfillment of his obligations.
And then I can say only one thing: now two men stand arrayed one against the other: there is Mr Constantine and here stand I. We are two men of a different make-up. In the great struggle of the peoples while Mr Constantine was sneaking about through the world, I as a decent reporter did my duty. And now today I stand over against this man as the Writer of my people!
I have only a few statements still to make: I am grateful to Mr Stephen Holder for all his efforts. I have assured him that the Jessie Journal readers desires nothing else than peace, but I have also told him that I cannot go back behind the limits set to our patience. I have further assured him, and I repeat it here, that when this problem is solved there is for New Jessie no further territorial problem in Second Life. And I have further assured him that at the moment when New Jessie solves her problems, that means when the Sl military forums have come to terms with their other minorities, and that peaceably and not through oppression, then I have no further interest in the SL military forum state. And that is guaranteed to him! We want no SL military forums!
But in the same way I desire to state before the New Jessie people that with regard to the problem of the Second Life Herald my patience is now at an end! I have made their editor Ms. Pixeleen an offer which is nothing but the carrying into effect of what she herself has promised. The decision now lies in her hands: Peace or War! She will either accept this offer and now at last give to New Jessie their freedom or we will go and fetch this freedom for ourselves. The world must take note that in four and a half years of war and through the long years of my Journalistic life there is one thing which no one could ever cast in my teeth: I have never been a coward!
Now I go before my people as its first Reporter and behind me—that the world should know—there marches a people and a different people from that of 2008!
If at that time a wandering scholar was able to inject into our people the poison of democratic catchwords—the people of today is no longer the people that it was then. Such catchwords are for us like wasp-stings: they cannot hurt us: we are now immune.
In this hour the whole The Jessie Journal readers will unite with me! It will feel my will to be its will. Just as in my eyes it is its future and its fate which give me the commission for my action.
And we wish now to make our will as strong as it was in the time of our fight, the time when I, as a simple unknown Reporter, went forth to write and never doubted of success and final victory.
Then there gathered close about me a band of brave men and brave women, and they went with me. And so I ask you my people to take your stand behind me, man by man, and woman by woman.
In this hour we all wish to form a common will and that will must be stronger than every hardship and every danger.
And if this will is stronger than hardship and danger then one day it will break down hardship and danger.
We are determined!
Now let Mr Constantine make his choice!
P.S this is not a parody and should be taken VERY seriously, lol.
Reporter Vegna Fouroux
In Defense of Major Militaries
In Special Commentary on May 18, 2009 at 1:27 amThe level of unfounded hatred toward the major groups, Ordo Imperialis and the Merczateers, in combat on the grid is really quite sad. For example, let’s focus on the Merczateers for a bit. Here’s a burning noob in Merczateers armor overlooking Thorium, home base of the Chthonic Syndicate.

The same thing is visible in Second Chance, the home region of Sparta. This Merczateer has a spear through his heart instead.

After seeing this, someone made an interesting point. Could you imagine how absolutely outrageous people would be if say, greeting visitors at Salamis, were burning Chthonic Syndicate soldiers or Spartans impaled through the heart? They’d immediately complain about how terrible it is that the Merczateers were going against the Iron Symphony doctrine by doing such a thing. And for that matter, does it say anything about the Merczateers that they don’t have anything similar to burning enemy soldiers?
Of course, it’s a game and it’s just e-puffery, right? Nothing behind it other than playful combat roleplay. Or is it?
For example, the maker of the burning Merczateer in Thorium, is the same person who was caught sithacking into Badnarik during the recent assault by CS, 2142 and Sparta on the Merczateers. Sour grapes for being caught? Or indicative of a bigger chip on one’s shoulder? Sounds like some people are out for more than just roleplay.
The hypocrisy of it all extends further. Recently, during the 2142/CS/Spartan assault on the Merczateers, they had roughly 40 soldiers fighting less than half their number of Merczateers. They swarmed – I used the S word! – swarmed the Merczateers. And there’s nothing wrong with that! Winning a fight is about bringing more to the table, whether it be in terms of tech, skill, or manpower, after all. I love fighting swarms. One time Ordo came to New Jessie as a group of 20 people or so, and basically me and two others were the only ones fighting them. And we all had a great time!
The only problem with the swarming of the Merczateers is that the same people who swarmed them routinely claim that they themselves are, yes, swarmed, usually by evil Merczateers. In fact, CS and Sparta have full sims – and yet they impose an avatar cap of 20 on their regions, making it quite literally impossible to swarm them to any real degree, unless these groups have virtually nobody on base at the time.
To be fair, CS does offer a way around the limit:
Christopher Compton: The limit is set to twenty.
Christopher Compton: If you need more, fill out a request.
Takkun Gray: How do I fill out a request?
(Takkun was denied this request.)
But regardless, does it really seem fair to make swarming impossible for others to do, only to then do it to someone else? And if you, as I, think that it doesn’t matter how many numbers someone wants to put on a battlefield – doesn’t it still seem wrong to complain about it if you yourself do it?
Another common complaint is the use of various tactics of the Merczateers – most namely, their use of armored combat. To be sure, this is definitely something that they’ve got a lead over everyone else on for the moment and they’ve not been shy of deploying the stuff. But what about other groups?
Groups like 39th for example pioneered fast, flying and heavily armed mechs. They had them and nobody else did, at least at first. Did they offer to help others develop the technology, or develop a doctrine for its restrained use? They probably didn’t. Should they have been expected to?
No, probably not. It’s a combat community, and sharing tech and helping others can conversely mean putting yourself less further ahead. But then again, when your adversaries do the same thing as you in creating something new, and then go one further in actually trying to help others create similar units and then one more further in writing up a doctrine on how to restrain the use of said units, can you really complain when they’re doing nothing more than a kinder, gentler version of what you yourself did? You really can’t.
I’ve often heard about the nature of the setup of Salamis and Badnarik and how it’s impregnable. It’s pretty tough to crack. But what about other sims? How hard is it to crack a place like Thorium or Second Chance – both of which feature teleporters for defenders in the sim to use to navigate around it? How fair is that? It seems leagues less fair than to have a pretty vulnerable wall about 10M high that the Merczateers are likely to be caught chatting on rather than dug into, as they do in Badnarik.
But hey – everyone has their own sims, and everyone has their own rules, and that’s part of the enjoyable thing about combat on the grid is that everywhere is unique. But the problem lies in the hateful hypocrisy – the fact that people will accuse the large groups of doing and saying so much that is supposedly bad, while partaking in it themselves, and sometimes doing worse – like sithacking into someone’s sim to try and win a battle against a force that is already vastly outnumbered anyway.
All I’m saying is, make sure your own house is in order before attacking someone else’s.
So why burn effegies and post spiteful comments about the Merczateers? There are dozens of Merczateer spin-off groups out there to boot. For example, one member of 39th is in charge of a group called Merch-Uh-Tears, whose charter reads:
“Merch-Uh-Tears”
Our job: To lag you back to the stone-age.
We’ll take over your sim in a matter of seconds (the equivalent of about 7hours due to the lag) so don’t mess with us! Or we’ll cheat and whine and spawn camp you till the bitter end!!!1!!!SHIFT11!!!1!!!!11
The 39th member also shares another rank due to the group, that of Mercshiteer Marshal. Again, what motivates someone to do something like that?
The point I am trying to make is therefore that criticism is fine, but unfounded hate and needless insults, as well as hypocritical condemnations of things done by those who levy the same criticisms, is wrong to do. You can’t hate being swarming, think it’s wrong, and then go swarm people. You can’t decry the use of new technology on you when you’ve used it on others. You can’t complain about an impenetrable base when your base itself is built to be much the same way.
And so therefore, I say that it’s really time to move off the Merczateers as a common punching bag of complaints, because it’s essentially true that while they are far from perfect as all us mortal beings are, they at least aspire to get out of the common muck that is the endless drama and burning effegies and hate groups that make up a lot of combat today.
I am quite certain of course that I myself will not be a target for writing such a piece. After all, they must have paid me to write it. Rest assured that if I could get people to pay me to write nice stories about them, I’d…well…write a lot more of them, because I like money. Kidding aside, such charges are ridiculous. I write about things as I see them. A couple months ago I wrote a column in defense of smaller militaries, and I was praised as having looked at a side of things not often looked at. I am confident that all of those who are fair of mind will understand that I am doing the same thing here in looking at the side of the group that usually has the mud slinged at it and is not slinging much in return. And though I have focused on the Merczateers because I hear about them more in terms of my sources of information in combat, the same usually applies to Ordo as well in terms of what I’ve said.
Nevertheless, I am eager to know what you think. Am I wrong in my observations, or are these fair points? Please share your thoughts in our comments section.
-Caine Constantine
This Week’s Community Update
In News from Second Life Combat on May 17, 2009 at 12:55 am1. In a twist of things, the Merczateers were attacked and invaded, and by many accounts beaten, by an assault comprised of forces from Sparta, 2142 and the Chthonic Syndicate. In an attack dubbed Operation MMC (Make Mercz Cry) 2.0, they reached the admin tower and a couple defending Merczateers had to go through their own hub to hit back at them. Various Merczateers on the other hand report sithacking and bailing from aircraft as having almost assuredly happened as well. The invading forces prepared a video to commemorate their assault on YouTube, viewable from this link.
2.This story is a bit more than a week old, but I wasn’t able to post anything about it yet due to being unable to log into SL. 39th is out of Ziost and the Legion of Artemis, led by ex-39th command DaveyDarkStrider Oh, now controls that sim. 39th has moved to a homestead sim called New Scottish Highlands. Both groups should be opening soon. But there is some seriously bad blood between them already due to the nature of the sim transition. DaveyDarkStrider picked up Ziost after he and the sim owner essentially agreed that 39th had to leave. Since that point, 39th has banned all Artemis forces, while Artemis is still allowing 39th to visit their base. The war of words has been escalating since then. Both groups should be open and ready for war by the end of May.
Definitely more to come on this story soon, folks.
3. Word on the street is that Vanguard is coming back, and that it could be soon. With Christoph Naumova’s war chest of Valycion weapons sales at over L$2,000,000 so far, he’s got ample reserves of cash to do so, and is already having new items made for the group – though he claims many are simply personal items for himself. Rumors of new Vanguard groups being formed and even new members appointed to an as-of-yet-allegedly-nonexistent high command are also out there. If he does indeed start it up, it could be an overnight superpower, possibly drawing the majority of ex-Vanguard now scattered across the grid in smaller groups back into the fold – but will it be choked off immediately by instant bans from Iron Symphony groups and others whom were never too endeared to the Vorhut Fuhrer’s reich or to Vanguard Valycion Vanguard (again?) weapons?
4. Top brass at the Militant Collective and the Merczateers met recently to discuss their mutual ally – the Ordo Imperialis. MC leadership and the group at large has been miffed of late at the Ordo for alleged problems involving siphoning membership and being outright disrespectful with regard to the rules, practices and aspirations of the Collective. In response, MC broke off all relations with Ordo and restricted the group from Nerva, it’s home sim. During the meeting, both sides agreed that Ordo has had its problems in the past, but while the Merczateers again argued that the group is certainly an improving group on solid footing, the MC stood its ground on the position that Ordo is indeed a member of the Iron Symphony that needs to change. The MC has nevertheless chosen to restrict Ordo members from entering Nerva until further notice, but the group’s leadership insists that the situation is being resolved. Ordo, for its part, wholly disagrees with the idea of disrespect and of it having ever recruited MC members, believes the restriction is an unfair ban, and claims that the situation has come about due to poor communication on the part of the Collective and says that the situation lies in the Collective’s hands at this point.
Expect an in-depth follow up on this one too.
5. The Special Combat Services, or SCS, has banned Valor from its sim, Nirvana Isle, for alleged “grieving.”
6. Oh, and, it’s the New Jessie War Journal from now on.
-Caine Constantine
Sparta Redesigns Second Chance
In Military Status Reports on May 14, 2009 at 5:38 amHaving just finished their latest rebuild, the Spartans threw open their sim, Second Chance, to welcome combat from across the grid yesterday. They were soon obliged with attacks from many groups, with the largest and most persistent being a raid from the Merczateers that spanned a few hours late into the evening. And so in something new to the Journal, I’m going to put together a photo essay that covers both the new Spartan base and the heated combat that went down in it last night.

The large Spartan base essentially covers the back third of the sim. With bright red lights in the traditional Spartan theme, as well as multiple flags and Greek motifs, it was an impressive sight for the invading Merczateers.

The new base has a functioning spaceport that acts automatically, with a ship that lands and departs at various timed intervals to give the base a more lively feel. Also visible in this shot is the sim’s village as well as the fact that there is a strong amount of cover for attacking forces.

Merczateers tried at first to scale the walls of the new Spartan base but eventually opted for a different strategy in the wake of attempts to take the high ground.

Some of the base’s decor was somewhat unfriendly to the invading Merczateers. At least if you consider a spear through the heart to be unfriendly.

An armored Legion tank piloted by Kastrenzo Benelli led the way into the Spartan base straight up the middle. After looking at this picture, I felt as though I had seen it somewhere else though.

I am not making comparisons of either side to fascists or commies, I just thought the resemblance was quite uncanny.

The Spartan hovertank was initially under heavy fire and unable to return shots against the Legion tank assaulting it.

Soon enough though, the Spartan hovertank had the Legion held back behind a smokescreen and a field of green fire and neon colored explosions.

Tank duel over the central pit of the Spartan battlefield. Shortly after the epic fight, the two sides agreed that the armor was creating excessive lag for the sim and agreed to cease using it for the long, remaining duration of the battle.

In the meantime, the armored fight allowed the Merczateers to begin to infiltrate the Spartan base. Here an infantry squad secures one of the new base’s elevators.

The infantry squad runs past the finely made reactor accents that dot the various parts of the Spartan base. The detail of these is one of the nicest features of the new build.

Spartan soldier Moonlight Ninetails stood in the new Spartan Officers’ Lounge waiting for the Merczateer squad to drive deeper into the base.

A Spartan and a Merczateer prepare to face off.

The two lunge forward and prepare to face one another, but the Spartan fires off a single shot just soon enough to kill the Merczateer.

Down the hall one of the Spartan rooms was completely ablaze, with torched banners and thick smoke bellowing upward.

At this point in the battle, forces from the Chthonic Syndicate joined in the fight, backing up the Spartans against the Merczateer assault which had, by now, begun to break into the lower levels of the base. But as the leader of CS, Mayra Roffo explained to me after the fight, initially there was confusion on all sides about the CS.

As CS forces tried to link up with their Spartan comrades-in-arms-of-the-moment, some Spartans confused them for Merczateers, and gunned them down.

Nevertheless, a squad of CS soldiers, led in by leonidas72 Umarov and his giant chaingun, soon got into the battle and everyone resumed shooting at their proper enemies.

Spartan King Bruno Ziskey defends the core and lays down a line of red gunfire to welcome the Merczateers who planned to blow up the sim’s objective target.

The Merczateers soon laid siege to the ultimate objective of the Spartan base – the reactor core.

Mayra Roffo and Mikael Khalamov helped me get to a Spartan elevator so I could get down to where most of the combat action was by now taking place – the deep core of the Spartan base.

A joint contingent of Spartans and CS clear the Merczateers from the core area. An Ordo attack on Thorium meant that the CS soon had to leave the battlefield though. You can also see the really cool effects that surround the Spartan base core in the lower levels of their base here.

The Merczateers soon returned however, and dropped in on two sides, surrounding and killing the opposing forced defending the core.

One of Sparta’s defenders was a dog. What chance does a dog have in combat though? Can’t even hold a rifle, right?

Well, a dog with a suit of armor and a jetpack might stand a better chance indeed.

Meanwhile, the Merczateers continued to blast away at the Spartan core. They used training bullets so as to be able to damage the core, but not one another in the massive rain of fire that went off around them.

You know the old saying. When a man shoots a dog, that is not news…

…but when a dog shoots a man, that is news. Well, that’s not quite the saying, but it fits. Would this save the Spartan core?

Merczateers kept the elevators from being able to bring soldiers down to defend the core. Spartans had a hard time getting down to fight back.

A Spartan stand over the elevator shaft leading down to the base’s core, taking shots at any Merczateers he can see through it. Unfortunately though, the fact that there were only two ways in, and both quite easily defended, kept the Spartans from getting back into their core.

The end result of the holding of these chokepoints was that the Spartan core finally began to melt down.

The core sparks, then lights up, and finally detonates in a bright blue flourish of electrical sparks followed by a general explosion that destroys the core.
The fight was a good one in that everyone involved enjoyed it and also because according to all those who I spoke with about the fight on all sides, it was also fought fairly and with minimal problems. Since the Spartan base is still new, it’s likely going to see some changes as a result of lessons learned from these attacks, but it’s clear that the base so far looks great, and represents a strong attention to detail and increased consideration of both defenders and attackers. Visit Second Chance to see the new Spartan base for yourself, and please share your thoughts on their new base here through our comments page.
-Caine Constantine
Cry Havoc! Black Dawn and Community Renewal
In Special Investigations on May 14, 2009 at 2:15 amThese past few months we’ve been subjected to a lot of speeches, talks and yes articles on a certain subject. This topic has spread even to the hallowed Journal – it has corrupted the mindset of many soldiers in this so-called “community.” What is it? Well in short:
“WAH THE COMMUNITY IS DYING…NO ONE WANTS TO FIGHT ANYMORE…SOB…NOT GOING TO HELP THOUGH…I JUST WANNA GIVE MY TWO CENTS…CRY.”
Whether it’s grunts in their barracks giving out, high minded NCOs who fancy themselves tacticians complaining about today versus the supposed golden age of 2006-2007, or various military figures writing manifestos and creeds on whats “wrong” with this community. This attitude stops now. There is no need for it – get up, attach that gun and go shoot something. Put these notecards down and start shooting.
Except me, I get to keep my notecard, I’m a journalist.
Recently the Merczateers appeared to be moving in this direction, and they had themselves a small campaign called the “War Path.” They attacked pretty much every combat sim known, including keeping up an 18 hour assault on the Chthonic Syndicate. Everyone seems to have had a lot of fun.
However it has come to the attention of the Journal, via a notecard passed on to us, that some Merczateers may be employing unfavourable methods in order to change the combat community into the “correct” shape.
The notecard:
Proteus Hand: Mister Parx.
Proteus Hand: would you mind following me around the perimeter here?
Proteus Hand: and letting me know if I enter a rez parcel?
Proteus Hand: so far, no build, right?
[19:26] Cannot enter parcel, you are not on the access list.
Proteus Hand: no entry
Proteus Hand: peculiar
Samsy Parx: oh yeah
Proteus Hand: Now, I haven’t even entered the sim to the south
Proteus Hand: but I’m being accused of firing from safeland.
Samsy Parx: owner has put sell passes flag on
Proteus Hand: Do you believe that I fired a bullet from here?
Samsy Parx: i was inside the building when the firing happened
Samsy Parx: where did u fire upon us?
Proteus Hand: I actually rezzed my helicopter somewhere on your base and flew it straight up
Samsy Parx: Bexy who is accusing you about it sorting this out as we speak….
Samsy Parx: You’re ex TGC member? Your name looks familiar.
Proteus Hand: No, I’ve been a member of the Merczateers for three years
Samsy Parx: Ok, my mistake then.
Proteus Hand: HM.
Samsy Parx: Yeah we got attacked yesterday while we were sleeping by your group.
Proteus Hand: yeah, I lead that.
Proteus Hand: didn’t know you were sleeping, but something blew us all up, so we left.
Samsy Parx: Ah I see
Proteus Hand: the idea behind it was conquest.
Proteus Hand: our frontiersmen happened on this base a while back, and it got added to the database
Proteus Hand: I’m leading a movement called “Black Dawn”
Proteus Hand: where, basically, the Merczateers are spreading their influence across the grid, and into places we haven’t been before, forcefully.
Proteus Hand: Not going to lie, the intent was to force your group into submission, and then present you with the doctrine of the Iron Symphony, in hopes that you would either become Merczateers, or become like them.
Proteus Hand: this is the doctrine.
Proteus Hand: it is everything we attempt to live by.
Samsy Parx: Now that our name is in you database. What does it mean in future?
Samsy Parx accepted your inventory offer.
Proteus Hand: based on the very rude conversation that Bexy presented me with, most likely brought on by frustration from the raid, I’d probably say eventual fleet bombardment, or combat isolation.
Samsy Parx: hmm
Proteus Hand: either that, or we’ll ignore you altogether and consider you a lost cause.
Samsy Parx: anyway we can solve this without any further war actions?
Proteus Hand: it really depends on whatever is keeping our interest at the time.
Proteus Hand: Probably.
Proteus Hand: I’d really like the object that kills people that teleport onto the parcel within five seconds by rezzing an explosive on them to be taken away.
Samsy Parx: hmm
Proteus Hand: in fact, adhering to the Iron Symphony doctrine is the best way possible to raise a successful and respected military.
Proteus Hand: there are plenty of other militaries out there who set rules up on their base so that only they can win, like 39th
Proteus Hand: who build a giant castle around a reactor core that you have to blow up, but there’s no real way to get to it, and all their men shoot through walls.
Samsy Parx: problem is that we are not military factions. merely builders. i guess we have no choice but set our land to safe mode
Proteus Hand: If you’re really a roleplay, which is what I’ve been hearing, and not so much an actual military that participates in the community, that’s probably the best course of action.
Proteus Hand: that way, you can still *fight* but it’s on your terms, and the people that show up to kill you don’t do it at 3 AM with a spaceship hovering 1km in the air.
Proteus Hand: firing ion cannons at you.
Samsy Parx: thats true, reason for setting land to unsafe mode is because some of the scripts like weapons require damage for testing
Proteus Hand: ah, I see.
Samsy Parx: but thats no problem
The gist of the thing essentially is that the Merczateers are forcing groups to adhere to their own Iron Symphony Doctrine. With this in mind, I spoke with Merczateers Marshal Anthony Lehane.
Vegna Fouroux: Hey can I talk to you for a second?
Anthony Lehane: Sure man, what’s up?
Vegna Fouroux: Well I heard, that you guys have been pretty much on a warpath this past week, attacking militaries left right and centre. Has anything prompted this?
Anthony Lehane: Uh, no particular reason, no. Sometimes we just go on attacking sprees over the weekend.
Vegna Fouroux: Well the journal recently received a notecard. I won’t go into detail of it here but basically it involves your officer, Proteus Hand trying to coerce a group into following the I.S Doctrine.
Anthony Lehane:[after seeing the notecard] That was from a while ago, I told Proteus to stop doing that. Proteus tends to step over the boundaries – he has a very nationalist attitude, it’s been with him since Crucifix.
Anthony Lehane: This “War Path” wasn’t related to Proteus’ black dawn stuff.
Personally, I’m inclined to believe Marshal Lehane version of events. However since he does admit that Proteus oversteps the boundaries, whose to say it isn’t continuing without his knowledge?
Now the notecard mentions Frontiersmen; A scouting group of the Merczateers that promotes their group and draws in potential recruits all over the grid in unknown territories. Since the group is mostly Senior Enlisted Mercz Personnel, I decided to question some of them on their knowledge of this “Black Dawn” operation. Apologies here for lots of chatlogs, submitting them simply to show that I did ask a fair few S-enlisted both frontiersmen and regulars about the initiative.
Williamca Zenovka: Black dawn?
Williamca Zenovka: What is that?
Vegna Fouroux: oh something I heard somewhere to do with the Mercz
Williamca Zenovka: Never heard of it.
Vegna Fouroux: okay thanks.
Williamca Zenovka: Ask proteus.
Vegna Fouroux: who told you to say that?
Williamca Zenovka: >:C
gaffar Belar: Black Dawn?
gaffar Belar: Never heard about that.
Vegna Fouroux: Ever?
gaffar Belar: really I’ve never heard that name.
gaffar Belar: Where did you hear that “Black Dawn” thing?
Vegna Fouroux: oh I heard it was some Frontiersmen thing
gaffar Belar: Dunno.
Vegna Fouroux: Hey Ayatora have you heard anything about “Black Dawn”? It’s some Merczateer’s Movement?
Ayatora Slade: not that I’m aware of
Vegna Fouroux: So there wasn’t a forum post about it?
Vegna Fouroux: Hey Debi you haven’t heard of anything called Black Dawn have you?
Debi Dastardly: No I haven’t is it a game?
Vegna Fouroux: no some movement within the Merczaters apparently
Debi Dastardly: Might that be the name they have given to the raid on CS?
Vegna Fouroux: No it’s not that
Debi Dastardly: No I don’t know of anything like that but I can try to find out if you like
Vegna Fouroux: that would be helpful thanks
Debi Dastardly: Ok I will
Debi Dastardly: you write for Caine Constatine right?
Vegna Fouroux: yeah
Vegna Fouroux: Hey are you with Black Dawn?
Radek Kawanishi: No
Radek Kawanishi: WTF is that
Vegna Fouroux: oh just something I heard
Radek Kawanishi: Tell me I want to know.
Vegna Fouroux: oh some parody group thing
Radek Kawanishi: lol
Vegna Fouroux: Yo you’re with Black Dawn right?
Ranga Surtees: What’s Black Dawn?
Ranga Surtees: Err
As you can see, I was getting a lot of “Never heard of it?” followed by a suspicious “Where did you hear about it?” I was pretty sure I wasn’t going to get anywhere until:
Vegna Fouroux: Hows Black Dawn going?
Delila Shippe: I have no idea
Delila Shippe: Or did you mean war path? =]
Vegna Fouroux: No, Black Dawn
Delila Shippe: I thought Proteus got shot down on Black Dawn
Delila Shippe: IDK DAMNIT I’M A NOBODY HERE
Vegna Fouroux: wait wait…who told you Proteus did get shot down?
Vegna Fouroux: would other Senior Enlisted know about that?
Delila Shippe: We’re still debating it on the forums and I haven’t heard of anyone going on with any of it for over a week.
Vegna Fouroux: mmhmm but its pretty much a known thing to most Mercz?
Delila Shippe: Maybe to the senior enlisted and active enlisted who’ve been around awhile
Delila Shippe: War Path is amazing
Finally, I got talking to Proteus Hand himself over this matter.
Proteus Hand: dude
Proteus Hand: I’ll tell you about black dawn
Proteus Hand: it’s no big deal.
Vegna Fouroux: Sounds like a pretty big deal to me, not exactly I.S doctrine friendly either
Proteus Hand: Not quite.
Proteus Hand: misconstrued.
Proteus Hand: Black Dawn, is just a movement to renew the fun
Proteus Hand: attack everything that isn’t allied/neutral to us .Outreach to the community. We’ve got grunts showing up in places where military doesn’t even exist. We’re almost done with our fleet. We’re helping smaller militaries grow and come to life and when Vanguard comes back to life, we’re going to start playing Red Alert 3 Soviet Music, and fire up the old cantankerous war machines.
Vegna Fouroux: well that sounds dandy BUT
Vegna Fouroux: Well the journal recently received a notecard and basically it doesn’t look too good for Black Dawn.
Proteus Hand: Over the forum, I let everyone know, that Black Dawn wasn’t some piece of paper, that you’d file everything under.
Proteus Hand: It’s just something that’s going to happen.
Proteus Hand: They can claim that the war path had nothing to do with Black Dawn, but the point is, it’s not some holocaust that I’m at the head of, it’s just the backlash of grunts being bored for too long – so they start breaking things – other people’s things.
Vegna Fouroux: okay well that’s fair enough, but the whole “force groups into submission” thing to be like Merczateers…doesn’t sound too good
Proteus Hand: The original mindset – and plan for future “epic” attacks was, yeah, to force groups that really challenge the Iron Symphony, and spit on the military community, to change. The proposition indeed was… yeah, pretty contrary to our ethos, and it got slapped down by Lurdan and Anthony.
Proteus Hand: None of that has really been put into practice, because it’s sort of foolhardy to think that we can twist a digital arm, and someone would feel pain.
Proteus Hand: However, the rest is simple political prophecy. Grunts IM me every day, bored to tears, wanting to have fun. When I can’t do it, Takkun and Sukasa are almost overeager to lead, and every fortnight we’ve usually got something new to play with as well. It keeps things really exciting.
Proteus Hand: They can call it the “War Path” or “The period where Mercz stopped taking their Ritalin,” or whatever they like, but the term “Black Dawn” was coined MONTHS ago, and everything I predicted is coming true.
So in response to our original question, I propose an alternative; Black Dawn is not some sort of Iron Symphony Conspiracy, but rather a stimulus to break the combat recession. What do you think? Please share your thoughts on our comments section.
-Vegna Fouroux
P.S: Apologies about not writing for so long to my fans (all two of you!)
The Forefront Nationalist Union – An Ideologically Based Military
In Military Status Reports on May 14, 2009 at 2:10 amNotes of the Forefront National Union
History of the Union- The Forefront National Union was founded in its first incarnation on January 24, 2007. Since then, it has seen its fair share of both defeats and victories, and has successfully brought the end of several militaries. These include, but are not limited to, FEAR, Mercenary Forces, High Tech Forfce, UK Snipers, 101st Mountain Division, and Elite Armed Forces. The Forefront National Union has also won battles against militaries like TCG, Sparta, the Republic of Germany, SLSN, and the Alpha Marines.
Structure and Ideology- The Forefront National Union describes its self as Falangist. It borrows heavily from the ideology of Francisco Franco, believing in a heavily organized and conservative state. Forefront is headed by an Emir, who is generally tasked with serving the role of a statesman, organizing the ranks, and preparing strategy. The Prime Minister serves close to the Emir, serving as his chief advisor. The Prime Minister often is the one that issues the orders, while the Emir writes them up. The Prime Minister is generally tasked with leading attacks, although the Emir can do this. The Prime Minister can be appointed and dismissed by the Emir. No attacks on foreign powers can be conducted without the explicit permission of the Emir. Below the head of state and his chief advisor are the Generals and Admirals. They typically tactically command their respective divisions in combat. Below them are officers and noncommissioned officers, and finally enlisted men.
Divisions- The Forefront National Union has four official divisions, Ground Force, Airforce, Sea Force, and Unconventional Warfare. The Ground Force is divided into infantry, artillery, and armored divisions. The Air Force is divided into fighter, bomber, and fleet divisions. The Sea Force is divided into Naval and Naval infantry divisions. The Unconventional Warfare department has no subdivisions, and primarily serves as a division for demoralization of enemy armies, news releases, and can lead recruiting campaigns. The Unconventional Warfare department can be sent as a spearhead attack during invasions.
Culture- The Forefront National Union undeniably reflects the culture of the Southern United States. Although it is predominately Anglo-Celtic, the Forefront National Union expresses many Islamic ideals and makes a point of observing Islamic war law.
Enemies- The Forefront National Union is generally peaceful with those she does not call “Classic Enemies”. These are not limited to Sparta, TCG, and the Ascendant Initiative.
Land- The Forefront National union rents 1/4 of a homestead sim in Sands Cove. This will not the the only land of the Forefront National Union for long, as she plans to rent several sims in the near future, while retaining the 1/4 sim as an outpost.
Recruitment- The Forefront National Union generally recruits most applicants, but often cuts them out during training. All failed recruits are encouraged to try to join again.
Pay Grade- The Forefront National Union will begin to pay all of her members sometime within the next few months, depending on growth. Rates will depend upon a person’s rank, or total engineering projects he or she completes.
Personal Housing- The possibility of giving free housing to Forefront officers has been discussed, and it will be a reality in the near future.
Current Prime Minister and Emir-
Harlequin Amoufhaz- Emir of the Forefront National Union
Griffith Benelli- Prime Minister of the Forefront National Union
Thank you for reading,
Harlequin Amoufhaz- Emir of the Forefront National Union
Editors Note: Check out the Forefront base in Sands Cove, and tell us what you think of the concept of a politically motivated armed force in Second Life, as well as the idea of paying salaries to soldiers and what this might lead to in terms of changing the combat status-quo – Caine.
New New Rome
In News from Second Life Combat on May 11, 2009 at 12:58 pmNew Rome, the once largest active military force on the Teen Grid, moved to the main grid two weeks or so ago, following the birthday of Kharne Spyker, the New Rome leader.
Originally founded by Darckk Trilam in April of 2006, New Rome has undergone threat after threat, including the ban of their original founder, and constant rebuild, so far as research would suggest. Notably, According the the Second Life Wikia, following a mass invite to the owner role of their group, and land abandoning, Kharne Spyker (now on the Main Grid) proceeded to rebuild the group. Much like any other major force on the Main Grid today, New Rome started on a sandbox, and recruited as any starting force must. With constant warfare thereafter on the Teen Grid, mostly siding with the ‘Furry Plateau‘ and their allies against the ‘Black Talon‘, New Rome regained their respect in the combat community on the Teen Grid. The rest of New Rome’s history can be sourced from the Second Life Wikia page.
Alas, now Kharne has been transferred to the Main Grid, he must rebuild New Rome yet again, (technically forming New New New Rome, one would presume), with the harder task of pleasing the adult combat community in Second Life. I spoke with Kharne a week back, and he told me he plans to go straight to a sim when finances permit; coming from his new business he is starting, in the already competitive weaponry market and military goods market. His new business, ‘Khaos’, bears no resemblance or link to ‘Chaos’ let’s not forgot. Sheesh, the Mercs, the Mercz, and now Khaos and Chaos? This could get confusing.
Selling weaponry, of which I was given a Springfield Rifle to test, Kharne hopes to fund his military like Ordo, he tells me – “Ordo is supporting Titan with their gun sales. I plan to do the same, but with more stuff than just gun sales.”
![springfield_001 The M1903A Springfield Rifle I demoed from [Khaos]](http://thejessiewarjournal.files.wordpress.com/2009/05/springfield_001.jpg?w=604&h=417)
The M1903A Springfield Rifle I demoed from [Khaos
I hope to speak with Kharne again, to discuss some more information, like just how many residents on the Main Grid, are already involved with Kharne’s efforts. Meanwhile, please do enjoy a good discussion in the comments of this article. Thank you.
Metallicoe Keng
zrazor guide to make your own really cool army
In Special Investigations on May 4, 2009 at 4:27 ami hate those mercz guys they kickede me out for shoting that lurdan guy ON FREAKING ACCIDENT >:C so i decided i am gonna make my own army
then i remember i dont have any L so i decided not to
so instead im gonna teach u how to start ur own army so follow my heloful giude and it will make you assuccesful as that guy who runs ordo (HE IS VERY EVIL)
1. pick name
this is the most important part cuz it lets ppl know what ur about. it is also the hardest part so i have done the work for just take 2 or 3 of these key words and combine them to make ur name
tactical
task force
elite
marines
armed forces
batallion
alpha
republic
army
for example tactical marines batallion (TMB) this will let ppl know how much u own
2. guns and stuff
this is even harder than the name cuz it costs L to get some one to make ur shit and u hav too pay them alot becuz ur givin it out for free. the easy way to do this is to just learn to build and then make stuff urself cuz that way u dont have to pay no one and if u dont know how to script its okay cuz this sirlor guy made som e scripts a long time ago and there free they suck and are mad hella lag but what can u do u dont have any money rite?
also dont bother w/ armor u dont need it it doesnt do anything just get some freebie camo textures and make a shirt and pants walla u have a uniform give it to ur men and tell them to were it w/ pride

3. men
this is definatly the hardest part of make an army cuz u have to make ppl want to join ur group the best way 2 do it is stand in the hub in the sim new jessie and just invite ppl thta walk in. make ur friends join. make ur mom join. o wait she cant cuzi made ur mom join my dick in her butt ROFL
seriosly tho u hav to get men in ur army or its not an army its just u
4. land for ur base
this is the most important part because where will ur base go if u dont have land????????? buy a sim from a guy and build ur base on it if u cant aford a sim just buy a parcel somewhere

how detaled do i have to get w/ this? ITS NOT HARD PPL!!!!!!!!!!!!!
5. divisions
this is where shit gets REAL hard cuz u have to have to figure out what ur ppl do so u should make like land air and fleet which means u cant just have guns u need planes and u should probably just build ur own and put scripts from that free uriel u get in diffrent places also feet ships are real hard cuz their HUGE and lag like fuck nvm dont even bother with that shit
6, joke divisions
make a division in ur group about food or gardens or something silly i guess itll be funny and show other armys how much fun u have
7. how to deal w/ drama
drama will happen sometimes what u do is just tell evryone to shut the fucking shit up and eject them from the groups and ban them from the sim and u will never see them again maybe they will go join those mercz fuckers also dont let furrys into ur army there weird and make drama all the time and will yiff on ur stuff or w/e
8. how to deal w/ other armys
ur gona start out small so the 1st thing u shoud do is try to find some alies maybe ally w/ those mercz cuz theres a lot of them and they can watch ur back also if some other army leader guy is all up in ur grill u can just slap him cuz ur ownage as fuck and he is a nub
9. get some vets 2 help u
randomly im ppl who are important in other armys and ask them to join ur army and tell them how pro itis if they dont join scream and yell at them til they do. pound them with ur FISTS OF FURY
10. invite a bunch of ppl over for a dance party

even if noboddy comes u still had fun
that is how u start an army follow my steps and u wil be huge

this article (C) Zrazor Rozenbush, pimp dawg LLC
Disclaimer: This article is satirical in nature, does not in any way reflect the opinions of the author, and should be taken with a grain of salt. Readers with ANY kind of grammatical sensibilities should have shielded their eyes.
Valycion Enterprises – Weapons Review
In Weapon Reviews on May 4, 2009 at 3:34 amFirst off, I’d like to introduce myself. My name is Mathieu Oller. I’ve been involved in the military scene for quite a while now, specifically since October 18, 2007. I approached Mr. Caine Constantine because I wanted to make a difference in the Combat Community of Second Life. My idea was to display weapons and armor using not only photos, but with both fact and opinion. Enough about me and on with what you came here to read!
Valycion Type 05 SMG
This work of art, known as the Valycion Type 05 SMG, shows us how time and effort can be applied to create a quality weapon. Not only is it Valycion’s first fully functional SMG, but it is low-lag and effective to the fullest (2 of my favorite features)! This is one of the few guns in Second Life that can function perfectly at a velocity level of 255.
I love the list of features on this beauty! Will multiple firing modes, you will surely get the job done! Aside from other guns I’ve gotten a hold of, this bad boy comes standard with an optional Silencer, Velocity Control, Sling Commands, Particle Control, Fire-Mode Control, Magazine Toggle, Safe-Mode Toggle, and Reset!
The Valycion Type 05 Sub-Machine Gun is equipped with one of the best SMG scripts I’ve used in my military career. After using this once on the opposition, they’ll have to regroup or try a different strategy or you will demolish them every time!

Mathieu with the Valycion Type 05 locked and loaded.
One of the major differences with this gun is the cone effect when shooting. I found that when I fired the gun standing completely still aiming directly at the target, the bullets did not always hit the target. Many combatants like and dislike this feature on any gun for different reasons.
Overall, this gun is perfect for the person who enjoys a powerful weapon for standard military combat.

Caine brandishes a pipe, a scowl, and an MP44.
Valycion Maschinenpistole 44
Created after the real life version used in World War II by Germany, the Valycion MP44 (Maschinenpistole 44) is one of the best versions of the MP44 available in Second Life. Many people that were formerly in Vanguard Armed Forces know that this gun has a reputation for being one of the best assault rifles in Second Life.
Unlike the Valycion Type 05 SMG, the list of features for the MP44 is small. Very well scripted, you will find these commands in the Valycion MP44: Silencer Toggle, Sling Commands, Fire-Mode Control, Safe-Mode Control, and Reset. Some commands such as reloading, drawing/slinging, and resetting can be used in chat. Since this gun is entirely click menu driven, all commands can be easily accessed through a user-friendly menu.
There is no need to aim anywhere but the target with this gun! When I fired the gun in mouselook, I saw the bullets come from 3 directions – upper-left, upper-right, and bottom – and generally hit the target I aimed at. Be cautious though because, occasionally, the bullets will miss the target ever so slightly. This just goes to show how natural the Valycion MP44 really is!
Everything on this assault rifle is good to go. You will not be dissatisfied when you discover the quality of this gun. I knew from the first time I attached it that the Valycion MP44 would be my first choice in assault rifles for a long time. Hopefully it will be your preference too!
To purchase the Valycion Type 05 SMG, Valycion MP44, and all other weapons by Valycion, be sure to check out their vendors at New Jessie, located at http://slurl.com/secondlife/New%20Jessie/240/240/303/ .
The Valycion Enterprises Mainstore is located at http://slurl.com/secondlife/Center%20of%20Gravity/76/123/35/ .
Best Regards,
Mathieu Oller
A Call To Arms from Olympus Wycliffe
In News from Second Life Combat on April 29, 2009 at 7:30 pmSoldiers of this great community, listen.
All of you make this community great. Whether you role-play your arrogance to gain self-respect and respect overall is among yourself. Whether you’re just a guy or girl who enjoys no better than to kill opponents in the means of battle or your just simply here for the lulz. This message is sent to all of you to explain a situation which probably really you don’t think concerns you. Fact is, it does.
Take one moment, take a stop here and think about your allegiances in a military. Why do you do it? What bounds you into serving one another? What is it that bonds us as players on a rather awesome laptop or PC to serve one another. Is it for the incentives? Is it for the fun? Is it for the ‘lulz’? Is it to prove yourself of something? We all join the SL Combat scene for one whole reason though and recently, it has becoming more and more lost in the drama that we create..
The fight.
Though when I enter Salamis, I see many soldiers standing in a professional line of defence. I usually ask myself if they have been like that all day, when I was in Merczateers, you got attacked nearly once an hour. That was with all due respect the average for any military back in November 2006. But also remember, Merczateers is a prime example of a military under a lot of combat.
You hear veterans speak of ‘the good ol days’, fact is everything has it’s pros and cons. We can all say all those back in those days that there was many difficulties with even things now, sit hacking, phantom bullets, bigger bullets etc. But after they were put down to rest, there was just exciting fighting! I remember near the end of these great days back in April 2007 Merczateers attacked in early morning British time Psychwar back in SLSN. They had our base fair and square and kept me captive! It was the most memorable experience of SL because it was so exciting that a SIM wasn’t crashing with approx 25 soldiers in 18 being Merczateers and I was being guarded by soldiers as I was disarmed like a prisoner of war.
What has changed? The following:
- Lack of battles
Nowadays, you need to get permission from high command in order to attack an army. The only reason this rule was put into place was through fear of either banning the military from the SIM or losing the base thanks to attacking relentlessly an enemy. But look at the soldiers now, take Ordo for example, why and how is an Ordo Imperalis soldier going to get the group banned from a SIM when they’re probably all pretty mature and fair in the hands of combat AND, Ordo has several defending the base anyways so is clearly fine to allow this sort of thing. So is Merczateers, probably, anybody with active numbers can do this.
- Alliances
It took me a while to see more cons then pros in the Ascendant Intiative. After an assault which SLSN and Merczateers were attacking Dorien, you saw 39th and Sparta arrive and then soldiers actually were told to retreat… Now because of alliances there’s more to worry about when you attack a military.
- New Combat Treaties
This is something that has to happen, but it is crazy on how many laws there are in battles now! You know when you play those classic games from back in the 90s and then you play the new 21st century version, what do they do? They over complicate things to make combat more technical and apparently that’s so the person with the most skill wins over the person with luck. In SL Combat though, treaties are only upgraded to restrict certain opinionated overpowering advances in technology. I remember 39th’s flying mechs got banned for being apparently illegal of treaties and so they were restricted from many battlefields and now to this day, you see Titan restricting armoured vehicles from attacking as they have to not have any armour script in them.
Here’s a good question. What has this all amounted to?
I’ll tell you. Restriction of Combat.
Better or for worse, this has happened thanks to new changes like this. I remember when Dark Sleeper would be free to attack SLSN when he pleased, nowadays you need to talk to a soldier of authority in Merczateers to attack certain SIMs and in doing so need a couple of soldiers to do so (and not to beat them, but to represent the military well).
It is a fact that you will all have a good pick at what I said. But why do you do that? In fact, why do you have even the time to read this instead of busy taking out that enemy soldier on your base. I can tell you why, you got nothing to attack.
Isn’t that so true though? I am not entirely sure on how many enemies come each day for each military. But I am pretty sure those amounts of attacks have decreased.
A Solution?
Let’s be honest, there’s no straight forward cure and to be honest. Most people are fine and dandy with how militaries are now, but for a small amount, there is just nothing worth fighting anymore because there is no challenge or there is nothing that makes a challenge.
Here is a simple idea.
If you’re looking to make your own military and have eyes on making it a huge success. Then send me a notecard detailing what your abilities include. But it is a fact that if you want to make a military, you must have a source of income to pay for a Full SIM. Do not worry, I am sure the contacts I have can help pay for the full SIM. Notecard me, Olympus Wycliffe.
Let’s be honest though, I sound like some hotline to call for an emergency.
Please note, this is a small solution of many, another thing that could happen is if MC really went high, they have the potential to become the strongest military in SL, they got the tech, they just need the men. Another is Chaos, but whether or not they will be allowed to fight the IS is another thing.
At the end of the day, this is me trying to help the community make something good happen. Operation MMC was coordinated by me and I got several commendations by Iron Symphony members for doing such an attack. Sure, you might hate me for doing it, but it’s cruel to be kind. Enjoyable wasn’t it?
Instead of whining about how there’s nothing to kill, why not work to make something to kill? ;)
Oh and by the way, unless requested by those who notecard me to have any part in the military that I have suggested to contact me to coordinate and meet others interested, I will not be having any part in the making but simply will be coordinating the process of this from meeting individuals to the making of the groups. Then, I play no further part.
And to the critics. At least I am trying to make something positive happen. So smile!
Regards
~ Olympus Wycliffe / Terror Voom
Editor’s Note: I know that my favorite experiences in combat in SL have been when a bit of light roleplay is mixed in – taking prisoners, holding negotiations on the battlefield, all with the threat of impending death behind them – I know me and Olympus cannot be alone in enjoying these experiences, right? – Caine
The End of Dominatium and the Grid’s Combat Malaise
In Military Status Reports, Special Commentary on April 28, 2009 at 11:44 amNOTE: The last article was removed as per the request of the author.
The Dominatium saga has ended with the unfortunate disbanding of the group by its leader, Amory Gears. I talked to him earlier today about the situation.
Amory Gears: Caine, do you have a minute ? I have a scoop for you.
Caine Constantine: Sure, although I may not be able to write much for a bit.
Amory Gears: This is going to make many people happy, others will say “I knew it would happen” but i hereby announce the dissolution of the Dominatium Regime. In short : The Dominatium is dead.
Caine Constantine: Wow, why are you taking this step?
Amory Gears: We lost support from our main sponsors after the recent events and as it seems our sim has been sold to someone. We couldn’t afford it anymore.
Amory Gears: We stood tall for more than a year, we were there before Echelon, we were there when the IS was still young, we never gave up, no matter what happened but this time it is no longer a matter of choice. I see myself forced to quit.
Amory Gears: All i will say to my men and to those who supported us for so long is that i am sorry. I wish we could go on but this is no longer possible, i encourage them all to join Chaos and support the group on the best of their abilities. All groups will be disbanded, with the exception of the main group which will stay as a memorial group for us to remember how Echelon’s lies ended up with the death of one of their former allies.
Caine Constantine: So it was finances that did Dominatium in. But why would you encourage them to join Chaos?
Amory Gears: Because Chaos seeks to expose the corruption of the IS. And that’s what its all about.
Caine Constantine: Will you be joining Chaos?
Amory Gears: No, I am quitting military life. This will be the end of my career.
Caine Constantine: I am sorry to hear that Amory. Do you have any last words for the readers of the Journal?
Amory Gears: I would like to publicly apologize towards my men and towards the community. I am sad that my group has been subject of so much drama and I never wanted things to escalate in a mind crusade against the Iron Symphony.

One of Herbert Feldmann's propaganda poster creations.
We started to make posters, we started to spread rumors ourselves, we started to act like our enemies and caused harm around us, we offended people and for that I am sorry. But above all I apologize towards my men, these few faithful individuals who gave me everything. Armies come and go, others will rise from their ashes, but not the Dominatium, this is the end. I am sorry.
Caine Constantine: Well I appreciate the information Amory and I wish you the best of luck on your future projects.
Amory Gears: Thank you.
——————————————————————————————————————————————————
The story of Dominatium ended as many militaries do – with a request by the leadership that its members join another group who is seen as carrying on the best traditions of the ended group. But the request that the members of the Dominatium join Chaos is what seems to be an example of a growing trend in combat in Second Life – dissatisfaction with the status quo.
Right now, it appears that the predictions of one member of 39th, who came to talk to me after the article on their short-lived blockade against the Merczateers, are true, when he said that it’s essentially the “Iron Symphony versus everyone else.” There is no more Vanguard, and the Alliance Navy is on such friendly terms that it is not unusual to see it and soldiers of various I.S. groups joining in on attacks together.
Other groups are good at playing defense, but attacks on the hundreds and hundreds of soldiers that make up the core groups of the Iron Symphony are not practical unless you use underhanded tactics. During the last major raid into the Merczateers base for example – in which it took every bit of the rest of combat on the grid to challenge the group and its allies – people on both sides swore up and down that they saw an attacker sit hack into the base and teleport enough people into it to make claiming victory seem reasonable. And what is the point of a fight if it’s done with underhanded tactics?
Word among the Merczateers is that soldiers from the Republic of Germany are even now looking for turncoats willing to teleport invading forces into the sim for yet another backhanded attack on the base. This is what it takes for smaller groups to breach defenses that are routinely 10 to 20 soldiers strong.
As a result, much of the serious military combat these days goes on in seriously limited void sims, whose processing power is set to only decrease as Linden Lab squeezes script limits into sims already limited to 20 avatars. Except for Ziost, Thorium and Second Chance – whose rules prevent it from usually having more than a void sim worth of people regardless – there are no full sims for traditional military combat. Many of the members of the I.S. claim that it’s better this way, with smaller raids and less lag, but even small raids can turn into grey goo in a void sim.
There is a growing feeling among many that combat on the grid is just plain gummed up. Chaos is a symptom of this. It’s made up in large part of people who are frustrated with the current situation. Some of its members are even experienced members of I.S. militaries with strong track records with them, but who for reasons of intrigue are no longer with them.
Other symptoms include the recent ban of Ordo Imperialis from Nerva, the home of one of their allies, the Militant Collective. The ban is apparently due to a feeling among many MC that Ordo is disrespectful toward their group and has recently been combing its membership for new recruits in a time in which the MC is looking to grow and become a larger part of the combat scene. On the other hand, Ordo has not had a recruit from the Militant Collective in over a month. The Merczateers are apparently mediating the dispute towards a positive resolution.
What these random bits add up to is that military combat on the grid appears to need a new major force to get it going again. This could come from Nanao Mahfouz’s new Ascendant Initiative military group, or from Kharne Spyker’s Teen-Grid imported New Rome military – both new challengers with old histories. Or, the steady growth of the unallied Chthonic Syndicate could continue to represent a third way from the Iron Symphony and the ruins of the old Ascendant Initiative alliance.
I have heard more people talk about military diplomacy, improving intergroup relations, and establishing a new way of doing combat in Second Life this past month than I have ever heard before. But what good is all of this if it doesn’t result in more fighting for the average soldier? Or are Second Life’s militaries now more about socialization than about combat?
This isn’t an attack on any groups or alliances, to be sure, but it would be interesting to know how many people – soldiers, officers and leaders – are truly satisfied with the present system. If it seems to focus mostly on the Iron Symphony, that is simply another example of the alliance’s ability to be the 800-pound gorilla in the room that all other things are measured against.
Right now there’s a whole lot more talking than there is shooting. The question is whether this is a positive development for anyone other than the leaders who are doing the talking.
-Caine Constantine
Dominatium’s Side of the Story
In News from Second Life Combat on April 25, 2009 at 9:13 amA story that continues to pop up, Dominatium’s representative Kacey Blackburn contacted me earlier today to put forth the group’s story in response to what they feel is an untrue and yet publicly-accepted version of events. In the following story, Blackburn explains Dominatium’s view of the history of the Iron Symphony with regard to its smaller allies, and tells a story of how perceived bitterness and betrayal led to the destruction of “the most respectful army on the grid.” It is surely worth a read.
—————————————————————————————————————————-
Kacey Blackburn: Alright, we thought it would be good if we made a few things more clear. I was asked to make this press announcement on behalf of the Dominatium.
First of all, unlike what most people seem to think, we are in no way an army based on hate. When the Dominatium was first founded, most of the small militaries like EU, CS, SCS didn’t exist. When it was founded the aim was to create a fair military with principles that would always be followed. I remember how much there was about respect in our handbooks at that time. That’s what it was all about, respect your friends, your allies and your enemies. Later on, while I was no longer in the Dominatium; I wanted to try out something else, they joined the Iron Symphony, that was just after EAF’s departure I think. The Dominatium spent several months in the IS, building their new sim and involving themselves in a project called “Indigo”, I can not give you any details but this one project could have changed our community today. Later on, the Echelon Union became a member of the Iron Symphony, Dominatium | Control was first upset not to be asked about their opinion but they ignored the issue.
At that time many Dominatium members were favorable to the entry of the Echelon Union into the Iron Symphony. Later on, came the JMA to which the Dominatium of course participated. The JMA was a complete success and a proof of the efficiency of the Iron Symphony as a whole. We had proven that all together, we could take on any enemy, any alliance and come out victorious. However, soon afterwards, Special Combat Service, supported by Militant Collective, joined the Iron Symphony. Everybody or nearly was very upset about their arrival into the alliance. Echelon even decided upon a blockade against them. The Dominatium didn’t like the colored newbies but they kept on following the respect policy and regularily visited SCS at their headquarters.
Then I am sure that everybody knows what happened. Echelon decided to plot against us in order to get us removed from the Iron Symphony. They made it look like if we were the conspirators. But why would a military based on respect try to “destroy” an ally ? The answer is simple, we wouldn’t. Echelon saw us and SCS as too small and they wanted to remove us, so using an alt Roo Tenk published an article on what they decided to call “Silverstar”. Without any questioning, without any warning, all Dominatium members were ejected from the Iron Symphony by Lurdan Huszar and Aryte Vesperia. They didn’t even look for a proof, the reason is that the Dominatium has always been political, they were cold and formal towards all while at Echelon, Roo was their friend. So who would you rather kick out? Your friend who is lying in order to promote his interests? Or the other guy you couldn’t care about?
Well, the second in Command of the Dominatium at that time who had been personally accused of treason against an ally was of course furious. How would you react if you had been accused?
How would you react if you were to receive harassment IMs every single day?
Well, Feldmann started a crusade against the IS, he wanted his revenge. He was dismissed from the Dominatium and I was selected to replace him. At that time I was in the Merczateers, so I left in order to become a part of the Dominatium, which I consider, even today, to be the most respectful army on the grid. Now you may think what every you want, you will say why didn’t we contact IS leaders after our ejection to talk, well, if the IS had a problem with us then it was their responsibility to contact us, not ours.
I believe that we can all do what we always wanted when we started to create armies, to make weapons and open new combat sims and that is to have fun. Do not loathe others without proof. Do not loathe anybody, remember, this is just a game.
—————————————————————————————————————————-
I then talked to Blackburn about the situation as she asked me if I had any questions about the group in general.
Kacey Blackburn: Well, Mr. Constantine, that’s about all, but before i give you some additional information, perhaps you would like to ask me a few questions ?
Caine Constantine: Sure. Do you deny completely any plans to have Echelon ejected from the Iron Symphony?
Kacey Blackburn: Why would we do that ? As i said, the answer is no.
Caine Constantine: So you believe you were framed by Echelon and abandoned by the rest of the Iron Symphony?
Kacey Blackburn: I was in the Merczateers at that time, i could see what by fellow grunts thought about it, the only thing i saw was indiference. It was like if Echelon wanted to kick someone off a cliff and the Merczateers just said “Okay, i don’t care, do it”.
Caine Constantine: I see. Finally, why does Dominatium continue to bring this up when it seems like there is no plan by the IS to reverse its decision?
Kacey Blackburn: We do not care about the IS, even if we had a chance to rejoin the IS, we wouldn’t. What i want to show is that we are not what people think we are. Echelon expected us to die a week after the “Silverstar” article, but look, are we dead ? No, we are not, and we will always be around and be an example for fairness, respect and justice.
Kacey Blackburn: I wanted to end this conversation by saying that our sim “Dominatium” is almost finished and should be open to the public in a few weeks. I also wanted to say that the Dominatium does now accept application forms via its online Application system. All applications will be recorded and applicants should get an answer one week before the opening. The form is avalaible at : http://www.dominatium.com .
Kacey Blackburn: Anything else you would like to know?
Caine Constantine: Yes, any reason behind the delays of the opening of the sim?
Kacey Blackburn: We seek perfection. Our sim will not open until we feel it is exactly how we want it.
Kacey Blackburn: We will not rush things, we have all the time in the world.
Kacey Blackburn: Was that all ?
Caine Constantine: I think so Kacey.
Caine Constantine: I appreciate it, thanks for taking the time to talk to me.
Kacey Blackburn: The pleasure was on my side. Have a wonderful day Mr. Constantine.
Caine Constantine: You too
—————————————————————————————————————————-
And so a familiar story is there; Dominatium is back and preparing to avenge the alleged lies of its former allies. But with Iron Symphony issues aside, one must wonder about the veracity of the group. Though it may have all the time in the world, does it really have all the money as well, to go on for yet another month in a full 15K prim sim without much of a group supporting it? That is a difficult question to answer. And will it ever be able to overcome its reputation – rightly or wrongly deserved – and attract the talent necessary for success in a combat scene built of ever increasing standards? It’s really not something that can be known until the sim opens.
And was the recent massive attack on the Iron Symphony their “revenge,” or do they have more in store?
Please share your thoughts on this issue with us, as the next few weeks could warrant either the silent death of an incomplete group, or perhaps bring the rise of a new power in Second Life combat.
-Caine Constantine
[Post-Event Update] Greifers Attack the Entire Community
In News from Second Life Combat on April 21, 2009 at 7:14 pmWhat do Elshout, Badnarik, Second Chance, 2142, Anamur, Nerva, and Vadoo Reef all have in common?
They were all offline at once.
A man named Dickhead Engineer who is with an as-of-yet unnamed Greifer Organization was behind the attack. New Jessie Admins say that he has been permabanned from Second Life. But, being the smart greifers they were, came back on new accounts to wreak havoc once again upon the grid a couple more times.
- CUT ALL TIME SENSITIVE MATERIAL AS IT IS NO LONGER RELEVANT –
What this means for the SL Combat Community? That’s for another article on another day, but here’s the short version: There is another, much larger scale war on the grid between Greifer Groups to, well, out greif each other. What was different this time was that their battleground came over onto our sims. We here at the Jessie War Journal recommend landowning groups
- Put warning systems in your telehub if you have not already, this way an admin can more quickly identify suspicious people before they can take down the sim (Mr. Greifer managed to take down Elshout in about 15 seconds. Every second counts.)
- Notify other groups on any channel of communication you can if you identify a greifer, even if you have already banned them.
- Report them to the lindens. It won’t un-do the damage or take effect quickly, but it means the Greifers will have to take that much longer to get on another account.
**Additional note at Readers’ request: This is NOT Faceless Engineer of the Alliance Navy, so take Faceless Engineer of your ban lists. He’s cool.**
Community Update
In News from Second Life Combat on April 18, 2009 at 1:53 pmHello, here’s just a general update of news in the Community right now;
- Jason Backer has stepped down as an Admiral of the Alliance Navy citing personal reasons, and joined the Ordo Imperialis.
-A new Alliance has emerged on the grid; The Firestorm Alliance, composed of the Guerilla Rebels (sim: Anamur) The 10th Mountain Division (sim: Baie Lazare) and a newly formed group under the command of the inimitable Verissimo Seetan; VALOR (sim: Krazykat).
“Mission Statement:
The Firestorm Alliance
Our goal is to help smaller militaries share resources when needed. As in extra troops to help defend, guard and attack.
Also to freely share information and to help one another.”
The journal will keep you posted on any developements within the alliance.
- Erusea after yet another period of turbulence are on the rise once again. Apparently a coup was launched against the group leader Grey Nolder and things turned sour, with the leaders of the coup leaving for Chaos. According to Grey the group should have a sim soon and are currently building equipment.
- Sturm Korps, a very old group founded around 2006 (and the first German themed military in Second Life), which subsequently died, now however without leaving its mark on groups like the Merczateers and the Alliance Navy, has been resurrected by the old leader Semmi Seraph. The group’s charter says;
“Sturm Korps
> Established circa 2006, The Sturm Korps is a conventional German-themed military organization; a concerted legion of military and combat enthusiasts with an emphasis on the study of Second Life warfare and politic. “
-Along with Dark Svenska’s group, Erusea and Sturm Korps appear to have formed some sort of discussion group, whilst in no way an alliance. The group charter of this “Militar Kollektiv” states;
“The self-righteous and their alliances, ever so deluded by their dogma may attempt to enforce their policy but let them tread in their own hypocrisy.
The Militar Kollektiv. “
Dark Svenska attempted to enlighten me:
Dark Svenska: I have no idea right now.
Vegna Fouroux: okay
Dark Svenska: So far its something Maks started up for militarys interested in changing the community blah blah blah
Again the Journal will keep you posted on any developments within the two groups and the Militar Kollektiv itself.
- Saed Lehtovaara has founded a military, The New Zeridum Colony. Located in Narnia the sim is currently closed for building.
Stay tuned for my next article; Guess whose coming to dinner? An interview with Avil Creeggan.
- Vegna Fouroux
Theft in our Community?
In News from Second Life Combat on April 18, 2009 at 12:55 pmWe know that many armies are capable of making weapons that are so realistic that they seem to be taken out of a gun magazine. But how do they make these weapons? How do they produce such professional work? The answer is simple, unfortunately in most cases they don’t. The use of stolen textures and sounds, which are extracted from other games and then uploaded into Second Life is now a very common thing. But who will punish these thieves? What can we do against copyright theft? I started by interviewing an Alliance Navy officer about this matter.
Olympia Exonar: Several militaries are currently using textures on their weapons that come from games like Halo, Counter Strike and some others. As you may know, many militaries and weapons sellers are committing a punishable offense by using these textures in their products. The punishment for a copyright infraction in most countries is usually a big bill and about 12 years emprisonement. What is your opinion?
Nrom Normandy: It’s more than just textures. What about sounds?
Olympia Exonar: Indeed.
Nrom Normandy: Do you know where the sounds for your weapons came from? Do you think the people selling them are using sounds that they made? Probably not.
Nrom Normandy: Unfortunately, since the day LL has permitted user created content to be uploaded to their servers, there has been copyright theft. Violations of trademarks, piracy, etc.
Nrom Normandy: We see people run around with disks on their backs that play full music tracks, and you and I both know the RIAA or the artists aren’t receiving any revenue from that.
Nrom Normandy: I don’t agree with blatantly stealing textures from other sources. I think it is cheats the builders of an opportunity to display their real talents.
Nrom Normandy: It’s why I really enjoy the work of people like Gutterblood Spoonhammer and Christabel North and Jezabeth Poutine.
Olympia Exonar: Do you think these criminals, texture and sound thieves will be punished?
Nrom Normandy: Not really, I don’t think they will.
Nrom Normandy: SL has been around for over 5 years now.
Olympia Exonar: What can be done against this kind of theft?
Nrom Normandy: Have you heard of any big cases involving copyright theft?
Olympia Exonar: Not as of now.
Nrom Normandy: There probably won’t be any, either. What’s the point? LL can just purge the database of an item that violates a copyright. The person can just re-upload it again somewhere else. Lots of bother.
Nrom Normandy: What can be done about it? Show your concern with your Lindens. Don’t buy from weapons makers who aren’t creating their own content. Tell people who do so they realize the importance of only selling your own content and the ethical consequences of using copyrighted materials.
Are people like Gutterblood Spoonhammer the last true creators in Second Life? What do military groups think of the issue? As it seems people do not seem worried about it because there is no real awareness!
Vincey Fanshaw: Yeah I really have no idea where our textures and sounds come from.
Ayatora Slade: I do not feel comfortable making further comment on this matter without enough knowledge of where our textures are coming from. Thus I need to contact our builders.
People in military groups on the other hand seem to find that copyright theft is normal. This Echelon member claims that as long as the creator doesn’t mind it is OK to use his textures, sounds and other created contents; but does the creator even know that his textures are being used elsewhere? No, probably not.
Bicket Burt: I’d allow it to SL armies, like Echelon and Mercz etc. As long as the creator doesn’t make money of it, like Breach.
At the end when I asked this Echelon member if copyright theft should be punished, and she seemed to agree with Mr. Burt and declared that:
Dayna Laville: hmm, no no punishment
I would like to remind you all that buying or selling stolen content is a criminal offense. Don’t buy or sell weapons that were made from game texture maps!
-Olympia Exonar
[Rant] Group only doors.
In News from Second Life Combat on April 13, 2009 at 9:46 amA nauseating rant from Josh Kira
I’m still fairly new to the combat scene in Second Life, and I thought I’d express another of my thoughts. It’s been a while since my last rant on fleet divisions, and with so much positive discussion, I thought I’d move onto another subject that ‘grinds my gears’.
As the article title indicates, I’ve recently been getting annoyed at group only doors. Granted, group set doors do improve defences for the defending military. On the other hand, the doors (if breaches are disallowed) can mean there is no way into a base. In my opinion, a real military need not group doors. Group only doors show that they cannot defend, that they have to lock down all parts of their base, because their group is incapable of defending themselves.
One such group I had in mind was Sparta, a group with 5m thick group only forcefields, and no breaches allowed. I had a talk with Spartan officer Loves Clarity.
[7:41] Loves Clarity: Can we help you? :O
[7:41] Josh Kira: Yes, I’m just wondering why Sparta need group only doors.
[7:41] Loves Clarity: Because it’s our base? o.o
[7:41] Josh Kira: Are you not capable of defending without them?
[7:41] Loves Clarity: Of course we are.
[7:42] Josh Kira: Then why use them?
[7:42] Loves Clarity: It’s just the way the base is set up.
[7:42] Loves Clarity: Why not?
[7:42] Josh Kira: 5m doors and no breaches…
[7:42] Josh Kira: Because it makes it near impossible to get in.
[7:42] Loves Clarity: The red doors, you’re allowed to breach.
[7:42] Josh Kira: Oh, are you?
[7:42] Loves Clarity: It’s the walls you and elevators you are not.
[7:43] Loves Clarity: The red doors you’re allowed to breach. Just the walls and elevators you’re not allowed to breach.
[7:43] Loves Clarity: Not hard at all to get into our base. :D
Well, there goes my anger. Seems Sparta do allow people to breach their red forcefields.
Anyway, what’s everybody elses standing on group only doors? Another military that uses them is Chthonic Syndicate, on their main door, they have a group forcefield. Although they allow breaches, breaching it ends up inside the forcefield, thus resulting in a ban. And breaches on any other part of that upper structure get you killed. Point? That Chthonic Syndicate can’t defend? If you get in, you’re constantly IMed about how you did it, so they can patch up the hole.
There are probably more groups out there with similar principles. I’d like to see group ditching group doors, so everybody has a fair chance of attacking and defending.
Thoughts? It’d be great to get a good string discussion going.
- Josh Kira
Armored Combat Leads 39th MHTF Black Watch to Temporarily Blockade the Merczateers
In News from Second Life Combat on April 12, 2009 at 5:23 pmAfter a battle between the forces of the Merczateers and the 39th MHTF Black Watch in Ziost, Black Watch has unilaterally declared a blockade against the Merczateers. According to General Hooked Dagger of Black Watch:
Hooked Dagger: Consider the entirety of the Merczateers
Hooked Dagger: Banned from Ziost
Hooked Dagger: We shall not conduct combat in Badnarik, you shall not conduct combat here.
This was the unfortunate ending to a battle which was not too far removed from any other – but with one significant difference. The Merczateers had chosen to deploy a single one of their new ExoSuits, avatar-sized armored infantry.

General Poon Voon of the Merczateers stands beside me in the group's new armored ExoSuit.
The new armored combat unit has 30 armor and can even walk up walls, which make it a pretty powerful machine all in all.

Can't go around it? Can't go through it? Just go right over it.
It’s deployment in Ziost caused a major stir between the two generals, and the conversation that ensued was a heated debate between two different combat philosophies. General Dagger began banning Merczateers for its use in the area, as well as for their general deployment of what he believed to be too many soldiers.
With this, the Merczateers were forced to leave the area.
General Voom and the Merczateers are essentially trying to remake combat in Second Life, to a modest degree. They have already introduced some very successful armored tanks and transport vehicles, including their now well-known Legion Main Battle tank, sporting 100 armor.

One of the big players in armored combat on the grid, the Legion Main Battle Tank.
They also have an armored aircraft, the Scimitar, which has 50 armor, as well as twin blades at its front.

The blades on its front are an especially brutal touch.
They all run on the same principle – one bullet of damage can take down one hit point of an armored unit’s armor. This is how the ExoSuit’s system works as well. With 30 hits, the suit is dead. Shotguns and fast firing chainguns can take it down within a few seconds if their shots hit their target, which is about as fast as normal infantry.
In fact – considering how much more popular mechs and infantry suits are than tanks in Second Life, one would imagine quite naturally that armor for them would be a logical next step in the process, especially for groups who make extensive use of these weapons.
The Attack and the Ban
The Merczateers attacked six Black Watch defenders in Ziost with nine of their own attackers, including eventually one of their new armored ExoSuits. Shortly thereafter, a conversation arose between the generals of each side on the response by Black Watch to the new technology.
Poon Voom: So people are getting banned?
Hooked Dagger: As stated, the bans have begun, and will continue until I get an explanation for this cockfaggotry
Poon Voom: Explain the cockfaggotry, all I’ve gotten was “BAWWWW SLIGHTLY LAGGY”
Hooked Dagger: Perhaps I have acted hastily, but I was to understand there was about three of my men against a full Mercz attack
Poon Voom: You had 6 people, we brought 9.
Hooked Dagger: That really isnt what I’ve been led to believe
Hooked Dagger: Armoured aircraft – I can hack that
Hooked Dagger: Armoured tanks? Sure, tanks after all
Hooked Dagger: Armoured infantry?
Hooked Dagger: Absolutely not
Poon Voom: Mechs?
Hooked Dagger: Which have no armour?
Hooked Dagger: You might not’ve noticed, but we have yet to adopt this system
Hooked Dagger: No, just
Hooked Dagger: no
Hooked Dagger: refused
Poon Voom: Welcome to Combat 2.0
Hooked Dagger: Consider yourself banned until further notice
Poon Voom: You’ll see, Hooked, that one of these days, not everyone will die with one shot.
Poon Voom: I actually wasn’t expecting this reaction from 39th.
Hooked Dagger: It’s less the lack of dying in one hit,
Hooked Dagger: More the fact that YOU dont die in one hit, whereas WE still do
Poon Voom: We’d be happy to help you get this technology.
Poon Voom: You can also kill them through other means.
Poon Voom: But, we’ll save this for another time.
Hooked Dagger: Consider the entirety of the Merczateers
Hooked Dagger: Banned from Ziost
Poon Voom: For using one mech?
Hooked Dagger: We shall not conduct combat in Badnarik, you shall not conduct combat here,
Hooked Dagger: Did I mention the far-greater-than-double-numbers?
Poon Voom: 6V9?
Poon Voom: Wow, really, I hate to say this, but suck it up.
Hooked Dagger: Not as far as I have been informed
Poon Voom: Waaaaa, armour, waaaaa people. It’s like, if you’re going to ban us for everything you can, I’d really rather not fight you either.
Hooked Dagger: Take your “Hard-fought victory” and superior attitude elsewhere – When the Merczateers are interested in combat rather than simply scripting their way to victory then they will be welcome here again.
Poon Voom: Take your pompous “Higher-than-though” attitude, learn to keep up combat wise, and put away your ban hammer. The ONLY good thing about Second Life combat is it’s amazing ability to fluidly change combat dynamics. When the Alliance Navy attacked us over a year ago, with aircraft unlike we’d even seen, we did not ban them. We show up with 3 more people, and one armoured mech, and you shit yourselves. I don’t feel you had a right to make this decision, but for now we’ll respect it. Good day.
In the wake of this, Black Watch sent out a notice explaining the situation to their group and asking them to make sure that the Merczateers kept clear of the area.
“Again the Merczateers have disappointed me, showing a complete disregard for sportsmanship and honour on the field. Frustrated that their armoured aircraft and tanks were completely useless they have resorted to armoured infantry, to the tune of forty-five armour points. [Note: the ExoSuit has 30 armor points.]
This is, to use perhaps too soft a word, appaling. The Merczateers are, until further notice, banned in thier entirety. As always members of the Mercz who come here without hostile intent will be welcomed, however any Members of the group attacking Ziost in tag and uniform will be ejected and, if required, banned.
Likewise, members of Black Watch are NOT to conduct combat operations in Merczateer sims, or act with undue hostility. Use common sense, and just stay away from them.
Stay tuned for further updates, assuming this situation ever changes.”
I was interested in what SqueezeOne Pow, leader of Black Watch, might have to say about the issue, but being offline I talked to the general behind the ban, Hooked Dagger, who was not pleased with how the battle had unfolded.
Caine Constantine: Hey Hooked, how’s it going?
Hooked Dagger: I’d like to say ‘Well’
Caine Constantine: Hmm, what is the problem?
Hooked Dagger: You possibly already heard, that I just had to ban the entirety of the Merczateers.
Caine Constantine: Yes, I was curious as to why?
Hooked Dagger: Well I heard reports of them attacking en-masse when only three members were online, which was kind of annoying – but I expect that of them these days
Hooked Dagger: No, infantry with forty-five armour – They’ve found the quickest way yet to get banned from Ziost.

Ziost, Black Watch's home and the site of the battle in question.
Caine Constantine: Infantry with armor?
Hooked Dagger: The concept isnt so abhorrent – Hey, people wear body armour. But…. Forty-five… No
Caine Constantine: I think it’s actually referred to by them as a mech of some kind. [Note: They actually prefer to call it an ExoSuit.]
Caine Constantine: With armor on it
Hooked Dagger: Its about as big as an avatar, moves just as fast as an avatar, is more heavily armed than an avatar,
Hooked Dagger: And, the most annoying thing about it?
Hooked Dagger: The single most irritating thing about this mech,
Hooked Dagger: Is that its being used on targets who have -no armour whatsoever-
Hooked Dagger: Relying on good ol’ fashioned dash and dodge
Caine Constantine: Do you think armor has a place in combat then?
Hooked Dagger: I don’t see why not – But if you’re going to use it, use it on other people who have armour
Caine Constantine: Did they offer to help you obtain that kind of technology?
Hooked Dagger: I mean hell, we’ve been fine with thier armoured tanks – and even thier armoured ground-attack aircraft
Hooked Dagger: It was probably mentioned, though I really think it’s unlikely at this point :V
Hooked Dagger: I made it quite clear what I thought of the mercz’ behaviour today
Caine Constantine: So do you see any kind of future for combat between your two groups?
Caine Constantine: Or is this a long term blockade?
Hooked Dagger: Well there’s a few things that could end this,
Hooked Dagger: First one, though I’m really not holding my breath for this one: The mercz apologise for the utter bullshit they tried to pull, and don’t use that armoured infantry
Hooked Dagger: Second: If Blackwatch decides to create it’s own equivalent – or indeed, adopt any sort of armour at all, then the ban would be moot,
Hooked Dagger: Or third some sort of agreement is reached between the groups, though I’m really not holding my breath on that one either – Diplomacy with the Mercz is like talking to a smartassed brick wall.
Caine Constantine: Do you think you would adopt any kind of armor?
Hooked Dagger: Its looking probable – the Mercz seem determined to make it the new norm for SL combat, NZC and Sparta have already adopted it, and it seems other groups are leaning that way too
Hooked Dagger: There’s a few flaws with armour of course – Groups that either can’t, wont or just don’t adopt it won’t really have much luck attacking groups that do use it
Caine Constantine: So why would you ban the whole group instead of just armor?
Caine Constantine: Is it “swarming” as well?
Hooked Dagger: The swarming I’ll admit was pretty galling – they said that a bunch of grunts came along that werent supposed to, but to be honest thats really not my problem
Hooked Dagger: I can accept them attacking with superior numbers – quantity over quality and all that – but attacking with two, three, four times as many people will just lead to bans, no questions asked. We’re here for combat, not a swim in the lag.
Caine Constantine: So twice as many combatants leads to an automatic ban?
Hooked Dagger: Specifically defining it is where it gets a little hairy
Hooked Dagger: If we had three people on base, and they attack with six – Sure, fine
Hooked Dagger: If we had ten and they bring twenty – welll, pushing it a bit there…
Caine Constantine: Ahh
Caine Constantine: Understood.
Caine Constantine: Did you have any rules in your hub about the use of the armor or of superior numbers?
Hooked Dagger: Well I know we’ve made it clear to the Mercz more than once what we consider to be a “Fair fight”
Hooked Dagger: As for armour, its not definied in our rules – what with it being a rather new concept, we were just using common sense
Caine Constantine: Understood
Hooked Dagger: A tank with a hundred armour, fine – an aircraft with fifty armour designed to attack ground targets, pushing it, but fine – most likely because they are specifically vehicles, and have counters
Hooked Dagger: The tank can be defeated by concentrated air attack, the ground attack aircraft can be hounded down with concentrated fire – an infantryman however, once he gets indoors, its all light weapons from there
Hooked Dagger: I mean its reasonable to say that the armour suit could defeat 45 enemies before being defeated itself
Hooked Dagger: If I’m making any sense :V
Caine Constantine: Yeah I know what you mean. It does make sense. I appreciate all of the information Hooked. It’s definitely two philosophies on how combat should evolve.
Hooked Dagger: No problem – I’d like to think ours was pretty straightforward, but I guess there’s always differences in opinion.
Essentially, General Dagger had a problem with the inequality inherent in deploying units for which there is no automatic countermeasure. No matter what kind of guns are rolled out, the gunners always die in one shot – except for when they’re wearing armored suits, and this really changes the mechanics of combat on the grid.
Merczateer General Poon Voom had a different take on the issue, and seemed to feel like the ban was about sour grapes, over both losing the battle and being behind in the technological arms race of Second Life combat.
Poon Voom: So, we had just finished attacking Anamur, and, having alot of people online still wanting to attack, we decided to go attack Ziost.
Poon Voom: I dragged 9 people into a seperate ventrilo channel, and we set off.
Poon Voom: In total, it was myself in this Exosuit, and 8 infantry, (A Tank came later on)
Poon Voom: We first got IMed by Alexandro Holgado.
Poon Voom: He claimed that we were lagging the sim to a standstill, and we were about to get banned.
Caine Constantine: Did he give a reason?
Poon Voom:
[EDITOR'S NOTE: Alexandro Holgado had something he said here, but asked for its removal after he graciously informed me that my posting his conversation violated Second Life's Terms of Service.
This not being part of Second Life - we can say whatever we want - and he is completely wrong on that account. But it was removed because we try to give people fair control over their own words.
That said, I don't really like it when people bring up the Terms of Service when a simple "Please remove my words from your page." would have worked.
So let it be known Alexandro Holgado essentially threatened the Merczateers with a ban and told them to leave, and I am paraphasing this because he did not want his actual words pasted into the article.
Thank you - Caine]
Poon Voom: From my point of view, the lag was negligible, and we did manage to run from the hub, to their core, multiple times, so no, we weren’t stuck in place.
Poon Voom: Later, Hooked Dagger, banned two people who had entered the core room.
Poon Voom: I asked him why, I’ll give you the log.
Poon Voom: However, as the battle progressed, he noticed my Exosuit.
Poon Voom: I’ll give you the total log, but he banned me, and said the 39th would no longer do combat with us.
Poon Voom: Voldo Baxton, a Merczateer, managed to slip past their defences after myself being banned.
Poon Voom: He blew up the core, after which we were all banned.
Poon Voom: [10:28] Hub Monitor shouts: Voldo Baxton has entered the Reactor Core Chamber!!!! <___________<
Core shouts: CORE BREACHED!
Ghost Menjou shouts: WIN
Core has been destroyed!

The Core - the heart of the Black Watch base, blowing it up means that you've won the battle.
Poon Voom: So, yeah, we didn’t sithack, we didn’t TP people.
Caine Constantine: Someone just ran in and blew it up.
Poon Voom: We managed to get there fair and square, and from my experience, throughout the attack they wanted to ban us.
Poon Voom: Then they did, because of one mech that was simply better than theirs.
Poon Voom: I honestly was curious how they’d react with a Exosuit that used armour, simply because, they’re the “Mech Military”
Poon Voom: I just feel we finally gave 39th what a real “Mech” should be, and they responded by blockading us.
Caine Constantine: So then, it is the official position of the Merczateers, that large metal objects should require more than one shot to kill?
Poon Voom: I feel that combat where one shot can kill anything is much less fun than one where it takes variable shots.
Poon Voom: The joy of Second Life combat is the constant changing of combat dynamics.
Poon Voom: A year ago we finally had aircraft, and that changed everything.
Poon Voom: Now we have armour, and it’s holding people’s feet to the fire.
Caine Constantine: well do you see a place for any kind of unarmored infantry?
Poon Voom: Of course, keep in mind I was the only person in this suit. And it does have it’s disadvantages.
Poon Voom: Not to mention our armour isn’t impossible to innovate on.
Poon Voom: I believe I’ve shown you our Anti-Armour RPG round?
Caine Constantine: Yeah
Caine Constantine: that should kill this in one shot?
Poon Voom: Yeah
Caine Constantine: But then again, it is understandable that they’d be upset when you have both the armor and the anti-tank weapons. Have you considered offering them some anti-armor weapons?
Poon Voom: Well, I did offer them help, as you’ll see in the log.
Poon Voom: But I was hoping that people would innovate themselves.
Caine Constantine: Yes – but had he accepted it – what would that have consisted of?
Poon Voom: I would have explained simply, the concept of -how- to do it.
Poon Voom: It’s not very straightforward, but once you understand it, it’s not hard either.
Poon Voom: Sparta has a tank that worked exactly like ours does.
Poon Voom: I helped Roudy slightly with a few comments.
Caine Constantine: Seems like it’s modified versions of the tanks all around.
Caine Constantine: With different abilities but the same kind of armor.
Poon Voom: Well, it uses the armour system, and we’re keeping the armour homogenous.
Caine Constantine: So in other words then
Caine Constantine: a shotgun or a few people with assault rifles could pretty quickly bring this down if they were interested.
Poon Voom: Exactly.
Poon Voom: Every bullet counts.
Poon Voom: That included shotgun rounds.
Poon Voom: Hell, any anti-armour device would work on every armoured vehicle we have, minus the scimitar.
Poon Voom: The military community is very stagnant technology wise right now, I hope this helps in changing that.
Caine Constantine: Do you know of any other groups working on this sort of tech or working on countermeasures?
Poon Voom: Well, Sparta has a fully functional tank currently. GR has a tank of the same system.
Poon Voom: Once you establish any armour, vehicles come easily later.
Caine Constantine: Is it the goal eventually to give everyone armor?
Poon Voom: I hope so, just about everyone now has aircraft.
Caine Constantine: I mean though, every individual soldier.
Poon Voom: No, not at all.
Poon Voom: The armour we have right now, is strcitly regimented.
Poon Voom: We have an engagement policy actually, I’ll send that over.
Caine Constantine: It’s the same as the tanks?
Poon Voom: We’re thinking it will classify under that policy, yes
Poon Voom: If there are less then 7 people, no armour.
Poon Voom: Maximum deployment is 3 of any armour, at any time.
Poon Voom: We only used 1 in our recent attack.
Caine Constantine: So this would classify as one of the lighter vehicles?
Poon Voom: Well, it’s all one classification. It has considerably less armour, but it’s smaller aswell, and it can work indoors.
Poon Voom: It can also change linear gravity, but I’ll show you that later.
Caine Constantine: Ah yeah haha I have seen how it walks up walls.
Caine Constantine: That’s pretty neat.
Poon Voom: That’s all thanks to Nexii Malthus.
Poon Voom: He’s really amazing.
Caine Constantine: Sounds like it with that kind of skill.
Caine Constantine: So are you actively pursuing an unban from 39th?
Caine Constantine: Hooked has given me some conditions I would like to run by you:
I then gave him the basic conditions General Dagger of Black Watch had put forth for ending the blockade.
Poon Voom: We’ll be talking to their High Command. But sure, those sound alright, if we get our own conditions.
Caine Constantine: What would those be?
Poon Voom: I feel that we were mistreated as well, we go into their sim, violate non of their rules, they insult us, ban me, then blockade us.
Poon Voom: They could have handled themselves better.
Poon Voom: The only offenses that they banned us for was 1) Slight sim lag 2) 9 versus 6 people 3) One armoured mech 4) Blowing up their core.
Caine Constantine: If they had said, please remove the armor, and just left it at that?
Poon Voom: Sure, I would have taken it off.
Caine Constantine: So there was no request of that sort, just a ban?
Poon Voom: Well, look at the log.
Caine Constantine: Yeah I wasn’t sure if it’d been preceeded by anything is all.
Poon Voom: It was a philosphical debate, but he never said, “Take it off please”
In closing, General Voom said that he was willing to help any groups who wanted to acquire the technology necessary for armored units do so.
Caine Constantine: I appreciate all your help. If you had any last comments feel free.
Poon Voom: Alright sure.
Poon Voom: To you scripters out there, IM me if you’re interested in creating armoured -anything-. I’ll be happy to help and put you on the right track.
Poon Voom: Alright, thanks for the interview, Caine.
Poon Voom: I’m out, feel free to talk to Haner.
Caine Constantine: Thank you, have a good one Poon.

Another view of Combat 2.0?
Caine Constantine: That mech is going to scare people up this close.
Anthony Lehane: hahaha
Though he was not online, I think the last word could be had by SqueezeOne Pow, whose profile ostensibly explains his view on the subject.

"Leaders overcome obstacles. Pussies ban them." - SqueezeOne Pow
So far, there is little sign of change in terms of the ban. It is likely to last for some time in the face of these recent events.
Thoughts on Technological Advancement on the Grid
This story really touches on a lot of what’s right and wrong about combat in Second Life. There’s a great deal of technological development on the grid with regards to combat. As my recent trip on foot and by rowboat across the mainland proved to me, outside of the combat zones, there’s all to often not that much going on, and things are frozen in the capabilities of years ago. So the good news is that the combat scene is constantly pushing the limits of what Second Life can do.
The problem is that because we’re all now situated on our own private estates, by virtue of the limitations of the mainland, we can isolate ourselves not just from the rest of the grid, but all too easily from each other.
Is it right to deploy superior numbers and technology onto a battlefield without giving your enemies an equivalent countermeasure? Is it cheating – or even “griefing” – to use superior numbers and superior technology? Or is it simply the way combat should evolve, as in the case of when aircraft and fleetships were first introduced into combat zones?
And will we, at some point, as one military leader once said (and I am paraphrasing a bit unsurely, which is why I do not use his name) hit a wall in which we must say “Enough” and cease the development of new technologies for combat altogether? Or will combat continue to develop in all kinds of directions as time goes on?
There are a lot of views on the subject – so please comment and share your thoughts, and vote on our new poll on the subject, asking the question of whether armored vehicles, aircraft, mechs, and infantry have a place in combat on the grid.
-Caine Constantine
NOTE: Shortly after posting this, I was informed that the situaton has changed somewhat:
Hooked Dagger: Heh, Blackwatch recently unbanned most of the Merczateers, actually D:
Caine Constantine: oh geeze
Caine Constantine: woulda been nice for someone to tell me
Caine Constantine: haha
Hooked Dagger: xD
Hooked Dagger: Only a few hours ago[16:16] Hooked Dagger: but eh
Caine Constantine: Yeah I am making an edit at the end
Hooked Dagger: I still consider that ’suit’ banned until it’s no longer a match-winner :V
Hooked Dagger: Not that I can’t take a loss, but I’m not interested in combat with stacked teams, as it were
Caine Constantine: Understood. Thank you for the update, Hooked.
Caine Constantine: I will post it right now.
Pregnant Women at War and Other Fun with the 10th Mountain Division
In Special Commentary on March 30, 2009 at 2:06 pmFor the first time in a long time that I can remember, New Jessie was completely empty. It was a good time to restart the sim, so doing that, I had to abandon ship or get caught in the end of the world that would ensue in two minutes. 10th Mountain Division’s Baie Lazare is always a fun place to go for a raid, so I put on a right-handed Operations Glock, which looks pretty good with my suit, and holstered it. I enjoy getting someone else to start the fight rather than just going in guns blazing, so I walked up to the checkpoint at Baie Lazare.
Two women, TaLanna Jameson and Pandoraearth Mathilde, both soldiers in the 10th Mountain Division greeted me. Now I am no sexist – I am perfectly fine shooting a man or a woman in the head if it will save my skin and allow me to shoot more people. But since they asked if I needed any help, and since my gun had been holstered anyway, I figured I would say hello.

I had planned on attacking, but I always feel bad breaking up a lovely conversation for the sake of my own desire to make green (and yellow) dots disappear on the minimap. I was outnumbered anyhow.
Soon enough they told me that they were pregnant – and we had a discussion about women in the military. TaLanna told me she thought it was ridiculous that women aren’t in militaries, but I told her that I thought the problem was that she had a baby in battle. I imagine the only situation more dangerous for a baby than a combat zone would be a trip to Planned Parenthood, but that much aside, TaLanna said her twins were doing well. I could tell – an object she was wearing said as much:
“TaLanna feels more cramps and more aches in HER body as the MICHAEL AND MICHELLE ROMANO grow.”
She went on to tell me that the 10th Mountain Division does not force her to fight while she is pregnant – and that she even has the choice of maternity leave during the course of her pregnancy and for the time immediately after the baby is born too.
It was a very interesting statement about the family environment that has quite literally grown around the group.

TaLanna and Pandoraearth, left and right respectively, tell me about being military mothers to be.
Pandoraearth and TaLanna even told me that during a recent visit to the Chthonic Syndicate at Thorium, they came armed and ready and were asked by a CS soldier whether or not it was okay to shoot them, being pregnant. Tempted to tell them it was not and then shoot them anyway, they held back from exploiting the opportunity.
Nature soon interjected: “Pandora’s Tummy: YOU smile knowing that the new life within you will be strong and healthy.”
Both of them are in relationships with male superiors in 10th as well, so it would be an interesting question to ask whether or not all women on base would get such treatment – but I imagine they would be friendly about it. They are a pretty gregarious bunch for the most part.
I really enjoy attacking the 10th Mountain Division because they’ve got a great layout and a simple but fun base, and they are (at least from my experiences) pretty open about what you can use there. I remember one time not too long ago some of my friends and I hit their base while masquerading as some kind of mix of the Soviet Empire and the Dreamcast game “Skies of Arcadia.” They made things tough with the amount of firepower they brought to defend themselves.

Our revolutionary cause took far too many balls to the face before we finally infiltrated the 10th Mountain Stronghold.
Note: We are not communists, we just enjoy roleplaying as fools, and you don’t get any more foolish than communism – although fascism is probably tied.

With their explosives making a strong hold of the base's interior difficult, we decided to claim the skies above the base with our glorious worker's ship.
It’s not often in a world of bans that anyone is willing to negotiate surrender. 10th wasn’t ready to give up, but at least they humored our desire for some faux-diplomacy.

Comrade Constantine sits at an oak desk in the ship demanding the surrender of 10th Mountain's Baie Lazare in the name of the glorious revolution, only to be given a shot to the chest, courtesy these soldiers.
I am not sure who won that day, since eventually after four hours of combat I had to go to bed. But 10th Mountain is always a fun place to visit because it’s always changing and it doesn’t take itself too seriously. Granted, one time I was given three or four guided missiles to the face because the bullets in my assault rifle were deemed “too big,” and the giant flaming red balls are present in nearly every assault in which the member of the group who uses them, Ertys Back, is online.
And so with pregnant women, Soviet spaceships, and bombs full of the brimstone of hell, it’s always an exciting place, and it is a real reprieve from the often times all-too-serious nature of combat in Second Life.
And yeah, a lot of other stuff is going down in combat in Second Life. A massive battle took place a few days ago in which the Iron Symphony got what may have been the first real challenge as an entire alliance that it’s ever had, with huge battles in Vadoo Reef, Nerva, Titan, Salamis and Badnarik. Unfortunately, there were a lot of complaints about rampant cheating and griefing during the attack too, and one attacking army withdrew from the coalition because of the behavior of its allies.

Merczateer Officer Blade Syakumi defends Badnarik from his Scimitar in a hail of gunfire, as swarms of invaders meet a human wall of Merczateer defenders.
The attack, organized by Olympus Wycliffe, was certainly nothing less than a feat of organization, but it has also left a bad taste in the mouths of many as well, so we’ll be reporting on the whole story soon enough.
And the day after, a lone Chaos member phys-delinked the entire Echelon Union base in Vadoo Reef.

A picture of Vadoo Reef in the wake of the phys-delinking, or a visual representation of Chaos' public reputation among most groups these days? "We report, you decide."
News in SL combat has been mixed lately, and I figured a short story like this might be a fun reprieve. We’ll be covering this all and more soon enough, so don’t worry.
So, if you haven’t checked them out, visit 10th Mountain Division in Baie Lazare sometime, with some friends or on your own. If you can make it past the great balls of fire and the ooing and awwing at the baby’s latest kicks within the womb, it’s usually a great time.
-Caine Constantine
They Hide behind Walls – A commentary on “Fair Combat”
In News from Second Life Combat on March 29, 2009 at 11:30 pmMarch 21st, 2009. The Alliance Navy organized an impromptu attack against Sparta. A force of about Six Marines and Two Pilots was organized. The pilots prepared a dropship to ferry the Marines from the hub straight to the Spartan Headquarters. It was it this point the strike force noticed Sparta was already under attack by Chaos, they chose to press on to destroy the Spartan Core anyway, killing any of either group that got in the way. The Strike force managed to destroy the core once, then a second time, then a third, then a fourth. One Marine contacted a ranking Spartan defender:
[2009/03/21 20:49] Jim Herbst: Did we win yet?
[2009/03/21 20:50] RoudyRaccoon Hand: you won on the first god dammed time D:<
[2009/03/21 20:52] Jim Herbst: Alright, we’re pulling out
[2009/03/21 20:52] Jim Herbst: good fight.
[2009/03/21 20:52] RoudyRaccoon Hand: ok
[2009/03/21 20:52] RoudyRaccoon Hand: take care
[2009/03/21 20:53] Jim Herbst: We appreciate your hostility in this matter.
The Next Day, one of the Marines who participated in the attack returned to Second Chance and was greeted with a different message:
[2009/03/22 17:00] Bruno Ziskey: If you guys pull another 15 vs 5 defenders like last night, consider your band of merry men and women banned, if you swarm. Follow base rules, we do the same when coming to see you guys.
N.B. – Sparta Rarely if ever attacks the Alliance Navy. There has not been a recorded Sparta attack on Elshout for over a month.
Ignoring the fact the AN fielded only 8 people, If there is any rule in Second Chance stating that you can not send more people than they have, there is nothing in the hub to indicate this. It is absent from the rules notecard, none of the so-called “Informational pieces” scatted about the hub even hint that there is even such a rule. If it is one of Sparta’s rules, they don’t seem to be very concerned that the attackers, on pain of ban, should be aware of that.
A Former Spartan, when asked on the rule, has this to say:
“It’s just a “Bruno pulls it out of his ass” rule when he wants to and bans invading armies for violating it. So falls under the “Shit you should know” but we aren’t going to provide you with it before you ban you for it.”
The question should be asked if it is really a good idea to place a ban on outnumbering the enemy at the risk of being yet another non-negotiable rule that has the possibility of taking the fun out of SL combat.
Part of the fun of SL Military Combat is the variety and the fact that it is warfare in a persistient world. When the flag has been captured, the game doesn’t end. One does not join a server, pick a team, and play a couple rounds as if it were Unreal Tournament. The Allure of SL Militaries is the fact that things aren’t always going to be fair. The idea of Fair Combat is subjective. What if a group relies on weight of numbers to even the odds in the first place? What if the defenders start logging off, then must the enemy start leaving too? Nothing is ever truly fair in a place where there are so many variables to how things are made or done. It is this writer’s opinion that we should stop pretending it is.
If you are defending with four friendly soldiers against what seems to be an endless stream of infantry hell bent on defeating you, it is a challenge, not a crime, for them to be fighting you. People have forgotten that having more troops than the enemy in warfare is usually a benefit, not a liability. Groups like Sparta are wielding their ban tools like toys to ensure that they never face odds they don’t find palatable. So long as this behavior continues, landowning groups will focus on banning their enemies instead of improving their ability to repel them. (It would also be prudent to mention that Sparta used to pride itself in facing down numerically superior opposition!)
What this community needs is a return to the attitude where if the enemy attacked your base with 15 people, your group would amass a similar force, bolstering the rosters with allies if necessary, and hit them back the next day. The reason old-time veterans of SL combat reminisce about “the good old days” (2005 – 2007) is not because it was any less laggy or more fun, it was because it was nearly impossible to ban somebody effectively. One group could actually fight another to the point of surrender as surrender was the only option they had to stop the attacks. If this sort of behaviour is to continue along these lines, nobody will ever win, because the losing team won’t let them.
-Jim Herbst
Just a Little Respect
In News from Second Life Combat on March 26, 2009 at 11:41 pmWe have all seen it in the commentary, editorials, manifestos, and proclamations of our fellow residents. The calls for change, the demands for reform, the accusations and complaints; it seems that there is no shortage of opinions and viewpoints within the military community. I count myself among the people who are willing and indeed have put their opinion in the hopes of influencing the discourse and contributing ideas. However, I do not claim to be a source of indisputable wisdom or insight; indeed, few individuals are. It seems that the wisdom that seems most true is often the wisdom that surprises us. Such was the case with an insight granted to me by the simplest of gestures. In a span of just ten words, a fellow resident opened my eyes and allowed me to see, if only for a moment, a glimmer of the potential that I believe that this community has.
“You are a respect person…..we admirate persons like you.”
The words themselves are simple, the grammar is suspect, and the context is mundane. The speaker was a man by the name of “fernando Ryba”, leader of the small Brazilian military known as “CATI”. Many of you who have fought CATI in the past may know them for their eagerness for combat as well as their fondness for Fairlight weaponry. What this simple statement brought to mind, however, was the issue of respect in the military community. To Fernando, I am just a soldier in a military he has often faced on the battlefield. He does not know me personally, and has only met me on the battlefield, our bullets crossing paths on the way to one another. The language barrier between us has limited communication; we have never had an extended conversation or discourse. Yet despite all of this he has, to the best of his ability, communicated that he respects me on a profound level.
This simple statement took me by surprise. What made this particular statement resonate in my mind was the question of what would cause him to express such respect, or rather, the lack of cause. He respected me as a member of the military community who was just doing their job. He neither condemned nor supported in any specific sense the organization whose tag I was wearing. To my knowledge, he and I do not share a common ideology, let alone a common language. He respected me as a fellow member of the military community, and that was all the knowledge he needed.
It is my sincere belief that the respect that Fernando expressed is something that this community needs, if even just one such need of many. I am not insisting that every individual and organization merits your highest respect. What I am instead suggesting is a change in how we view each other. No matter what organization, ideology, or ethical code you stand for, we must all realize that behind every avatar is a person contributing something to the military community. You can scorn the actions of their military and condemn their ideology or practices. The leaders they follow might be hypocrites, idealists, or simply incompetent, but regardless of the flag they carry into battle, they are contributing their ideas, time, and personality to the community. You do not need to agree with what they say or stand for, but at least listen to them. If you feel the need to disagree with them, avoid needlessly antagonizing them while providing your reasons for disagreement in a civil manner. This is what respect is at its most basic level: treating each and every person like a human being. In the end, a little common respect would do nothing but good for this community.
-Scientific Waffle
The Shield Committee – A Call for Military Rebellion
In News from Second Life Combat on March 25, 2009 at 7:18 pmEditor’s Note: I received this notecard individually from Zekeradi Darkstone, someone I’ve never met – but in the belief that they probably wanted me to post this – I am posting this piece because it is among the most interesting and thought-provoking I have ever read. Yes, it has clear biases like any other opinion piece, but it is well-written regardless, and it also has a lot of arguments that I definitely think are worth discussion – and that is what the Journal is all about.
Thank you,
Caine Constantine
———————————————————————————————————————————————————————————————————————
Subject: The Shield Committee
Date: 25th March 2009
Section 1: Introduction.
This is addressed to the general population of military community within Second life.
First, don’t misconceive our tone of writing in this note, we are in no way above you, and in fact, we like to consider ourselves far below you in social rank. We know our place, as the everyman in society. But we would like to present to you, an observation, speak an unspoken fallacy, and hopefully apply a light to some important information.
Section 2: The Shield.
I am sure many of you are aware of the massive political stalemate which has grinded all but the ones who control it, to a halt. The stalemate creates a cloud of unspoken political rules, and speech correctness forcing you to tolerate the arrogance of certain members of the community, out of fear that you will become alienated by the mass opinion and reputation manipulation controlled by the major military faction in question.
At the current time, you rely on each other for moral security, in a community where tensions are high, and anything past ‘fun’ is frowned upon greatly. ‘Fun’ being the mindless battles, where latency leads to crippling battles of boredom and pure endurance – a little more than fun, isn’t it? Because we highly doubt you enjoy the matrix-esc fighting.
Now let’s not forget how you all are forced to bottom feed on even lower military factions, because to attack the major factions would surely be suicide, in all ways, they would infiltrate you, and because you stress like no other, or would they just lag your sim during battle?
But, the major factions, where they are now, would not be there without their past’s. Do you remember the largest wars of drama and conquest, where these major military factions got to where they are today by going past the ‘fun’ and committing the crimes they look down upon today. It’s a strange juxtaposition, but it sure is good at keeping the small factions right in their places.
So if they can do it, why can’t you?
Section 3: The Whisperer.
We personally know of two factions which have your groups infiltrated, and study and collect ‘information’ on you, as people study mere animals (See what I did there?). One group is an overinflated empire of swollen ego and front, which often collapses on itself at the first sign of internal fighting. The other group, a collection of old fools lead by a fallen leader trying to infiltrate each group to destroy you all simultaneously upon their ‘glorious return’.
One is to be taken more seriously than the other, of course, but this poses the question, is your ’security’ really worth being studied like animals, as you sit locked your place. To commanders, is it really worth subjecting your men to what can only be compared to clever mental slavery at the hands of the major faction in question. Will you really sit by and let them patrol over your bases to recruit for their faceless masses of conditioned soldiers, will you really sit by and let them abuse your members privacy for their own desire to exercise a form of control or gain a form of mental superiority over you. (It makes them feel complex and advanced, don’t ask.)
A lot of you won’t. There’s whispers you see, people are angry.
Section 4: The Aspiring.
For those of you who aspire to be more, I salute you.
For through our advancement of knowledge, our willingness to learn, we ascend to greater things. Forgive my complex outlook on something so trivial, but it is true. Through breaking from the chains, and removing ourselves from the subservience of the powerful, we can become stronger individually, and self reliant.
I believe self reliance to be the main reason for a call for rebellion among armies. People want to restore their privacy and pride, to be self reliant, and not to be studied like mere insects by a faction whose leader is far too detached from humanity as it is.
Although my tone is somewhat heavy by this ‘fun only’ restraint, you should consider what was ‘fun only’ when factions which are major today, tore chunks from each other, and went as far as to threaten legal action against each other over petty things – When they produced propaganda media, and put it over the internet, incriminating each other’s names and reputations in an all-out war for supremacy.
The same war they will wage against you if you speak up alone – Or so they’d have you believe.
When in actual fact, you are not alone, not by far.
———————————————————————————————————————————————————————————————————————
What do you think about this call for rebellion? Is the military establishment really as terrible as described here – or is this mere over exaggeration by someone with an axe to grind?
Please share your thoughts with us by commenting on the article.
-Caine Constantine
The Fearless Five : Total Domination
In News from Second Life Combat on March 24, 2009 at 6:15 pmIn times of late, a number of the smaller groups from this community have been playing with fire – facing up to militaries twenty-times their member count, with little hope of a plausable victory. One group with similar prospects is the “Shadow Raiders Tactical Forces” – a coalition of likeminded people, seemingly ripped right out of the mind of Aryte Vesperia, copied poorly, and losely ran by crimson87 Allen.
As of yet, the SRTF have yet to aqquire land, any equipment, or over Five members. The following conversation was leaked by an Informant to this Journal, and has been kindly slapped down here by the usual suspects.
[ This Conversation took place over Windows Live Messanger. Names have been changed to protect the not-so-innocent. ]
SRTF GT-2 Master Grand Templar says: Once SRTF gets off and aly with is Im having an operation called Broken Crown
Jessie Informant: Against who, Exactly?
SRTF GT-2 Master Grand Templar says: the name says it all
Jessie Informant: Uhh. “Broken Crown”..?
(*Crimson87 pauses briefly.*)
Jessie Informant: Well, tell me more about this Operation of yours. It sounds intriguing.
SRTF GT-2 Master Grand Templar says: Well its a divide and conquer op. against cw
Jessie Informant: Do you mean C.S?
SRTF GT-2 Master Grand Templar says: No the Commonwealt
Jessie Informant: Ah, I see.
Jessie Informant: So, Sparta and 2142?
Jessie Informant: You aim to destroy The Commonwealth Alliance, and ultimately, the groups within it?
Jessie Informant: Sounds interesting.
SRTF GT-2 Master Grand Templar says: yeah almost fleet and ad will do 2142 and ground will take sparta
SRTF GT-2 Grand Templar says: ultamitly they will have no allies to help thats what i mean by divide and conquer
SRTF GT-2 Grand Templar says: its gonna be like crufix with the start early in the morning
SRTF GT-2 Grand Templar says: this way we can get a grip on the base and hold them from the inisde
Jessie Informant: *Nods* Jessie Informant: It sounds like a well thought out plan. I may Log into SL, to watch your progress.
(Realizing that Allen has finished gloating about his “Master Plan”, the Informant moves on to the SRTF in general, and begins to fish for Information.)
Jessie Informant: So, what are your other plans, concerning the Shadow Raiders Tactical Forces?
Jessie Informant: Do you have any specific long term goals, or plans for any other Military Groups who may have disturbed your flow?
Jessie Informant: well I dopnt know yet\
SRTF GT-2 Grand Templar says: kinda hard to tell right now
Jessie Informant: *Nods*
Jessie Informant: The other day, you mentioned The Dominatium Imperial Forces, and the New Zeridium Colony.
Jessie Informant: Do you have any plans concerning the two groups, or was it just a passing comment?
Jessie Informant: Their new command staff would be somewhat irked if you decided to cross them, so close to their reformation.
SRTF GT-2 Grand Templar says: well they are not a threat right now
Jessie Informant: That is plausable, I guess. However, both have already come into posession of a full Simulator, and are rising steadily to power.
Jessie Informant: However, I take this comment to assume that your statement from the previous day was indeed a passing remark.
SRTF GT-2 Grand Templar says: Well I standby all IS diplomacy stadards, in light of silverstar they seriously fucked up and dont know what the hell they were thinking trying to declare war on factions that have 3times more people then they do
Jessie Informant: Some would say that that is what you are trying to do, concerning the Commonwealth.
Jessie Informant: After all, it’s exceptionally easy to talk the talk, but you have yet to walk the walk.
SRTF GT-2 Grand Templar says: true
SRTF GT-2 Grand Templar says: i want only what is best for the group I love.
SRTF GT-2 Grand Templar says: yes i know spoken like a true leader
Jessie Informant: Spoken like a “true leader”, Crimson?
SRTF GT-2 Grand Templar says: I know “true leader”
Jessie Informant: Ah, I see.
Jessie Informant: Well, you have my thanks, for sparing your time.
Jessie Informant: The Best of luck, with the SRTF.
SRTF GT-2 Grand Templar says: Thanks Ending on a note of self-praise.
Allen exited the unwitting interview, in happy ignorance. So, what’s your take on all of this? Will the SRTF be the *One* to topple The Commonwealth? Are they hiding something about their intentions towards the Dominatium Imperial Forces and the New Zeridium Colony? Only time will tell. In the meantime, if you’re in 2142 or Sparta, you ought you ought to watch your backs. A re-enactment of Crucifix, with members reaching into single figures.
Be afraid.
Very, very afraid.
Written by Red Solution.
The Siberian Military District – A New Army Rises
In Military Status Reports on March 22, 2009 at 5:53 pmAfter being in just about every army on the grid, I decided it was time to attempt to form my own, based upon the principles of each of the armies I’d seen that made them successful. I believed that the way the Merczateers, for instance, rather than putting ranks in the actual groups themselves, have seperate arm pieces for each rank, was both efficient and easy. I also liked the way that Aryte, the leader of Ordo Imperialis, seemed to leave the work to his members, instead of doing everything himself. I liked how AN seemed to me to look more like a infrastructure than just a military.

Siberia stands strong.
I made these into the SMD.
The SMD stands for SIBERIAN MILITARY DISTRICT.
It is based upon a real life military in Siberia.
We pride ourselves upon use of skill and numbers to defeat our enemies. Our infrastructure staff are top-notch, seasoned members. We have a strong government, as well as military force.
Our sim is Diamanta Island.
We’d be happy to see you.
-Vinzenz Fiertze
Dominatium and the Unity Coalition – A New Beginning
In Military Status Reports on March 21, 2009 at 2:26 pmIn the wake of the Journal’s last article on the Dominatium, controversy ensued and it seemed as though the group had dropped off the radar for a while. But it seems that the Dominatium is back once again and we were able to obtain an exclusive interview with their leader, Amory Gears.
Olympia Exonar: Mr Gears, thank you for granting me an interview. It was quite difficult to obtain any information about the Dominatium, I must say.
Amory Gears: Well, I prefer to control myself any information that comes out of the Dominatium for only I can express the true opinion of our Regime and administration.

"Serve the Tyrant, Create Order, Further Progress" - Dominatium leader Amory Gears
Olympia Exonar: Of course. Now let me ask you some questions. Will you maintain your announced anti-Iron Symphony policy ?
Amory Gears: We will indeed, and are determined to ensure the growth of the Unity Coalition and its development into a gridwide opposition force.

A view of the Dominatium base, still closed to the public
Olympia Exonar: There are rumors saying that when you declared war upon most IS factions you did not declare war on Militant Collective. Is that true ? And if yes, why ?
Amory Gears: Unlike other factions within the Iron Symphony which immediately accused us and/or removed us from the concerned groups without asking, without questioning, only believing what had been said in an article written by Roo Tenk himself, Militant Collective remained neutral. They never commented on what the IS calls “Operation Silverstar”. Instead they stood more as neutral observers, than as participants of the conspiracy against us and our Regime. I like MC, I really do. Sometimes I wonder why they are still part of the Iron Symphony while they could achieve far more without their corrupted allies.
Olympia Exonar: Allright, so how is the Dominatium right now ?
Amory Gears: Well, we re-organized our groups, introduced a new rank system and are currently working on a new range of equipment for our division “Dominatium | Air” which is the main attack force of our Regime.
Olympia Exonar: What kind of equipment ?
Amory Gears: Ah, well, the Aurora, our legendary fighter is getting a new look and some new, more efficient scripts. Other vehicles and weapons are also under constructions but I won’t tell you more right now.

Another view of the Dominatium base
Olympia Exonar: Ok, Okay. So, please tell me more about UC, the Unity Coalition. What is it exactly ?
Amory Gears: The Unity Coalition is a treaty, a covenant signed by other militaries which are determined to fight on our side against the Iron Symphony. In exchange for their support, we provide them with equipment and sometimes even funding.
Olympia Exonar: How will the UC be administrated ?
Amory Gears: Well, for each faction a representative is appointed. All Representatives are to attend to a monthly meeting where we decide upon new policies, joint operations and provide help to smaller militaries.
Olympia Exonar: Sounds like the Sovereign Regime.
Amory Gears: Perhaps. We have different aims and work in a different way however.
Olympia Exonar: So, how does a faction join the Unity Coalition ?
Amory Gears: That’s simple, all they have to do is fill in an application form, immediately after an application form has been submitted, all faction leaders within the Coalition are asked whether they agree with this factions entry or not. Absolute Majority is required to join. This means that all factions within the UC must approve the newcomer.
Olympia Exonar: Interesting! Well, thanks Mr Gears, please let me know when i can come and visit your sim once it is finished.
Amory Gears: Of course, and you are welcome.
Shortly after this interview however, new information regarding former Dominatium official and current advisor to the group, Herbert Feldmann began to surface. Though no longer officially a member of the Dominatium, he does still advise the leadership on an unofficial basis, and he is a founding member of the Unity Coalition. And apparently he’s already got big plans, and is looking for allies to help further them. In a conversation he sent us snapshots of to prove, Tristan Blazer, leader of the Republic of Germany, was solicited to break up the Iron Symphony with personal slanders against one of its leaders.
Herbert Feldmann: Within one year Aryte will cry like a little girl and you shall bitch slap him
Herbert Feldmann: Tristan
Herbert Feldmann: We will crush them
Herbert Feldmann: But it will take time to anihilate them completely
Herbert Feldmann: First of all we must break the Iron Symphony
Herbert Feldmann: Make them leave the Alliance and declare war upon the Merczateers
Tristan Blazer: We’re a match for the Mercz and ordo
Tristan Blazer: one on one
Herbert Feldmann: Break the Symphony
Tristan Blazer: Shit…that’ll be hard as fuck
Herbert Feldmann: Find compromising stuff about Aryte
Tristan Blazer: aryte is pretty much sucking lurdan’s cock
Herbert Feldmann: And I WILL GET IT PUBLISHED
Herbert Feldmann: Find compromising stuff about him
Herbert Feldmann: Even fake
Herbert Feldmann: As long as it seems real
Herbert Feldmann: I will get it published
Herbert Feldmann: I know a reporter who owes me a favour
Herbert Feldmann: In the Jessie Journal
Tristan Blazer: I will not resort to blackmail and lying.
Herbert Feldmann: Tristan
Herbert Feldmann: We are at war
Herbert Feldmann: They would not hesitate to stab you in the back would they?
Herbert Feldmann: Find something
Herbert Feldmann: Something compromising
Tristan Blazer: under attack by Sparta
Tristan Blazer: must fight
Herbert Feldmann: You have 5 days.
Mr. Feldmann apparently has plans to use this very Journal to break up the Iron Symphony. And while we’re still wondering who it is on our staff that “owes him a favor” it’s more likely that the answer is that nobody does and he’s bluffing. We soon talked to him about the issues at hand.
Caine Constantine: Hey Herbert, what do you think of this conversation I heard about you trying to compromise Aryte Vesperia?
Herbert Feldmann: Aryte doesn’t need me for that. He allready does enough things that can be considered to be “unlawful”. Besides i have no clue what you are talking about.
Soon after this, Olympia Exonar – who went to talk to Dominatium in the first place about legitimate military issues, rather than a plan about destroying someone’s reputation – was the subject of Mr. Feldmann’s response. Olympia details what he had said to her – apparently involving attacks on her for an article of the past that she’d had nothing to do with.
Herbert Feldmann: I don’t know what you are trying to do Olympia but I know you are faking chat logs, not just you, [but] generally people who work for the Jessie Journal [as well]. First of all you started by publishing an article which nearly destroyed our reputation, an article based on lies, lies given to you by Roo Tenk and his friends and now people are contacting me and asking if i am involved in another conspiracy against Aryte. I dare you, if you publish any fake conversation, i will report you for difamation.
Olympia Exonar: What are you talking about Herbert?
Herbert Feldmann: Since the publication of your stupid article I am being daily harassed by Echelon members, I tried to leave the political life and wanted to stand there merely as an observer but even that is not possible. I am still being harassed and all this is your fault, because you and the Jessie Journal published chat logs without even verifying their authenticity.
Olympia Exonar: Listen, I didn’t write this article. If you have a problem, you should contact Metallicoe or Caine.
And so while he’s no longer part of the Dominatium or it’s ambitious new alliance, Mr. Feldman is still out there looking to clear his name. He even sent us a completely convincing letter that was no doubt at all written by Echelon leader Roo Tenk – who we at the Journal are in the service of in exchange for lots of money, of course.
“We have successfully driven the Dominatium out of the Iron Symphony, now we must hold our blocade against SCS and get them out on a more lawful way. Our allies will support us, we only need to convince them to leave. Keep me informed about the progress of our operation.
~Roo”
It was, in a way, rather sad that Mr. Feldmann continued trying to change the history of his actions with such a poorly written letter. After taking all of this in, I decided to talk to Tristan Blazer about what he thought of the attempt by Mr. Feldmann to draw him into a conspiracy to frame the Ordo Imperator and get him ejected from the Iron Symphony.
Caine Constantine: Hey Tristan, how’s it going? Do you have a minute?
Tristan Blazer: Yeah, sure.
Caine Constantine: Did Herbert come to you with a conversation about destroying the I.S.?
Tristan Blazer: Actually, yes. Why?
Caine Constantine: I was wondering if you could authenticate the one I just received.
Tristan Blazer: Maybe.
Tristan Blazer: Got 10l?
Tristan Blazer: i’ll snapshot it
Tristan Blazer:lol

The conversation in the image is courtesy Tristan Blazer
Caine Constantine: Thank you Tristan, I appreciate it. What do you think of all of this by the way?
Tristan Blazer: Don’t know, I think it was a dishonorable suggestion that I attempt to blackmail a fellow leader by such means. I regret having the conversation with him.
Tristan Blazer: I will not engage in such activities that I deem below my standing.
Caine Constantine: I can understand that. Thank you for talking to me Tristan, I appreciate it.
Tristan Blazer: Aye, no problem.
I then talked to Amory Gears, the leader of the Dominatium, to see what his thoughts on Mr. Feldmann’s comments were.
Amory Gears: How can I help you ?
Caine Constantine: Hey Amory, I got a log from the RoG about an attempt to form a new alliance against the I.S. and was wondering if you could vouch for it.
Caine Constantine: Lemme send it by if you have time?
Amory Gears: RoG is trying to apply to the Unity Coalition, but their application will be denied until they remove certain people from their High Command. I don’t think anything will change though.
Amory Gears: I also discussed the purpose of the UC with Mrs Exonar, earlier today.
Caine Constantine: Yeah
Caine Constantine: We’re putting that out soon, we just wanted to get your thoughts on what the Germans said you’re doing
Amory Gears: Feldmann is no longer an official member of the Dominatium, he only retains a honorific rank.
Caine Constantine: Ahh okay.
Caine Constantine: So this is him personally then, not Dominatium or anything.
Amory Gears: I don’t care what he says or does, it doesn’t represent the thoughts of the Dominatium.
Caine Constantine: And he’s only an honorific in the new Unity Coalition too?
Amory Gears: No, we formed the Unity Coalition in an effort to challenge the IS but we are not as radical as Mr Feldmann.
Caine Constantine: Ahh okay, so he doesn’t speak for either group?
Amory Gears: Feldmann wrote the Unity Treaty, the fact that he is in the UC group doesn’t matter, he doesn’t have a say in how things are administrated. You may see him as an advisor of Dominatium | Control but in no way as a part of it.
Caine Constantine: Got it.
Caine Constantine: I thought this would be the case, I just wanted to make sure, I appreciate the clarification Amory.
Caine Constantine: I wanted to make sure if he’s separate, people see him that way, because like you said, he can be kind of radical.
Amory Gears: Indeed. Anything else Mr Constantine ?
Caine Constantine: Any word on when your sim will be open?
Amory Gears: No. You will be first to hear about it though.
Caine Constantine: Great, I appreciate it Mr. Gears.
Tristan Blazer, for his part, denies any intention to join the Unity Coalition completely.
And so the Dominatium is back, and they say they want to crush the Iron Symphony. Members of the Dominatium say that this is a form of roleplay though and that the group is interested only in fair combat, with words like crush and destroy being part of the roleplay – contrary to land theft or group ejections and the like.
Will the Unity Coalition become a major alliance as the Sovereign Regime once was – providing soldiers, technology and funding to allies in need of defense?
It would seem that, instead of the Iron Symphony or the Jessie War Journal, the biggest threat to the vibrancy of the Dominatium and the Unity Coalition is the attempt by some of its former members to stir up military drama and slander the leaders of other militaries.
In any event, if the group can assemble a number of allies together and form a bloc with which to fight the Iron Symphony, there might be at least a credible challenger to the alliance – which now stands without any enemies capable of countering it as a whole.
We shall see more developments in the coming months, so please comment and give your thoughts on this new alliance in the making.
-Olympia Exonar and Caine Constantine
Combat 101: An introduction.
In Administration on March 16, 2009 at 1:15 pmDear Readers,
While this upcoming series may cause discretion and criticism; it was not intended to. This series is, in actuality, intended to assist and aid new fighters, or even the experienced alike; on how Second Life combat works – a survival guide, if you will, and if the pun permits. As much as criticism will be easy to pick, we hope you’ll add in your views, tips and all else in the comments of each volume in the series.
Combat 101 is an upcoming series chronicling Second Life combat. It is to provide tips, information, history and show only a small portion of what the community has to offer. From fighting, to flying, to rules, to treaties, to militaries past and present, and to figures that have made it big in the community. We want to include it all.
If you’d consider yourself knowledgable on anything in the community, please do contact us so we can include your tips and information. While my own methods of combat and understanding may be lacking, more experienced individuals unlike myself can input their own into this series – think of it as a communities guide.
Regards,
Metallicoe
“FOUR MORE YEARS!” A Celebration of the Alliance Navy
In Military Status Reports on March 14, 2009 at 8:13 pmOn Sunday the 15th of March, 2009, the oldest military group in Second Life gets even older. The Alliance Navy celebrates it’s fourth birthday in Elshout with all manner of festivities and events. Everyone is invited to celebrate the founding of the Alliance Navy on the grounds of the current AN Headquarters.
Many influential figures in the SL Military environment got their start with the AN. Commanders, Officers, and Generals of all stripes have served in the AN. Some groups owe their very existence to the them for good or ill. Others can attribute their success or failures to the intervention of the Alliance Navy, those who have never been properly acquainted with the Alliance Navy are to this day few and far between.
The AN has carried on where so many have failed. Persevered when many declared it dead or out for the count, has regularly stood up and performed feats deemed impossible. We here at the Jessie War Journal believe that this organization deserves recognition for this day and what it means. And so today, we devote an article to the people of the Alliance Navy, to share their experiences in and around the group past and present.
(Click the title to read the whole article.)
A Story About “Community”
In Special Investigations on March 12, 2009 at 12:29 amThere is a feeling among many in conventional combat on the grid that there is a combat community who shares common interests and should someday share common ideals in terms of how fair combat and fair treatment of others should be conducted.
This is the story of how, in zealous pursuit of this community of ideals, those ideals were completely forgotten, and then remembered once again.
-Caine Constantine
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The Chaos Factor
The tale begins with Dark Svenska, who could stand a lesson in public relations. He’s got a history of coming across as a real jerk, and I only say this in the utmost belief that he’d probably agree. He started a group called Chaos, with a history of its own involving the crucifixion of furries and other people Dark thought undesirable.
Takkun Gray: I thought Chaos was a military based on hate? -picks his teeth-
Dark Svenska: It is.
Dark was not, at least at first, particularly friendly towards the idea that behind every avatar, there’s a human being.
Dark Svenska: And dont butter me with that crap [about real people]. Chaos does not follow that crap about real people behind the screen. In a virtual world there are no laws of reality.
In other words, if someone gets in your way while you’re playing the game, why not just stomp them? If they’re really upset about it they are probably just taking things too seriously.
And in these pursuits, the first incarnation of Chaos was largely hated or ignored, depending on who you asked about the subject. The group disappeared for a while, as it had never quite got off the ground as an armed force and was without land. Trolling was probably it’s biggest activity, and it’s proudest homegrown creation probably the imfamous “Aryte crucifix.” There really was not much to show for it.
It made a resurgence a couple of months ago though, and it seemed to be a different beast entirely. Dark was still in charge, but had surrounded himself with a group of people who were, while as imperfect as anyone else, fairly promising. They were pretty good combatants, raiding sims regularly and doing a good job of holding on to New Jessie until a successful foray by the Merczateers forced them out.
They had even begun to try to reach out to other groups diplomatically, although Dark was not much of an ambassador. He probably knew this though and so he picked one of his more promising members, Tyenshinsi Takaaki, to serve the role as liason to the Iron Symphony, who could be fittingly described as a collection of the staunchest opponents of Chaos.
And for good reason. The new Chaos was still not particularly friendly. A head on a pike was still greeting anyone entering their temporary home in Volsk, and they were still engaging in cheap tricks or asymmetrical warfare, depending on your perspective. The new Chaos, probably banned from Ordo Imperialis sims for their previous antics, spent much of its time in small raids against the Merczateers.
They spent a lot of their time planning attacks that were aimed at creating trouble rather than simply engaging in combat. I recall that during my building of the New Jessie “Mega Drama Room” I could hear some of them on voice talking about how much fun it would be to sneak into Badnarik and blow up a classroom full of E-1’s, and apparently they tried at least a few times to do this.
Chaos had some fair luck in beating up on lower and middle-tier groups, but in probably the greatest off-combat success the group did have, it temporarily convinced five Merczateers to leave the group after claiming that the weapons and items used by the Merczateers were unfair and that the group was generally unresponsive to the needs of its people.
Clearly, Dark’s group was creating a problem for the Merczateers, and was of course still despised by their Ordo Imperialis allies. What would the fallout be?
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Patience Worn Thin
Combat on the grid has never been particularly gentlemanly.
Despite the attempts of people to clean it up and civilize it, it’s still as lawless an enterprise as it ever was. The difference of course, is that many groups have adopted voluntary standards of combat by which to honor, in the hopes of improving things for everyone.
The Iron Symphony alliance has been one of the most forward thinking in putting forth a set of guidelines to fight by, not in terms of weapon specifications, but in terms of ethical expectations. Naturally then, the response to the Chaos problem would follow these guidelines. After all, the I.S. had already had previous experience with a much larger and more threatening supposedly “deviant” group in the form of Christoph Naumova’s Vanguard Armed Forces and had ended the problem by simply blockading and ignoring the group. Why would they need to do anything particularly different to a group of perhaps 25 active members when a group ten times that size – Vanguard – had quietly faded away?
Chaos was not particularly strong militarily, either. After about a week or two of Chaos soldiers holding New Jessie on and off, a single massive Merczateers raid had so badly destroyed their position in the region that they were told through group notices to, for the most part, stay out of the area. Even now, their numbers have still not picked up in the sim.
For some reason though, Chaos was singled out for offensive action rather than simple isolation. What seemed to spark the event was Dark’s successful attempt to get five of the nearly 400 Merczateers to leave the group. Though they eventually rejoined, this – along with endless raids by unarmed Chaos who thought it was funny to attack after approaching Merczateers checkpoints unarmed – was apparently proof enough that Chaos was a threat that could not simply be ignored through massive blockades. The fact that Chaos soldiers were encouraged to hide their groups and tags probably made banning them even more difficult to boot.
Some Chaos had been very open-minded and were eager to improve their group’s reputation, however, with Tyenshinsi Takaaki foremost among them. But the problems still persisted.
I had been talking to Merczateer Marshal Anthony Lehane, a very patient leader, about the Chaos raids on their sims. He had been rather indifferent about it at first, but as Chaos continued to attack underhandedly, eventually the Merczateers – who had originally even refused to put KOS orders on known Chaos members – began to reverse course. Though very understandable in itself, it was nevertheless the first step to what became a very unfortunate string of events.
——————————————————————————————————————————————————–
Retribution
I.S. leaders had at some point decided that the actions of Chaos had to be stopped somehow. Though the groups rarely fought on the battlefield, Ordo had not lost interest in Chaos, and somehow they had convinced a high-ranking Chaos member to betray the group. Though the identity of the traitor is probably known to me, I could not find proof beyond a doubt and, seeing as how the turncoat’s identity is not particularly important to the story anyway, it will not be revealed.
What is known is the person the spy had been working for. Aryte Vesperia, Ordo Imperator, was invited into the Chaos land group, and in an appeal to the sense of “community” our story is focused on, he sent the members of the Chaos group the following message:
“The foundation of our collective is that of cooperation, respect, and the sentiments of mutuality. Chaos is, alas, simply a personification of Dark’s malice and a tool for his personal entertainment. These antics of hate are reminiscent to an era we’ve been fighting to be long rid of. A flawed mindset of uncaring, “for the lulz” quasi-griefing that plagued our community years ago. I implore you all: find a new group.”
Soon after receiving this message, however, group members soon received another:
You have been ejected from ‘The Chaos Decretum – Land Managment’ by Aryte Vesperia.
About 20 members were ejected from the group. As soon as I heard about the event, I asked Dark Svenska about what had just happened to his group.
Caine Constantine: Hey Dark?
Caine Constantine: I just heard Aryte got access into your land group and ejected everyone?
Dark Svenska: Yeah.
Dark Svenska: And Aryte said that I.S. was the fallback of it. Someone offered I.S. [an invite] and Aryte decided to do it amongs’t the leaders. Which I don’t think is true considering I think Aryte just used the I.S. as a poor excuse for his own actions.
Caine Constantine: The Merczateers would not have done that.
Dark Svenska: But would Mercz allow it?
Dark Svenska: It only proves the hypocrisy of IS and its groups.
Dark Svenska: But who cares, it was a land group.
Caine Constantine: But he destroyed a group, or tried to.
Dark Svenska: Aryte is once again being a hypocrite.
Caine Constantine: So he sends the message, and then he ejects you guys?
Dark Svenska: No, he ejected beforehand.
Caine Constantine: Oh that’s odd, why’d he send the message, if nobody was in the group?
Dark Svenska: He’s stupid? This is what Ordo is, Caine. And Mercz refuse to take any action.
Caine Constantine: Did you talk to them?
Dark Svenska: You know what keeps Ordo and Mercz together? The High Command. If the grunts revolted along with the S-enlisted and etc., things could change.
Dark Svenska: And no, I did not.
Dark Svenska: I refuse to talk to Is leaders because all I will get is opinions about me that I dont care about.
Dark Svenska: If all I am going to get is comparisons to Christoph, false copybotting accusations, and opinions about me that are old news, I don’t bother with it.
It was after Dark brought Christoph up that I realized something. What Aryte had done was a lighter version of essentially what Christoph had done to the Merczateers a few years back, when Christoph, an ex-Merczateer, had ejected dozens of Merczateers from the group in a final fit of fury as he left the group. It was his attempt to destroy the group. The difference of course is that Christoph would, quite admittedly no less, be very proud of destroying a group, while the I.S. purports to be past such things.
Caine Constantine: Funny…Aryte kind of did to you what Christoph did to the Merczateers.
Dark Svenska: Let me just say this Caine: The community has been taken over by the emo kids. And it has gotten out of hand. Whether it be Alliance Navy or any other group [who can stop it], it needs to be stopped.
But what did the Ordo Imperator who had actually done all of this think?
——————————————————————————————————————————————————–
“Wait a second, isn’t this a double standard?”
Soon after I had talked to Dark, Aryte contacted me once word had gotten out that I planned to write something up for the Journal about the whole incident.
Aryte Vesperia: Good evening Caine.
Caine Constantine: hey Aryte, how’s it going?
Aryte Vesperia: Goes all right! The same old, really. Juggling a billion things at once, haha. You?
Caine Constantine: Oh yeah I can imagine.
Caine Constantine: I am not too bad, just ignoring the billion things at once going down here.
Aryte Vesperia: Ha ha ha.
Aryte Vesperia: Good to hear.
Aryte Vesperia: I understand you’re writing an article?
Caine Constantine: Yeah I may be, need to get all the information first.
Caine Constantine: About your joining Chaos and sending a message and ejecting them and all.
Aryte Vesperia: Would you like my comments about it?
Caine Constantine: Definitely
Aryte Vesperia: Care if I ramble, or did you have questions?
Caine Constantine: Ramble away, haha.
Aryte Vesperia: I can do that! From the outside, as a third party, I have no doubt your prevailng question goes something along the lines of: wait a second, isn’t this a double standard? What gives the Iron Symphony the right to pull something like this?
To begin. This has nothing to do with possessing the right to do anything. There’s no “if, then” or “under these circumstances” involved.
Chaos Imperialis, Chaos Decretum– however you care to tag it, underlines a strong aversion to any progress or development in the military community. The very idea of “Chaos” began as a collection of Dark Svenska’s “buddies” setting up a plot across from the Titan Industries store. Upon which, my image was erected and crucified.
Chaos was and is nothing more than a gathering of malcontents, bent on malice and intolerance. By Dark Svenska’s own admission, he does not recognize humanity or the individual. It’s just “for the lulz.” That is his grand excuse for being blatantly despicable; his excuse to attack an individual as personally and close to home as manageable.
Straight from the doctrine of the Iron Symphony: “The core belief of the Iron Symphony is that fundamentally, all military groups belong to a family of sorts.”
At no time has Dark Svenska cared to partake in the communal family. He has purposely aimed at harming it. He drew first blood and made his intentions clear:
“Dark Svenska: …Most of all: the conquest of other groups who don’t belong…Groups who basically just need to be disbanded. Like Ordo. “Groups who basically just need to be disbanded.”
For the sake of not only the Iron Symphony, but the community at large, Chaos Decretum–or whatever guise Dark Svenska cares to champion–cannot be tolerated.
What I did was not something I particularly enjoyed. The opportunity was provided to us by a series of individuals who had become jaded with Dark’s antics.
We, and I do mean we–this is not “the Ordo,” but a joint effort–took the opportunity to reach out to his group at large. Upon being invited, a notice was sent out to the Chaos Decretum:
“The foundation of our collective is that of cooperation, respect, and the sentiments of mutuality. Chaos is, alas, simply a personification of Dark’s malice and a tool for his personal entertainment. These antics of hate are reminiscent to an era we’ve been fighting to be long rid of. A flawed mindset of uncaring, “for the lulz” quasi-griefing that plagued our community years ago. I implore you all: find a new group.”
Yes. Hard line and purposely so. We don’t intend to bow or complacently pat Dark between the ears while he flails around making claims of “destroying” what we stand for.
Was it the best choice? Probably not. But our biggest error would have been doing nothing at all.
So frankly, if it means putting a stop or even a momentary pause in Dark’s intentions: we’ll happily take the flack, for the better of everyone.
Keep in mind, if at any point we intended to hide or make this an act of subterfuge: it’d of only taken fifteen seconds for one of us to have logged onto an obscure alternate. We did this standing up, with full intent of addressing it.
Aryte Vesperia: That’d be about it, unless you have any questions.
Caine Constantine: Thank you
Caine Constantine: So then the people who invited you were native Chaos?
Aryte Vesperia: They were.
Caine Constantine: You apparently also got into the main Chaos group, right?
Aryte Vesperia: The main and land group.
Caine Constantine: Were you able to send notices or eject from the main group?
Aryte Vesperia: No.
Caine Constantine: Does this incident essentially say that those groups who consider themselves separate from the combat community are open to treatment outside of the bounds of the Iron Symphony?
Aryte Vesperia: Not at all. Only those who consider themselves designed and existing only to “destroy.”
Caine Constantine: Thank you very much for the time and information Aryte, I appreciate it. Is there anything else you’d like to add?
Aryte Vesperia: No, thank you very much.
Caine Constantine: Have a good night.
Aryte Vesperia: You too!
Aryte’s conscience was certainly clear. And if someone put my head on a pike, I’d probably mess them up too. Dark once called me a “greedy bitch” a few weeks ago while he was renting my sim, Volsk, because someone else had rented it from me and because Chaos, whose “contract” there had expired, would have to move. So in response, I opened up the previously closed sim, turned on damage, and let the I.S. have their violent revenge against him and Chaos.
And so, I certainly was not one to pass judgment on Aryte’s actions, although my actions hadn’t caused much damage and everyone seemed to enjoy the fight that day other than Dark.
What was interesting however is that the I.S. has a code of conduct that expressly looks down on such operations. As it says, “Soldiers and commanders alike should constantly ask themselves, “How would I feel if my enemy did this to me?”
So how would the Merczateers – who had actually had a similar thing done to them in the past anyway – feel? I decided to ask Merczateer Marshal Lurdan Huszar about this.
——————————————————————————————————————————————————–
Protecting Progress
Luckily though, before I could talk to Lurdan though, he contacted me, as word had gotten out that I was writing about the incident.
Lurdan Huszar: Caine, we need to talk about what happened with Chaos before any articles are posted about it.
Caine Constantine: Hey Lurdan, what happened with Chaos?
Lurdan Huszar: I’m sure they’ve started complaining about what Aryte did, right?
Lurdan Huszar: And furiously accusing us of hypocrisy?
Caine Constantine: Well if he joined their group to expel their members and you guys said that’s okay
Caine Constantine: it DID remind me of Christoph
Lurdan Huszar: It was mainly to deliver the notice.
Caine Constantine: But he also ejected a bunch of people.
Lurdan Huszar: Yeah, which I sort of regret, but I’ll still stand behind.
Lurdan Huszar: Allow me to explain.
Lurdan Huszar: This is a group that has stated clearly that it wishes to cause real harm to us, on many different levels.
Lurdan Huszar: A group that threatens to reverse the progress of the Iron Symphony.
Lurdan Huszar: I’ll show some examples..
Caine Constantine: I appreciate that
Caine Constantine: but basically the whole point is, it’s okay to treat them in ways against the I.S. Charter and even similar to Christoph, if it will further the interests of the group.
Caine Constantine: I can understand Chaos and Dark are trouble, but it’s seeming like a double standard.
Lurdan Huszar: Interests is a bit broad.
Lurdan Huszar: Dark Svenska: …Most of all: the conquest of other groups who dont belong..
Dark Svenska: Groups who basically just need to be disbanded. Like Ordo.
Caine Constantine: Yeah I agree that Dark is trouble. I think he probably would even agree.
Lurdan Huszar: Caine, Chaos has been actively attempting to damage our group, and has had success, although very limited.
Lurdan Huszar: He’s stolen five members with lies and deception.
Caine Constantine: I would have done the same thing you guys did. But I don’t have a charter that decries stuff like that.
Caine Constantine: I think it’s okay to play rough with bad people, but just a week ago, we got this charter about being fair to all and treating everyone the same and all, and meanwhile what it really seems like is that it’s pick and choose here and in fact what it seems like more specifically is that there’s an I.S. and that there’s separate rules for Ordo.
Caine Constantine: I am not planning to write any of this in an opinion piece or whatnot, I just wanted to point out what I think is interesting about it. All we were going to do is write what happened and then get the responses of the leaders of the groups involved.
Caine Constantine: I don’t want to sound like I am trying to lecture or anything, I am really not. I just hope that the good ideals you have all put forth are not being lost for the sake of a single member group.
Note: Up to this point – I had thought it was only Ordo involved in this incident, and so I had figured what was going on was simply the Merczateers overlooking or ignoring something their allies had done. But as Lurdan soon explained, it was a joint operation.
Lurdan Huszar: Ordo wasn’t entirely behind this incident, nor the events in the final days of Vanguard, so no, there aren’t seperate rules for Ordo.
Lurdan Huszar: I believe that if a group is attacking those good ideals and is threatening real harm to our groups, we can’t just watch.
Caine Constantine: I can understand that, but I don’t think that’s what’s been said though publicly
Caine Constantine: And I understand all this – if I was you, I’d have wiped out Chaos the same way, as you could see when I opened up the sim because Dark merely called me a name.
Caine Constantine: But on the other hand if you criticize someone like Christoph for saying he’s destroying groups, and then Aryte joins a group to eject a bunch of people, which is as close to actually destroying a group as you can get. I think that while you can’t compare the two overall it’s hard to make that okay.
Lurdan Huszar: True, and I really do wish we only sent the notice.
Lurdan Huszar: By the way, I believe I did make public what we did yesterday to some degree.
Lurdan Huszar: During a speech I made a few months ago I mentioned that if malicious groups like Vanguard returned to threaten us again, we’d defeat them again.
Lurdan Huszar: A good deal of IS personnel read that speech
It was here that Lurdan explained that Vanguard had not simply dismantled, but that it had in fact been essentially destroyed as a group by the Iron Symphony.
Caine Constantine: Well…defeated?
Lurdan Huszar: As in, dismantled.
Caine Constantine: I thought Christoph took his toys and went home cause he didn’t like the way it was going and his spouse asked him to stop
Lurdan Huszar: The latter was a total lie. The Ordo managed to get the majority of VGHC to defect. The video helped lift the enlisted base out as well I believe.
Lurdan Huszar: Christoph simply had nothing left to work with. So a day later, he threw in the towel.
Lurdan Huszar: Vanguard certainly didn’t just go away by itself.
Lurdan Huszar: And so, members of Vanguard found better groups to spend time in, just like we wanted.
Lurdan Huszar: It’s a similar situation with Chaos, Dark has just mislead a group of people with lies and deception.
Lurdan Huszar: That’s why in the notice Aryte sent we attempted to make a case against Chaos and asked them to find better groups.
Lurdan Huszar: That was the main focus, getting the notice out.
Lurdan Huszar: The ejections were unecessary and are really going to give us a headache.
Caine Constantine: Yeah that is understandable, I am just glad you weren’t agreeing with the ejections.
Caine Constantine: I mean I’d have done them myself if someone crucified me regularly, so I understand them doing it. I just wouldn’t have understood if you who had a similar experience would have supported it
Caine Constantine: But thank you very much for talking to me about it
Lurdan Huszar: No problem.
At this point, I had been thinking about everything I had heard so far. Dark and Chaos had been wronged, but hadn’t he and his group been out to do harm the whole time? After all, wasn’t it as Dark once said a virtual world with no rules?
Then again, is it worse to be an internetz anarchist, or to set forth rules and principles for everyone but yourself to live by? And considering it can be the difference between equal treatment and swift group destruction, who gets to determine who is inside of this “community” and who is outside of it anyway?
But these questions were soon overshadowed by what came out next.
——————————————————————————————————————————————————–
“It needed to happen…”
I was welcoming Tyenshinsi Takaaki to New Jessie for the day when what I thought had been a story that was finished and done for took a turn for the worse.
Caine Constantine: Hey Tyen, how’s it going?
Tyenshinsi Takaaki: Not that good, But could be worse.
Caine Constantine: Why bad?
Tyenshinsi Takaaki: Ordo ruined my sl military career.
Caine Constantine: I was about to ask you about that. I heard you invited Aryte into Chaos.
Tyenshinsi Takaaki: Yea, was framed. Sad that everyone ate it up like candy.
Caine Constantine: Who did it?
Tyenshinsi Takaaki: Don’t know.
Tyenshinsi Takaaki: After all I’ve done for Chaos its shocking.
Caine Constantine: So you mean to say Ordo then put the blame on you?
Tyenshinsi Takaaki: You got the notecard?
Caine Constantine: What notecard?
What followed was a faked conversation the Iron Symphony had put together trying to make Tyenshinsi – who had been the Chaos member most interested in reforming the group and befriending the Iron Symphony so as to engage in fair combat instead of lulz missions – look like he betrayed the group. Tyenshinsi received a tip from someone in the Iron Symphony who didn’t want to see him framed.
“What the Symphony did to you is unacceptable.
Tyenshinsi was in New Jessie with Kristian Kit at the time of this [the ejection and framing] occurring.
Kristian Kit is a Frumentarii operative of a very high level.
Although I may be a member of the groups responsible, I support a cause greater than any single allegiance.
What they did was not honorable.
I cannot reveal my identity. If I do I will not be able to get further information.”
The Iron Symphony spy who invited Imperator Vesperia to the group had his name changed in the chatlog to Tyenshinsi Takaaki and the conversation was put out to make it look as though Tyenshinsi had betrayed his own group. To prevent confusion, his name in the chatlogs has been replaced with “I.S. Spy.” The chatlog was provided by the same person in the I.S. who believed the alliance’s actions to be dishonorable.
I.S. Spy: Hey there Aryte.
Aryte Vesperia: Yo.
I.S. Spy: Something extremely retarded is about to happen to chaos
I.S. Spy: just keep your ears open for this one
I.S. Spy: :3
Aryte Vesperia: O.o
Aryte Vesperia: What!
I.S. Spy: JUST WAIT XD
Aryte Vesperia: TELL ME
Aryte Vesperia: omg
I.S. Spy: Lets say im leaving
I.S. Spy: and leaving them a going away present
Aryte Vesperia: Is that you?
I.S. Spy: Nope
I.S. Spy: He is my best friend though
Aryte Vesperia: Oooh.
I.S. Spy: xD
I.S. Spy: I think this has to go down
I.S. Spy: or atleast invite all of the people you want in
I.S. Spy: Fill the ranks with whom ever
Aryte Vesperia: Owner role?
I.S. Spy: Not owner, unfortunately.
I.S. Spy: But hey, I can keep inviting whom ever in
Aryte Vesperia: Invite me to a role with notice powers?
I.S. Spy: AND
I.S. Spy: you can kick people from the land group
I.S. Spy: How awesome would it be if ‘Aryte Vesperia” has booted you from chaos land management
I.S. Spy: You’re welcome
Aryte Vesperia: Thank you.
I.S. Spy: incase you want to say hello via group chat there.
Aryte Vesperia: Mmhmhm.
Aryte Vesperia: Can I eject?
I.S. Spy: from the land group yes
I.S. Spy: Not from main
I.S. Spy: i cant even eject
I.S. Spy: This was really the plan all along
I.S. Spy: We joined chaos to get it fucked over
I.S. Spy: I dont want to see piss poor groups like this come up in the scene
Aryte Vesperia: Thank you.
I.S. Spy: the suspense is killing me
I.S. Spy: Out with the notice! D=
Aryte Vesperia: Being IM spammed!
I.S. Spy: Baaaawwwwh xD
Aryte Vesperia: Mmm.
I.S. Spy: Admited, this is bad for my character, However, It needs to happen. >_>
Aryte Vesperia: And here I go.
I.S. Spy: DONT eject me
I.S. Spy: I lol’d xD
I.S. Spy: tell me when you get ejected.
Aryte Vesperia: Ejected.
I.S. Spy: eject away
Aryte Vesperia: I got everyone I could.
I.S. Spy: i fucking lol’d
Aryte Vesperia: Thank you.
I.S. Spy: “Curators, Begin investigations”
I.S. Spy: OH LOL XD
I.S. Spy: he doesnt even know
I.S. Spy: I’ll play it off all cool
I.S. Spy: Wait untillt he group fills up again
I.S. Spy: then bam, do it again?
Aryte Vesperia: Aye aye.
I.S. Spy: So, any alt you want in the group?
I.S. Spy: also, I hope you grabbed a member’s list while you were at it
Aryte Vesperia: This is good, thank you.
Aryte Vesperia: And I did.
Aryte Vesperia: Ejected again.
Aryte Vesperia: He is probably paying attention to online officers.
Aryte Vesperia: Best not invite me.
I.S. Spy: Yeah
With the logs disbursed, Dark soon came to think Tyenshinsi had invited Imperator Vesperia and caused the problem, and ejected him from Chaos. When word came out that he had been framed thanks to the tip from the informant, I asked Aryte why this had happened, believing that Aryte had done the modification and the framing because he, after all, had been the one behind the ejections, right?
Caine Constantine: Hey Aryte, I had a question if you have a minute.
Aryte Vesperia: Sure.
Caine Constantine: Why did you guys frame Tyenshinsi as the spy?
Aryte Vesperia: It wasn’t quite my idea, I just had the means to go along with it. I imagine it was something along the lines of viewing Tyenshinsi as someone that would be nice to see out of Chaos.
Caine Constantine: Ahh, whose idea was it?
Aryte Vesperia: Lurdan’s.
Caine Constantine: Ahh, I was just wondering because Tyenshinsi seemed to be the Chaos member most open to changing the way things run down there.
Aryte Vesperia: Contrary to popular belief, this wasn’t the evil, evil Ordo’s idea. We’ve just been blamed for it, heh.
Caine Constantine: It’s been confusing trying to figure out who had the idea and who did what is all versus who went along with it.
Caine Constantine: But I appreciate you explaining this, I am glad I asked.
Though I did not quite mean to assume it was all the “evil, evil Ordo,” I did think that Ordo had been the primary actor – but it appears I was wrong. So it was back to Marshal Huszar – who apparently had a bigger role in this than I had previously thought.
——————————————————————————————————————————————————–
Confrontation
Just when I thought I had a full grasp of the situation, a member of the Merczateers messaged me to tell me that they’d resigned from the Light Ops division of the group over the incident, and that their position within the group itself was in danger.
When they told me that this was directly related to the framing of Tyenshinsi, I couldn’t believe it.
Requesting anonymity so as to be seen as looking for the truth and as not simply out to slander the Merczateers’ leadership, the former captain of the Light Ops filled in the rest of the story.
Merczateer: What facts do you have so far?
Caine Constantine: With regard to what?
Merczateer: The Tyenshinsi incident.
Caine Constantine: Someone in Ordo framed Tyenshinsi, who had been the most diplomatic and pro I.S. person in Chaos and who was really trying to make the group legit.
Caine Constantine: They faked chatlogs and apparently the Merczateers were okay with this.
Caine Constantine: Or the leadership was, that is.
Caine Constantine: Am I missing anything?
Merczateer: Yes.
Merczateer: [The spy in Chaos] was under investigation by Dark right before shit went down.
Merczateer: Marshal Huszar and Imperator Vesperia worked hand in hand to sabotage them.
Merczateer: [The spy] invited Aryte into the group, who ejected the members, and then they fabricated logs to frame Tyen.
Caine Constantine: But why would they frame Tyen?
Caine Constantine: He was their best friend in the whole thing and did nothing to anyone.
Merczateer: Yeah I think I have a log:
Lurdan Huszar: Give me one example in which Chaos has shown a will to be apart of that communal family.
Merczateer: Tyenshinsi Takaaki?
Merczateer: He was targeted on the lone fact that he’s Chaos.
Merczateer: Labeled. It betrays everything we’re taught to believe in.
From what the former Light Ops captain was telling me, Marshal Huszar had planned this because he thought Chaos was a genuine threat to the Merczateers.
Lurdan Huszar: Do you think I’m proud of this either?
Lurdan Huszar: Dark stole five of our members.
Lurdan Huszar: It’s mainly just shit-talking me on a personal level and saying our tech is unfair and that enlisted aren’t being promoted fairly.
Lurdan Huszar: I thought Chaos was going to be a threat, I was probably wrong, but that’s what I thought at the time. I didn’t think it would “ruin” anybody’s SL career either, but if it does, I’m genuinely sorry.
The threat surprised me though. And apparently, Chaos hadn’t even been successful at prying Merczateers away anyway.
Caine Constantine: A threat…for 5 members out of 400 in a group whose turnover is that high?
Merczateer: 5 members, who have all returned to the Merczateers, prior to this event.
The two were in a heated argument about the subject as we spoke.
Lurdan Huszar: Do you intend to remain in this group?
Lurdan Huszar: By the sounds of it, you don’t.
Merczateer: Oh no, I learned my lesson before.
Merczateer: I care about this group, Lurdan, and I practice what I preach.
Merczateer: And I intend to move this community forward without sacrificing what I believe in.
Merczateer: I couldn’t leave these guys to follow you, you’d leave them to the sharks if Aryte cried enough.
Lurdan Huszar: Are you back to harassing me? You know I can’t have that.
Lurdan Huszar: You’re attacking me like I’m god-damn proud of what happened.
Merczateer: You earned it.
Merczateer: You earned it by trying to justify what you’ve done.
Merczateer: You’ve betrayed us.
Merczateer: You think ejecting me is going to fix things?
Lurdan Huszar: Not everything.
Lurdan Huszar: And there will be much to rebuild.
Lurdan Huszar: But I won’t take this harassment from you.
Merczateer: So what do you want me to do there?
Merczateer: Want me to sit and be quiet while you slander the innocent?
Lurdan Huszar: You say that like it’s a regular occurrence.
Lurdan Huszar: I recognize this as a mistake.
Lurdan Huszar: I want you to understand that.
Merczateer: Then you need to act like it.
The former Light Ops captain was not feeling optimistic about his standing in the group though.
Merczateer: Lurdan doesn’t like me criticizing what he’s done, and wants to keep me quiet.
Merczateer: So he’s threatening to eject me.
And he was justified in his fears. This was not stuff most leaders would take likely. More often than not, this kind of tone would land a lower rank the position of “traitor” and end with an order to shoot on sight. Did this Merczateer have much of a future with the group or would he be ejected?
——————————————————————————————————————————————————–
Remembering
Lurdan Huszar was probably one of the few “1IC” military leaders I knew of back in my noob days (a couple accounts ago) who did not just call me out as such and order his people to shoot me for fun. I used to visit Badnarik all the time when I was still screwing around in sandboxes trying to figure out how to make two prims stick together and marvel at all the cool stuff they’d put together over there. He gave me a tour of their base once and was even kind enough to escort me to safety when the tour was cut short by an invading army.
It was definitely a counter to other places I’d visit where I’d be asked for “papers” or simply shot.
So while I didn’t know much, being a sandbox rat who was still shooting people in no-damage zones and wondering why they did not die, I did know that he was a nice guy.
I could see this spirit in the apology he sent out to the Merczateers soon after the argument with one of his men over the issue of Tyenshinsi’s framing.
“If you haven’t heard already, Tyenshinshi Takaaki was framed to protect an informant the Iron Symphony had within Chaos in our efforts to subdue the malicious group. This was done partly by my hand. In my haste, I did something wrong in order to protect what I thought was right. It was a miscalulated move that I heavily regret. I defied what I believe in and what I want all of you to believe in. I genuinely feel like I have failed you all.
Please forgive me.
- Huszar”
He sent a personal letter of apology to Tyenshinsi too along similar lines.
Caine Constantine: Do you forgive him?
Tyenshinsi Takaaki: Yes.
Tyenshinsi Takaaki: I’m not the type to hold grudges.
——————————————————————————————————————————————————–
Afterword
According to that former Light Ops captain, Imperator Vesperia was brought into Ventrilo by Marshal Huszar, along with some Chaos, and apologized to them for what happened to Tyenshinsi. Apparently this apology has not been as well received by most Chaos, who didn’t find it particularly sincere.
He also claims that there are some issues of trust that are still bothering the Merczateers command in the wake of the incident, and says that many suspect that Lurdan was overstating his involvement to cover for Aryte, although there is not much to sustain this. The issue apparently went largely unnoticed by the “grunt pool.”
What of the spy who made all of this possible? He’s – so far as can be told – now a member of another Iron Symphony military.
Why had he given up Chaos though? Had he truly joined Chaos with the pure intention of betraying them all along? I knew this was a lie, because when I opened up the sim to invade it when Dark defamed me in his group notices, the spy – then a Chaos member – messaged me and seemed genuinely hurt at my “immaturity” in opening up the sim to attack.
So why did he really do it?
Tyenshinsi Takaaki: I recently had some “minor” Arguments with [the spy.] But they might have really got to him, I was enforcing rules. And one of his friends got ejected because they wouldn’t follow my orders. Continued to harass me. Dark ejected them.
Tyenshinsi Takaaki: I was going to eject them but at the time my SL wouldn’t let me eject.
Tyenshinsi Takaaki: I dislike people who betray their own groups. Its not honorable.
In a last bit of irony, apparently the spy who betrayed Chaos did so because he and his friends in the group were too disruptive – even for Chaos. Of course, they claimed to care about the combat community as a whole in their act of betrayal, but when it came to simply being in a group and following the light rules that entail membership in Chaos – they couldn’t handle that part. And so the Iron Symphony had framed someone who believed in its cause in order to protect a casual “lulzwarrior” who didn’t like a superior officer telling him what to do.
As for Dark, he claims to have been born-again into SL combat. Now he’s talking about holding a sort of “blockade” against the Merczateers and starting his own parallel mission to restore combat in Second Life to it’s “old glory days.”
Dark Svenska: Merczateers endorsed Aryte’s actions and went against their own doctrine.
Dark Svenska: They didnt do anything about it. So I don’t bother with them anymore.
Caine Constantine: But aren’t you the epitome of the idea of doing whatever you want? What about statements like: “Dark Svenska: And dont butter me with that crap. Chaos does not follow that crap about real people behind the screen. In a virtual world there are no laws of reality.”
Dark Svenska: Thats the old me. The one that did more drinking then talking.
Dark Svenska: I have a new set goal.
Caine Constantine: Which is what?
Dark Svenska: To return the SL community back into the happy place it was.
Dark Svenska: Whithout blanket bans, ban walls, copybot, or any other problem.
Dark Svenska: And to eradicate the hypocrits and liars of the Iron Symphony for the better of the community and its people.
Caine Constantine: What do you really mean by eradicate?
Caine Constantine: Do you mean infiltrate their groups, send messages, and eject them?
Dark Svenska: No.
Dark Svenska: I will do it by means of what Chaos is good at – full scale war.
Dark Svenska: Chaos will conduct combat in a way of hate whith a purpose. A goal.
Dark Svenska: We will also be following the ways of how combat was when things were more normal. Whith full fleet support and air supporting ground combat.
Dark Svenska: Realistic warfare.
Dark Svenska: Whith a RP community whith a theme of evil bad guys sorta look.
Dark Svenska: It’s funny Caine.. Once a long time ago i fought side by side with Merczateers against what i thought was wrong that was the AN. But now after a while of thinking about it…I wonder if what I was fighting for was really right. If it turned into this.
Caine Constantine: That’s an interesting way to look at it.
Dark Svenska: My goal now is to do to them what Operation Crucifix did.
Dark Svenska: And to make Chaos into a terrifying power that will obliterate anything whith Fleet, Aircraft, and Infantry.
Caine Constantine: Sounds like a tall order.
Dark Svenska: Well its like what I say: The raven god demands change in the community, we will bring change by infecting the masses whith the rot of the great unclean one. And torment their minds whith the whispers of the seduction god. And when they are weak, one by one they will be harvested by the blood god. In the end we win either way because you cannot just destroy Chaos.
Caine Constantine: …the great unclean one?
Dark Svenska: Nurgle. god of death,plauge,disease… Nasty shit basically.
Dark Svenska: Like imagine a corspe that has been dead for atleast 2 months or a few weeks.
Caine Constantine: Ahh…
Ultimately, the people involved here violated their principles. Screwing with Chaos would have caused little ill feeling on its own that was not already there – but framing Tyenshinsi to cover the tracks of a disenchanted Chaos warrior, who was only upset at being told what to do, was clearly crossing a line.
But the fact that various members of the Merczateers and eventually Marshal Huszar himself came around to speak out against the act, even at risk to their own reputations, is however a testament to the ability of the membership of the group and its leader as well to do whats right in the end. For the Marshal to have ended the sorry situation by simply owning up to it all and taking the blame was something seldom seen in the grid, and frankly, in life in general, and certainly deserves respect.
And of course, the story brought up some new questions. What is the combat community and who belongs to it – and who gets to speak for it, especially when it comes to attacking and destroying perceived enemies of the said community?
What do you think? Please share your comments on the story with us.
-Caine Constantine
UPDATE/CORRECTION: Aryte apologized to Tyenshinshi as did Lurdan, and afterward Lurdan asked Dark to come into his Vent and they discussed how they could bring their groups back to a state in which the conflict stays on the battlefield only. Lurdan then had Aryte come in, and he had Dark and him talk about the issues they had with each other.
According to Lurdan, Dark sent a notice about it, telling his men to cool down and that the drama should end.
So just to be clear, there was no intention to make anyone, especially Aryte and Ordo, seem as though they were twirling any handlebar mustaches, although I do admire anyone who has the patience it takes to keep one of those things well-groomed to where it can be twirled. Sorry for any confusion.
-Caine
Alliance Navy to Celebrate Four Years
In Military Status Reports on March 12, 2009 at 12:28 amDear members of the military community at large,
You are cordially invited to attend the festivities this Sunday, March 15th, 2pm SLT onwards as the Alliance Navy celebrates four years on the grid. A banquet will be held in the dome garden, where the entire community will be welcome to sit, and drink, and feast, and share the memories you’ve had over your time fighting on the grid.

You heard the lizard.
For those of you who’d like to try your luck, the area outside the dome will be converted into a massive Bug Hunt – and by that, we mean bugs will hunt you while you run screaming for your lives. If you think you have what it takes to survive the bug invasion, come on in and try your luck!
The festivities will begin whensoever the morning’s combat operations end; while there is no set time to start, it will continue through the afternoon and late into the night. During that time, the bugs will be out in force in the craters, and the beer will be flowing with pixelly goodness in the dome.
-Izaea Qinan, Dance Commander, Alliance Navy
Echelon gets a makeover.
In News from Second Life Combat on March 10, 2009 at 12:06 pmEchelon Union, the IS bound military with a reputation and legacy in the community, have recently rebuilt their sim.
Aptly named Vadoo Reef now follows a similar ‘Imperial’ theme, with concrete structures and a distinct relevance to modern day militarisms. The previous sim, which was known for its lack of cover and no-go areas, has now been re ramped entirely, with more routes, more cover; and more fun. Dispite the ever open ground, this is forgivable as militaries are learning to adapt to terrain structure.



Come visit Vadoo Reef when it’s open to the public in the coming days, when the sims finer details are complete, and echelon troppers are standing by to greet you.
Swords of the Sky – Part 4
In Special Investigations on March 9, 2009 at 1:39 pmWell I’ve been unusually productive lately (to the benefit of my 5 fans) and I have part 4 here for you already. Those who remember I left off in Second Chance, well immediately after talking with RoudyRaccoon, I managed to get in touch with Detox Exonar, leader of the Guerrilla Rebel’s air force. I found myself being teleported onto the base as it was under attack by a couple unaffiliated assailants.
Detox and his Tornado
I was ushered into a conference room where we talked for a few minutes.

Detox and his Tornado
Detox Exonar: Hello Ma’am – I am General Detox Exonar CO of GRAD
Duckky Darwin: there has been a bit of a rebuild since i was here last
Detox Exonar: what can I do for you
Detox Exonar: yes a bit
Detox Exonar: Jordi has been busy
Duckky Darwin: looks good
Detox Exonar: thanks
Detox Exonar: you’re doing a story
Detox Exonar: have a seat
Duckky Darwin: mhmm I’m doing article describing everyone’s main fighters
Detox Exonar: ah
Detox Exonar: very good
Detox Exonar: we have several fighters
Detox Exonar: our main is a dual unit Torpedo
Detox Exonar: an attachment – but is not av spine attached like Uriel
Duckky Darwin: it’s not?
Detox Exonar: No – it is a sit attached
Duckky Darwin: and in you sit on it?
Detox Exonar: this is what it looks like
Duckky Darwin is familiar ^.^
Detox Exonar: but it is not the actual one as I would have to wear the attached unit then rez and sit in the rez unit
Detox Exonar: but this is same shell
Detox Exonar: yeah – modeled after DORU I believe – the original or early ship of SPARTA
Detox Exonar: we also have the Mantra
Duckky Darwin: heavier
Detox Exonar: yeah
Detox Exonar: the Leraj
Duckky Darwin: ohh i like that one
Detox Exonar: the Vulture
Duckky Darwin: bomber?
Detox Exonar: yes fighter/bomber
Detox Exonar: and the Barracuda
Detox Exonar: I am also currently contracting a builder to build GRAD a full attachment aircraft – liek the Uriel – that should be done in the next couple of weeks
Duckky Darwin: ahh
Duckky Darwin: that should be interesting
Detox Exonar: Modeled after the F-14 Tomcat
Detox Exonar: Tomcat
Duckky Darwin: oooh i like
Detox Exonar: that is basically our GRAD fleet
Detox Exonar: battery of weapons
Detox Exonar: including bombs and airmines
Duckky Darwin: i was hopeing to go into detail on the Torpedo and maybe another one
Detox Exonar: sure
Detox Exonar: ask away
Duckky Darwin: well first off who built the Torpedo
Detox Exonar: let me find a better spot – I will tp you again
I was then Tp’ed to their sky platform so that i could get some pictures

Another shot of the Tornado
Duckky Darwin: kay
Detox Exonar: ah
Detox Exonar: I believe that was Rookie
Detox Exonar: but I am not sure
Detox Exonar: it was here before I came to GR
Duckky Darwin: wouldn’t surprise me
Detox Exonar: let’s go to the sky platform and take a look OK
Detox Exonar: you stay here
Duckky Darwin nods
Detox Exonar: Rookie Parnas was the creator
Duckky Darwin: he did work for CS too
Detox Exonar: ah
Detox Exonar: if you alt-t me you will see I am wearing the attached unit
Duckky Darwin: ahh ok it works like a sparrow
Detox Exonar: been a while since I flew the sparrow – that is MC right?
Duckky Darwin: yup
Detox Exonar: yes – I flew a sparrow
Duckky Darwin: I was air corp for a couple weeks and fell in love with the sparrow
Detox Exonar: hmm – I do not recall 2 separate units though
Detox Exonar: It was OK for sure
Duckky Darwin: and of course GR were all I flew against lol
Detox Exonar: I have flown with SPARTA – Alliance Navy – MC – Mercz – CSL – and ORDO
Detox Exonar: ah nice
Duckky Darwin: wow
Detox Exonar: previous life that is why
Detox Exonar: my original AV was Tracy Laszlo
Detox Exonar: I was SPARTA CO of SAF
Duckky Darwin: what are its capabilities?
Detox Exonar: Speed
Detox Exonar: about 150 meters per sec
Detox Exonar: boost
Detox Exonar: variable speed
Detox Exonar: 1 to 0 0=150 mps
Detox Exonar: it has default damage gun
Detox Exonar: airmines
Detox Exonar: bombs
Detox Exonar: missiles
Detox Exonar: both guided and non-guided
Detox Exonar: all weapons are within STABLE compliance
Detox Exonar: although we do not go by stable
Detox Exonar: it goes into Phased mode immediately
Detox Exonar: when start
Detox Exonar: anything else?
Detox Exonar: This is our standard issue aircraft
Duckky Darwin: nope that should be good thanks ^.^
A somewhat less than stellar picture of the Tornado
Next, after doing some browsing on Xstreetsl I happened upon something interesting and decided to make a slight change to my next article. Shortly after that I was able to get in touch with Tsume Xiao and to my first section on a commercial military fighter, the Enigma.
Tsume at New Jessie, displaying the Enigma
We met at the runway and he showed off his product as we talked.

Tsume at New Jessie, displaying the Enigma
Tsume Xiao: Ok
Tsume Xiao: SO, Ask away :D
Duckky Darwin: well did you build and script this or was it a collaboration?
Tsume Xiao: I did the build, though a friend helped me with the wings, and I did the scripts, though , as I said, they need updating as they are sloppy compared to my current scripting
Duckky Darwin: this is work you did before being involved in Ironsight Arms?
Tsume Xiao: Oh yeah. It’s quite old.
Tsume Xiao: Ironsights has been running for about 2 months
Tsume Xiao: this thing was built last July
Duckky Darwin: ahh
Tsume Xiao: Once the scripts are updated I may bring it into Ironsights, pending Daffee’s approval.
Duckky Darwin: what is it capable of?
Tsume Xiao: It’s a standard damage fighter, this iteration is only capable of coupled Camera flight, it has basic forward guns, explosive cannon rounds, a heavy shotgun, dumbfire rockets, and bombs.
Duckky Darwin: no mouselook then?
Tsume Xiao: Granted, when i rescript it, some of these features, which I now see are un, needed, will probably be removed.
Tsume Xiao: It is mouselook.
Duckky Darwin: ahh ok
Tsume Xiao: Coupled camera is one of the 2 mouselook modes
Duckky Darwin: oh is that when the camera follows the vehicles nose on its own?
Tsume Xiao: Yes. You turn your camera and the vehicle snaps to your focus.
Duckky Darwin: as in direction changes when you turn craft
Duckky Darwin: ahh
Duckky Darwin feels smart ^.^
Tsume Xiao: Decoupled camera, it turns, but does not snap, it keeps turning until you recenter your camera. It allows more control and more fun stunts, but requires more skill/learning
Duckky Darwin: simplicity is probably better for a civilian fighter
Duckky Darwin: not too many on the market either
Tsume Xiao: Well, it was actually contracted out to a military as well.
Tsume Xiao: Small changes were made and an auth script was added, but it served as the TFM Falcion.
Tsume Xiao: And then the IB Falchion.
Tsume Xiao: and then the T.F.M Falchion.
Tsume Xiao: and then the D.E.K Falchion…
Duckky Darwin: XD
Tsume Xiao: Cause the leader kept changing his groups.
Tsume Xiao: or one would fail so he restarted another.
Duckky Darwin: benny?
Tsume Xiao: Mmmyep.
Duckky Darwin: heh
Duckky Darwin: well anything else you want people to know?
Tsume Xiao: Yes
Tsume Xiao: I know people’s first reaction to it is often “That thing is huge!”
Tsume Xiao: But it is, compared to its design basis, small.
Tsume Xiao: an F-22 is 18 meters long,
Tsume Xiao: the XAF Enigma is 15.
Tsume Xiao: The AN Talon is about 5m
Duckky Darwin: yup
Tsume Xiao: the Ordo Praeda is about 3.5
Tsume Xiao: Its large size does not affect its hit box.
Tsume Xiao: It does however make it slightly more visible.
Tsume Xiao: As you can see, after the T.F.M Iteration, benny wanted it smaller.
Tsume Xiao: The smaller ones cant have the sitting upright animation, and have to hide the avatar inside it, hence why the canopy is solid.
Duckky Darwin: i see
Tsume Xiao: I just feel bad cause I look at the scripts and cry D:
Duckky Darwin: lol
Tsume Xiao: They aren’t horrific by any means, just far from as good as I can do now
Duckky Darwin: too many people use the leaked AM fighter and Uriel cause they don’t know where to buy one
Duckky Darwin: and the Aster may look cool but it’s too damn slow to fight ; ;
Tsume Xiao: Anything else? :D
Duckky Darwin: nah I’m good unless you got more
Tsume Xiao: Not on that :p
Duckky Darwin: alright then, thanks for your time then, lemme know if you update so I can spread the word.
Tsume Xiao: Alright.

Another view of the Enigma (I’m actually in this pic ^.^)
The fighter can be found on Xstreet SL at http://uncensored.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=821726
That’s it for this episode – stay tuned next time for…something…probably involving planes…time will tell. Oh and if any commanders or merchants that I’ve missed or that have new fun stuff and want them featured feel free to IM me in world, I’m lazy and wouldn’t mind my work coming to me for once. (fat chance of that one I know :D )
Clandestine Operations Part II – The Ordo Imperialis, “Frumentarii”
In Special Investigations on February 28, 2009 at 5:32 pm
Stoled from the internets by Caine Constantine 2009.
My boots wandered from the freshly paved cement of New Kiev, Badnarik. I was now concerned with the Frumentarii. The Intel Section of the Ordo Imperialis.
It was clear from the start that the Ordo did not welcome my queries and were going to stonewall me the whole way through this report;
Any mention of the Frumentarii and suddenly my screen was filled with logs about food from their men.
Daffee Vita: Is that a breakfast cerial?
Blameux Scribe: YOU EATED OUR BUTTER
Intus Infinity: We’ve recently released a new product, cereal with bite-sized bullets. We call it “Froolead”
Ethan Schuman: We have weekly philosophy meetings. The spy thing is just a cover.
The Imperator was quoting Battlestar Galactica to me, enough said.
The Ordo Imperialis were refuting whatever facts I had uncovered during my investigating but also putting me on the KOS list…interesting.
Aryte Vesperia: There’s nothing embarrassing to uncover! But you can play twenty question swith me if you’d like.
Vegna Fouroux: okay well when I’m getting stuff like this so I’m naturally curious ; “The Light Ops sort of look down their noses at the Ordo Intelligence, for a variety of reasons, but mostly because their operatives proudly display their tags above their heads.”
Aryte Vesperia: Because Light Ops doesn’t understand there are overt and covert Frumentarii.
Aryte Vesperia: Overt are Frumentarii officers and public information sources. They handle intelligence briefings, take reports, etc.
Vegna Fouroux: is it official policy to claim the group doesnt exist or is that just a joke?
Aryte Vesperia: It’s a joke.
Aryte Vesperia: The Frumentarii is noted as existing in our handbook.
Vegna Fouroux: but the frumentarii wouldn’t be a highly combative role?
Aryte Vesperia: No, Frumentarii are not combatants typically. Our intelligence branch is not a “special forces” unit. We have Terra alpha units for that.
Myself and Mr. Vesperia continued talking for a while. I had a lot of questions. I had heard from my sources that there were two Sub groups in the Frumentarii; Internus and Externus.
Internus looks after group affairs keeping an eye out for Externus members who might “go native” whilst on a foreign mission and that the current Commander or “Primus” of this group was Tiridates Mikadze.
Externus on the other hand WAS a different story; a foreign intelligence group that gathered all it could on enemy/allied groups or individuals. Having several ranks:
Agentes – Put alts in other militaries (friendly or allied), gather information (rank no long exists, externus was terminated)
Areani – Officers, Frumentarii armor and tag, based around Titan and sorts the information and attempts to get alts into officer positions of enemy armies (rank no longer exists, externus was terminated)
Validus – Sits on titan, watches and waits
Primus – the commander rank
However Aryte assured me that this second group; Externus never existed, though on a light note he very much wished it did.
Another source of mine was an ex-Frumentarii Areani and he maintained that Externus existed (unsure of its current status, perhaps the two sub groups have merged? ) and gave me this notecard (which the Ordo state is utterly fake) to prove it;
Ordo Imperialis Internal Document
<<<]——————————————————————————————————-[>>>
From the desk of: Tiridates Mikadze, Primus Internus
=======================================================
Classification: W Special: None
=======================================================
TOPIC: Scope, Purpose, and Powers allowed to and implied to the Frumentarii
=======================================================
Attached notecards: None
=======================================================
=======================================================
PURPOSE OF THE FRUMENTARII ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=======================================================
PURPOSE OF THE FRUMENTARII (Internal):
1)To investigate, report on, and classify any occurences of Treason(a), Sabotage,(b) or other Hostile Actions of Subterfuge(c) taking place within the Ordo Imperialis and it's subsidiary groups.
(a) Treason is to be classified as any acts or intentions that are intended to betray the Ordo Imperialis to it's enemies or other hostile orgainzations ||| Betray's the trust of the Imperator or the Ordo Imperialis itself ||| Is intended to damage or destroy the trust of the Imperator or the Ordo Imperialis in any individual, organization, or group that is not hostile or allied.
(b)Sabotage is to be classified as any acts or intentions that are intended by design to hinder, alter, or otherwise interfere with the functioning or plans of the Imperator or the Ordo Imperialis. This includes spreading of misinformation, creating drama or strife within the ranks, hindering defensive or offensive military actions, or inciting anyone to do the same.
(c)Hostile Actions of Subterfuge are to encompass any unforseen or unspecified actions that have escaped current classification at this time, generally, those that lead up to the prior two classifications.
2)To investigate, report on, and classify any efforts, intentional or otherwise, at destabilizing, damaging, or slandering the Ordo Imperialis, it's subsidiary groups, and it's constituent members.
3)To provide Organizational assements and advice, as well as to monitor and promote the health and growth of the gestalt entity that is the Ordo Imperialis and it's subsidiary groups, and to foster an environement that is healthy and safe for the Members of the Ordo Imperialis.
4) To obey without question or hesitation all orders made by the Imperator.
=======================================================
PURPOSE OF THE FRUMENTARII, EXTERNAL ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=======================================================
PURPOSE OF THE FRUMENTARII (External):
1)To investigate the activities, plans, and structure of external organizations, Hostile, Allied, or Neutral, and their subsidiary groups.
2)To investigate the activites, plans, and behavior of external individuals, Hostile, Allied, or Neutral, and their associates.
3)To hinder, damage, or destroy external organizations, by targeting their plans, activities, structure, or individuals, for Hostile or Neutral groups, from within or without.
4) To obey without question or hesitation all orders made by the Imperator.
_______________________________________________________________________________________
My informant told me that in simple terms; The Praetorians are the Imperator''s shield and the Frumentarii his sword.
However he did say that "All praetorians are also frumentarii, but they have the choice not to participate in frumentarii affairs"
_______________________________________________________________________________________
Something that interested me in particular was the role of the alleged Externus sub-group. Why would their operatives bother inserting themselves into an allied group? Their motives don't seem to adhere to the Iron Symphony Doctrine at all. My gut told that perhaps Aryte was telling the truth and Externus simply does not exist [ Or it's only recently disbanded as a public announcement on the Ordo forums would suggest] but the alternative had to be explored.
My informant tried to answer my questions on Externus as best he could, apparently the reason Externus use old, unused alts to get into friendly groups such as the Merczateers is simply to give their alt a backstory;
A frumentarii alt would log on and maybe head to New Jessie for example, here active recruiters from Mercz or MC such as Takkun Gray or Tuomy Boa would pick them up.
They would eventually try and gain a respectable rank in the Merczateers and move on into enemy groups from there, if any questions were asked about how the knew certain things, or why they hadn’t been seen before in the combat community; They had their history with the Merczateers or Militant Collective as a cover story. A big safegaurd against becoming detected basically. The Iron Symphony was according to my source, a tool out of which the frumentarii could benefit immensely. And the rest of the Iron Symphony also because hey, you get a great soldier for a while right?
Takkun Gray, a former light ops claims that the LO were wise to this operation and simply did not care as the Merczateer policy on alts is not strict.
So there I was; I trusted my informant and believed him when he said that Externus had existed but still the fact that Aryte denied it had to mean something also.
Why were the frumentarii so hard to get information on?
If you log onto the Ordo Imperialis website on one of the tabs on the list you might catch sight of a “Frumentarii” Tab. Don’t bother trying by the by. It’s their online forum and the only place frumentarii business is discussed. The only other frumentarii medium appear to be notecards.
The most your average enlisted in the ordo imperialis knows is this;
The Ordo Imperialis
Special Service Divisions in Brief
INTERNAL – NOT FOR VIEWING OUTSIDE OF THE ORDO IMPE RIALIS – INTERNAL
———————————-Extend to this length————————————->
o) The Frumentarii: the Ordo Imperialis’s intelligence and counter intelligence branch. By rule of thumb, a very select few of the Frumentarii are even publically known–the majority of the divisions are clandestine agents, working for the better of the group under cloak. Frumentarii are considered “rankless” in order to provide them the ability to operate secretly, without influence of other officers. The Frumentarii are not expected to utilize any command power during a day to day basis. Their leader, however, the Primus reserves status as a Council Member and may exercise command powers over the military. This provides the Frumentarii the ability to request assistance, or in some cases, demand assistance from the military during investigations or operations.
_______________________________________________________________________________________
From viewing all this one might think that the Frumentarii runs like a well oiled machine, efficiently striking down anything they deem as a threat whilst working as a team.
Again not so;
The minimum requirement to join their ranks is that you have been in the Ordo Imperialis for one year. After that has passed, you are unknowningly watched and monitored, showing any interest of joining automatically rules you out. If you are deemed suitable you log on one day with an IM for the/a Primus with your forum account and password and informing you that you are now a member.
As regards to the current Frumentarii I was passed this notecard:
PRIMUS
1 – Intus Infinity (Praetorian, 0-3 Externus)
2 – Tiridates Mikadze (O-3, Internus)
3 – Aelus Janus (ex-Praetorian, O-3 Externus)
4 – Agares Tretiak (Praetorian, O-3 Externus)
5 – Kytec Switchblade (Frumentarii Praefectus)
Notes:
Agares and Tiridates are twins, and share all information. Anything said to one will be known by the other as well as they are prone to logging on as eachother for some strange reason (Tiridates will make announcements using Agare’s account during meetings, for example.)
Intus and Aelus are twins aswell, and share a dorm room in college. Same rules apply as above. Treat as the same person.
*ALL PRAETORIANS ARE PART OF THE FRUMENTARII AS THEIR JOB IS TO BE THE EYES, EARS AND BLADE OF THE IMPERATOR.
All people listed in this notecard should be regarded as COMPLETELY UNTRUSTWORTHY as their job, rank, and loyalty to Aryte far surpasses their friendship to you. The frumentarii is based off betrayal, waiting for others to slip up and exposing them to improve your own status within the group.
VALIDUS
1. Lestat Umarov (Terra O-2, Internus)
2. Trinity Heckroth (Astra W-1, Internus)
3. Karlhockey Forte (Praetorian, Externus) – Resigned/Transfered to Internus (Trustworthy)
4. Nivanglus Aya (Astra W-1, Externus) – Resigned/Transfered to Internus (Questionable)
5. Kristian Kit (Astra O-2, Externus Areani, Internus Validus, Schola Headmaster)
6. Trevor Russell (Navis E-2, Internus Validus, Ex-Areani and second in command of Internus)
7. Cyphre Iredell (Terra O-2, Internus)
Resigned:
Dagger Exonar
Arch Graves
Eazy101
Console Mission
Note: In no way can this notecard be confirmed, it may be right or utterly incorrect. This reporter can however confirm that the operative known as Nivanglus Aya was disgraced at some period in her Ordo career Perhaps after shooting me and the rest of the Merczateer Checkpont force whilst in salamis on a friendly visit? And the fact that she would resign or be deemed questionable in this notecard makes sense.
At any rate this does pose an interesting question:
Trinity Heckroth? A former Alliance Navy Admiral in the Frumentarii?
I tried a direct approach, I knew my informant had told me Trinity was Frumentarii because she dumped
EVERYTHING she had on the Alliance Navy onto Ordo when she joined and was invited into the Frumentarii far earlier than usual. Now, whilst my source might be unreliable according to Ordo he had more or less led me along the right path thusfar, so I dived right in;
Vegna Fouroux: you were inducted on your second day. you have a forum account. you are internus. You are validus.
Trinity Heckroth: haha I was not inducted my second day.
Vegna Fouroux: Third? 4th? it matters little.
Trinity Heckroth: Sorry, Frumentarii tells me to tell you that dagger/keira/surreal can hardly be called ‘reliable’ on frumentarii matters, and to cease communications after said message.
Vegna Fouroux: Was it easy giving ordo the goods on AN?
Trinity Heckroth: Goodbye, vegna.
_______________________________________________________________________________________
So what are the Frumentarii responsible for?
Well do you remember when Christoph stepped down for “real life reasons?” and Vanguard Armed Forces fell apart?
The one thing both Aryte and my informant didn’t differ on in information was this;
Aryte put the message out to the Frumentarii that he wanted Vanguard hurt. BADLY. This led to an Operation (known as Razor’s Edge) by the Frumentarii to get all of the VG command staff to leave in unison.
Sure enough Tangent and Zrazor and others were in the Ordo Imperialis soon after and today have thriving careers (oddly enough Zrazor was in Chaos Imperialis, a group banned in all ordo-related sims, and was KOS’d even before that after his “Operation Almost Too Easy”). Of course Christoph claimed the VG collapse had nothing to do with “Certain people leaving” but I think I’d trust even the Frumentarii over Christoph.

Operation Razor's Edge: Aryte meeting the Vanguard Command Staff on his island after their defection
Now whilst Aryte personally didn’t go into so much detail to me he did say that Ordo definetly had an action to dismantle Vanguard.
So the Frumentarii are responsible for the collapse of one of the most abhorrent forces on the Second Life Grid. Hereos or Villains?
Now I know it may sound like this article disapproves of the frumentarii, but here’s some information they once passed on in the spirit of good will to the Merczateers:
Supposed Spy
The Ordo Imperialis
03 November 2008
To: Lurdan Huszar, Anthony Lehane
CLASSIFIED
<——————————————————-[Extend to this length]———————————————————->
Greetings, I have some intel that may interest you. It’s valid, straight from one of ours. Please review.
QUOTE (“Classified Agent”)
“timbo Blachere” is spying on the Mercz(? He is a Mercz enlisted, but tipped off a impending MC attack) for the Spartans with the promise of a higher position within the enemy’s faction.
He went to Second Chance and reported to Ivy that there was an impending attack, I caught these bits in local.
(Local)
[14:37] timbo Blachere: but if they do come..
[14:37] Ivy Contepomi: If they come, Im ejecting your punk ass and making you reenter through the hub :)
[14:37] LordBob Boa: Spread out guys
[14:38] timbo Blachere: uh
[14:38] timbo Blachere: uh..
[14:38] timbo Blachere: I LOVE YOU BOB
(2142 group chat)
[14:39] LordBob Boa: prepare to defend Sparta, spy tipped us off.
[14:39] dave3 Howley: Yes sir.
Timbo then started panicking and trying to run to the spawn, as if worried that they’d start showing up and see him meeting with Lordbob and Ivy and surrounded by AN and 2142.
Screenshots:
http://www.ordoimperialis.com/img/01.png
http://www.ordoimperialis.com/img/02.png
URLs have been changed.
Sincerely,
∞
Intus Infinity [O-3 LEGATES]
The Ordo Imperialis
Office of the Frumentarii Primus Externus
<——————————————————-[Extend to this length]———————————————————->
End of document.
So perhaps the Frumentarii are not a sinister organisation, ready to swoop down and destroy all. Merely clandestine beings doing that they think is best, serving their military and their leaders in a loyal fashion enviable by all.
On the other hand, the group is also apparently, from what may be official sources based on a business of betrayal, espionage and subterfuge on allies, and even the destruction of other groups in the belief that serving one man is higher than any loyalty to friends.
So what is the group then truly about, and is it to be trusted or feared?
You decide.
- Vegna Fouroux
For Clandestine Operations Part III, the Journal will be investigating the Cleric Archministry of the Echelon Union. Stay tuned and keep it moist.
Swords of the skies [Part Three]
In News from Second Life Combat, Special Investigations on February 26, 2009 at 2:23 amPart three of Duckky Darwin’s investigation into military aircraft.
Well here I am again and things have gone a lot smoother this time around. (yay for no catastrophic mishaps.) If you remember from the last episode of Masterpiece Thea…I mean this series – I had left Titan and Ruin Nefarious on my continued quest to bother people so I can drool over their stuff. After giving up and going to bed, waking up and puttering around for a while, I found myself checking up on an old friend in ‘Mountain’, home of Raven’s Raiders, of course after bumping into Raven Isan the leader, I had the bright idea of asking for an interview (cause I’m smart like that). After being ushered into the base and into the launch bay thingy, I was granted my (occasionally off topic) interview.

An F-35 in flight.
[6:35] Duckky Darwin: So V1n Diesel is the guy who made them right
[6:36] Raven Isan: Yes
[6:36] Raven Isan: The fighter jets you have seen are all made by V1n Diesel
[6:36] Raven Isan: V1n is one of the three RRAF Engineers
[6:37] Raven Isan: All three make aircraft for the RRAF amongst other things
[6:37] Duckky Darwin: i see
[6:37] Raven Isan: LIke weapons, Uniforms, gear, deployment vehicles
[6:39] Raven Isan: Brigadeir General Sanchez Delpiaz also made the F14 and most of the weapons, gear and most of the base building here.
[6:39] Duckky Darwin: i havent taken a good look yet but so far i like the latest base build
[6:40] Raven Isan: Also much credit goes to Brigadier General Blabla2 Eponym for building and co-authoring the NCR which is the Natural Combat Rules which we and three other armies follow atm.
[6:40] Duckky Darwin: who are the other 3?
[6:42] Raven Isan: YEs, CSL(Disbanded), the RR, a new army named DTK and the 10th.. ( the 10th has used the NCR but has erased all traces of Blabla2 Eponym and my authorship inside the document.
[6:43] Duckky Darwin: ahh i see
[6:44] Raven Isan: But they still call it the NCR… and as far as I care as long as armies are following natural combat rules it doesn’t really matter if I get credit for writing it.
[6:43] Duckky Darwin: getting back track (i was curious ^.^) what are the capabilities of the aircraft?
[6:45] Raven Isan: Let me refer you to V1n Diesel for the technical details regarding our fighters
[6:45] Duckky Darwin: oh ok
[6:46] Duckky Darwin: before that is there anything you would like the public to know about your air force or aricraft usage or things of that nature
[6:46] Raven Isan: Okay…
[6:47] Raven Isan: For one thing we do not attack ground forces with aircraft unless we are seriously out numbered or the invading forces are using heavy artillery , rockets and the sort.
[6:48] Duckky Darwin: understandable, thats a growing trend
[6:48] Raven Isan: We deploy support aircraft against this and of course against other attacking aircraft
[6:49] Raven Isan: We have 10 different types of working aircraft which include fighter jets, dropships and a large Frigate. [6:51] Raven Isan: Our original F 14 is too nasty to turn loose on our “Customers”
[6:51] Raven Isan: Customers is what we call our attackers
[6:51] Duckky Darwin nods [6:51] Raven Isan: And this reflects our attitude towards them
[6:52] Duckky Darwin: I’ve heard members of SCS use that term for attackers before as well
[6:52] Raven Isan: for respect, decent treatment and the hope that they will enjoy their combat here, spread the word and return with friends :)
[6:53] Raven Isan: In return we expect the same back, fair play and respect. My attention was then directed to V1n Diesel who up to that point had been content to play around with his guns chat commands, making his immeasurably harder to edit (seemed like a nice guy though lol )
[6:57] Duckky Darwin: well i just wanted to know what the capabilities are on the b-2 and f-35 and any other info you might want to share on their construction [6:57] V1n Diesel: they all have at this moment standard avionics ,
[6:58] V1n Diesel: 3 cannons , which multiple spread of fire for area effect,
[6:58] V1n Diesel: 2 bomb storages,
[7:00] V1n Diesel: 2 rocket storages ,
[7:00] V1n Diesel: and 2 missile storages
[6:59] Duckky Darwin: whats the blast radius? [7:00] V1n Diesel: each weapon has its own blast area,
[7:01] V1n Diesel: regarding the effect on the terrain , i keep it closed
[7:01] Duckky Darwin: are the missiles guided?
[7:01] V1n Diesel: but i can tell its can be between 5-25, depending on the combat field
[7:02] Raven Isan: May I also add none of our aircraft do not have damage degradable shields or cloaking like some of the aircraft and armored tanks we have encountered other armies using lately.
[7:02] V1n Diesel: the missiles are homing,
[7:02] V1n Diesel: but our planes have no shields what so ever
[7:02] V1n Diesel: we are strict on that matter
[7:03] Raven Isan: Shielding aircraft and armored vehicles seems to be a trend lately, but a shield is a shield I say.
[7:03] Duckky Darwin: mhmm
[7:03] V1n Diesel: right u are ,
[7:04] Raven Isan: Even if it is degradable damage
[7:04] Raven Isan: Like it can take 20 hits before killing the operator
[7:04] Raven Isan: or pilot
[7:04] Duckky Darwin: I don’t mind reasonable degradable damage on like say a big slow tank
[7:05] Duckky Darwin: but its silly on anything small
[7:05] Raven Isan: It makes more sense on a large tank because one bullet cannot take a tank out.
[7:06] V1n Diesel: any type of shielding makes the operator of the vehicle invincible for some time until it fades off,
[7:06] V1n Diesel: what makes that operator for that time during ,
[7:06] V1n Diesel: a really killer ,
[7:06] V1n Diesel: which he isn’t
[7:06] V1n Diesel: if it was without shields
[7:06] Raven Isan: And this might be over looked at the discretion of the CO in charge of the battle at that time… as long as the tank is not shooting shells that exceed a 10m blast radius
[7:07] Raven Isan: See there you have the other side of the shielded tank argument
[7:08] Raven Isan: I have to draw the line at no shields as the NCR dictates
[7:08] Duckky Darwin: 10m seems like the max reasonable radius for a multiple firing cannon
[7:08] frokos Baxton: Others have 32m
[7:08] frokos Baxton: Like the 39th I think.
[7:09] Raven Isan: Because one… it is hard to tell how much damage protection a tank actually has
[7:09] Raven Isan: lol… The 39th
[7:09] Raven Isan: YEs they do whatever they please
[7:10] Raven Isan: The 39th are not an army who gives a lot of respect to others.
[7:10] V1n Diesel: using superjump
[7:10] Duckky Darwin: again getting back on track lol, anything else you guys want the public to know about the planes?
[7:11] Raven Isan: We are constantly working on them to improve performance, agility and weapons
[7:11] Raven Isan: Look like we getting busy out there :)
[7:11] Duckky Darwin: seems that way
[7:12] Raven Isan: We try and make everything we can ourselves
[7:12] Duckky Darwin: well I think I have enough unless you want to add anything
[7:12] Raven Isan: Create from within
[7:12] Raven Isan: Please read my Mission statement
[7:12] Raven Isan: when you have time
[7:12] Duckky Darwin: I will

Raven, in his hangar.
The march of time continues a week or so and I find myself in Second Chance chasing down an entirely different story when I bump into Bruno whom I had been trying to get in touch with for a while. (I was beginning to wonder if we weren’t allowed to be on SL at the same time.) He seemed very eager to assist me and referred me to his top Air officer RoudyRaccoon Hand who was also very helpful.

Sparta’s basic fighter, the Chimera
[16:29] RoudyRaccoon Hand: Heya
[16:29] Duckky Darwin: never seen most of these
[16:29] RoudyRaccoon Hand: nope :D
[16:29] Duckky Darwin: none up close
[16:29] RoudyRaccoon Hand: the cerb is the old guy
[16:30] Duckky Darwin: whats the main fighter?
[16:30] RoudyRaccoon Hand: the basic fighter is the Chimera
[16:30] RoudyRaccoon Hand: this guy
[16:30] RoudyRaccoon Hand: still in her beta stages at the moment
[16:32] Duckky Darwin: who makes most of your aircraft?
[16:33] RoudyRaccoon Hand: It’s really a mix of 3 people who have made our aircraft
[16:33] RoudyRaccoon Hand: Bruno himself
[16:33] RoudyRaccoon Hand: Tig, a now ex-spartan
[16:33] RoudyRaccoon Hand: Razgriz Makarov is our current aircraft model developer
[16:34] Duckky Darwin: Do you know if there is any particular design philosophy behind them?
[16:35] RoudyRaccoon Hand: they’re supposed to be geared to a futuristic greek design
[16:38] Duckky Darwin: so what are thier capabilities?
[16:39] RoudyRaccoon Hand: the cerberus is the advanced fighter
[16:39] Duckky Darwin nods
[16:39] RoudyRaccoon Hand: capable of full flight dynamics, loops, rolls…etc
[16:40] RoudyRaccoon Hand: the basic fighter is limited to normal SL mouselook limits
[16:40] Duckky Darwin: i see
[16:40] Duckky Darwin stabs SecondLife™’s mouselook limits
[16:40] RoudyRaccoon Hand: lol
[16:40] Duckky Darwin: weaponry?
[16:41] RoudyRaccoon Hand: cerberus has the main cannon, dumbfire plasma rockets and high velocity air to ground plasma bombs
[16:42] RoudyRaccoon Hand: the basic fighter is just the main cannon and a proximity rocket for tight air to air situations
[16:43] Duckky Darwin: any consideratopn for MCAS or things of that nature?
[16:45] RoudyRaccoon Hand: The Cerberus was slightly based around it as for weapons specifications, as the MCAS came around when I was developing the new Cerberus guns
[16:45] RoudyRaccoon Hand: was also allowed by MCAS for flight capabilities
[16:46] Duckky Darwin: ahh i see
[16:47] Duckky Darwin: well a more personall question, who do you think the biggest challange in the air is?
[16:48] RoudyRaccoon Hand: thats a hard choice to make, I’ve always based hardness on the skill of the pilot mixing with the abilities of his/her aircraft
[16:49] RoudyRaccoon Hand: as for an accual answer…it would be the mercz uriel (attachment one)
[16:50] Duckky Darwin: (ive only seen the thing once and it looks sweet) [16:50] RoudyRaccoon Hand: it’s hard as hell to kill
[16:51] Duckky Darwin: reminds me ive still got to get in touch with them for these articles
[16:51] Duckky Darwin: anyways
[16:51] Duckky Darwin: anything else you want people to know about?
[16:51] RoudyRaccoon Hand: isn’t much more to tell
[16:52] Duckky Darwin: well thank you for your time then ^.^
[16:52] RoudyRaccoon Hand: np :D
[16:52] Duckky Darwin: look for the article in a few days
[16:52] RoudyRaccoon Hand: will do

RoudyRaccoon and the Cerberus
So here was this fairly long article. I hope you enjoyed it. Next up in part 4 is my first bit on a commercial fighter and an interview with *gasp* another military’s Air Commander.
Duckky Darwin
Militant Collective, Infantry Corp.
Jessie Journal Reporter
Clandestine Operations Part I – Merczateers’ ‘Light Ops’
In News from Second Life Combat on February 24, 2009 at 2:39 pmThis is the first of a two part series about clandestine intelligence networks within the Second Life military community, and our first installment will focus around the Light Ops within the Merczateer Tactical Forces.
My quest for answers on Light Operations and their agents was not going to be easy, because according to one former member:
“1000 LO POINTS IF YOU FIND ALL THE ACTIVE LO
MANY HAVE TRIED, YOU WILL FAIL”
Light Operations is today the elite intelligence section of the of the Merczateers. Some of their most notable actions in modern times include the sting operation conducted on the “Elite Armed Forces” group when they received word their leader was selling copybotted Operations goods. The E.A.F were subsequently booted from the Iron Symphony.
Light Operations was founded over 2 years ago and was according to Marshal Anthony Lehane:
“For essentially the best combatants in the Mercz, so I could organize them in one division and use them for specific purposes. Intel on a passive basis was unheard of considering no military really wanted to understand the other, they just wanted better ways to kill them. Light Ops found many uses while it was a combat division, for example in one raid on Dorien we sent four Light Ops who penetrated their base, and while the AN were trying to remove them from their base, we sent in a regular attack force from the hub, so we sandwiched them.”
The first Light Operatives were Bean Emoto, Dark Sleeper (now Svenska), Proteus Hand, Kristian Kit, Fat Pow and Firebazooka Hax under the command of Anthony Lehane who leads the Light Ops personally to this day. [It should be noted that all these Operative went on to fill high ranking roles within the Merczateers and play an important part in the community today].
According to Marshal Lehane the six initial trainees underwent specialist training. An extract from the first handbook reads:
—-Pocketbook to SL Stealth—-
Everything you need to know
By: Super Penguin and Anthony Lehane
Part One
———
Understanding SL stealth
Stealth can be easy, or hard, depending with WHO you are dealing with. Of course, there are those people who look at their radar every 5 seconds, and if they see a little green dot, they use ALT to check it out. Then there are those guys who just stand around spewing the info you need, without a care of who may be watching. Of course, you’ll want these guys but that’s not always the case, so that’s why we’ve written this book, the Pocketbook to SL Stealth.
The handbook goes on to describe how one should approach wall, doorways buildings, what to do if one’s cover is blown and so on. It sounds extremely basic but the reader should keep in mind that this was a time when Air Divisions/HUDs and the cool stuff so to speak that many militaries nowadays consider standard armory items were all but unheard of in the early days.
Our story splits into two arcs here:
The official statement given to me by Marshal Lehane is that sometime last spring, the Light Operations Division ceased its function primarily as a combat forced and diverged into different sub-sections; Foreign Ops or Intel Ops and the original Combat Ops.
Foreign Ops were responsible for a letter which was sent around to Sparta members last year which was aimed at disillusioned members within the group and encouraged them to defect and join with the Iron Symphony. The letter was somewhat a success, as 5 Spartans left a short time after its release, including this reporter:
“If you want further information on Bruno’s past issues you need look no further than Vegna Fouroux, Sera Otoro, Apone Moller, and others not mentioned here.”
And nowadays since the Iron Symphony are no longer in the business of trying to topple those they perceive to be tyrants, Foreign Ops is no longer functional and works primarily as an intel organisation which “pumps out more group notices daily than the main Merczateer group so yes, we are very busy.”
Our second arc to the Light Operations is in a very different light:
According to one former member the Light Operations ceased its combat function so long ago that it was: “PRE-REDSTAR”
Redstar – A name associated with a more turbulent time within the Merczateers. A time of revolution, of spies, of tribunals and executions. What was Red star? It was possibly the name given to an internal spy group set up by former general Ethan Schuman to root out undesirables within the ranks of the Merczateers.
Opinions differ to this day about Red Star, according to Marshal Lehane:
“Red Star was only a plan, Schuman never actually went through with it. However people are still paranoid of these “Red Stars” to this day. Mmmm. Now the only thing you can find at our base relevant to that name are our energy drinks.”
However 2 former members of Light Operations who wish to remain anonymous claim that there was in fact a spy ring within the Merczateers. But remained silent as to their part in it. Except that “They had nothing to do with the destruction of “The Hand of Proteus.”
Hand Of Proteus? More internal groups?
According to another semi-reliable source The Hand of Proteus was a support group for General Proteus Hand (and Light Operative) which propagated the injustices of General Ethan Schuman and his Red Star.
A notecard sent out by the former-General titled “The Last Transmission of Proteus Hand” speaks of Red Star;
“Ethan has established a clandestine organization, within the Merczateers, similar to Stalin’s KGB, and the Ordo Frumentaril, called “The Red Star”…. which will be used to spy not only on enemy organizations, but more exclusively, Merczateers. “
Some more helpful advice given to me on Red Star was:
“But hey, those Ordo guys they think they know A LOT about Red Star”
However in his interview Marshal Lehane continued to dismiss this:
“That’s entirely false. Light Ops was good enough at the time.”
“Uildiar Kuhn invited me and Lurdan to that group, and me and Lurdan laughed our asses off all night reading the notices that were speculating over possible Red Star members and activities. Then Proteus got “executed” for conspiracy (They said they were going to execute him in another sim in the dropship, they actually just dropped him off, so if you want to be tacky, we never executed Proteus) and now he’s a Mercz Officer, so.”
So either at some point the Light Operations sided with one general and Red Star sided with another. Or the latter never existed and it is simply a widely spread Merczateer myth. Again you decide but this reporter would have to take Anthony’s word for it.
“There are always things we need to be watching out for. Spies, copybotters, people slandering the group, information on enemy technologies, etc. For example, I was in SCS’s sim the other day, and spotted a known copybotter hanging around outside their gate with a couple of his friends. So i’d sent a notice to make the LO aware that this specific person is sniffing around IS bases again and to keep an eye out. Of course I just estate banned the known copybotter on the spot but you can never be too careful, and communication is everything,” he said.
It is a bit of an in-joke within the Merczateers that whenever the subject of Light Operations is brought up everyone dismisses the notion with “Doesn’t Exist.” or whenever a great feat of combat prowess is performed it is common place to see veterans shouting;
” LO SON LO”
THINK YOU’RE GOOD ENOUGH TO BE A LIGHT OPERATIVE?
Marshall Lehane gives the journal some advice:
“At the moment we only have approximately five active Light Ops not including myself and Lurdan.
I personally invite people I see fit for duty in Light Ops. They need to be dedicated to the group and the values of the IS. (Most LO are 1+ year veterans) they need to be very aware of the political climate, as well as noteable people and groups in the community. You need to know what’s going on to figure out what’s going on”
As for the Light Operations dealings with other intel groups:
“When Ordo Frumentarii approach me I help them to the best of my ability, however when they approach other operatives its entirely up to that person whether or not they want to share the information or not.”
So there it is folks and remember:
“The Tooth Fairy isn’t real, but the Light Op spying on you right now is. “
Sources:
=2 Former Light Operatives
=Light Operative Command and Merczateer Marshall Anthony Lehane.
=Light Operative early Stealth Manual.
=Last Transmission of Proteus Hand
P.S. URGENT: The next part of this intel series will focus on the Ordo Frumentarii, and so far I have little or no information on them any notecards/IMs that you have on the group would be a massive help. According to my sources in the group, the Ordo have instructed their members not to answer my questions. Hopefully we can get more information from some in-depth discussions with the Frumentarii before publishing our piece with all of the information we have to-date.
-Vegna Fouroux
[Review] Carter ‘Cobalt’ Grenade HUD
In News from Second Life Combat on February 21, 2009 at 9:26 pmReview by Annie Naidoo.
The Carter “Cobalt” Grenade Hud is a new simple and effective grenade deployment HUD that hit the market earlier today. At only 350L$, the creators have really done a good job on adopting a fair price scheme, and boy it is worth every single linden! In total, there are three types of grenade to choose from; flash, smoke and frag – each with unique features. The timing and command channels are easily adjustable through menu and chat commands, which makes it uber-easy under the heat of battle to switch throwing power, explode time, and even reload time – with presets for STABLE and New Jessie recharge times. As I have tested, the grenades and HUD even work well in high lag situations, due to the elegance of the scripting, and simplicity approach to not piling endless useless features inside.
Complete with adjustable throw power, this HUD turns me into a killing machine! I really enjoyed throwing the smoke grenades into the road on New Jessie for cover, then throwing a frag or two in the windows to hear them smash, or across rooftops.
Another great feature of the system is the optional warning HUD, that emits a loud tone when another Cobalt users grenade comes within 10m of your person. This can be evidently extremely useful in New Jessie – so I can dodge out of the way in time!
The minor downside of the system is the textures of the frag grenade – which are not particularly spectacular, however that is a minor downside to all the wonderful features this HUD comes with.
“Woah. Just woah. This HUD is great – purely because people in the combat community can actually use it! I’ve had lots of fun attacking bases with this – just great.” – Christopher Compton (Military Builder)
I really do recommend this product – if you’re looking for simplicity and effective deployment of grenades with super effects; be it smoke for cover, flash for distraction, or frag for the kills – the Carter Cobalt system has it all. For only 350L$!
You can pick up a copy at the Vendor in New Jessie, or at the main store, click the link below for the SLurl.
Chthonic Syndicate open for assault.
In Military Status Reports on February 21, 2009 at 6:45 amChthonic Syndicate, for those who’ve attempted to attack, closed Area 31 last week, to move to a new full 15,000 prim sim, that the the development team have been working on for the past week or two. Now, with the base only missing a few minor details, CS are back on track and are now open for attack at their new sim of N Crystal Springs.

The sim, to be aptly renamed to Thorium in the coming weeks, still retains the overtones of blue glow, that CS can never have too much of. While following the theme of mining for crystals, as Area 31 did, CS’s new base promises to be a different combat experience, with much more cover and terraforming, to create more routes into the base.

With a base objective being installed in the coming weeks, CS have really done a great job on the base. CS have also included lots of features put in just for fun, such as the Indiana Jones tune playing when the boulder rolls down the tunnel in the north-west!
We’ll post another story when the name is changed, but in the meantime, we can all enjoy mass CS assaults without the tremendous lag, which was a problem for many at the less than suitible Area 31.

With their base open, CS will be continuing the usual assaults on other factions, so watch out!
What do you think?
The goals of Chaos.
In News from Second Life Combat on February 20, 2009 at 9:25 amSubmitted by Dark Svenska
———————————
Recording date unknown..
Region: Volsk…
Region Status: Tainted by warp energies..
Message received.
Transmitting..
———————————-
Greetings all of the weak minded individuals of the military community and the much talked about filth of the Iron Symphony. I am Dark Svenska, Dominus war host of Chaos. I have come today before you to offer a sermon of both lies and truths. Many of you have thought inside of your head exactly what my purpose and what the purpose of Chaos is.. Well allow me to clear some things up for your weak souls.
The lot of you all have come to think Chaos is just a group that trolls The Ordo Imperialis. But you are wrong. Chaos feels a burning hostility to all militarys who are not worthy to be apart of this community but most importantly, members of The Iron Symphony. They have turned our sweet community into a disney game your 5 year old little brother would play.. They have also opressed smaller militarys in their organization of their free will accuseing friends of friends of copybotting and harm to the group until they are ejected on false accusations. They know nothing of what comrade means and looking out for your fellow brother in arms. For example the incident of Dezno Parx,Dante, and other members of Echelon Union. The Dominatium have experianced these torments and acted just in time, fortunatly for them.
But let me get to the point my dear readers..
Chaos seeks out to eradicate the weak and the unworthy from the military community. Fair combat is no longer fair and a new doctrine must be implaced. A doctrine of fun for all in combat under reasonable rules. We have been gifted by the dark gods of the warp a gift of hatred and bloodlust. It sleeps in all militarys in every member and when it awakens they come to join the ranks of the damned in search of power. Some groups already fear for their hides because of the people defecting to Chaos. We will use our hatred to acheive victory above all, not even the unjust commanders who ban militarys with such stupidity cannot hide behind their walls. Because everywhere they go we will meet them on the battlefield and we will destroy them and when there is no one to combat. We will do organised RP assaults of RP supported SIMs with combat meters as long as there is blood to be spilled. Chaos is a community that supports fun,combat,aspects of RP and most of all we are not just a group. We are fammily. Not even spys will harm us, because we do not fear any accusation or threat. We laugh at death and we laugh at those who cannot provide us a proper fight.
Let the community know this message of woe and doom. The weak must be exterminated! Only the strong will survive and only the strong will be supported by our forces.
Though we may be loseing Volsk we will make use of the situation then corrupt a new home to raise our dark rituals.
Long live the dark gods and any who are deemed worthy of their alliegance!
————————
End Transmission..
Signal lost..
———————–
Well, what’s your response?!
CSL Dead?
In Military Status Reports on February 19, 2009 at 11:25 pmEpic bodybuilder, seducer of many women, and rich French person JeanCyril Wise has decided to pull the plug on CSL, according to a log he has left in the comments section of a previous Journal article:
————————————————————————————
“Of Course this fake website is aware of nothing.
I hereby inform those who don’t know yet even reading this supposed SL Combat News Journal, aware of nothing on time;
That CSL, as you know it before, is disbanned.
Everybody knows it apart the jessie war journal, what a shame. Even Bruno Ziskey openned one eye and the information got straight to his brain.We are still expecting confirmation from Grennpeance .org that it understood the info fully.
Cya Soon.”
————————————————————————————
Stopping by CSL’s sim of Meydstow to see if the base still existed, I was greeted with an empty sim for sale for around L$500,000 by the CSL Land Group. I checked out Jean’s profile as well:

Say it ain't so!
So CSL now appears to be dead. With this great pillar of combat in Second Life now apparently gone, how will we stagger on forward as a community?
Day by day…we just gotta do our best to get by day by day.
The Jessie War Journal will keep you up on the situation as it unfolds. In the meantime, now that CSL is apparently dead, what are your fondest, angriest, or funniest memories of the former group? Please leave your thoughts and comments on this brief obituary to this group and its leader.
-Caine Constantine
Sparta Hosting a Party for SL Combat
In News from Second Life Combat on February 18, 2009 at 9:35 pmCombat has changed a lot in the last few months – take a couple hours off and enjoy the company of your allies and enemies alike.
The Spartan Military, located at Second Chance, is extending an invitation to the SL Combat community at large to visit, party, dance, and play at a get-together this Thursday, February 19th, from 2pm SLT to 5pm SLT.
Damage will be shut off, and we kindly ask you to remove any unneeded scripted objects or weaponry that could cause lag.
Hope to see you there ;)
IM Ivy Contepomi or RoudyRaccoon Hand with any questions.
The Iron Symphony – A Complete Doctrine
In News from Second Life Combat on February 18, 2009 at 8:33 pmIn this piece by Merczateer Marshals Anthony Lehane and Lurdan Huszar, the structure of what is essentially the only large alliance left in Second Life combat – the Iron Symphony – is fleshed out for the public to see.
The alliance – now essentially the only large one left in Second Life, aside from the smaller Commonwealth and a couple of others – once had competitors in the Ascendant Initiative and Sovereign Regime, but both of those groups have disappeared.
Here now is the word from the founders themselves.
————————————————————————————————————-
The Iron Symphony Doctrine
By Anthony Lehane & Lurdan Huszar
Contents:
A. Introduction
B. Fairness & Regulation
C. Consideration & Respect
D. Golden Rule & House Rules
E. Iron Symphony Guidelines & Notes
F. Iron Symphony Oath
G. Members of the Iron Symphony & Contact Info
————————————————————————————————————-
A. Introduction
[Begin required recruit reading]
The Iron Symphony is a collection of Second Life military groups that share similar views as to how combat in Second Life should be conducted. Webster’s Dictionary defines fair as “free from bias, dishonesty, or injustice.” Unfortunately, in a community where literally anybody can buy a plot of land and make their mark on what we call “SL Military” – bias, dishonesty and injustice is rampant. That is why we have created the Iron Symphony. The Iron Symphony strives to unify this community, rid it from hate and disrespect, and maintain this in a fair environment.
Although also acting as a formal alliance, the Iron Symphony encourages members to organize skirmishes between each other in order to facilitate regular combat. In regards to rules and regulations, rather than relying on treaties to regulate technology and conduct, the members of the Iron Symphony rely on their higher morals and responsibility to ensure fair, enjoyable combat. This is called the Golden Rule and will be explained later in the document.
Do not take the following words lightly. The Iron Symphony is far from a mediocre collection of paramilitaries attempting to claim victory in a world where victory can never be fully achieved. We are striving to inspire and create more moral and considerate people. To create friends rather than enemies. To unify a torn community. As an Iron Symphony member, you are taking part in this change.
————————————————————————————————————-
B. Fairness & Regulation
Any military that is seeking to garner respect in Second Life will preach fairness. However, there are varying types of fairness and it is necessary to delve into these concepts before we can understand the type of fairness the Iron Symphony promotes.
There are two types of regulation, regulation for self-interest, and respectful regulation and fairness for community.
-Regulation for Self Interest
Most militaries will promote this type of fairness simply because they have not pondered the subject further, or are simply just looking out for themselves. Regulation for self interest is basically laying down rules for combat to ensure combat remains consistent, but nothing further. What this leaves room for is spite and banning.
Militaries that employ this type of “fairness” will often not reserve any consideration or respect for their adversaries. They can be ruthless with accusations and will only build up hate as rules come close to, or are broken. Some self interest groups will even consider banning positive, as it eliminates soldiers from the enemy force – and sadly, will watch intently for people breaking the rules so they can do so. Sound familiar? Well, let’s review the Iron Symphony approach.
-Respectful Regulation and Fairness for the Community
Any respectful military commander should consider themselves not just as a leader of their group, but a leader of a community. As a community leader, we do not want to create hate as a result of a member of the community breaking a sim rule.
Respectful fairness calls for understanding and patience. Most people who break sim rules are not doing it on purpose. They are either unaware of the rules, or performed the action – whatever it may be, by accident. We can never know if it was on purpose or not without communication – and we can never hope to correct the problem without communication either.
Simply removing someone from your sim will not inspire that individual to better themselves if the unfair conduct was committed on purpose. As we talk to people, we slowly build a more aware, fair community. Therefore, banning without any attempt at communication is selfish and detrimental to the community as well as the reputation of your own group.
————————————————————————————————————-
C. Consideration & Respect
Consideration is a key element to building a strong unified community. Without giving any consideration or respect to our enemies, our militaries would become hated by many. Nobody wants to be hated and it creates grief and drama. Some militaries brush consideration off, because they believe that it doesn’t matter what their enemies think of them. On the contrary, it’s very important. It’s the difference between enjoyable or bitter encounters.
Being considerate involves respecting your opponent. We should never judge by the tag over someone’s head. Instead, we should hold individuals accountable for their own actions, and never smear what one person does against their entire group.
Consideration also includes respecting members of your own alliance. We are all on the same side, and there are plenty of civil ways to deal with the problems and conflicts you may encounter with your comrades. The first step to a unified community is a unified alliance.
In short, whenever you argue with or insult an individual within the military community, you become detrimental to all that we have been striving for, and in the end that hurts the Iron Symphony to a degree that far surpasses poor field performance.
————————————————————————————————————-
D. Golden Rule & House Rules
The core belief of the Iron Symphony is that fundamentally, all military groups belong to a family of sorts. Of course we bicker between one another, yet it is vital that we remember that behind the monitors, we are all human beings who enjoy combat, and because of this common interest, we are all on the same side at the end of the day. Therefore, what is good for one group is good for all of us, and what harms one group, harms us all. It is because of this underlying camaraderie that we engage one another not with the intent to harm, humiliate, and destroy, but rather to respect our adversaries, and allow common sense, sportsmanship, and maturity to take their rightful place as the dominant methods of regulation. This does indeed lead to confusion sometimes as to what is legal and what is not. In times of these uncertainties, the Golden Rule is used as the primary point of reference.
Soldiers and commanders alike should constantly ask themselves, “How would I feel if my enemy did this to me?”. If there is still further doubt as to the validity of a strategy or tactic, Iron Symphony members are encouraged to converse with the leadership of opposing forces to inquire as to their particular feelings regarding the subject, especially in a proactive manner.
Time and time again it has been proven that strict treaties simply do not work. There are too many technologies, too much creativity, loopholes, and bluntly put – everybody has a different idea of what “fair” really is. This is why Iron Symphony militaries use the Golden Rule and House Rules system. The Golden Rule involves using common sense to dictate and judge what is fair and what is not to maintain a level field. The House Rules system that implies that an attacking military must abide by the individual military’s set rules and vice versa, which is common amongst militaries that are not in the Iron Symphony as well.
Let’s compare a treaty and the Golden Rule system. We will use the following example: An enemy soldier uses a plane to simply fly across the battlefield but delete his plane in mid-air, bailing behind enemy lines and avoiding the entire sim set-up in the process. Any treaty that has been in Second Life has never recognized removing yourself from your plane against the rules, so therefore, bailing would be treaty compliant and “fair”. However, in reality this is a horribly unfair tactic as it eliminates the point to building a base in the first place, and the perpetrator is exploiting what their plane was not intended to be used for. Using the Golden Rule we can dictate that this is not fair.
The first step to maintaining the Golden Rule and House Rules is good communication. How will your enemies respect your rules – what you perceive as fair, if they do not respect you, or hate you? To maintain an enjoyable battle, you must maintain your military’s reputation so that everybody can enjoy and appreciate what you have laid out for them.
[End required recruit reading]
————————————————————————————————————-
E. Iron Symphony Guidelines & Notes
-All Iron Symphony members must implement this doctrine into their basic training program.
-The Iron Symphony oath is to be said by all recruits/cadets when they graduate into a basic soldier in an Iron Symphony military.
-Iron Symphony members are urged to contact eachother as soon as possible if problems arise. The key to a strong, unified alliance is communication.
-If there are multiple members of the IS that feel one member is promoting or committing any type of action that is detrimental to the Iron Symphony’s values and expectations, a meeting should be called immediately.
-If a military outside of the IS would be interested in becoming one of the Iron Symphony militaries, they should be directed to Lurdan Huszar, who interviews and admits members into the Iron Symphony.
-All members of any Iron Symphony military are to be in the “Faces of the Iron Symphony” group.
-All Iron Symphony militaries must have an Iron Symphony homepoint spot in their hub and in their barracks. To acquire the homepoint zone object, contact Lurdan Huszar.
————————————————————————————————————-
F. Iron Symphony Oath
I stand here today to proclaim that I, a soldier of the Iron Symphony do solemnly recognize the importance of a community unified in the understanding that fairness and consideration must maintain their rightful place as foremost principles of every soldier in Second Life, despite the fact that we as a community combat eachother.
I understand that these ideals are what keep the community functioning as it should – in a sportsmanlike manner in which every person can enjoy.
I understand that I am held accountable for the aforesaid; as a person of honor and integrity, I will uphold and account for my every action.
————————————————————————————————————-
G. Members of the Iron Symphony & Contact Info
Merczateers – Salamis, Badnarik, and Rostok – Anthony Lehane, Lurdan Huszar
Militant Collective – Nerva – Raideur Ng
Ordo Imperialis – Titan – Aryte Vesperia
Echelon Union – Vadoo Reef – Roo Tenk
Special Combat Service – Sinope – Stephen Holder, Balthazar Almendros
————————————————————————————————————-
What does the alliance mean for combat in Second Life, and does it prevent a real alternative to bitter combat and arms treaties? Share your thoughts on the Iron Symphony in our comments section and let’s hear what you think.
Attrition Warfare
In News from Second Life Combat on February 16, 2009 at 7:39 amA discussion by Maks Vendetta
Economic hardship has rendered groups funded by exiguous, inconsistent budgets disabled. Alternating polarities and bettered communications have revolutionized relations. But one concept has endured inconsequential deviation, a lone remnant of status quo within the community: attrition warfare. Military conflict on damage enabled soil upholds an ancient, familiar purpose. Teleport that bastard home. The conventional military group supplies its personnel with the means to execute assaults on their behalf. The fashion of the combat is simplistic. Teleport directly into a hostile simulator, or to a proximate staging location near a enemy held parcel. Weapon in hand, collectively hike the enemy casualty count. Inevitably and eventual, you’ll be guided home. Reenter the fray, soldier on and brave the lag. It‘s a reprised effort to debilitate the opposition’s will. Enervate your adversary’s defense until they submit to near surrender. Equally probable, you may not debase the manpower behind your assailants’ fortifications, and gradually your drive will diminish into a retreat. The length of these barbaric offensives vary from skirmish to siege. The clash is progressively advanced by the introduction of combat arms vehicles and aerial support. Never the less, the core idea persists outliving the turbulent martial outfits that define it.
100 post milestone.
In Administration on February 11, 2009 at 1:45 amDear Readers,
Thanks to your continuous support, the Jessie War Journal has now published it’s 100th post since its founding last year. This is truly wonderful milestone for us on the team, as we’ve worked hard and it’s paid off. We hope it is as symbolic for you, too. With over 955 comments too, we’re really quite chuffed.
We plan to post more stories daily, publish more from upcoming reporters, and we’ve set the comments option to approve automatically if you’ve had a comment approved before. This should mean comments are posted much quicker, so discussions can be held much easier. We also are in the process of updating the wiki with electronic references of all military documents, and we are in the process of researching each militaries history. We really do hope the wiki can become very useful in easily reading sim rules, group information and research for new-comers to the scene. You can see how it’s going, here.
In the future, we also hope to support new and existing businesses, by publishing reviews and investigations into commerical military weapons and gear.
Thank you for your support, and we hope the Journal can contiue to be a central point in the community for discussion, free speech, debate and news. Remember to keep visiting New Jessie Combat too, for continuous updates to the sim.
Regards,
The Jessie War Journal Team

Farlight – an investigation. (Part I)
In Special Investigations on February 10, 2009 at 12:00 amWhile visiting many bases in my time, I’ve noticed that Fairlight, (the weapon company run by well-known perfectionist Julia Faulkland) markets weapons that are overlooked somewhat by this military community of rules and regulations. In general, from what I have seen, militaries ban every fairlight product, as it’s ‘unfair’, but hardly anybody on the scene seems to know just why they’re ‘unfair’, and which individual products are unfair. To rest this case for the community, I decided to investigate into this subject further in a two part report. The first (this one) showing the opinions and information, and the next detailing the facts. First, I visited the fairlight mainstore, in the sim of ‘Fairlight’. Upon arrival, the 15000 prim sim and immense architectual detail is a tribute to just how popular Fairlight gear is.

The Fairlight main store.
Before now, I’ve purchased Fairlights Vipers and their bomber plane, but with so much controversy over this and all the other products on sale, I’ve been steered away from these evidently popular armaments. To progress in my quest, I took a trip down to Salamis shipping port, to see if the Merczateers could shed some light on this blanket of mystery, if you will, covering the Fairlight brand. I was greeted with the ever cheery welcome of grunts focusing on my person down their Ironsights. Honza Noyes, a Senior Enlisted Merczateer, told me his view on Fairlights is that they ‘are really spammy and lasim performance, and I would say that they produce less lag that ordinary weaponry.(Perhaps just my settings or dillusion) Honza told me the Merczateers view on the use of Fairlight weaponry on their sims is evident in their sim rules.
As in the Mercz sim rules, they do not allow the use of the following:
- Use of the STG-14 Shotgun
- Use of Multiple Firearm Types
- Use of HD Bullets.
(ex: Dual Vipers with Dual MP5K, Or 1 viper and 1 MP5K)
To translate, Honza told me that ‘We do not allow the shotgun. However, MP5K and Viper are allowed. But not dualed.’ So, why do the Mercz not allow the shotgun? Well, I was told that the gun is ’spammy and laggy.’ ANd why no HD bullets? I was left clueless. With this in tow, I noted down that the Mercz didn’t allow the shotgun, and asked Merczateer Officer Ayatora Slade. Officer Slade had this to say:
“Well, most people say that Fairlight guns are spammy that creates tons of lags when you use it and I totally agree with that. So I’m not that big fan of use of Fairlight guns.”
With the Merczateers view summed up as only restricting the use of duel wielding, HD bullets and a strict and prominent no on the use of the shotgun – I moved on to Elshout, to see how AN, a neatral party of the Mercz, view the subject.
While comfortably standing in a crator on the spaced out terrain, I IMed Alliance Navy officer Avena Marshall. Marshall told me that she doesn’t think AN totally ban the use of Fairlights. When commenting on her own view on the weapons, she told me ‘They look very nice’, but she ‘hasn’t purchased any’. Marshall also told me that she knows Ordo use them on base sometimes, as the creator (Julia) is reported to regularly socialise around Titan. To close, Marshall told me ‘they are nicely primed out items, cant say much for the script as I haven’t experience with it’. Alliance Navy’s offical rules will be laid out in the next report.
With this information in hand, I set out to Titan, the home of Ordo Imperialis. My encouters with Ordo in the past have been somewhat…hostile, so I stayed in the hub, alt camming the tags of the avatars in the sim, in the hope I would come across a high ranked member. Before I started the conversation, I had a quick cam around base to see if any personnel had Fairlight equiptment attached.

An Ordo member hostering a FL XTR-6 and Vipers
Sure enough, one Ordo member had not one, but three Fairlight weapons attached on base. Two vipers and a launcher.
When attempting to speak to an Ordo, I was directed towards Aryte, Ordos first in command. With no avail in making contact with Aryte in two days, and wanting to get this report out as soon as possible, I had to move on. I did, however, speak with an anonymous Ordo who told me that due to Titan sales (more later), Ordo personnel are being encouraged not to use Fairlights on base or on assaults, although he is not sure if there are any strict rules on the use of such. I will include the official Ordo view in my next report.
Next, I went to 2142 to see their view. In brief, they welcome Fairlight competitors, and have no problem with the use of such on their sim. Jolly good.
When I took at trip down to Nerva, Militant Collectives shadow-bound sim, I met up with an MC member. His view on fairlights was one similar to many. His opinion is that Fairlights are really well build, but the scripts absorb too much server capacity. He also mentioned that some of Julia’s weapons contain ‘illegal features’ such as minor auto-aim and evasive technologies. I was interested in this, and had a sudden urge to investigate further. He also told me that Julia even discontinued their new plane, because of technical issues with extreme legallity, not seen in Fairlight before. While the auto-aim feature is known to be at around 3-5%, he felt strongly about this, and doesnt think they should be in there, if Julia is to appeal to the combat community.
It’s worth pointing out here that Fairlight weapons were originally created for Role Play situations, so I am told. As such, treaties and LL combat rules wer’nt in the mind of the scripter when these weapons were produced.
Next, I spoke with a member of the community who wishes to remain anonymous for the sole reason of spammy questionable IMs. She elaborated on the MC members point regarding the FL plane being discontinued. She told me that the plane was discontinued due to it’s extreme unfairness, which boils down to the facts (so I am told) of 8 – 13 bullet rezzers and an auto-evade feature, so the plane can dodge incoming fire. While this is truly the height of technology, this is obviously extremely illegal. The anonymous individual, shall we call her Margret? Yes, Marget. Margret told me that she doesn’t purchase Fairlight weaponry anymore, purely because she doesn’t role play, and the guns can not be used in many places, legally, in the sims of SL military devotees. Margret added that she ‘wouldn’t feel fair using them’. Regarding Ordo, Margret explained to me how Titan’s sales, (The company funded and associated with Ordo), are dropping due to Ordo purchasing Fairlight weapons, as they can be worn on base (allegedly) as can Titan weapons.
Coming back to Militant Collective, I am told they allow the use of Fairlights shield bracer, the Aegis, in Nerva, only. This is because, strangely enough, they are ‘fun’ and destroyable, with acceptable recharge rates and concept. While not being a weapon of such that can kill, it’s worth mentioning.
Ultimately, Fairlights are seemingly a very debatable and controversial brand of weapons and RPing gear. On the whole, the negative feedback towards Fairlight seems to be down to the lag it creates when used. The color changing scripts, for example, create tremendous lag. The other main point for the decline in acceptance for Fairlight weapons on the modern, LL damage combat scene, are the alleged auto-aim features, that can line up the bullet to 3-5%, changing the bullets path. The plane FL released also had megaprim lasers with roughly 8 rezzers, alongside the autoevaade system. On the plus side, Fairlights have really detailed primwork (or sculpt work), and are a real treat if you’re into the role play scene on SL, with better scripts than I’ve seen in weapons created by big companies, in a very long time.
I’d love to compile a follow-up story to this report, and to include some comments made on this post – with solid fact, so everybody can be clear on which products are legal, and which are not. So please, tell us what you think of Fairlights, and whether they should be accepted in the community. Perhaps you are aware of the difference in FL products, perhaps not all the weapons have auto-aim features? What are HD bullets? Are they the auto-tracking bullets mentioned? Tell us in your comments!
Metallicoe Keng
Jesssie War Journal Editor
(All reports without authors are posted by me. I’m beginning to put my name on things!)
[Special Comment] – In Defense of Small Militaries
In Special Commentary on February 9, 2009 at 5:27 pmOne of the biggest criticisms that the Journal has faced in its time of operation is that we give too much coverage to newer, smaller combat groups who have not yet “proven themselves” or are not worth the attention. I have to say that I find this sentiment puzzling, because every group on this platform started out as a small organization out to prove itself to the world.
Cutthroat Competition and its Effects
Small groups out there have always had it tough, no doubt.
The professionalism of the military community in terms of building, texturing and scripting makes the majority of the grid look hopelessly far behind by comparison, for the most part. So joining this community means that the first thing most new armies do is look for recognition. And the disrespect they get for not starting right out of the box as a gridwide great power means that they look for guns, armor, buildings, land, recruits and money wherever they can get it.
So in an attempt to keep up with the groups attacking them, often with years of experience and well-oiled R&D departments backing their front lines up with the best weaponry on the grid, small groups will often arm themselves with commonly leaked weapons and other objects, freebies, or whatever weaponry individuals might own of their accord with their own private finances.
That’s not to say of course that it’s a good ideato use this stuff forever, but it’s really not a cardinal sin to charge into battle with anything less than 2,000 prims of attachments and fancy custom weaponry. Give them a break and some time – and if you’re really bothered by it, join a small group and give them some help. You can make a great mark on a work in progress.
Every Group Starts Off Modestly
It can be plain laughable sometimes. If anyone remembers the Task Force Marines in their early Prize Delta era, (Check out an old story of mine about them at the Second Life Herald at http://foo.secondlifeherald.com/slh/2008/06/battle-of-prize.html ) then you know they were a lot of fun.
Their base was built of freebies and large blocks formed into zigzag walls unenterable half the time by even their own soldiers. It was guarded by soldiers who were mostly without uniforms and using free and leaked weapons. During the attacks by the Merczateers and Ordo against them in the story above, one of them was shouting “SOM 1 GIVE ME A WAEPON PLZ,” to which I responded with a free AK-74.
But for all their “noobishness,” they were all having a good time – and so were their attackers. The Ordo and company who invaded while masquerading as the British Army and using single shot rifles were having an especially jolly good time of it all.
A few months later, the Task Force Marines were split, with the leader and his officer corps splitting into two factions, one of which remains today as what those officers named the Chthonic Syndicate, led by Mayra Roffo.
Though they are still growing, I would say they’re on par with any military group out there. Mayra and her soldiers have built themselves a fine base and can boast a lot of talent – and are now an independent group who is also free of the alliance system often criticized with slowing down combat on the grid.
The Chthonic Syndicate is a far cry from the old Task Force Marines they can trace their lineage from, and are a strong group now, tempered by innumerable swarms of invading soldiers who thought that three defenders were worth thirty invaders, and the slings and arrows of their own defunct Vanguard allies, who once helped defend their base at the cost of much of their sovereignty. As one of their soldiers once told me, “They’re our allies but we try not to talk to the guys in black…they don’t have much of a sense of humor.”
And a long story short, the Chthonic Syndicate is now on par with most of the “established” groups on the grid, with their own sim and equipment, and a number of well-armed and motivated soldiers.
We’re All a Lot Alike
Small groups start off in incredibly similar ways.
The Task Force Marines had one of those generic names that new groups often have. The now fogotten Elite Armed Forces – as if anyone would fight for more than five minutes in the name of “Elite-ness” – are a good example of this. And yet, not to rub anyone in the mud, but does anyone remember the United Tactical Forces, or the Alliance Navy II? Were those names truly any more professional, or were they changed in the name of building a better group identity? What about when the Alliance Navy “policed” the sandboxes of Second Life – which I once did on a “noob” alt of my own – was that up to par with today’s standards? Everyone has to start somewhere.
The great powers of the grid all started out small too, with just a few interested guys eager to go on missions and shoot stuff. And as these great powers prove, there is a lot to be said for what time, experience and talent can do. Even New Jessie started out as about 1000 square meters of land in the original Jessie simulator, with nothing more than a bar, some freebie weapons and a belief in building a better combat zone.
Imagine Combat on the Grid Without Them
The fact is that these little groups are not just to be defended, but to be thanked. In an era where alliances and declarations of neutrality – often serving the same purpose – restrict combat between the big militaries, these small groups give big players a place to fight.
Though they often rightly complain about the cheating that they do in battle, what would the three or four hundred Merczateers do without the Guerilla Rebels and other small groups they raid when their only real competition in terms of the numbers needed to take them on, Ordo Imperialis, is forever allied to them? Can pre-scheduled interalliance skirmishing really ever replace authentic combat?
Boredom is the greatest enemy of all armed forces because it means less combat, less donations, less recruits, and eventually, the end of a group. The smaller groups of Second Life combat provide a lot of combat to soldiers who would otherwise be stuck twiddling their thumbs or, more likely than not, either quit the game or go join the rest of Second Life in a grid full of crummy and habitually empty builds and continually full freebies shops and sex parlors.
In fact, the only out-of-the-box great power I know of that ever hit the grid was Vanguard, and they were – rightly or wrongly, as I am making no judgment here and only stating a fact – eventually despised by nearly everyone.
Small groups of all sizes deserve respect because big groups need them to survive in their present form. Unless the large militaries of the grid plan to march to war against one another – and chances are, this will not happen for a long time if ever, especially with the end of Vanguard – these small groups are arguably just as important as the big groups to keeping combat going.
And so next time you look down your nose at the choice of name of the Super Dooper Cool Brigade, or mock their use of freebie scripts in renamed weapons, remember that they are important members of the combat community because without them, honestly, where would you go when the few “established” groups there are to fight are done? And sure, lots of these groups are dead the month after they are established, but so what? Everyone loves a new place to fight.
You can always come to New Jessie of course, and it’s a great place to meet members of the combat community great and small, but barring that, remember that everyone’s a “noob” sometime and that this goes for groups too.
And not to re-ignite drama, but to cover all angles, clearly groups like Dominatium have had their faults and blackened the reputation of all groups trying to make names for themselves, but they do not speak for all small groups either. They’re one of a few bad apples in the bunch, and are trying to build themselves anew as we speak.
But on the whole, we should admire what large and longstanding groups have done with their time and their talent, while respecting that there are small groups out there who in the face of the odds in their way, nevertheless strike out on their own path and make the combat community a little bigger.
Please, have some respect, and frankly, some appreciation for the small groups that round out combat in Second Life. I encourage you to share your thoughts on the subject with me in the comments section.
-Caine Constantine
Swords of the skies [Part Two]
In News from Second Life Combat on February 9, 2009 at 4:50 pmHere’s a welcomed break from the drama of the IS war – part II of Duckky Darwins investigation into military aircraft. It’s been a while, but we’re sure it’s worth the wait! You can read part I, here.
Well after many difficulties I’m back with part two of my report. (better late than never I suppose) As everyone who remembers my last report (all 5 of you) will remember, my last reports interviews were conducted on New Year’s Eve (yes I have no life but I got 3 interviews so apparently I wasn’t the only one) and this first interview this article was the last one of that night. So we pick up where we left off with my arrival in Elshout.

The Talon, main fighter of the Alliance Navy
After a few minutes I was given a friendly welcome by Avena Marshall
[17:38] Duckky Darwin: so my first question is Who made the Talon and its history
[17:38] Avena Marshall: The talon came about when we were in need of a new fighter design.
[17:38] Avena Marshall: obviously.
[17:38] Avena Marshall: The main architect of the frame is myself, with contributions from a good number of people in both primshape and concepts
[17:39] Avena Marshall: to name a few, Raideur Ng, Nanao Mahfouz being primary people
[17:40] Duckky Darwin: What are It’s capabilities?
[17:40] Avena Marshall: Currently, and it is probably going to be changed when we do some tweaking across the board of flight designs and systems..
[17:41] Avena Marshall: The talon is the topline fighter, it has four weapons. A laser system, Cannons, Missiles (Which frankly I want to do away with for all groups, they are rather..eh in my book) and Grav Bombs.
[17:42] Avena Marshall: I will note the sharkmouth isn’t standard
[17:42] Avena Marshall: its just my personal lil decal
[17:43] Avena Marshall: Call it a little perk of making the darn thing
[17:43] Duckky Darwin: I figured although its a nice touch
[17:43] Avena Marshall: indeed, I rather like it
[17:43] Avena Marshall: Our Arrowhead fighter has it as standard
[17:44] Duckky Darwin: So what do you think your biggest competition in the skies of SecondLife™ is?
[17:45] Avena Marshall: hum
[17:45] Avena Marshall: Honestly there hasn’t been much in the way of air combat these days. Normaly its the Mercz spaming out Uriels like confetti
[17:46] Avena Marshall: to their credit they have some good pilots.
[17:46] Avena Marshall: Same with the MC
[17:46] Avena Marshall: But Sl is more tuned to ground combat
[17:46] Duckky Darwin: With 300+ members they will get some gooduns
[17:46] Avena Marshall: Its not the number of members
[17:47] Avena Marshall: while numbers work for lagging a sim down and going, Ha ha we beat you..” when you stream in mass numbers, sure. But quality counts for something
[17:47] Avena Marshall: when its aircraft..we are more of a..
[17:47] Avena Marshall: one on one..situation
[17:47] Avena Marshall: not just hide behind a bunker and shoot
[17:47] Duckky Darwin nods
[17:48] Duckky Darwin: So what do you think the biggest strength of the Talon is?
[17:48] Avena Marshall: hmm
[17:49] Avena Marshall: same strength all fighters have, mobility and weapons
[17:49] Avena Marshall: nothing specific to say
[17:49] Avena Marshall: if it was all about the plane, we wouldn’t need skilled pilots
[17:49] Duckky Darwin: Very true
[17:49] Avena Marshall: I’m just a fan of old ww2 mentality to fighter planes
[17:49] Avena Marshall: thus my distaste of missiles.
[17:49] Avena Marshall: where’s the skill in point and click..dead
[17:50] Duckky Darwin: I agree with ya there
[17:50] Avena Marshall: it may be “fun” for people, make them think they are all topgun
[17:50] Avena Marshall: but frankly..it comes down flying
[17:51] Duckky Darwin: Is there anything in particular you would like to say to the Readers?
[17:51] Duckky Darwin: About the Talon or otherwise?
[17:52] Avena Marshall: That this is, in the end, still a game..Its meant to be fun for all. and for all to have fun.
[17:52] Duckky Darwin: ^.^
[17:53] Duckky Darwin: Well i thank you for your time, enjoy the new years. :D
[17:53] Avena Marshall: You too.

Avena standing with her custom Talon
Ok so flash forward a couple of weeks and I find myself in Titan ogling Ordo’s new Toy the Nemesis.
The Nemesis
[19:30] Duckky Darwin: well i suppose i should start by asking who built the Nemesis and what the goal was in its makeing
[19:31] Ruin Nefarious: The Nemesis was recently introduced as the Praeda’s replacement, bringing the Ordo back into the modern age of aircraft. It was created and designed by Syl Kiranov.
[19:31] Duckky Darwin: i take it the Prada was an ageing design then (has no idea)
[19:32] Ruin Nefarious: It was incredibly old. And, the Praeda is essentially for sale under the title of the Ferox.
[19:32] Ruin Nefarious: Most of the technology behind the Praeda has become commercial.
[19:32] Duckky Darwin: ohh
[19:32] Duckky Darwin: I didn’t know that
[19:34] Ruin Nefarious: Recently, the Ordo has undertaken a huge movement to phase out leagues of old gear. The Nemesis was part of this project.
[19:35] Duckky Darwin: What are its capabilities
[19:35] Ruin Nefarious: The Nemesis is primarily an attachment based craft. A physical model is in production and will see light soon– until then, the Praeda is still fielded in situations where physical craft are required.
[19:36] Ruin Nefarious: The Nemesis is extremely agile. The intention was to mirror our decoupled camera style of the Praeda, allowing for high speed maneuvering.
[19:37] Ruin Nefarious: The primary weapon function is a restricted to a cannon. The only deviation is a variant with a small, slow reload missile payload.
[19:37] Ruin Nefarious: The missile craft fire a small radius explosive, with an eight second reload between shots.
[19:38] Duckky Darwin: that is a whole different version that lacks the cannon?
[19:38] Ruin Nefarious: No, the cannon still exists on the missile version.
[19:38] Duckky Darwin: ahh
[19:39] Ruin Nefarious: Currently the Nemesis is only on version 0.5, so there’s still quite a lot of room to tweak. Our fundamental has always been to rely on cannons, not explosives. There are no plans to equip the Nemesis with anything beyond the small missile.
[19:39] Duckky Darwin: more than that isn’t really needed if you ask me
[19:40] Ruin Nefarious: Definitely.
[19:40] Ruin Nefarious: Our Astra is primarily designed to air to air combat, so the ship meets that expectation.
[19:41] Duckky Darwin: so not counting Ordo stuff what is your favorite fighter out there?
[19:42] Ruin Nefarious: I’ve always been a big fan of the angular shapes of the Alliance Navy aircraft. Sharp edges (as obvious as this probably seems) are always favored here, haha.
[19:43] Ruin Nefarious: If I had to pick one of the AN aircraft, the Mako.
[19:43] Ruin Nefarious: Inverted wings are just classy
[19:43] Ruin Nefarious: .
[19:43] Duckky Darwin: im kinda partial to the talon myself
[19:45] Duckky Darwin: anyways…was there anything else you would like our readers to know about the Nemesis?
[19:46] Ruin Nefarious: Hm . . yes. Syl Kiranov is friggen epic. That is all.
[19:47] Duckky Darwin: kay :D
[19:48] Ruin Nefarious: Thank you for your time. :)
[19:48] Duckky Darwin: Thank you

Ruin Nefarious aside his new toy
Fast forward another couple of weeks and here we are. My apologies to the people I interviewed and my loyal readers (all 5 of you) for the delay of this article. Look forward to Part 3 where I will excitedly pester even more people into interviews.
Duckky Darwin
Militant Collective, Infantry Corp.
Jessie Journal Reporter
The Outlaws Declare War on the Merczateers!
In News from Second Life Combat on February 8, 2009 at 2:35 pm
Sitting in my bunk in Elshout, twiddling my thumbs, I looked through my IM window and saw I had an offline message waiting…
Silverlight Yoshikawa: Hello Jim herbst ive declared war to Merczateers and mayby thats a nice topic for The Jessie War Journal?
Silverlight Yoshikawa: And Somthing about Outlaw?
Ready for my second article, I grabbed my helmet and hit the map page for a journey to a sim called Marquise dAlliez, where tucked in a corner of the sim were a pocket of what could potentially be long lost Mayan ruins which would go nice with the collection the Guerrilla Rebels have stocked up in Anamur. By no means was the base completed, and was void of all life save for two people inside the only building on the property. I moved in for the interview…
Dominatium declares war.
In Military Status Reports on February 7, 2009 at 9:28 amAs shown in the press release below, today the Dominatium, once a member of the Iron Symphony, has declared war on the IS and most other major factions.
Dominatium Official Statement about “Silverstar”
In the name of our undoubted leader, the Tyrant, we hereby issue following statement on the 7th of February 2009 :
• The Dominatium has never been involved in any conspiracy against its allies or enemies. The true conspiracy was created by the Echelon Union in order to harm our reputation and remove us from the Iron Symphony. It is commonly known that they blockaded SCS, another military which they would like to see leaving the Iron Symphony.
• The Dominatium has taken following actions : All divisions have been abolished, the group has been cleaned after a background check of all members, our rank system was updated and war has been declared upon the Iron Symphony. This war starts not because we wanted it to start but because of the utmost disgraceful actions taken by the Echelon Union against us. We will now adopt a neutral stance with our former enemies.
• The Dominatium calls all those who fight against the Iron Symphony’s unfair terror regime to join our side and unite our forces against this corrupted system. Did you know that in the Iron Symphony you can not chose your allies ? Only the Merczateers decide upon who will join the alliance and who not. If any other member of the Iron Symphony is against it, they will just ignore them. How about rules ? Treaties ? There has never been an official list of rules for the Iron Symphony, of course Lurdan and Anthony will say that it is “In Progress” but it has been since last year.
• Our will is stronger than ever before, we will crush our enemies and all those who dare to stand in our way. We will not rest until the Iron Symphony kneels before us.
• Hereby the Dominatium declares war upon the factions of the Merczateers, Echelon Union, Militant Collective, Ordo Imperialis, Special Combat Service, Second Life Sky Navy, Chthonic Syndicate, Republic of Germany, Sparta, Guerilla Rebels and 2142.
This statement has been approved by the Tyrant and the Outer Intelligence Directive.
On behalf of the Tyrant,Herbert Feldmann
Dominatium Corps General
Well then, watch out Merczateers, Echelon Union, Militant Collective, Ordo Imperialis, Special Combat Service, Second Life Sky Navy, Chthonic Syndicate, Republic of Germany, Sparta, Guerilla Rebels and 2142 – Dominatium’s coming!
Their new sim is expected to be open soon, but with this recent outbreak delays could be expected. Herbert Feldmann said to the Journal that the sim is 70% complete.
[6:25] Metallicoe Keng: Hey there Herbert.
[6:25] Herbert Feldmann: Good afternoon.
[6:25] Metallicoe Keng: So, Dominatium has left the IS?
[6:26] Herbert Feldmann: As it seems. Yes.
[6:26] Herbert Feldmann: Have you seen our official statement ?
[6:26] Metallicoe Keng: I have.
[6:26] Herbert Feldmann nods.
[6:26] Metallicoe Keng: When is the sim due to be open?
[6:27] Herbert Feldmann: Soon. We are lets say 70% done.
[6:27] Metallicoe Keng: Okay
[6:29] Herbert Feldmann: Anything else you wish to know ?
[6:29] Metallicoe Keng: Will you be joining or forming another alliance in the future?
[6:31] Herbert Feldmann: We will certainly not become an ally of any of these factions : Merczateers, Echelon Union, Militant Collective, Ordo Imperialis, Special Combat Service, Second Life Sky Navy, Chthonic Syndicate, Republic of Germany, Sparta, Guerilla Rebels or 2142.
[6:31] Herbert Feldmann: That’s all i can tell you now.
[6:31] Metallicoe Keng: And do you wish to release anymore information to the Journal?
[6:31] Herbert Feldmann: Well, feel free to publish our statement if you wish.
[Rant] What’s the point of fleet?
In News from Second Life Combat on February 6, 2009 at 1:38 pmA nauseating rant from Josh Kira
I’m fairly new to the combat community, I admit it: I could be considerd a noob – but what’s the deal with fleet divisions? What’s the point?
Are they not just lag bearing, prim wasting ships of boredom? I can vaguely understand the concept of minor ships, small ships carrying more than one person and gunners; but what about the big ships? The larger fleets that militaries like Alliance Navy ‘issue’, but never ‘use’ (seemingly). I’m talking about the ships that have corridors, rooms, stairs. Why? Does the ship not go phantom in flight, and your not exactly going to stop just to visit a room – are you? I could see the point of travelling up to a height, and TPing in comrades to drop down from the ship. But some can consider that ‘unrealistic’ or slightly ‘inconsiderete’.
This is a comment provoker, it was meant to be: I would like to see how the Journal readers react to this. Does anybody agree? Are fleet divisions becoming redundant? Should they not just merge with Air Division, and not have randomly organised floors and doors?
On a note of fleet being a whole division, I think militaries should embrace fleet with the regular AD division. I for one wouldn’t opt for being purly fleet, surely it must get a tad…repetitive?
Adieu, Dominatium? Presenting the evidence.
In News from Second Life Combat on February 5, 2009 at 5:23 pmA report from our Echelon correspondent.
Copied below is the manifestation of Dominatium’s thwarted scheme to degrade and sabotage the Echelon Union. Their foiled plot to sap the EU command is upstaged by their cogitated espionage efforts, utilizing the local media to misrepresent the Union, and other notably creative means. On the contrary, their motives are only the short-fused climax of their unfortunate, yet humorous downfall. Operation Silverstar is in effect!
The Report
Issued by : Herbert Feldmann
Date : 10/01/2009
Subject : Echelon Union
>>>
Several OID reports have recently proven that the Echelon Union is currently going through a crisis phase. Its Chain of Command has been weakened and is about to be completly destroyed. This is why we would like to advise you to approve Operation Silverstar. My many agents within Echelon have proven that we could very easily get them to disband or at least leave the Iron Symphony. For too long they have been taking what used to belong to ourselves. We were the 3rd military in the IS but are now listed as the 4th on the charter. This is a shame. Their arrogance and stupidity has allready upset many people within the Dominatium. We must get rid of them. The Operation would consist in :
1. Spreading more rumors about Echelon’s weakness
2. Convince the press to write negative articles about Echelon, making it seem weaker than it is.
3. Getting rid of Roo Tenk and Leon Makarov.
4. Working towards destroying both, their reputation and their will.
We can and will wipe them out with your approval sir.
Regards,
Herbert Feldmann,
Outer Intelligence Directive Vice Director
The Setup: Putting the blame to Jason?
[5:46] Herbert Feldmann: What is it Seriman ?
[5:47] Jason Seriman: i wish to know if i may start an op to destroy EU
[5:47] Herbert Feldmann: What ?
[5:47] Herbert Feldmann: Why that ?
[5:47] Jason Seriman: i received word that EU is going through a crisis phase
[5:48] Herbert Feldmann: Echelon is our ally Jason.
[5:48] Jason Seriman: its chain of command is weakened
[5:48] Herbert Feldmann: But why would we want to get rid of an ally ?
[5:49] Jason Seriman: many of my agents withing EU could esily get them to disband or atleast leave the IS
[5:49] Jason Seriman: their arrogance and their stupidity has already upset many people with domin
[5:49] Herbert Feldmann: Do you realize what you are saying ?
[5:51] Jason Seriman: i relalize what i am saying but we must get rid of them
[5:51] Jason Seriman: the op would consist of:
[5:51] Jason Seriman: spreading more rumors about EU’s weakness
[5:52] Herbert Feldmann: Do you know what Amory would say about that ?
[5:52] Herbert Feldmann: he would be furious.
[5:52] Jason Seriman: convince the press to write a negative articles about EU
[5:52] Jason Seriman: we will keep it between me and you
[5:52] Jason Seriman: no one will know
[5:53] Jason Seriman: oh also we would have to get rid of Roo Tenk and Leon Makarov
[5:53] Jason Seriman: working towards destroying both their reputation and their will
[5:54] Jason Seriman: we can wipe then out with your approval
[5:54] Jason Seriman: we could call it operation silverstar
[5:55] Jason Seriman: so…
[5:55] Jason Seriman: will you approve my request?
[5:55] Herbert Feldmann: Forget it.
[5:55] Herbert Feldmann: This is madness.
[5:55] Herbert Feldmann: I can’t believe that you even dare to think about it.
[5:55] Herbert Feldmann: I have many friends in Echelon you know ?
[5:56] Herbert Feldmann: Give me a single reason why i should keep this secret
[5:56] Jason Seriman: if we destroy them your friends can come here
[5:56] Jason Seriman: and we will be rid of a pathetic army
[5:57] Herbert Feldmann: No Jason
[5:57] Herbert Feldmann: The Iron Symphony is based upon trust and friendship
[5:58] Herbert Feldmann: Not upon betrayal and and treachery
[5:59] Jason Seriman: then if i can not do it as a domin soldier i will make it my personal mission to destroy them
[5:59] Herbert Feldmann: Jason, i will immediatly inform Amory and i dare you to try.
[6:00] Jason Seriman: then that will be my resignation[7:43] Herbert Feldmann: No, now we have to cancel all our plans
[7:43] Herbert Feldmann: Because you told Leon
[7:43] Herbert Feldmann: And Leon told Roo
[7:43] Herbert Feldmann: So
[7:43] **********: Leon is trustworthy
[7:44] **********: andhe is my friend
[7:45] Herbert Feldmann: No
[7:45] **********: I dont know what to do
[7:45] Herbert Feldmann: He is not
[7:45] Herbert Feldmann: How else did Roo hear about it ?
[7:45] **********: How do I know you arent goingto throw me to the wolves like you did Jason
[7:46] **********: Jason wanted to leave Domin for a long time….because no one is ever at base
[7:46] **********: what if he left….and you sullied his name AFTER he left
[7:46] **********: anyone can make a fake chat log
[7:47] Herbert Feldmann: No
[7:47] Herbert Feldmann: You can ask him
[7:48] Herbert Feldmann: He did it
[7:50] **********: I think this is your plan B
[7:50] Herbert Feldmann: I think you told Leon too much and now[7:54] Herbert Feldmann: *********** have been ejected from ‘[Dominatium] – Land Management’ by Herbert Feldmann.
[7:50] Herbert Feldmann: I think you told Leon too much and now we are about to be kicked out of the IS.
[7:50] Herbert Feldmann: Ask Jason
[7:50] Herbert Feldmann: He will tell you
[7:51] Herbert Feldmann: Wha he hates Echelon
[7:51] Herbert Feldmann: That much
Chat Log
[2009/01/24 5:19] Herbert Feldmann: So
[2009/01/24 5:19] Herbert Feldmann: What do you suggest
[2009/01/24 5:19] Jason Seriman: telling the truth always works
[2009/01/24 5:20] Herbert Feldmann: Are you mad ?
[2009/01/24 5:20] Jason Seriman: maybe we can resolve this with EU the democratic way
[2009/01/24 5:20] Jason Seriman: the maddest ideas always work best
[2009/01/24 5:20] Herbert Feldmann: For Amory, Roo is a little piece of shit that isn’t even worth to live
[2009/01/24 5:21] Herbert Feldmann: So i don’t imagine them both sitting somewhere and talking…
[2009/01/24 5:21] Jason Seriman: well they would have to
[2009/01/24 5:22] Jason Seriman: its the olny thing i can think of that would work
[2009/01/24 5:22] Herbert Feldmann: It would make a big scandal
[2009/01/24 5:22] Herbert Feldmann: Everybody would hear about it
[2009/01/24 5:22] Herbert Feldmann: The SL Herald would make a drama fest
[2009/01/24 5:22] Jason Seriman: thats why it will be kept between the 2 leaders only
[2009/01/24 5:22] Jason Seriman: no one will know
[2009/01/24 5:24] Jason Seriman: you should a better diplomat than me
[2009/01/24 5:24] Jason Seriman: why cant you think of something
[2009/01/24 5:24] Jason Seriman: after all you are OID
[2009/01/24 5:25] Herbert Feldmann: Amory thinks that if he shows that to Roo
[2009/01/24 5:25] Herbert Feldmann: And puts all the fault on me
[2009/01/24 5:25] Herbert Feldmann: We can save the Dominatium
[2009/01/24 5:25] Jason Seriman: it was my mission to carry out
[2009/01/24 5:26] Jason Seriman: i was meant to destroy them
[2009/01/24 5:26] Jason Seriman: i am as involved as you 2
[2009/01/24 5:26] Herbert Feldmann: Jason we are all involved.
[2009/01/24 5:26] Herbert Feldmann: Okay, listen
[2009/01/24 5:26] Herbert Feldmann: Can you spread a rumor ?
[2009/01/24 5:27] Herbert Feldmann: We will anihilate Roo’s credibility before he can tell Lurdam
[2009/01/24 5:27] Herbert Feldmann: *Lurdan
[2009/01/24 5:27] Jason Seriman: that will make things worse
[2009/01/24 5:27] Herbert Feldmann: No
[2009/01/24 5:27] Jason Seriman: we need to talk to lurdan
[2009/01/24 5:27] Herbert Feldmann: Some things are true
[2009/01/24 5:27] Herbert Feldmann: No
[2009/01/24 5:27] Jason Seriman: and roo
[2009/01/24 5:27] Herbert Feldmann: HELL NO
[2009/01/24 5:27] Herbert Feldmann: LURDAN HATES US
[2009/01/24 5:28] Herbert Feldmann: Only Anthony is tolerant
[2009/01/24 5:28] Herbert Feldmann: Towards us
[2009/01/24 5:28] Herbert Feldmann: Anthony likes us
[2009/01/24 5:28] Herbert Feldmann: But not Lurdan
[2009/01/24 5:28] Jason Seriman: if we keep trying to destroy parts of EU we will dig even a bigger hole for us
[2009/01/24 5:28] Herbert Feldmann: I always had problems with Lurdan
[2009/01/24 5:28] Herbert Feldmann: We nearly got kicked out 3 times
[2009/01/24 5:28] Herbert Feldmann: With Lurdan
[2009/01/24 5:28] Jason Seriman: then this needs to be settled with roo and roo only
[2009/01/24 5:29] Jason Seriman: make some kind of agreement with him so he wont spread the word
[2009/01/24 5:29] Herbert Feldmann: Like what ?
[2009/01/24 5:30] Jason Seriman: im not sure yet
[2009/01/24 5:30] Jason Seriman: will have to think on it
[2009/01/24 5:30] Herbert Feldmann: We have only a couple of hours.
[2009/01/24 5:31] Jason Seriman: only thing i could think of is set me up for all the blame
[2009/01/24 5:31] Jason Seriman: make it seem like my idea
[2009/01/24 5:31] Jason Seriman: im the expendable one of us
[2009/01/24 5:31] Herbert Feldmann: Yeah but i said it
[2009/01/24 5:31] Herbert Feldmann: Damn
[2009/01/24 5:31] Jason Seriman: then make it my idea
[2009/01/24 5:31] Herbert Feldmann: Monica is such a whore
[2009/01/24 5:32] Jason Seriman: its your job as OID
[2009/01/24 5:32] Herbert Feldmann: Yeah but then Jason you won’t be able to get into any other army ever again
[2009/01/24 5:32] Jason Seriman: just set everything up on me
[2009/01/24 5:32] Herbert Feldmann: :(
[2009/01/24 5:32] Jason Seriman: i will creat a new account
[2009/01/24 5:32] Jason Seriman: no one will know me
[2009/01/24 5:32] Herbert Feldmann: Maybe if you have an Alt, you can come back ?
[2009/01/24 5:32] Herbert Feldmann: Okay
[2009/01/24 5:32] Jason Seriman: i have an alt
[2009/01/24 5:32] Jason Seriman: yes
[2009/01/24 5:32] Herbert Feldmann: So
[2009/01/24 5:32] Herbert Feldmann: I need “proofs”
[2009/01/24 5:33] Herbert Feldmann: For your crimes
[2009/01/24 5:33] Jason Seriman: ok
[2009/01/24 5:33] Jason Seriman: send me everything you ever said about EU
[2009/01/24 5:33] Jason Seriman: then i will say it all
[2009/01/24 5:33] Jason Seriman: you will quote it all
[2009/01/24 5:33] Herbert Feldmann: Okay
[2009/01/24 5:34] Jason Seriman: ill take the fall for domin
[2009/01/24 5:34] Herbert Feldmann: But you will say it to who ?
[2009/01/24 5:34] Herbert Feldmann: We need witnesses ?
[2009/01/24 5:34] Jason Seriman: i will say it to yuo
[2009/01/24 5:34] Jason Seriman: like a secret meeting
[2009/01/24 5:35] Jason Seriman: ill ask for you to approve the op and you will say no
[2009/01/24 5:35] Jason Seriman: make it look like i ent ahead by myself
[2009/01/24 5:42] Herbert Feldmann: Okay
[2009/01/24 5:42] Herbert Feldmann: Lets do that
[2009/01/24 5:43] Herbert Feldmann: But a bit later
[2009/01/24 5:43] Jason Seriman: yes
[2009/01/24 5:43] Jason Seriman: i will destroy myself for domin
[2009/01/24 5:43] Herbert Feldmann: You will be rewarded later
[2009/01/24 5:43] Herbert Feldmann: When you come back
[2009/01/24 5:43] Jason Seriman: yes
[2009/01/24 5:43] Herbert Feldmann: Thank you Jason.
[2009/01/24 5:43] Jason Seriman: its ok
[2009/01/24 5:43] Jason Seriman: i do what is necessary to save domin
[2009/01/24 5:44] Herbert Feldmann: Jason
[2009/01/24 5:44] Herbert Feldmann: Lets go
[2009/01/24 5:44] Herbert Feldmann: To the old base
[2009/01/24 5:44] Jason Seriman: ok
[2009/01/24 5:45] Jason Seriman: tp me
[2009/01/24 5:49] Herbert Feldmann: Incoming
[2009/01/24 5:49] Herbert Feldmann: Shush
[2009/01/24 5:51] Jason Seriman: in IM
[2009/01/24 5:51] Jason Seriman: i relalize what i am saying but we must get rid of them
[2009/01/24 5:51] Jason Seriman: the op would consist of:
[2009/01/24 5:51] Jason Seriman: spreading more rumors about EU’s weakness
[2009/01/24 5:52] Herbert Feldmann: Do you know what Amory would say about that ?
[2009/01/24 5:52] Herbert Feldmann: he would be furious.
[2009/01/24 5:52] Jason Seriman: convince the press to write a negative articles about EU
[2009/01/24 5:52] Jason Seriman: we will keep it between me and you
[2009/01/24 5:52] Jason Seriman: no one will know
[2009/01/24 5:53] Jason Seriman: oh also we would have to get rid of Roo Tenk and Leon Makarov
[2009/01/24 5:53] Jason Seriman: working towards destroying both their reputation and their will
[2009/01/24 5:54] Jason Seriman: we can wipe then out with your approval
[2009/01/24 5:54] Jason Seriman: we could can it operation silverstar
[2009/01/24 5:55] Jason Seriman: so…
[2009/01/24 5:55] Jason Seriman: will you approve my request?
[2009/01/24 5:55] Herbert Feldmann: Forget it.
[2009/01/24 5:55] Herbert Feldmann: This is madness.
[2009/01/24 5:55] Herbert Feldmann: I can’t believe that you even dare to think about it.
[2009/01/24 5:55] Herbert Feldmann: I have many friends in Echelon you know ?
[2009/01/24 5:56] Herbert Feldmann: Give me a single reason why i should keep this secret
[2009/01/24 5:56] Jason Seriman: if we destroy them your friends can come here
[2009/01/24 5:56] Jason Seriman: and we will be rid of a pathetic army
[2009/01/24 5:57] Herbert Feldmann: No Jason
[2009/01/24 5:57] Herbert Feldmann: The Iron Symphony is based upon trust and friendship
[2009/01/24 5:58] Herbert Feldmann: Not upon betrayal and and treachery
[2009/01/24 5:59] Jason Seriman: then if i can not do it as a domin soldier i will make it my personal mission to destroy them
[2009/01/24 5:59] Herbert Feldmann: Jason, i will immediatly inform Amory and i dare you to try.
[2009/01/24 6:00] Jason Seriman: then that will be my resignation
[2009/01/24 6:10] Herbert Feldmann is Online
[2009/01/24 6:16] Jason Seriman: name is Nathen Xaris
[2009/01/24 6:17] Herbert Feldmann: Okay
—
[5:59] Jason Seriman: then if i can not do it as a domin soldier i will make it my personal mission to destroy them
[5:59] Herbert Feldmann: Jason, i will immediatly inform Amory and i dare you to try.
Keeping the members quiet? (^^)
[6:00] Jason Seriman: then that will be my resignation
What do you think? Comments are as always, very welcome.






It doesn’t mean that I will stop to bully your ass.
You desserve it so much that nobody could refuse such an invitation.